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The logistics of buying multiple ships and setting them up for PvP...

Author
Remy Duchateau
Milligan Interstellar Industry and Trade Co.
#21 - 2013-04-07 21:59:46 UTC
Shintoko Akahoshi wrote:
Not to be a wet blanket, but if you're new to PVP, you might not want to kit out 20 ships. You'll take one out, go fight, lose (or win), and learn something that will make you change your mind on those other 19 ships.

I've been PVPing on and off (mostly off, lately) since 2003, and I very seldomly will fly a bunch of identically fit ships. Even back when I was fighting in truly disposable frigates, I'd mix them up until I hit upon the loadouts that really worked for me.

Try this, instead. Buy 3 ships. Set them up. Fly them out to where you want to fight. Do your thing. By the time you've run through those 3 ships, you'll have a better idea of what you want to fly and how you want to fit it.


I would even change this a bit more. Buy some of your favourite ships, buy the basic equipment (AB's, MWD's, Webbers, Pointers, Guns, Ammo) and then also buy like 5-10 units of the more useful modules and rigs. This way you can switch or adapt on the fly.
I must say this can cost you, especially if you want to use t2 modules.
Shintoko Akahoshi
Center for Advanced Studies
Gallente Federation
#22 - 2013-04-07 23:48:44 UTC
Cynthia Nezmor wrote:
The only thing you will learn with the cheap fits is that a 2 mil frigate will die to a 40 mil frigate 100% of the time.

Your opponent will be more experienced, he wll have those skills at level 5, you need the edge with proper fit, implants and drugs.

Or you can just give up, join a big corp and pretend how 10 to 1 fights are "pvp" and how the only fun in this game is circlejerking on killboards. But then you don't even need guns.


That's a sad conclusion to come to.

Other possible things to learn: "Gosh, this 2 mil Rifter is great for pirating miners!"

or "Gosh, this 2 mil Rifter is great for pirating haulers!"

or "Gosh, this 2 mil Rifter is great for learning how to tackle for small gang warfare!"

(or "Gosh, this 2 mil Rifter died to that Vexor - maybe I should stay away from drone carriers...", which is a valuable lesson in and of itself)

Bio and writing

(Nothing I say is indicative of corporate policy unless otherwise stated)

X Gallentius
Black Eagle1
#23 - 2013-04-08 03:24:04 UTC  |  Edited by: X Gallentius
Cynthia Nezmor wrote:
The only thing you will learn with the cheap fits is that a 2 mil frigate will die to a 40 mil frigate 100% of the time.
Along with that, I've learned that three 1.3 million isk atrons will kill a 388 million isk dramiel, and that a few cheap frigates with Loki boosts are devastatingly effective against expensively fit frigates who also have Loki boosts.
Praxis Ginimic
The Scope
Gallente Federation
#24 - 2013-04-08 14:30:29 UTC
Work with your corp mates and other contacts. Friendly missioners and indi's are a great source for meta, T1 mods & ships. Especially if you have a miner/indi friend who thinks his minerals are free. Take advantage of that stuff. A lot of people discount how valuable good HS contacts can be for this purpose. Try to bargain with an in corp JF or BR pilot for transport to preferred pvp playground. You should also run your chosen fit and tactics by your corp mates and the forums before committing to a purchase. Lots of people have done extensive experimentation with cheap fits and will give valuable advice. Keep in mind that you will have to sort through a mountain of bullsh1t to find those nuggets. Good luck and welcome.
Cearain
Plus 10 NV
#25 - 2013-04-08 15:37:58 UTC  |  Edited by: Cearain
Learning the proper price breaks to suit your pvp style takes time. Its a learning experience.

Most pvpers mainly fly with meta 4 or t2 for a reason. They typically wont fit a ton of expensive faction mods nor will they run with many meta 1 mods. Of course, there are good pvpers who are exceptions to both these rules, but by and large people find the meta 4 and t2 fits to be the best point break.

Sometimes people will use a meta 3 scram that just has a bit shorter range. If they are planning that they will either get in blaster range or bust, the extra range may not really matter. If they just miss tackling a kiter they may change their mind. They may have a lower meta web due to cpu contstaints etc.

Also you will find that occasionally a good faction item will really suit a ship. Like putting a faction web on a daredevil or a deadspace ab on a dram.

Thats really the problem with new players buying a ton of ships before they really have the experience. They should be adjusting their flying style, and likely their fits, as they learn. Even after playing a few years I will ocassionally come up with a fit that I will think is great and after actually flying it, find it doesn't work well. Maybe no one will fight it, or its not as agile as I hoped etc.

I would say bring a few ships and give them a try. And only buy in bulk for ships that have proven their worth. Otherwise try to base near a market so you can make adjustments.


edit: look at the fits on loss mails of good pvpers. Ask yourself how they are likely flying that ship to get kills.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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