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EvE Online: Odyssey!!!

First post
Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#301 - 2013-03-25 05:51:06 UTC
and to both Ranger 1 and Rebecca, kudos for some damned fine points of discussion upon the idea! I rather enjoyed both of your last posts, finding them informative and very well laid out, as well as laying fine ground work should the devs be paying the attention to threads like this they state that they do!
Herzog Wolfhammer
Sigma Special Tactics Group
#302 - 2013-03-25 06:18:59 UTC  |  Edited by: Herzog Wolfhammer
I must say, thank you CCP for taking exploration into consideration for the next great expansion.

A lot of people will hope for ships that are specifically geared for exploration. Please review the old threads regarding the concept work of Nova Fox and their popularity. It's time the exploration profession "got their ship".

Bring back DEEEEP Space!

pussnheels
Viziam
#303 - 2013-03-25 07:05:07 UTC
doesn't really say much does it

guess i will wait for the devblogs

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Joelleaveek
Center for Advanced Studies
Gallente Federation
#304 - 2013-03-25 07:11:55 UTC
Pelea Ming wrote:
Kethry Avenger wrote:
Cautiously Optimistic.

Looking forward to a Navy Harbinger, and hopefully navy dessies.


I thought CCP at one point had said they weren't ever going to do faction versions of tier 3 hulls?

And, duh, I just realized that the harb is a tier 2 hull *facepallms*

In which case, I hope that they give it another mid slot :P


Based on data mined from the chaos server and the video of the presentation from PAX the upcoming navy battlecruisers are going to be Brutix/Drake/Harbinger/Hurricane. No more tiers remember.
Hannott Thanos
Squadron 15
#305 - 2013-03-25 07:17:55 UTC
Federation Navy Brutix?
10% damage pr level
10% RoF pr level.

2000 dps plz?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Roime
Mea Culpa.
Shadow Cartel
#306 - 2013-03-25 07:41:53 UTC
That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.

And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P

(not saying that the new Mega isn't outrageously awesome)

.

Roime
Mea Culpa.
Shadow Cartel
#307 - 2013-03-25 07:51:51 UTC  |  Edited by: Roime
Mr Kidd wrote:

No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.


Then why not focus on the PVE then? Once you've done one mission/site/anomaly, they are all the same, and no amount of player skills can change it. And PVE is something that takes hours from most people's weekly playtime, scanning only a few minutes per system.

Travelling is another mundane, terribly boring task and time sink.

Instead of again fixing what is not broken, CCP should introduce more automation to PVE, and make travelling faster or mroe interesting.

Surely a ship can automate the destruction of rats in some way, or at least targeting and shooting. Currently the PVE system offers nothing but tedium, and it takes a muc larger chunk of average players time than scanning.

Ranger 1 wrote:
As an add on to this, and with all due respect given to those that are highly skilled with the current system, I'll reiterate that a lot of that tedium would be relieved if you didn't have to go through the same steps for every little thing you want to scan down. Some things should be either automatic (ships approaching within a certain range), or at least fairly extensively automated, allowing you to do other things while the scanning is going on. In the case of Dscan clicking it repeatedly is somewhat pointless.

Now for the more difficult targets, hard to detect anomalies or ships actively trying to hide their signatures in various ways, that could easily take existing mechanics a bit further and become a true game of cat and mouse (particularly in the later case). The trick of course to make the process challenging and rewarding, without making it frustrating... and keeping the element of actual personal skill involved instead of just full skills and best equipment... as was pointed out still has a valid place in any modification of the current system. I suppose the emphasis should be on more strategic thinking and less on tweaking and fiddling, if you take my meaning.

We are all familiar with SciFi that involves both automatic sensor sweeps (usually proximity sensors) and also the capability for detailed searching and analysis of a given area... often looking for a specific thing but sometimes just searching for anything out of the ordinary. I think that should be the ultimate goal, it would make sense, be familiar to us, and would be very entertaining. ESPECIALLY if a wide variety of new anomalies, belts, and other stellar phenomena is introduced to keep things varied and interesting. It could also solve several game mechanic issues (sniper fleets being pointless) and perhaps add a deeper strategic level to many fleet engagement.

It might, just might, also enable the ability to warp to specific points in a system without needing to use celestial objects to do so. Other than close tactical bookmarks, all points we warp to (safe spots) are made by creating bookmarks mid way between various celestial objects (often scanned anomalies as well). I'm not sure why, but for some reason I think that we may soon see the ability to pick a set of coordinates within a solar system and simply warp there. Probably wishful thinking, but I suppose we'll see when more info is released.


These changes would make catching people impossible.

.

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#308 - 2013-03-25 08:04:31 UTC
... are you actually, literally advocating botting?
Roime
Mea Culpa.
Shadow Cartel
#309 - 2013-03-25 09:25:40 UTC
Psychotic Monk wrote:
... are you actually, literally advocating botting?


No, just streamlining PVE according to the same principles people use to justify streamlining scanning.

"Tedious, repetitive" - > make automatic

.

Hannott Thanos
Squadron 15
#310 - 2013-03-25 09:34:09 UTC
Roime wrote:
Psychotic Monk wrote:
... are you actually, literally advocating botting?


No, just streamlining PVE according to the same principles people use to justify streamlining scanning.

"Tedious, repetitive" - > make automatic


0/10

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Sylvia Nardieu
Super Serious Fight Club
#311 - 2013-03-25 10:00:53 UTC  |  Edited by: Sylvia Nardieu
Meh, editor lost my complete post and left me with initial quote I used CryCryCry

Let's try again:

Anyone thinking that scanning is only about high skills and nothing to do with personal skill/knowledge obviously never had to scan down a boosting eccm'd T3. Right now some aspects of scanning are tedious and repetitive and should be worked on. Should aspects of scanning be made automatic? Answer is - absolutely no. Too lazy to hit d-scan every now and then - you deserve to be caught. Cant be bothered re-positioning probes - you don't deserve awards exploration can provide. Simple as that.

However things could be improved - some improvement have already been proposed (saving user made probe patterns, changing interface etc.). What I'd like to see would be a Deep space combat scanner probe, one which would reveal all ships in system without 'ghost' signatures (just the numbers, not positions mind you). Also I'd love it if signatures you've already probed down were 'kept' after session change, so when I probe stuff down and make bookmarks I don't have to re-scan them. Yes it can be done fairly quickly but its a thing which adds to tedious nature of probing and it has no logic (with all the advanced technology available in EVE you'd imagine that your ship's computer would be able to 'remember' signature coordinates after docking and undocking.

Also, I do hope they extend ship line started with venture - stuff which makes hi-sec miners and explorers try their luck at low/nullsec resource harvesting and/or exploration. I think an Ore Tech 3 industrial/Exploration vessel would be a brilliant addition. Imagine a ship (name it Odyssey :)) which could, depending on subsystem configuration, act as a nullified blockade runner (less cargo tho), cloaky hulk with probes (ninja miner?), bonused explorer (bonuses to probes and hacker/analyzer modules), maybe even jump w/o need for cyno (unable to fit cyno generators, would end in random location in destination system) etc. With ore redistribution which is probably coming, I'd bet you'd see much more industrial types in lowsec and npc nullsec.
Dave Stark
#312 - 2013-03-25 10:08:52 UTC
Hannott Thanos wrote:
Roime wrote:
Psychotic Monk wrote:
... are you actually, literally advocating botting?


No, just streamlining PVE according to the same principles people use to justify streamlining scanning.

"Tedious, repetitive" - > make automatic


0/10


you say that like you wouldn't cry like a girl if the auto repeat function was removed from ship's weapons.
Pai She
Garoun Investment Bank
Gallente Federation
#313 - 2013-03-25 10:13:57 UTC
I would like to see some smaller null sec pockets added so the small to medium sized corporations and alliances have something more to fight over and have a chance to play with some of the sovereignty aspects of the game.

And I know you'll all be saying, come to null sec and claim your piece of it, and we all know if you trying to take on the very well established larger null sec alliances your small to medium corp / alliance will get smashed into oblivion or be forced to pay some ludacris rental fee for a pocket of space.

It would be nice to have some smaller pockets of 3 - 4 nullsec systems, nothing major just a piece of something that we would otherwise not have a chance to play in without joining one of the pre-existing mega alliances.

I don't know if you have realised by low-sec is really crowded and filled with a lot of angry butt hurt kids these days.

Well thats my 2cents, its a pipe dream but it would be nice to be able to play through all aspects of the game and still have great pvp stories to tell over milk and cookies in your own null sec station.
Irya Boone
The Scope
#314 - 2013-03-25 10:36:21 UTC
If you create small pocket of null sec, the mega alliance , will go for it too , you can't just imagine they won't
I hope they will just Make Whormole claimable, == put a POS = claim.

More WHs ?
Avatar prototype ?please

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Sylvia Nardieu
Super Serious Fight Club
#315 - 2013-03-25 10:51:04 UTC  |  Edited by: Sylvia Nardieu
Roime wrote:

These changes would make catching people impossible.


Also, ability to warp to a particular spot in system would not be problematic as long as there would be some limitations to it - e.g. If you were not able to warp to a spot which is outside of 'sphere' formed by system radius (measured using farthermost celestial in a system). This limitation, combined with Deep Space Combats I suggested in previous post, would make a manageable combo I think. It might even make probing down ships easier then it is right now.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#316 - 2013-03-25 11:40:24 UTC
Roime wrote:
That Myrm in the foto could also just be a redesign- it has something funny covering the turret hardpoints. Turret hardpoints are wrong on the current model.

And CCP likes to redesign favourite, iconic hulls instead of the ones that look bad :P

(not saying that the new Mega isn't outrageously awesome)



2 Words: Police Light

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

silens vesica
Corsair Cartel
#317 - 2013-03-25 12:01:31 UTC
Crud. This means I'm have to chase more clueless gormless fools out of my WH.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#318 - 2013-03-25 12:14:56 UTC
Mr Kidd wrote:
No, it's pretty spot on. Come on, high skills, expensive equipment and implants aside, once you do it a couple of dozen times the mystic is gone. After the umpteenth thousandth time you're ready to give your right testicle if only you didn't have to press f1 x number of times to launch your probes and then have to configure their arrangement by hand. Sure, there are techniques you develop over time of say a couple of months with higher level skills. Beyond that, there's nothing except tedium.



Very much this. Since probing changes even with high lvl skills it's just a time consuming boring thing.

Takes you all will to live after 15min doing it.

removed inappropriate ASCII art signature - CCP Eterne

Sylvia Nardieu
Super Serious Fight Club
#319 - 2013-03-25 12:24:06 UTC
Sergeant Acht Scultz wrote:

Takes you all will to live after 15min doing it.


You're bored after 15mins of probing? Maybe exploration isn't really for you then?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#320 - 2013-03-25 12:26:50 UTC
Sylvia Nardieu wrote:
Sergeant Acht Scultz wrote:

Takes you all will to live after 15min doing it.


You're bored after 15mins of probing? Maybe exploration isn't really for you then?



For real.

For pure true mind-numbing, try filling up an Orca 6 times with Ice with 2 toons.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882