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EvE Online: Odyssey!!!

First post
Author
Aracimia Wolfe
Imperial Academy
Amarr Empire
#321 - 2013-03-25 12:27:26 UTC
Krixtal Icefluxor wrote:
Roime wrote:
That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.

And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P

(not saying that the new Mega isn't outrageously awesome)



2 Words: Police Light


3 more

Add a Siren

Kill it with Fire!

servellious
Deep Core Mining Inc.
Caldari State
#322 - 2013-03-25 12:57:29 UTC
Now I remember why I shouldn't read the forums. Makes me want to quit even if im having fun in game lol.
Captain Africa
GRIM MARCH
#323 - 2013-03-25 13:04:40 UTC
servellious wrote:
Now I remember why I shouldn't read the forums. Makes me want to quit even if im having fun in game lol.



lol so true ...
Dave Stark
#324 - 2013-03-25 13:33:55 UTC
Krixtal Icefluxor wrote:
Sylvia Nardieu wrote:
Sergeant Acht Scultz wrote:

Takes you all will to live after 15min doing it.


You're bored after 15mins of probing? Maybe exploration isn't really for you then?



For real.

For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons.


can i be tabbed out while i'm doing it? because i manage to do it with ore without wanting to kill myself but tv shows keep me sane...
Krixtal Icefluxor
INLAND EMPIRE Galactic
#325 - 2013-03-25 13:39:54 UTC
Aracimia Wolfe wrote:
Krixtal Icefluxor wrote:
Roime wrote:
That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.

And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P

(not saying that the new Mega isn't outrageously awesome)



2 Words: Police Light


3 more

Add a Siren



In Space No One Can Hear Your Siren

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Quintessen
The Scope
Gallente Federation
#326 - 2013-03-25 13:44:05 UTC
Sylvia Nardieu wrote:
Meh, editor lost my complete post and left me with initial quote I used CryCryCry

Let's try again:

Anyone thinking that scanning is only about high skills and nothing to do with personal skill/knowledge obviously never had to scan down a boosting eccm'd T3. Right now some aspects of scanning are tedious and repetitive and should be worked on. Should aspects of scanning be made automatic? Answer is - absolutely no. Too lazy to hit d-scan every now and then - you deserve to be caught. Cant be bothered re-positioning probes - you don't deserve awards exploration can provide. Simple as that.


How do you reconcile that they shouldn't be automatic, but that they shouldn't be tedious and repetitive? EVE isn't a twitch game. It's a game of preparation and strategy. And, hopefully, different enough strategies that you can't just look one up and implement it perfectly.

E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.

Also if possible it would be nice if people's ships existed for a shorter period of time on grid and detectable before they could activate modules. Catching people right now is partly difficult because of the amount of time people have after you're on grid, but still not able to target them. It's hard to do a surprise attack when you're sitting there for a few seconds decelerating in warp.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#327 - 2013-03-25 13:48:29 UTC  |  Edited by: Krixtal Icefluxor
Quintessen wrote:


E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.




Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.



EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Quintessen
The Scope
Gallente Federation
#328 - 2013-03-25 13:53:52 UTC
Dave Stark wrote:
Krixtal Icefluxor wrote:
Sylvia Nardieu wrote:
Sergeant Acht Scultz wrote:

Takes you all will to live after 15min doing it.


You're bored after 15mins of probing? Maybe exploration isn't really for you then?



For real.

For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons.


can i be tabbed out while i'm doing it? because i manage to do it with ore without wanting to kill myself but tv shows keep me sane...


And this is why mining needs to attentiveness. The problem with making it more attentive is that fewer people would do it AFK which while people would normally consider a good thing, downward pressure on mineral prices from increased supply is what is keeping T1 ship and module prices down. Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding.
Quintessen
The Scope
Gallente Federation
#329 - 2013-03-25 13:56:49 UTC
Krixtal Icefluxor wrote:
Quintessen wrote:


E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.




Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.



EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.


I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#330 - 2013-03-25 13:59:34 UTC
Quintessen wrote:
Krixtal Icefluxor wrote:
Quintessen wrote:


E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.




Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.



EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.


I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.



But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Malcanis
Vanishing Point.
The Initiative.
#331 - 2013-03-25 14:08:50 UTC
Krixtal Icefluxor wrote:
Quintessen wrote:
Krixtal Icefluxor wrote:
Quintessen wrote:


E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.




Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.



EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.


I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.



But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.


Whut? Of course there is. Make it auto update.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

silens vesica
Corsair Cartel
#332 - 2013-03-25 14:16:24 UTC
Sylvia Nardieu wrote:
Sergeant Acht Scultz wrote:

Takes you all will to live after 15min doing it.


You're bored after 15mins of probing? Maybe exploration isn't really for you then?

QFT

Probing is what you do to get to the good stuff. Get good at it, and you can sort systems out quite quickly, unless you hit a jackpot system, in which case, the extra time translates into extra stuff to do.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

sycore101
Republic University
Minmatar Republic
#333 - 2013-03-25 14:18:20 UTC
Didn't read all 17 pages .. but i thought i'd post this right at the end

http://www.youtube.com/watch?v=vo0vbusruT0

CCP At PAX East, giving a quick talk about what to expect for the next patch, no real big reveals but it does look like he's about to be mobbed by angry nerds.

D-scanning .. My god if something could be more tedious .. well lets just say not to go there, i don't see why they can't add a system scanning pos mods. Updates in real time etc etc, because all you ever really need to catch are the probes that are after you.

I'm a bit worried about what they mean by moving resources, nul sec is still unknown to me, exploration .. whatever, wh, grav, radar, t'is all the same.

But yeah what ever they bring will be well enjoyed
Dave Stark
#334 - 2013-03-25 14:18:56 UTC  |  Edited by: Dave Stark
Quintessen wrote:
And this is why mining needs to attentiveness. The problem with making it more attentive is that fewer people would do it AFK which while people would normally consider a good thing, downward pressure on mineral prices from increased supply is what is keeping T1 ship and module prices down. Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding.


no it doesn't.
if i had to pay attention to mining; i wouldn't do it. the isk/hour is too **** for it to demand so much attention.

some sort of stupid "active mining" system has been discussed, and shown to be awful, on many occasions. people need to stop coming up with such dumb ideas.

also, if i have to manually **** around with stuff while i'm mining. pilots have to start manually aiming too.
silens vesica
Corsair Cartel
#335 - 2013-03-25 14:20:25 UTC
Quintessen wrote:
Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding.

Pretty colors? Psychedelic clouds, like lava lamps for stoned-out miners?

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

silens vesica
Corsair Cartel
#336 - 2013-03-25 14:22:08 UTC
Krixtal Icefluxor wrote:
Quintessen wrote:
Krixtal Icefluxor wrote:
Quintessen wrote:


E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.




Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.



EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.


I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.



But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.
Sure there is. A scanning alt with combat probes.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Krixtal Icefluxor
INLAND EMPIRE Galactic
#337 - 2013-03-25 14:23:47 UTC
silens vesica wrote:
Krixtal Icefluxor wrote:
Quintessen wrote:
Krixtal Icefluxor wrote:
Quintessen wrote:


E.g. a way to make the scanner strategic and automatic would be to allow the user to "optimize" for a certain size range and distance. Perhaps they come at a balance. You can extend your range and only see very large ships or that there are a large number of ships within some X amount of distance, but then you miss out on smaller hulls. Maybe you shorten up your range considerably to see all sizes of hulls but you only get a few thousand kilometers of range.




Just a btw: I believe we are discussing Core Scanner Exploration Probing and that aspect mentioned in the Odyssey ad and presentation, which can't even see ships.



EDIT: maybe a bit has been brought in about d-scan, but d-scanning ships has nothing to do at all with skills.


I was specifically referring to the point about 'being too lazy to d-scan'. For me it's not about laziness. Having to hit it every X seconds is the definition of tedium. It reminds me of Homer Simpson's job which apparently was hitting a button every X seconds. Any mechanic that can be done with one of those little birds that bops up and down continuously is a bad mechanic.



But one has to hit it constantly, as the 'situation in system' can change....constantly. There is no 'fix' for that reality.
Sure there is. A scanning alt with combat probes.



Still must be hit constantly....as the situation can change constantly. In microseconds.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Krixtal Icefluxor
INLAND EMPIRE Galactic
#338 - 2013-03-25 14:27:59 UTC
silens vesica wrote:
Quintessen wrote:
Also mining would have to be made fairly engaging if it were replaced with a different mechanic. Something that was mellow, but also rewarding.

Pretty colors? Psychedelic clouds, like lava lamps for stoned-out miners?



Last time I did gas mining out here, the clouds were changed. They no longer 'breathe'.



edit: typo. Still not enough coffee.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

sycore101
Republic University
Minmatar Republic
#339 - 2013-03-25 14:28:58 UTC
You can hit dscan every 3-5 seconds .. combats every 7+ maybe ..if your gonna get particular about it

Although many times i've been caught short god dammed Pvp'ers <<< Lol gag

Although it is just luck ..sometimes you go all night with no trouble others it's 2 or 3 people in & out of the hole
Pelea Ming
Royal Amarr Institute
Amarr Empire
#340 - 2013-03-25 14:34:33 UTC
Joelleaveek wrote:
Pelea Ming wrote:
Kethry Avenger wrote:
Cautiously Optimistic.

Looking forward to a Navy Harbinger, and hopefully navy dessies.


I thought CCP at one point had said they weren't ever going to do faction versions of tier 3 hulls?

And, duh, I just realized that the harb is a tier 2 hull *facepallms*

In which case, I hope that they give it another mid slot :P


Based on data mined from the chaos server and the video of the presentation from PAX the upcoming navy battlecruisers are going to be Brutix/Drake/Harbinger/Hurricane. No more tiers remember.


meh, so they call them something besides tiers now, the concept of the tiers for the hulls still exists, lol, and I hope that they also make Navy versions of the tier 1 hulls, too, just cause that could be fun :)