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Introducing myself and asking for help with balance!

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Author
Bouh Revetoile
In Wreck we thrust
#361 - 2013-04-04 13:05:34 UTC
Kagura Nikon wrote:
Lets be frank, the hyperion repair bonus with only 6 lows is quite weak. And the amelstrom powergrid pushes it as an arti boat.. counter intuitive with the booster bonus. Malestrom works.. it sjust... strange...

Define "quite weak" please, because even if a 100kehp buffer is on the low end, it's not really weak ; and armor rep setup are definitely not weak.
Omnathious Deninard
University of Caille
Gallente Federation
#362 - 2013-04-04 13:09:16 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
Lets be frank, the hyperion repair bonus with only 6 lows is quite weak. And the amelstrom powergrid pushes it as an arti boat.. counter intuitive with the booster bonus. Malestrom works.. it sjust... strange...

Define "quite weak" please, because even if a 100kehp buffer is on the low end, it's not really weak ; and armor rep setup are definitely not weak.

When the setup almost requires 3 reps or with a bonused ship 2 reps there might be a problem.

If you don't follow the rules, neither will I.

The Sinister
Interbellum
#363 - 2013-04-04 13:19:20 UTC
Note: Only the Talos has drone bay , I really think its fair to give drone bay to the rest of The Atack Battlecruisers.

Give drones to Oracle, Naga and Tornado. and that makes it even.
Bouh Revetoile
In Wreck we thrust
#364 - 2013-04-04 13:43:22 UTC
Omnathious Deninard wrote:
When the setup almost requires 3 reps or with a bonused ship 2 reps there might be a problem.
Hyperion with one LAAR tank 635ehp/s. What are your requirements ? I'm afraid you are looking for a temporary invincibility module instead of active tank.
Kagura Nikon
Native Freshfood
Minmatar Republic
#365 - 2013-04-04 13:49:42 UTC
Bouh Revetoile wrote:
Omnathious Deninard wrote:
When the setup almost requires 3 reps or with a bonused ship 2 reps there might be a problem.
Hyperion with one LAAR tank 635ehp/s. What are your requirements ? I'm afraid you are looking for a temporary invincibility module instead of active tank.



It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bouh Revetoile
In Wreck we thrust
#366 - 2013-04-04 14:15:50 UTC
Kagura Nikon wrote:
It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

That is wrong. And I'm not even considering damage profile.
Kagura Nikon
Native Freshfood
Minmatar Republic
#367 - 2013-04-04 14:30:18 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

That is wrong. And I'm not even considering damage profile.



it is not.. Remember as I said.. only 6 slots. The other armro tankign battleships have more slots to make a bettter tank.

Simply the hyperion that is supposed to be a high dps with tanking ship cannot do both due to lack of low slots. Anybattleship taht does not bring 2 damage mods (scorpion exception) is a partial fail.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bouh Revetoile
In Wreck we thrust
#368 - 2013-04-04 14:49:07 UTC
Kagura Nikon wrote:
Bouh Revetoile wrote:
Kagura Nikon wrote:
It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

That is wrong. And I'm not even considering damage profile.



it is not.. Remember as I said.. only 6 slots. The other armro tankign battleships have more slots to make a bettter tank.

Simply the hyperion that is supposed to be a high dps with tanking ship cannot do both due to lack of low slots. Anybattleship taht does not bring 2 damage mods (scorpion exception) is a partial fail.
Do you really want me to prove it with fitting and numbers war ? Basically, for your stance to be true, you would need 1200dps, and only the Hyperion or another blaster ship can reach such dps. More lows don't make everything. There is only one more low to the advantage of the Abaddon, and that need to account for speed, capacitor and dps inferiority versus the Hyperion. A LAAR abaddon could stand a better chance, but that's not even sure.

Now, I'm not saying the hyperion could not use a little love, but most of the time, what people complain about the Hyperion can't be fixed.
Kagura Nikon
Native Freshfood
Minmatar Republic
#369 - 2013-04-04 14:56:39 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
Bouh Revetoile wrote:
Kagura Nikon wrote:
It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

That is wrong. And I'm not even considering damage profile.



it is not.. Remember as I said.. only 6 slots. The other armro tankign battleships have more slots to make a bettter tank.

Simply the hyperion that is supposed to be a high dps with tanking ship cannot do both due to lack of low slots. Anybattleship taht does not bring 2 damage mods (scorpion exception) is a partial fail.
Do you really want me to prove it with fitting and numbers war ? Basically, for your stance to be true, you would need 1200dps, and only the Hyperion or another blaster ship can reach such dps. More lows don't make everything. There is only one more low to the advantage of the Abaddon, and that need to account for speed, capacitor and dps inferiority versus the Hyperion. A LAAR abaddon could stand a better chance, but that's not even sure.

Now, I'm not saying the hyperion could not use a little love, but most of the time, what people complain about the Hyperion can't be fixed.



Lol you are REALLY thinking in terms of SOLO combat? LOOOOOOLLL

Omg I pity you .. Omg.. so clueless. Do you think that solo combat is even remotely common enough to be used as parameter for balance?

Everytime you brig a battleship into a REAL FIGHT, not EFT fight, you will face way more than 1200 dps.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Omnathious Deninard
University of Caille
Gallente Federation
#370 - 2013-04-04 14:57:40 UTC
Bouh Revetoile wrote:
Omnathious Deninard wrote:
When the setup almost requires 3 reps or with a bonused ship 2 reps there might be a problem.
Hyperion with one LAAR tank 635ehp/s. What are your requirements ? I'm afraid you are looking for a temporary invincibility module instead of active tank.

One X-Large ASB will tank 800 DPS, and allow over 1k DPS also. and no I am not looking for an invincibility module.

If you don't follow the rules, neither will I.

Gabriel Karade
Coreli Corporation
Pandemic Legion
#371 - 2013-04-04 15:02:45 UTC  |  Edited by: Gabriel Karade
Bouh,
You can't balance ships based upon 'solo' anymore, which is why it is important to look at the whole 'doctrine' picture when considering balance.

When you do this, it's clear the Hyperion is the biggest problem with the Gallente doctrine right now.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

androch
LitlCorp
#372 - 2013-04-04 18:13:05 UTC
want help? dont **** with the battlecruisers they are fine and working as intended, if you want a real project to work on, fix the ******* drake i dont know what ccp claims to have nerfed on its hp but you can still fit a goddamn beyond battleship tank on the thing and not lose any dps at all
Naomi Knight
Ministry of War
Amarr Empire
#373 - 2013-04-04 18:52:57 UTC
androch wrote:
want help? dont **** with the battlecruisers they are fine and working as intended, if you want a real project to work on, fix the ******* drake i dont know what ccp claims to have nerfed on its hp but you can still fit a goddamn beyond battleship tank on the thing and not lose any dps at all

yup also nerf the hurricane as it is way more used than the drake
Gevlin
Pator Tech School
Minmatar Republic
#374 - 2013-04-04 18:59:03 UTC
I Have enjoyed the raven for its exceptional long range moderate dips with missiles. I would like to see more of these ships for of other races with this. Maybe extra control range for Dominix. A mix of missiles and drones for Amar, and a missiles/ target painter boat for minmitar. ( less damage but its target painter rang is awesome )

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Bouh Revetoile
In Wreck we thrust
#375 - 2013-04-04 19:08:38 UTC  |  Edited by: Bouh Revetoile
Kagura Nikon wrote:
It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

I don't need your pitty, thank you, but you should be careful with what you are saying : *you* bring that 1000dps thing, which is solo or very small gang dps level.

Anyway, ever heard about those myrmidon or sleipnir tanking whole flotilla ? Hyperion will do that just better.

So I reask my question : what kind of numbers are you expecting from a good active tank ? LAAR + 2LAR Hyperion already goes to 1400ehp/s (no bonus/boost). How many more would save active tanking in itself ? For comparison, one guardian (4rep) gives 1142ehp/s to a hellcat, something you get with LAAR+LAR Hyperion.

Hence, the only "solution" to the Hyperion "problem" is to through away this bonus and make the Hyperion another ship, despite the fact that another Hyperion would only be a better or worse another ship (be it the Abaddon, the Rokh or the Megathron).

The Hyperion may lack some powergrid, but most of the other concerns are metagame problems that nothing done to the Hyperion itself can solve.

Gabriel, reread what I wrote here please.

As for the active tank bonus, the Maelstrom work with it, so the Hyperion can work with one. Again, gallente problem, and Hyperion is the representative for this, is a problem of the doctrine not satisfying players, because they do have a doctrine, it's just different from caldari and amarr ones. Gallente would shine at very long or very short range, not the ranges current doctrines work at. That don't mean gallente ships don't have any purpose.

In the end, TE nerf is a good thing for gallente doctrines. A buff to information warfare links (or even EWAR in general) could be a good thing too.
Kagura Nikon
Native Freshfood
Minmatar Republic
#376 - 2013-04-04 19:38:19 UTC
Bouh Revetoile wrote:
Kagura Nikon wrote:
It still dies faster in a normal combat scenario (where you can expect on the range of 1k dps) then an abaddon would.... that is the point..

I don't need your pitty, thank you, but you should be careful with what you are saying : *you* bring that 1000dps thing, which is solo or very small gang dps level.

Anyway, ever heard about those myrmidon or sleipnir tanking whole flotilla ? Hyperion will do that just better.

So I reask my question : what kind of numbers are you expecting from a good active tank ? LAAR + 2LAR Hyperion already goes to 1400ehp/s (no bonus/boost). How many more would save active tanking in itself ? For comparison, one guardian (4rep) gives 1142ehp/s to a hellcat, something you get with LAAR+LAR Hyperion.

Hence, the only "solution" to the Hyperion "problem" is to through away this bonus and make the Hyperion another ship, despite the fact that another Hyperion would only be a better or worse another ship (be it the Abaddon, the Rokh or the Megathron).

The Hyperion may lack some powergrid, but most of the other concerns are metagame problems that nothing done to the Hyperion itself can solve.

Gabriel, reread what I wrote here please.

As for the active tank bonus, the Maelstrom work with it, so the Hyperion can work with one. Again, gallente problem, and Hyperion is the representative for this, is a problem of the doctrine not satisfying players, because they do have a doctrine, it's just different from caldari and amarr ones. Gallente would shine at very long or very short range, not the ranges current doctrines work at. That don't mean gallente ships don't have any purpose.

In the end, TE nerf is a good thing for gallente doctrines. A buff to information warfare links (or even EWAR in general) could be a good thing too.


Give me a hyperion that can tank reasonable levels while fielding 2 damage mods. Battleships without damage mods are better not being in the field (with very rare exceptions like 8 neut battleships)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bouh Revetoile
In Wreck we thrust
#377 - 2013-04-04 19:54:01 UTC  |  Edited by: Bouh Revetoile
Kagura Nikon wrote:
Give me a hyperion that can tank reasonable levels while fielding 2 damage mods. Battleships without damage mods are better not being in the field (with very rare exceptions like 8 neut battleships)
Despite this being senseless, the first Hyperion I talked about, with one LAAR, tanking 625ehp/s, was with 2 MFS.

Otherwise, define "reasonable", or define the use case for your Hyperion.

PS : After checking, I found a Hyperion fit with LAAR+LAR, 2MFS, tanking 933ehp/s.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#378 - 2013-04-05 08:02:55 UTC  |  Edited by: Gabriel Karade
Bouh,
I did re-read your post, I simply disagree - I don't see why there should not be a drive to ensuring all 4 races doctrines are viable as fleets by taking a holistic view of balance. This does not mean copying one from another, I don't see how tweaking the Megathron, or giving the Hyperion a falloff bonus makes the Gallente doctrine a copy of the Amarr, but again, something else we'll just have to disagree on.

Anyhow, onto the other points:

The Maelstrom works despite the boost bonus, not because of it, and that comes down to slot arrangement and having 8x 1400mm's.

The Hyperion doesn't work well outside of a few niche environments because there is no scalability; yes you can tank another Battleship, or a couple/several Battlecruisers til you run out of cap charges, but that doesn’t port across to small fleet actions of 10-20 where, even just considering Cruisers, the incoming DPS can easily range from 2500 - 5000 low end (assuming half are damage dealers, average of 500 DPS).

The only place repair bonuses work, is either the very small, mitigating damage through size and speed, or the very large where you can do nothing but sit there, Triage Carriers/Dreadnoughts, where you get a 400% bonus to repaired HPs/sec.

Are CCP going to give the Hyperion a tiny sig radius or 400% bonus to reps?... no, and because of the existing bonus it's never going to be more than a 'niche' ship, which isn't right for a Battleship or the 'doctrine' as a whole.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Bouh Revetoile
In Wreck we thrust
#379 - 2013-04-05 09:24:41 UTC
The Maelstrom work with a shield boosting bonus. That mean that the slot layout and the weapons used prevail on the bonus.

What would a falloff bonus achieve on the Hyperion ? *Nothing* because amarr and minmatar ship are already better at shooting at short long range, so an Abaddon, an Apocalypse or an AC Maelstrom would still be both better than a falloff bonused Hyperion, because blasters are NOT a long short range weapon.
What would a change to the slot layout achieve on the Hyperion ? That would turn it into a copy of another ship, and between the Typhoon, the Abaddon, the Apocalypse, and the Megathron, you have the choice already for 8/4/7 layout.

But talking about the Megathron : this one is the fleet, buffer tanking ship, yet, the Hyperion get a better buffer when using the same number of slot. Megathron have an easier time fitting railguns though. They are pretty much balanced in the end.

To me, Megathron is the railgun/fleet BS ; Hyperion is a blaster/small gang BS, until someone find a use to high utility ship in fleet (something I believe possible). But until then, why should we remove these options ?

The Megathron suffer from the comparison to caldari and amarr hull. It's selling point ? Very long range armor tanking, a thing of the past unfortunately ; yet, with ABC and MJD, that could come again. It's second selling point is very high short range damage, but tier2 stats, lack of resist bonus and very short range make the Abaddon a tough oponent.

So again, forget this armor rep bonus on the Hyperion, that's not a problem in itself. Hyperion already have qualities : 8 hybrid guns (be it blasters or railguns) with very high utility armor tank. If there is a problem, it's with these qualities not being favored in the metagame.

But nothing says that gallente doctrine is not viable. In fact, gallente doctrine may already be in use with armor fleet relying on EWAR in their midslots (T3 & AHAC mostly) : this is the gallente doctrine. It just appear that BS are not prefered for this tactic.
Dante KamiyaX
STARK INDUSTRIES.INCX
#380 - 2013-04-07 11:00:04 UTC
Nerf docking games and stargate games.
Once scrambled a ship shouldn't be able to dock or jump through a stargate at all.

Pros: More kills, isk sink, makes solo and group pvp more fun.

Cons: ??? Only to those who play the game of a coward?
Don't like it then don't fly into lowsec or 0.0 or undock in a war?

A lot of people including myself are sick of docking games and stargate games.
There are many ways to avoid scrams and not get caught.
Or how about make a module that scrambles the ships ability to
dock or jump through a gate having the same range of a scram but
making it impossible for a ship to send out a dock request or trigger a
jump sequence much like a capital ship does when its trying to jump but
unable to because its scrambled?

Counters: Warp core stabs, neuts, and ECM.