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Player Features and Ideas Discussion

 
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Introducing myself and asking for help with balance!

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Author
Sizeof Void
Ninja Suicide Squadron
#321 - 2013-03-28 00:26:14 UTC
Omnathious Deninard wrote:
So I got to thinking, instead of giving gallente a boost to armor reps for there "tanking" bonus how about giving them a bonus that reflects there preferred form of tanking, hull tanking, give gallente a 5% per level to the resistances of Damage Controls.

LOL... I've also been wondering when CCP is going to take a look at hull reppers and hull RR modules.

Why the heck do those modules even exist? For s**ts and giggles?
Kagura Nikon
Native Freshfood
Minmatar Republic
#322 - 2013-03-28 10:04:20 UTC
Sizeof Void wrote:
Omnathious Deninard wrote:
So I got to thinking, instead of giving gallente a boost to armor reps for there "tanking" bonus how about giving them a bonus that reflects there preferred form of tanking, hull tanking, give gallente a 5% per level to the resistances of Damage Controls.

LOL... I've also been wondering when CCP is going to take a look at hull reppers and hull RR modules.

Why the heck do those modules even exist? For s**ts and giggles?



so you can repair your damaged hull on a ship without paying station high costs. Or for example to repair hull on wormhole space, or to repair hull of a freaking super capital ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#323 - 2013-03-28 10:18:17 UTC  |  Edited by: Kagura Nikon
Lelob wrote:
t3 bc's : they have totally obsoleted hacs
why?
range: they have lots
targeting range
decent overall tanking ability, see naga
they're fast
dps: way more
they cannot kill frigs, only weakness

they have obsoleted tier 2 bc's
range: they have lots
targeting range
decent overall tanking ability, see naga
they're fast
dps: way more
they cannot kill frigs, only weakness

they have almost completely obsoleted tier 1 bc's except:
they don't have the amazing tank of t1 bc's, only downside

You can literally fit out a talos with 2 medium neuts, and it will still be more useful then a ham fit cyclone for just about anything. This is how totally broken the ship class is.

Tracking has never been the problem. They are highly susceptible to any kind of tracking related issues, ie td's or frigs. This is important to understand that tracking is their weakness, and not a strength: nerfing the talos's tracking bonus will be counter-productive. Removing drone bays will also not have the desired change. It is their ability to project massive dps at high speeds with excellent range that makes them so utterly broken. TE change will not fix any of this. In fact, it will make it worse, with lesser ship classes feeling their already bad range being limited even harder, while the range limitations being put on t3 bc's will be easily accepted, and will probably force people into them more.

And yes, they are broken as hell.

edit: if you want a good balance, remove them.



in general I agree. They are bad ships for the metagame. If they had been made into secondary ewar BC liek the original tornado proposal from the competition, then they would be way more interesting (metagamewise) and would not hamper battleship usage and hac usage. Just making clear I mean WEb, Disruptor and neutralizer bonuses

But now its too late.


I REALLY think they ALL should loose 1 turret. Simple as that!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Alara IonStorm
#324 - 2013-03-28 10:31:56 UTC  |  Edited by: Alara IonStorm
A lot of talk about Attack Battlecruisers unbalance. which are based off Cruiser speed and Tank / Battleship firepower.

CCP said they are working on Medium Weapons especially LR ones and rebalanced HAC's will probably move as fast as current Cruisers on top of other good things. What if they kicked them down to Battlecruiser speed and not 1m/s above, Cruiser tank and Battleship Firepower. Make every other stat about them regular Battlecruiser esq except the Guns and Tank?

Maybe they can even cut down the price to the same as Combat Battlecruisers.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#325 - 2013-03-28 10:51:54 UTC
Sizeof Void wrote:
Omnathious Deninard wrote:
So I got to thinking, instead of giving gallente a boost to armor reps for there "tanking" bonus how about giving them a bonus that reflects there preferred form of tanking, hull tanking, give gallente a 5% per level to the resistances of Damage Controls.

LOL... I've also been wondering when CCP is going to take a look at hull reppers and hull RR modules.

Why the heck do those modules even exist? For s**ts and giggles?

How do you think ships get repaired in WHs when they can't dock?
Theia Matova
Dominance Theory
#326 - 2013-03-28 12:56:11 UTC
I am looking forward for T2 and T3 balancing since are several issues.

PVE:

  • Tengu seems to be superior T3 cruiser for PVE. Good combination of every stat you need in pve, good range, good dps, good tank. Tengu seems to get superior range and DPS compared to the other T3, also heavy missiles hit enough well to small targets that you can splat everything in range.
  • T3 are preferred over different ship types. Which makes sense since T3 get speed more speed than BS, BS tank, good tracking & DPS, nice possibilities to do anything you like. T3 also gain more module slots over HACs which I see makes it more preferable to fly tengu. Oh and don't forget the Uber subsystem buffs that make T3 seriously kickass.



I spoke with several people and it seems that there are bunch of people that are tired that tengu seems to be the only good choice when it comes to PVE. Yes I know each T3 are good in their own area in game but we should still bring them more close together that every race have about same qualities.

I am not happy that T3 seems to be the way only way to go in end game. I think T3 ship types need serious balance to scale with the t2 counterparts. Also to give BS more use.

Also when it comes to T3:s its easy to get loss of 1b why do we need to also have this stupid skill lose point lose if you lose such ship? Isn't the price enough to pay if you wreck them?

So in summary:
- Please give people more reasons to fly t2 cruisers and BS ships compared to T3
- Please give other T3 (legion, loki, proteus) better PVE capability or take some out from tengu
- Consider dropping skill point lose on when you lose T3 ship since the high cost of fits and ship + subsystems should be already enough for it. Or if there has to be some similar mechanism rather have debuff to those skills rather than lose of skillpoints.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#327 - 2013-03-28 13:05:41 UTC
Theia Matova wrote:
I am looking forward for T2 and T3 balancing since are several issues.

PVE:

  • Tengu seems to be superior T3 cruiser for PVE. Good combination of every stat you need in pve, good range, good dps, good tank. Tengu seems to get superior range and DPS compared to the other T3, also heavy missiles hit enough well to small targets that you can splat everything in range.
  • T3 are preferred over different ship types. Which makes sense since T3 get speed more speed than BS, BS tank, good tracking & DPS, nice possibilities to do anything you like. T3 also gain more module slots over HACs which I see makes it more preferable to fly tengu. Oh and don't forget the Uber subsystem buffs that make T3 seriously kickass.



I spoke with several people and it seems that there are bunch of people that are tired that tengu seems to be the only good choice when it comes to PVE. Yes I know each T3 are good in their own area in game but we should still bring them more close together that every race have about same qualities.

I am not happy that T3 seems to be the way only way to go in end game. I think T3 ship types need serious balance to scale with the t2 counterparts. Also to give BS more use.

Also when it comes to T3:s its easy to get loss of 1b why do we need to also have this stupid skill lose point lose if you lose such ship? Isn't the price enough to pay if you wreck them?

So in summary:
- Please give people more reasons to fly t2 cruisers and BS ships compared to T3
- Please give other T3 (legion, loki, proteus) better PVE capability or take some out from tengu
- Consider dropping skill point lose on when you lose T3 ship since the high cost of fits and ship + subsystems should be already enough for it. Or if there has to be some similar mechanism rather have debuff to those skills rather than lose of skillpoints.


T3's are massively OP in most ways.
skillpoints loss is a weird way i think only way to remove that is scale the train time on the skills themselves
-remove level5 from anyone who has trained it and then scale the train time to something akin to training cruiser lv5 or bc lv5

Isk these things are too expensive when they nerf them they will need to change this
- subs need to be cheap to allow people to buy more of them to swap around at will as is its purpose
-reduce price of hull by half... 100 mil ish.
-remove rigs would promote use of sub switching and reduce cost further.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Major Killz
inglorious bastards.
#328 - 2013-03-28 15:41:33 UTC
CCP Rise wrote:
Hi there features and ideas!

I'm CCP's newest game designer. As some of you may know, I've been a pretty dedicated Eve player for quite awhile now, and I'm very excited to start working to improve the game as much as I can. I'll be contributing to a range of projects I'm sure, but for the immediate future my biggest focus will be balance. I bring a lot of my own history and experience into this role, but I'm also the first to acknowledge that Eve has an enormous variety of environments and situations. That means you all can always help improve my perspective on the game.

At the moment I'm spending a lot of time thinking about ATTACK Battlecruisers and Tech 1 Battleships specifically. I want to open this thread in the hopes that you guys will contribute thoughts on those topics. I would push you towards more high level/meta discussion rather than hyper specific attribute adjustment type of stuff, we just aren't to that stage yet. If I can validate my own impressions about the state of balance regarding these two classes through your contributions, I'll feel much more comfortable going forward!

Excited to be here, look forward to hearing from all of you!
CCP Rise


Yes! CCP needs to do something to WOW this game up or else it will continue to be a zombie MMO. If you're not growing you are in fact dieing. CCP has been a zombie for atleast 2 years now and it contiues. How does CCP change this? Not by f*cking battlecruisers, but by taking a look at the success of wormholes and porting it to null sec. What you want is vast fiefdoms of alliances. Infact I think the alliance system should be removed and allow alliances to be made threw standings only. Something that is very hard to organise. WHich would make blobing and consolidation difficult. Lit make organization hard and this game will be better for it. New pilots can dreams of destroying and taking space and be able to do it. Instead of beg and suck your way into it.


I want world of darkness to be honest. Ive been trying to find world of darkness LARPS, but there arent many. A game about vampires would be cool though (this part is not a troll btw).

[u]Ich bin ein Pirat ![/u]

Roime
Mea Culpa.
Shadow Cartel
#329 - 2013-03-28 15:52:26 UTC
How about giving battleships one more high slot and weapon hardpoint, and the fitting to accommodate it?

I'd also make battleships the only class that can light cynos, btw.

.

Colonel Xaven
Perkone
Caldari State
#330 - 2013-03-28 16:02:41 UTC
Roime wrote:
How about giving battleships one more high slot and weapon hardpoint, and the fitting to accommodate it?

I'd also make battleships the only class that can light cynos, btw.



Good points.

Cynos only on certain ships is a nice approach imho, but I'm not sure if battleships should be the ones though.

I really would like to see an advantage of battleships over tier3 again. ATM we have

(Tier3 BC > Battleships)
DPS = DPS
EHP < EHP
maneuverability > maneuverability
cost > cost

So the cost is a pretty important factor that beats (alongside with maneuverability) the EHP advantage for battleships very easy. So maybe we can find a way to give battleships a better argument to be fielded again over tier3 battlecruisers.

www.facebook.com/RazorAlliance

Kagura Nikon
Native Freshfood
Minmatar Republic
#331 - 2013-03-28 16:23:28 UTC
Colonel Xaven wrote:
Roime wrote:
How about giving battleships one more high slot and weapon hardpoint, and the fitting to accommodate it?

I'd also make battleships the only class that can light cynos, btw.



Good points.

Cynos only on certain ships is a nice approach imho, but I'm not sure if battleships should be the ones though.

I really would like to see an advantage of battleships over tier3 again. ATM we have

(Tier3 BC > Battleships)
DPS = DPS
EHP < EHP
maneuverability > maneuverability
cost > cost

So the cost is a pretty important factor that beats (alongside with maneuverability) the EHP advantage for battleships very easy. So maybe we can find a way to give battleships a better argument to be fielded again over tier3 battlecruisers.




Give all Battleshisp 1 med slot and exaclty more fittign as the fitting of the micro jump drive :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mr Hyde113
#332 - 2013-03-29 16:03:53 UTC  |  Edited by: Mr Hyde113
I think Battleships should be differentiated from BCs by their staying power, that is an overall deign focus on lasting through long/large engagements.

For a start, I think all Batteships should get a significant upgrade to cargohold capacity, allowing them to stay on field in fleet battles, and carry ammo & boosters for a long fight. This would open up options for BSs to carry modules to refit, allowing them to adjust during a long fight if needed.

Battleship lock range should also be brought to a better level, allowing them the flexibility to perform mid-to-long range roles without wasting slots on sebos ect that smaller ships like BCs should have to fit. Sensor strength should also be adjusted in this fashion to make them more resistant to jamming than smaller vessels.

Fitting requirements should be eased up overall. Tier 3 BCs fittings should be pushed towards using the lighter large guns, Dual Heavy Pulses ect, or sacrificing more to use the heaviest guns, while BSs should have more fitting to work with, making fitting the biggest guns relativley painless.

The MJD is a great idea and suits BSs very well. More ideas along this line of thinking should be encouraged.
Muad 'dib
State War Academy
Caldari State
#333 - 2013-03-29 16:23:34 UTC
Teir1 bs perhaps a range bonus for RR. Not anything like as strong as t2 cruiser logistics bonus. Just enough to cover a small gate, say 20km.

I like the sound of other BS EW platforms like the scorp, but i think id rather see the recon bonuses like point/web range - again EAF sort of levels, nothing that would out do the cruiser recons.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#334 - 2013-03-29 17:31:42 UTC
Mr Hyde113 wrote:
I think Battleships should be differentiated from BCs by their staying power, that is an overall deign focus on lasting through long/large engagements.

For a start, I think all Batteships should get a significant upgrade to cargohold capacity, allowing them to stay on field in fleet battles, and carry ammo & boosters for a long fight. This would open up options for BSs to carry modules to refit, allowing them to adjust during a long fight if needed.

Battleship lock range should also be brought to a better level, allowing them the flexibility to perform mid-to-long range roles without wasting slots on sebos ect that smaller ships like BCs should have to fit. Sensor strength should also be adjusted in this fashion to make them more resistant to jamming than smaller vessels.

Fitting requirements should be eased up overall. Tier 3 BCs fittings should be pushed towards using the lighter large guns, Dual Heavy Pulses ect, or sacrificing more to use the heaviest guns, while BSs should have more fitting to work with, making fitting the biggest guns relativley painless.

The MJD is a great idea and suits BSs very well. More ideas along this line of thinking should be encouraged.

A more radical/unorthadox idea of mine would be to allow BSs to fit two racks of weapons, Long Range and Short Range. An Abaddon for example could have 2 racks, a set of 8x Megapulses and a set of 8x Tachyons. Only one of these two sets would be able to be active at a time, and the switching process could be made vulnerable by making them unable to move/lock/recieve RR while the racks are swapping. The idea is for a fleet of BSs to adapt to the tide of battle. Just a "out-there" thought tho.

I agree with everything but the spare highslot rack. I think it would give BS's too much of an edge, especially with your ideas for increasing their longevity in fight. Being able to swap out near a carrier should suffice for low and null.

The additional EHP suggested by some other people would also assist with this.

Muad 'dib wrote:
I like the sound of other BS EW platforms like the scorp, but i think id rather see the recon bonuses like point/web range - again EAF sort of levels, nothing that would out do the cruiser recons.

I think the Black Ops should get these bonuses, rather than the T1 versions.
Van Mathias
Dead Space Continuum
#335 - 2013-03-30 03:33:49 UTC
I'm definitely down with more cargo hold and drone capacity, we certainly don't have enough.

Also, here is the updated thread for what direction I think BS's should go in: https://forums.eveonline.com/default.aspx?g=posts&t=218950

A whole bunch of errors corrected, things are more in line with where BS's should be.
Aglais
Ice-Storm
#336 - 2013-03-30 04:26:51 UTC
It is known that the Raven fails at reaching the amount of tank that most other battleships obtain very easily. Further there are it's rather poor weapon systems. Battleship missiles still aren't very good, and them sucking less I think would go a long way to making the Raven capable but it's one of those ships where there's just a lot wrong with it. Most definitely base shield HP should be improved on the Raven. This is not arguable, I feel. But also, something to avoid like the plague, would be a bonus to kinetic missiles only. This is something that mauls the Drake, as six unbonused launchers really aren't that great most of the time.

Definitely to set the Raven and Typhoon apart, one should focus on defense and hitting really hard (the Raven) while the other should be more about mobility and combat utility (the Typhoon).
PAPULA
The Chodak
Void Alliance
#337 - 2013-03-30 21:14:11 UTC
CCP Rise wrote:
1 Battleships specifically.
CCP Rise

T-1 Battleships are ok as they are now, no need to change them.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#338 - 2013-03-31 09:04:29 UTC
Kagura Nikon wrote:
Pinky Feldman wrote:
Suggestion: Listen to Fozzie. Ignore most of the playerbase.



Considering the last time they took the approach of ignore the playerbase they lost a massive ammount of playes up to the point that forced ccp to lay off a lot of employees, I really dobut they will risk again doing anything drastic without asking for opinion first.

Pretty sure Kil2 isn't deciding the entire direction of EVE, and in this thread he was asking about Attack Battle Cruisers and T1 Battleships. Honestly, i'm grateful for the seemingly drastic changes to Faction Cruisers, and its nice to see CCP giving us suprises and new combinations to work with. Will the ship meta get stale after a while? Oh, i'm sure it will once the new combinations get figured out, but its been excellent seeing CCP regain some of its creativity back in certain areas of the game and giving us new suprises to explore.

Also, regarding the comment about how the TE nerf, hits smaller guns harder than it does larger guns, in terms of meta reshuffling, it seems to be more about lessening the gap between between shield and armor fleet engagement ranges.
Whisperen
Resilience.
The Initiative.
#339 - 2013-03-31 11:03:22 UTC
What about giving the Talwars MWD sig bonus to the phoon a fast hard to hit torp spammer for knocking out caps? Or a MJD range/cooldown bonus to the Apoc so that it can use those Tachs to better effect?

Just throwing it out there.
Zen Sarum
Ministry of War
Amarr Empire
#340 - 2013-03-31 19:30:37 UTC
So

Tier3 BCs work well. Agility reduction and size increase is good. Bombers should be the direct counter.

Battleships well I think the idea of making them uniquely powerful would be good, at the moment they are just targets for Dreads and carriers. I mean these are BATTLEships?

I think they need to be put in 3 groups all needed for a serious fleet:

Support/ utility (Dominix, Typhoon, Armageddon, Raven) Significant drones and ship logistic RR bonus's as well as a 4 high slot weapons/2 utility slot setup with 200% damage role bonus and current high slots and weapon bonuses, also has a small fleet/fuel hanger (see below) and more hps (1.5x that of today). Outside of a fleet they are still useful and are quite good in small groups.

Heavy Ewar (Apocalypse (TD), Tempest (lesser bonus to all types of EW) , Scorpian (ECM), Hyperion (damping) role bonus and neut amount role bonus. Fast heavy hitters with more mid and low slots then today with EW as well as current high slot and weapon bonuses. Small fuel hanger (see below). Outside of a fleet they can use these slots/bonus's for all kinds of creative fits.

Ship of the line (Abaddon, Maelstrom, Rokh, Megathron) Slow deadly heavy HPs (2x that of today). They are good for large fleets, and do ok in smaller fleets as long as they are not swarmed (no/limited drone bay). Small fuel hanger (see below siege).

A fleet of battleships should all be supporting each other, the better they do this the better they fight.

MJD is nice and really opens up battleships upto unique use. More battleship only modules would be welcome, to balance these would all use stront and hence cargo bays and use/strategy becomes key:

A battleship 5 minute siege/triage module.
A module that boosts affect of EW and can overcome super EW immunity (but is difficult to fit fuel and power).
A module that blocks cynos on grid (but is difficult to fit fuel and power).
A module that blocks jump outs within 50KM (but is difficult to fit fuel and power).
25km ranged 5km radius smartbomb that only does damage to ships with a large sig radius or to fighter bombers.