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Player Features and Ideas Discussion

 
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Introducing myself and asking for help with balance!

First post First post
Author
Omnathious Deninard
University of Caille
Gallente Federation
#61 - 2013-03-21 17:51:22 UTC
CCP Fozzie wrote:
Little Dragon Khamez wrote:
Sofia Wolf wrote:
CCP Rise wrote:
Nalha Saldana wrote:
So im guessing this is Kil2


This was


OMG CCP assimilated kill2! Resistance if futile!


Does this mean Fozzie is dead. I thought he was the balance man. Big smile


I'm not dead!

What?

Nothing, here's your 9 pence.

Bring out your dead! *ding* *ding* bring out your dead!

If you don't follow the rules, neither will I.

mynnna
State War Academy
Caldari State
#62 - 2013-03-21 17:58:03 UTC
CCP Rise wrote:
Hi there features and ideas!

I'm CCP's newest game designer. As some of you may know, I've been a pretty dedicated Eve player for quite awhile now, and I'm very excited to start working to improve the game as much as I can. I'll be contributing to a range of projects I'm sure, but for the immediate future my biggest focus will be balance. I bring a lot of my own history and experience into this role, but I'm also the first to acknowledge that Eve has an enormous variety of environments and situations. That means you all can always help improve my perspective on the game.

At the moment I'm spending a lot of time thinking about ATTACK Battlecruisers and Tech 1 Battleships specifically. I want to open this thread in the hopes that you guys will contribute thoughts on those topics. I would push you towards more high level/meta discussion rather than hyper specific attribute adjustment type of stuff, we just aren't to that stage yet. If I can validate my own impressions about the state of balance regarding these two classes through your contributions, I'll feel much more comfortable going forward!

Excited to be here, look forward to hearing from all of you!
CCP Rise


I don't have any thoughts (yet, I'll work on that), but the fact that you're asking for high level/meta discussion right now doesn't necessarily bode well for making the Summer release deadline that everyone at least thought you were aiming for. Ugh

Member of the Goonswarm Economic Warfare Cabal

Milton Middleson
Rifterlings
#63 - 2013-03-21 17:58:52 UTC
I can't comment on battleships other than to say that they still seem to be overshadowed by battlecruisers for most purposes (a much shorter train and substantially lower cost gives you ~1/2-2/3 of a bs) and that dedicated EWAR BS is a waste (I'd prefer to keep support hulls small).

Attack battlecruisers need a substantial mobility reduction, and you may want to take away the Talos' drones and/or tracking bonus.
EvilweaselSA
GoonCorp
Goonswarm Federation
#64 - 2013-03-21 18:01:26 UTC
the scorpion's role as an ecm burster should be buffed by allowing it to fit more than one
Inquisitor Kitchner
The Executives
#65 - 2013-03-21 18:02:20 UTC


This is probably going to be unpopular but I don't think the Scorpion should be an ECM boat.

Why?

Well because it doesn't really make sense, in order to make it equal across the EWAR types you're going to need one for each, but who really thinks a Battleship that uses Target Painters makes sense? Or Sensor Damps?

Ignore the game mechanics for a moment and just think of the concept. A BATTLEship that doesn't really shoot anything, instead it sits there and just messes with people's ability to lock, shoot or in the case of TPs, improves the damage of everyone else.

To me these roles in a BS fleet would be provided by specialist but tough T2 cruisers (or battlecruiers). At the moment if I want to take an ECM ship on a fleet, and I don't want to die instantly I take a Scorpion. However if there was a Heavy Assault Cruiser EWAR variant, or even a battlecruiser ewar variant, you could take that instead.

This means your EWAR ships will have higher resists and small sig size then your mainline ships, but will be slightly more agile and faster but perhaps less buffer (though probably similar EHP) and less slots. This prevents someone from taking a fleet of damping EWAR battleships and literally just stopping you from ever hitting them with your guns and provides a balancing factor. You could take out a battleship's EWAR support using a smaller sized support fleet for example.

Make the Scorpion use blasters or missiles and end the fact it's the odd one out.

I think the battleships also need to stick to concepts seen in earlier ships for that race. So the geddon would seem a natural progression for a player who likes using the Omen, and the Abbadon would seem a natural progression for someone who uses the maller etc.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

EvilweaselSA
GoonCorp
Goonswarm Federation
#66 - 2013-03-21 18:11:20 UTC
imagine how entertaining it would be to have suicide bursting scorps as a real thing

come on

you know you want to
Boris Amarr
Viziam
Amarr Empire
#67 - 2013-03-21 18:11:24 UTC  |  Edited by: Boris Amarr
I think that Amarr has huge problems with capacitor usage. Especially for Large lasers. Please this screenshot:

Capacitor usage

Do you this is it normal? Or may be Large lasers required some capacitor usage boost? Why does Amarr Battleships need cap booster for fire only?????

Cap usage for Large lasers must be decreased on 40%. Also bonus for Oracle, Apocalypse, and Armageddon on capacitor usage must be replaced on any useful. For example Optimal for Oracle, Tracking for Armageddon (attack BC) and Damage for Apocalypse (Sniper).
Techno General
Public Enemies CO
The Initiative.
#68 - 2013-03-21 18:14:24 UTC
CCP Rise wrote:

Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


None of them, they are all perfect.
Steel Roamer
Southern Baptist Space Warrior Collective.
#69 - 2013-03-21 18:24:48 UTC  |  Edited by: Steel Roamer
Caldari BS need a major rework.

The Rokh is fine honestly, its a shield blaster boat with all the numbers seemingly balanced (Except for its capacitor).

The Raven needs to gain a mid and lose a low, and cruise missiles/torpedos need a rework. Torpedos need more range, and slightly less damage explosion/more explosion velocity to make them more on par with damage application from gunboats and drone boats. Cruise missiles are near being "balanced", but the anemic damage output of them makes every other BS 10x more viable.

Scorpion could become a combat ship, but then it treads on the feet of either the Rokh or Raven, so leaving it where it is, is fine. But perhaps a slot rework? Or lowering the ECM bonus a little and adding a damage/tank bonus?

The reality is that the Raven needs love and then everyone will be happy.




Otherwise, the Hyperion needs more fitting.
The Geddon could use slightly better capacitor.
The Tempest could use more base armor since it is the flimsiest of BS.
Typhoon could use more "focus". -1 Turret Slot and +1 missile slot would make skilling into the Typhoon less of a 1 year ordeal. And it could help to gain a mid-slot if you wish to keep the "Shield/Missile" minmatar focus going.

Maelstrom is okay, but with Combat Links being nerfed, the Maelstrom will find itself without a use unless it gains a Mid-Slot and loses a Low-slot.

Just my opinions as someone who spends half his day staring at EFT numbers and thinking "What-If" with half my fits.
Mesh Marillion
Fairlight Corp
Rooks and Kings
#70 - 2013-03-21 18:25:24 UTC
Techno General wrote:
CCP Rise wrote:

Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


None of them, they are all perfect.



While i wouldn't call them perfect, i 'd agree on no radical changes needed. Especially those people who want to tweak the apoc have probably never flown one in combat . It is atm the plattform that keeps amarr competitive for being able to fight up to LR point range of recons against faster gangs.
Steel Roamer
Southern Baptist Space Warrior Collective.
#71 - 2013-03-21 18:27:36 UTC  |  Edited by: Steel Roamer
Mesh Marillion wrote:
Techno General wrote:
CCP Rise wrote:

Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


None of them, they are all perfect.



While i wouldn't call them perfect, i 'd agree on no radical changes needed. Especially those people who want to tweak the apoc have probably never flown one in combat . It is atm the plattform that keeps amarr competitive for being able to fight up to LR point range of recons against faster gangs.

100% agree. Apoc is honestly the best Amarr BS.
Great tank, awesome application, good damage.
DJ P0N-3
Table Flippendeavors
#72 - 2013-03-21 18:31:21 UTC  |  Edited by: DJ P0N-3
CCP Rise wrote:
Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


T2 Khanid (torpedo) Abaddon please.

I'd like to see something ewar-ish in more battleship hulls. The Bhaalgorn needs a rival or two. While it seems a shame to repurpose any of the existing battleships into a drone/neutboat, perhaps someday when there is room for expansion in the T1 battleship line, we could get a new hull with something like that.
Andrea Griffin
#73 - 2013-03-21 18:33:55 UTC
Connall Tara wrote:
the typhoon, technically speaking its a REALLY good battleship, but the training curve required to actually use one properly is phenominally difficult to achieve with not only T2 gunnery but T2 missiles and T2 drones to get the full bang for your buck.
Please stop homogenizing every single ship in Eve. Yes, ships with split weapons systems do take more training and skill to use, but they offer some excellent flexibility that single-weapon platforms don't have.

Not every ship needs to be instantly, 100% accessible and effective from day one.

(Yes, I'm still bitter about the poor Merlin)
Steel Roamer
Southern Baptist Space Warrior Collective.
#74 - 2013-03-21 18:37:09 UTC  |  Edited by: Steel Roamer
DJ P0N-3 wrote:
CCP Rise wrote:
Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


T2 Khanid (torpedo) Abaddon please.

Or maybe add another Marauder for each race with more focus on PvP than PvE.

Blaster/Shield marauder for Caldari. Rokh hull, no idea what kind of bonus to give it.
Missile+Drone/Armor for Amarr. Abbadon Hull, Neut bonus.
Drone/Armor for Gallente. Web strength bonus, Domi hull.
Missile/Shield for Minmatar. Target Painting bonus, Typhoon hull.
Kristoffon vonDrake
Forceful Resource Acquisition Inc
#75 - 2013-03-21 18:38:40 UTC
Please don't make the pirate and faction BSs obsolete the way that has happened for most of the pirate/navy frigs and, to a lesser extent, cruisers.

If any balance changes overlap with exisiting pirate/faction BSs please carry them over and /or give them other bonuses so that there remains a reason for flying them that is not showing off.

Good luck and congratulations on the new job.
Kristoffon vonDrake
Forceful Resource Acquisition Inc
#76 - 2013-03-21 18:40:02 UTC
Sofia Wolf wrote:

About ECM. Do you remember pizza guy and his griffin? Well say never more because I have a solution for you. I believe most solo PvP pilots would love it, while ECM would still remain very useful for dealing with remote reps, and drone ECM could still give solo pilot that one jam to escape tackle but also give target of ECM drone way to deal with them without mounting smart bomb.

And this.
DJ P0N-3
Table Flippendeavors
#77 - 2013-03-21 18:40:58 UTC  |  Edited by: DJ P0N-3
Two step wrote:
IMHO, Battleships need a large EHP buff. The fact that cruisers can match or exceed their EHP is a very bad thing. Along with an EHP buff, they probably also need a tracking nerf. BSs should be very vulnerable to smaller ships, but for fighting other BSs and caps, they should be the front line ships the lore makes them out to be.


An interesting idea. I hadn't thought of this, though I suppose it was driven out of my mind by Fozzie's tendency to reduce tank and increase DPS. The command ship/HIC/T3 pilots might not have to fear as much for their tanks when they get hit with the nerf rebalance bat if battleships head to a place where their raw staying power is still superior (though the Abaddon is in a pretty comfortable place, tank-wise).

Steel Roamer wrote:
DJ P0N-3 wrote:
CCP Rise wrote:
Quote:
also as much as previous blogs have said how you guys are happy with amarr BS for the most part, an option other than just laser based DPS might be nice.


I agree here as well. Already been thinking about other options for one of the amarr bs - as a follow up question related to this: Which amarr bs seems most ripe for an overhaul in your opinion?


T2 Khanid (torpedo) Abaddon please.

Or maybe add another Marauder for each race with more focus on PvP than PvE.

Blaster/Shield marauder for Caldari. Rokh hull, no idea what kind of bonus to give it.
Missile+Drone/Armor for Amarr. Abbadon Hull, Neut bonus.
Drone/Armor for Gallente. Web strength bonus, Domi hull.
Missile/Shield for Minmatar. Target Painting bonus, Typhoon hull.


This is what I dream of, but do not dare to hope for.
Sven Viko VIkolander
In space we are briefly free
#78 - 2013-03-21 18:47:09 UTC
Hey CCP Rise,

I'm really excited you are on the re-balancing team. You were one of the main people that got me hooked on EVE, via your streams and video commentaries, and I am confident you will do great things for internet spaceships.

For very general thoughts about the current balance, I just have two points. First, many of the re-balancing changes have significantly helped newer players get more quickly get into and be viable in PVP both in group and solo roles. I think you should keep this as one of your main goals going forward. To that end, second, I think there is an overall need for a re-re-balance. In general, I think larger guns track smaller targets too well. T1 frigates are worse off fighting up (especially T1 Cruisers now that those changes have sunk in) than ever before, as they get tracked far too easily by Cruiser sized guns and, though not as well by BC size, still enough to poorly fill their roles as they die too quickly. Something needs to change such that small ships get tracked less well—whether that be a general nerf to tracking, or a buff to the effectiveness of lower signature radius, or something else.

For attack BCs, I think the Talos and Tornado (and somewhat the other two) track smaller targets a bit too well, otherwise I think they are in a decent place and are some of the funnest ships to fly in game.
For BSs, then, I agree with the suggestion that they should have a bit higher EHP but lower tracking, as well as a bit smaller drone bay on some of the non-drone-dedicated BSs. The Raven needs some love—or maybe Cruise missiles just need some love. One of the Amarr BSs could be changed into more of a drone boat.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#79 - 2013-03-21 18:47:11 UTC
Kristoffon vonDrake wrote:
Please don't make the pirate and faction BSs obsolete the way that has happened for most of the pirate/navy frigs and, to a lesser extent, cruisers.

If any balance changes overlap with exisiting pirate/faction BSs please carry them over and /or give them other bonuses so that there remains a reason for flying them that is not showing off.

Good luck and congratulations on the new job.


i agree i think all the faction and pirate ships need to have a role besides being slightly better here and there.
And that T1 bonuses need to be kept in line and fairly minimum.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Kesi Raae
Viziam
Amarr Empire
#80 - 2013-03-21 18:48:40 UTC  |  Edited by: Kesi Raae
Since the introduction of Attack Battlecruisers the viability of kiting Cruisers has been hit hard, they have essentially removed a fun tactic for small organized gangs (or solo players) to fight larger disorganized gangs. A kiting Cruiser's optimal is well within reach of an Attack Battlecruiser and they have no problem being tracked by the larger guns.

I'd like to see Attack Battlecruisers, or the tracking formula, changed in a way that allows kiting Cruisers to be viable again.

They've made a lot of other fun fleet comps obsolete, but kiting ships are what I have experience with.