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EVE New Citizens Q&A

 
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puny insurance?

Author
Tearless Trel
Fiercely Independent
#1 - 2013-03-24 12:46:58 UTC
It's been quite a while since I played; has insurance taken a dive? I went to insure my Atron and it was a buy-in of 15k for a payout of 50k for platinum.

Can't seem to find info anywhere. When did CCP do this?
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2013-03-24 13:11:08 UTC
Tearless Trel wrote:
It's been quite a while since I played; has insurance taken a dive? I went to insure my Atron and it was a buy-in of 15k for a payout of 50k for platinum.

Can't seem to find info anywhere. When did CCP do this?


Insurance is based on the mineral value that is needed to make a ship. Not the price you buy it for.

And it isn't up to date. CCP once in a while updates the insurance prices to the mineral values at that time.

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Eliniale
Co-operative Resource Extraction
#3 - 2013-03-25 11:34:10 UTC
J'Poll wrote:
Tearless Trel wrote:
It's been quite a while since I played; has insurance taken a dive? I went to insure my Atron and it was a buy-in of 15k for a payout of 50k for platinum.

Can't seem to find info anywhere. When did CCP do this?


Insurance is based on the mineral value that is needed to make a ship. Not the price you buy it for.

And it isn't up to date. CCP once in a while updates the insurance prices to the mineral values at that time.


And the mineral market can fluctuate heavily , so insurance prices are out of date mere weeks after they are adjusted.

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread

Kahega Amielden
Rifterlings
#4 - 2013-03-25 14:34:48 UTC
Tearless Trel wrote:
It's been quite a while since I played; has insurance taken a dive? I went to insure my Atron and it was a buy-in of 15k for a payout of 50k for platinum.

Can't seem to find info anywhere. When did CCP do this?


Insurance ~has~ been nerfed (awhile ago, you could actually self-destruct insured ships at a profit). However, what you're seeing with the Atron is something else

In the process of removing ship tiers (and thus making ships like the Atron actually useful), they brought up the actual mineral cost of these ships to the same level as others. The problem here is that people could stockpile ridiculous numbers of these ships and refine/self-destruct them post-patch for free minerals/isk.

CCP avoided this by raising the number of minerals to produce the ships, but only for production - insurance and reprocessing was not affected by the change. So you're seeing the insurance and reprocessing value of the atron before the mineral cost change.
Ryelek d'Entari
Horizon Glare
#5 - 2013-03-25 21:39:17 UTC
You're not seeing something that's changed, you're seeing something that hasn't changed.

The atron insurance, specifically, still reflects its pre-tiericide (pre-Inferno) mineral base price (~50k), which doesn't include the "additional materials" added in the Inferno patches. The actual mineral cost to construct one (and thus, buy it from the market) is now several times higher.

This is true of all ships, it's just the most noticeable on the old low-tier frigates, which used to be dirt cheap to make.

They can't instantly change the insurance amount, either, for the same reason that "additional materials" exist in the first place. Imagine that once upon a time someone made (or bought) hundreds of thousands of atrons (or whatever) when they were stupid cheap, and stuck them in a hangar somewhere, intending to reprocess them and gain a huge windfall of minerals. CCP defeated this with the "additional materials" mechanic.

The same problem exists with insurance. If the insurance payout were to go up to ~350k on a ship that was originally purchased for 50k (and costs only 19k to insure), now you have a money print which is only limited by how fast you can undock your ships and blow them up. How many ships can you insure, undock, and blow up in an hour? Also, not exactly compelling gameplay.
Eliniale
Co-operative Resource Extraction
#6 - 2013-03-25 22:05:56 UTC
Ryelek d'Entari wrote:
You're not seeing something that's changed, you're seeing something that hasn't changed.

The atron insurance, specifically, still reflects its pre-tiericide (pre-Inferno) mineral base price (~50k), which doesn't include the "additional materials" added in the Inferno patches. The actual mineral cost to construct one (and thus, buy it from the market) is now several times higher.

This is true of all ships, it's just the most noticeable on the old low-tier frigates, which used to be dirt cheap to make.

They can't instantly change the insurance amount, either, for the same reason that "additional materials" exist in the first place. Imagine that once upon a time someone made (or bought) hundreds of thousands of atrons (or whatever) when they were stupid cheap, and stuck them in a hangar somewhere, intending to reprocess them and gain a huge windfall of minerals. CCP defeated this with the "additional materials" mechanic.

The same problem exists with insurance. If the insurance payout were to go up to ~350k on a ship that was originally purchased for 50k (and costs only 19k to insure), now you have a money print which is only limited by how fast you can undock your ships and blow them up. How many ships can you insure, undock, and blow up in an hour? Also, not exactly compelling gameplay.


OR you could jsut pvp em all to death, much more enjoyable

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread