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DED 4/10 T1 SHIP FITS

Author
Ki11Z
Doomheim
#1 - 2013-03-21 02:31:58 UTC
Just wondering is there any t1 cruisers capable of doing 4/10 ded sites in angel space ? Looking for a all in 1 ship that could probe out sites in low sec and rather it be minmatar but i could train other races to .
Zoltan Lazar
#2 - 2013-03-21 04:48:19 UTC
Hurricane. If you really need it I can toss a fit on here, but basically, put 720mm arty, then use the rest of your PG on tank and range and DPS. You need to hit to 50km with decent DPS, beyond that, 4/10s are **** easy. Core probe launcher in the spare high, of course.

4/10s are all about hitting to 50km. The tank for them is a breeze, and you only need to kill the overseer structure, you can ignore the NPCs besides the first room, where there are a handful.
Vladimir Vondrak
#3 - 2013-03-21 04:59:07 UTC  |  Edited by: Vladimir Vondrak
nm
Noob
Ki11Z
Doomheim
#4 - 2013-03-21 05:00:31 UTC
Zoltan Lazar wrote:
Hurricane. If you really need it I can toss a fit on here, but basically, put 720mm arty, then use the rest of your PG on tank and range and DPS. You need to hit to 50km with decent DPS, beyond that, 4/10s are **** easy. Core probe launcher in the spare high, of course.

4/10s are all about hitting to 50km. The tank for them is a breeze, and you only need to kill the overseer structure, you can ignore the NPCs besides the first room, where there are a handful.



Nice .. yes i would like to know the fit please ! thanks
Radhe Amatin
Federal Navy Academy
Gallente Federation
#5 - 2013-03-21 06:25:01 UTC
i use a caracal for 4/10 DEDs.

lows

3 x BCU II
1x DCU

meds

1 x Named 10 MN After Burner
1 x LSE II
2 x Active hardners (switch em to match rats dmg profile ,use metas if CPU is a problem)
1 x Target Painter

High

5 x HML II

Rigs

3x Medium core field extenders

DPS with my skills that includes missile support skill to lvl 4 and cruiser lvl 4 and 3% implants:
Faction missiles 263 at 76 km range
Fury missiles 310 at 58 km...mostly used to take out overseer stuctures.

This one works perfect for me.....Mul zatah Monastery, Sansha nation occupied mining colony and Angel occupied mining colony posed no problems just kill first room and snipe the overseer in the second one.
Haven`t done a phi-outpost in this yet...

Hope this helps
Zircon Dasher
#6 - 2013-03-21 15:59:08 UTC
Radhe Amatin wrote:
i use a caracal for 4/10 DEDs.


+1

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Zhilia Mann
Tide Way Out Productions
#7 - 2013-03-21 16:07:33 UTC
Ki11Z wrote:
Zoltan Lazar wrote:
Hurricane. If you really need it I can toss a fit on here, but basically, put 720mm arty, then use the rest of your PG on tank and range and DPS. You need to hit to 50km with decent DPS, beyond that, 4/10s are **** easy. Core probe launcher in the spare high, of course.

4/10s are all about hitting to 50km. The tank for them is a breeze, and you only need to kill the overseer structure, you can ignore the NPCs besides the first room, where there are a handful.



Nice .. yes i would like to know the fit please ! thanks


Something like this would work:

[Hurricane, DED 4s]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Beta Reactor Control: Shield Power Relay I

Experimental 10MN Afterburner I
Large Shield Extender II
Adaptive Invulnerability Field II
Explosive Deflection Field II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Sisters Core Probe Launcher, Core Scanner Probe I

Medium Ancillary Current Router I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

250 DPS at 50km. Good enough.
Makavelia
National Industries
#8 - 2013-03-21 18:09:48 UTC
http://eve.battleclinic.com/loadout/65226-Hurricane-exploration-high-sec.html

This is what I'm currently using, It's not ''cakemode'' but it works if you can cap manedge and prio target well. I put the real split angel dmg types into EFT and the EM rig came up with very similar tank than using an exp rig (few dps less). I felt better to cover a res hole (em) for that matter. Change that rig if you want.

I've ran a few angel 4/10's so far with it, you just AB kite the BC's at 40km and take out all the frigates > cruisers first. Since they are a lot faster they will drift into 25-30km where you do decent dmg.

I also done vigil, it was difficult but not impossible. In the second room, do not attack any of the turrets/web towers as they spawn more ships. Head back away from the npc gate and take out the initial spawn. After that, take out the web towers + it's wave of ships (put drones on passive, do not attack missile sentrys at any time). Once the web towers/wave is gone, attack the npc gate. Burn away from the group at 50KM and let the domi faction cruiser mwd right ontop of you. Kill, then warp out. You may want to let cap recharge to half befor spawning any more waves.

If you have the money (or have got the shiled booster drop as i did, using the above fit) and realy want to use or have no real option other than cane.. look at this fit.

[Hurricane]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II

Explosive Deflection Field II
Adaptive Invulnerability Field II
Gistum C-Type Medium Shield Booster
10MN Microwarpdrive II

425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
425mm AutoCannon II, Republic Fleet Fusion M
Sisters Core Probe Launcher, Core Scanner Probe I

Medium Core Defense Operational Solidifier I
Medium Core Defense Operational Solidifier I
Medium Anti-Kinetic Screen Reinforcer I


Warrior II x5
Warrior II x1


Cap stable with mwd off , 310 tank give or take for your skills.

With no need to worry about cap you can afford to get in closer and take a little more dmg. Ofc, meaning you can switch to close range faction ammo. The mwd is a realy nice addition to this fit+tank as it will allow you more options to blitz and burn for the faction ship should a player try to steal your plex.

On my skills, with 2 +3% dmg implants, 660dps.