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Science & Industry

 
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Anti-Ganker Barge Fits.

First post
Author
Sabriz Adoudel
Move along there is nothing here
#181 - 2013-07-07 23:33:56 UTC
Seriously, the best tank is not being AFK, using D-Scan, and understanding how many t2 Catalysts are needed to pop you, then warping off if that many of them appear on D-Scan.

I support the New Order and CODE. alliance. www.minerbumping.com

Logical Chaos
Very Italian People
The Initiative.
#182 - 2013-07-07 23:35:03 UTC  |  Edited by: Logical Chaos
Atahl wrote:
Quote:
Wait what? Did you actually just say the Mack can tank 6 T2 Catys? Even with T2 Rigs and every single slot low/high for tank + 6% Imps + 100% fully T2 bonus for Shield Harmonizing gang link WITH the slot 10 Siege Imp you still can't even get to 50K EHP, which can be ganked by (2-3) T2 Catys with time to play a game of cards before Concord shows up.


Silly noob mistake. See you forgot the Leviathon bonus and a full set of HG Slaves. With all that the Mack gets an impressive (sarcasm) 68.6K EHP!! That would then tank 3-4 whole T2 Destroyers depending on Concords response time. This is ofc when you figure out how to get a Titan into Highsec to boost for you, but I'm sure the OP has a way for that too, since we're all imbeciles compared to him.


Indeed I fixed this problem for you:

[Mackinaw, Tank because I can]
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Damage Control II

Caldari Navy Medium Shield Extender
Caldari Navy Medium Shield Extender
Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field

[empty high slot]
[empty high slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


146k EHP with Slaves, Legion Links, Tengu Links and Leviathan. Could not be arsed to find out if its worth it to go from Legion Links to Avatar with those Links.

EDIT: Sorry forgot to overload: 205k EHP and a whopping 485 DPS passive tank at peak shields!
Grand Admiral Simo-Hayha
Vigilante Carebears
#183 - 2013-07-09 03:45:36 UTC  |  Edited by: Grand Admiral Simo-Hayha
Edited.
Reaver Glitterstim
The Scope
Gallente Federation
#184 - 2013-07-09 18:39:39 UTC
Someone should get a fleet of 3-4 coercers to fly around the belts where anyone is mining. You will know pretty quick which of the miners have their head out of their áss because they'll know that they're properly-tanked-against-catalysts shield mack won't stand up to that particular style of punishment.

I'd just do it to get a rise out of people. If I were actually ganking, I'd use a catalyst. That way I'm most likely to pop the people who deserve it anyway. But from time to time I might pull out a thrasher and pick a random ammo type.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Commodore Quaritch
Doomheim
#185 - 2013-07-12 01:06:42 UTC
From what I can see, though your calculations may be correct Mr. Simo. You attempted to destroy an aspect of this game that many loved, fueled economic growth and demand, and subsequently took all of the thrill of discovery, the challenge, and what seperates pros from cookie cutters and gave the best secrets away for (from what I hear) political influence and to gain votes.

Man, you ought to be ashamed of yourself, it's just a game.

I regret bumping your thread with this post. But no one else would tell you the truth. The current plight with industry is in part, caused by your dedication to making OP barges, you blew things and hurt everything because of the garbage you posted here.

Keep your mouth shut from now on and don't repost.

Lock this thread.
Reaver Glitterstim
The Scope
Gallente Federation
#186 - 2013-07-14 06:29:28 UTC
Well it looks like we've got tears already!

No matter how much you broadcast good advice, there will always be hordes of people who haven't found it yet.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Bugsy VanHalen
Society of lost Souls
#187 - 2013-07-16 15:16:14 UTC  |  Edited by: Bugsy VanHalen
Logical Chaos wrote:
Atahl wrote:
Quote:
Wait what? Did you actually just say the Mack can tank 6 T2 Catys? Even with T2 Rigs and every single slot low/high for tank + 6% Imps + 100% fully T2 bonus for Shield Harmonizing gang link WITH the slot 10 Siege Imp you still can't even get to 50K EHP, which can be ganked by (2-3) T2 Catys with time to play a game of cards before Concord shows up.


Silly noob mistake. See you forgot the Leviathon bonus and a full set of HG Slaves. With all that the Mack gets an impressive (sarcasm) 68.6K EHP!! That would then tank 3-4 whole T2 Destroyers depending on Concords response time. This is ofc when you figure out how to get a Titan into Highsec to boost for you, but I'm sure the OP has a way for that too, since we're all imbeciles compared to him.


Indeed I fixed this problem for you:

[Mackinaw, Tank because I can]
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Damage Control II

Caldari Navy Medium Shield Extender
Caldari Navy Medium Shield Extender
Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field

[empty high slot]
[empty high slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


146k EHP with Slaves, Legion Links, Tengu Links and Leviathan. Could not be arsed to find out if its worth it to go from Legion Links to Avatar with those Links.

EDIT: Sorry forgot to overload: 205k EHP and a whopping 485 DPS passive tank at peak shields!

How many 1400 DPS battleships would it take to kill that. I figure I could throw 5 at it, even with 205K ehp and 485 DPS tank (I would love to actually see that done in game) it would go down in less than 30 seconds, and I could still turn a profit off the module drops.

The point the OP seems to miss is that it is not just about what you can tank, but what the potential module drops will be if they kill you. You can officer/faction fit a mackinaw as above for a amazing tank, but if you drop over a bil in loot than the gankers can afford to throw a bil worth of gank ships at you and still turn a profit.

Fit a T2 tank good enough to tank a few cataysts to deter the common gankers, but as soon as you put juicy modules on the ship it becomes an even bigger target, no matter how good you think the tank is.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#188 - 2013-07-16 15:41:48 UTC  |  Edited by: Ersahi Kir
Bugsy VanHalen wrote:
How many 1400 DPS battleships would it take to kill that. I figure I could throw 5 at it, even with 205K ehp and 485 DPS tank (I would love to actually see that done in game) it would go down in less than 30 seconds, and I could still turn a profit off the module drops.

The point the OP seems to miss is that it is not just about what you can tank, but what the potential module drops will be if they kill you. You can officer/faction fit a mackinaw as above for a amazing tank, but if you drop over a bil in loot than the gankers can afford to throw a bil worth of gank ships at you and still turn a profit.

Fit a T2 tank good enough to tank a few cataysts to deter the common gankers, but as soon as you put juicy modules on the ship it becomes an even bigger target, no matter how good you think the tank is.


It takes 1, as the leviathan bonus necessitates that it's low sec or lower only. I'm pretty sure that a dragoon could do it because once the 50 billion in hardeners are neuted off the ship will fold quickly.
Bugsy VanHalen
Society of lost Souls
#189 - 2013-07-17 01:54:24 UTC
Ersahi Kir wrote:
Bugsy VanHalen wrote:
How many 1400 DPS battleships would it take to kill that. I figure I could throw 5 at it, even with 205K ehp and 485 DPS tank (I would love to actually see that done in game) it would go down in less than 30 seconds, and I could still turn a profit off the module drops.

The point the OP seems to miss is that it is not just about what you can tank, but what the potential module drops will be if they kill you. You can officer/faction fit a mackinaw as above for a amazing tank, but if you drop over a bil in loot than the gankers can afford to throw a bil worth of gank ships at you and still turn a profit.

Fit a T2 tank good enough to tank a few cataysts to deter the common gankers, but as soon as you put juicy modules on the ship it becomes an even bigger target, no matter how good you think the tank is.


It takes 1, as the leviathan bonus necessitates that it's low sec or lower only. I'm pretty sure that a dragoon could do it because once the 50 billion in hardeners are neuted off the ship will fold quickly.

Very true, outside of high sec no amount of ehp will save you unless you have the dps to kill the attacker before they break your tank.

But I believe this was about high sec, as to how you can get a Titan into high sec for the boost, well, I guess you could ask Chribba.

My point however was that even if it was possible to get a 200 ehp tank in high sec, 5000 DPS would kill it in under 30 seconds. Not sure I agree than fit is worth over 50 billion, but I guess I could be wrong. But even at 10 billion, it could be ganked for a huge profit. I imagine any ganker than scanned a ship with a fitting like that would be ecstatic about the opportunity to gank it, there would be no chance of survival in such a ship, even in a 1.0 system. with that much profit to be had, it would be easy to get a gank crew together to take it down.

Either way, flying an officer fit mining ship would be suicide no matter what sec level you are flying in.

There is no such thing as an ungankable ship. only a ship that costs more to gank than it is worth. By fitting muti billion isk modules you are shifting the scale the WRONG way.

I wonder what sort of EHP an officer fit Skiff could have?

The closest thing to an unkillable mining ship that exists in EVE is the Veldnaught, a famous dread not in I believe 1.0 Amarr system. Again belonging to Chribba.

Actually I believe he has a full set of capital ships in high sec in his mining fleet.

It used to be possible to accidentally land in high sec after a failed jump, or get a ship unintentionally moved to a high sec station where you clone was bound after a node crash and developer reimbursement. Like the Nix that undocked from Jita 4-4 during the first Burn Jita.

My point is there are capital ships in high sec, even super capitals, not many, but they do exist.
jentaki
Hardcore Industries
#190 - 2013-07-17 17:49:19 UTC  |  Edited by: jentaki
I don't have a prob with an expensive fits as long as someone needs to bring more isk to the table to destroy it.

Got more info for those wanting to avoid ganks...

The two most informative URLs you could ever have as a miner in empire space.

The most recent 50 Barge and Exhumer kills in Eveonline.
http://eve-kill.net/?a=home&scl_id=22
http://eve-kill.net/?a=home&scl_id=12

If people are getting ganked in your area then they will most likely show up there. You can add contacts or personal standings for the pilots or corps and avoid ship losses as you know when they enter your local assuming you're in a quiet enough system.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#191 - 2013-07-17 21:25:04 UTC
Bugsy VanHalen wrote:
Not sure I agree than fit is worth over 50 billion, but I guess I could be wrong. But even at 10 billion, it could be ganked for a huge profit. I imagine any ganker than scanned a ship with a fitting like that would be ecstatic about the opportunity to gank it, there would be no chance of survival in such a ship, even in a 1.0 system. with that much profit to be had, it would be easy to get a gank crew together to take it down.


I know at one point those hardeners were going for close to 26 bil a piece, but they may have come down a bit since. I can check when I get home.

I'm 98.6% sure that the price of those two hardeners will be the vast majority of total ship cost.
Ginger Barbarella
#192 - 2013-07-17 22:56:42 UTC
Commodore Quaritch wrote:
From what I can see, though your calculations may be correct Mr. Simo. You attempted to destroy an aspect of this game that many loved, fueled economic growth and demand, and subsequently took all of the thrill of discovery, the challenge, and what seperates pros from cookie cutters and gave the best secrets away for (from what I hear) political influence and to gain votes.

Man, you ought to be ashamed of yourself, it's just a game.

I regret bumping your thread with this post. But no one else would tell you the truth. The current plight with industry is in part, caused by your dedication to making OP barges, you blew things and hurt everything because of the garbage you posted here.

Keep your mouth shut from now on and don't repost.

Lock this thread.


Nice try at miner reverse psychology. -1

"Blow it all on Quafe and strippers." --- Sorlac

Grand Admiral Simo-Hayha
Vigilante Carebears
#193 - 2013-07-19 08:18:12 UTC  |  Edited by: Grand Admiral Simo-Hayha
Edited.
Tenchi Sal
White Knights of Equestria
#194 - 2013-07-28 14:36:25 UTC
great thread, something all miners should see, old and new.
Bugsy VanHalen
Society of lost Souls
#195 - 2013-07-29 15:33:43 UTC  |  Edited by: Bugsy VanHalen
Grand Admiral Simo-Hayha wrote:
Still just does not get it.

I get where you are coming from. That fit is incredible tank for a mining ship. No doubt about it. You are forgeting though that the resists are already factored in to give you that 200K ehp. Your buffer is small, it is factoring in the damage reduction from the resists that gives you that huge tank. it is not 200k EHP plus over 80% resists. It is 200k EHP AFTER factoring in the resists.

But you seem to completely miss the point of ganking. Yes that ship could not be killed by the casual catalyst ganker. Even 2 or 3 of them. But the point of tanking a mining ship is that it will cost more in ships to kill it that what it will drop, or at least what it is worth. At the very least a ganker needs to make sure the value of the kill is more than the value of the ships it took to kill it. Other wise their kill board will be pathetic.

By using such expensive modules in your tank you are maximizing your EHP, but you are also increasing both the value of your ship, and the potential value of loot you will drop. if your mining ship is worth 10 billion due to the DED modules you have fitted, than it is reasonable for a ganker to assume a good chance of 50% of that value dropping. If they have a chance of getting 5 bil worth of loot they can afford to bring much more than a few catalysts. hell bringing 4-5 DPS fit mega's would still turn a huge profit. 5 Blaster mega's with a full rack of DPS mods would not have a problem killing even a 200k EHP ship, even in 1.0 space. Keep in mind you do not have 200k HP worth of shields and/or structure, But 200k effective hit points (EHP) after resists are factored in.

Now let us consider two senario's. 3 gankers com into a popular mining system. They have two targets to chose from. A mackinaw with T2 tank. It will take 3 catalysts to kill it but the module drops will likely not near pay for the ganking ships used. The other is another mack will a crazy tank including two officer hardeners. it would take 3 megathrons fit for max dps to guarantee the kill, but if just one of those officer hardeners drops it is worth 10 billion isk. The mega will cost about 1.5b but chances are the drop will be worth much more than that. Not only will they pay for their ships, but will likely pocket a few bil each on top of it.

Do you not think they will not only go for the big profit kill, but also add you to there watch list as some one to look for for profitable ganks, even if they currently do not have the ships ready they need to take you down. Such a ship would attract gankers from many jumps away.

There is no such thing as a gank proof fit. you can make your ship more expensive to gank, but if you are increasing the value of your ship by more than the value of the ships it takes to gank it, than you are actually making the target on your back bigger.

Gankers are far more organized than you think. such a ship would not last a day, and would be laughed at like that guy that got his freighter ganked with 40B worth of PLEX.

P.S. this thread is not the book on the subject, but the joke. The only players that are agreeing with you are gankers looking to line their pockets will loot from the idiots who follow your advice.
Commodore Quaritch
Doomheim
#196 - 2013-07-30 00:13:27 UTC  |  Edited by: Commodore Quaritch
Bugsy VanHalen wrote:
Grand Admiral Simo-Hayha wrote:
Still just does not get it.

I get where you are coming from. That fit is incredible tank for a mining ship. No doubt about it. You are forgeting though that the resists are already factored in to give you that 200K ehp. Your buffer is small, it is factoring in the damage reduction from the resists that gives you that huge tank. it is not 200k EHP plus over 80% resists. It is 200k EHP AFTER factoring in the resists.

But you seem to completely miss the point of ganking. Yes that ship could not be killed by the casual catalyst ganker. Even 2 or 3 of them. But the point of tanking a mining ship is that it will cost more in ships to kill it that what it will drop, or at least what it is worth. At the very least a ganker needs to make sure the value of the kill is more than the value of the ships it took to kill it. Other wise their kill board will be pathetic.

By using such expensive modules in your tank you are maximizing your EHP, but you are also increasing both the value of your ship, and the potential value of loot you will drop. if your mining ship is worth 10 billion due to the DED modules you have fitted, than it is reasonable for a ganker to assume a good chance of 50% of that value dropping. If they have a chance of getting 5 bil worth of loot they can afford to bring much more than a few catalysts. hell bringing 4-5 DPS fit mega's would still turn a huge profit. 5 Blaster mega's with a full rack of DPS mods would not have a problem killing even a 200k EHP ship, even in 1.0 space. Keep in mind you do not have 200k HP worth of shields and/or structure, But 200k effective hit points (EHP) after resists are factored in.

Now let us consider two senario's. 3 gankers com into a popular mining system. They have two targets to chose from. A mackinaw with T2 tank. It will take 3 catalysts to kill it but the module drops will likely not near pay for the ganking ships used. The other is another mack will a crazy tank including two officer hardeners. it would take 3 megathrons fit for max dps to guarantee the kill, but if just one of those officer hardeners drops it is worth 10 billion isk. The mega will cost about 1.5b but chances are the drop will be worth much more than that. Not only will they pay for their ships, but will likely pocket a few bil each on top of it.

Do you not think they will not only go for the big profit kill, but also add you to there watch list as some one to look for for profitable ganks, even if they currently do not have the ships ready they need to take you down. Such a ship would attract gankers from many jumps away.

There is no such thing as a gank proof fit. you can make your ship more expensive to gank, but if you are increasing the value of your ship by more than the value of the ships it takes to gank it, than you are actually making the target on your back bigger.

Gankers are far more organized than you think. such a ship would not last a day, and would be laughed at like that guy that got his freighter ganked with 40B worth of PLEX.

P.S. this thread is not the book on the subject, but the joke. The only players that are agreeing with you are gankers looking to line their pockets will loot from the idiots who follow your advice.


Stop bumping this thread with incoherent useless information and let it fall off the boards. If your too dumb to do that then your helping him. And in case your haven't noticed, he hasen't responded to a single troll in this entire thread. Go home.
Grand Admiral Simo-Hayha
Vigilante Carebears
#197 - 2013-07-30 00:21:22 UTC  |  Edited by: Grand Admiral Simo-Hayha
Edited.
Sasha Rama
Doomheim
#198 - 2013-07-30 05:21:31 UTC
Personally I found your fits to be extremely helpful. Apparently some people don't understand what the word 'optional' means and didn't read anything you wrote.

The first 3 are the cheapest, and in my opinion, the most useful. The rest are a bit too expensive for my tastes, but then again, i'm not obsessed with over powering defenses as much as you are. Thank you for what you posted here and please ignore the trolls, they are everywhere.
Aisha Galilei
Center for Advanced Studies
Gallente Federation
#199 - 2013-08-04 10:13:01 UTC
Reading through these fitting suggestions has helped me as a new player to eve. I'm on a brief medical hiatus from being able to play, but I have a question:

What draws a ganker to my barge? The luls, the profit from looting my wreck? Maybe I present the least tasty target by being as cheaply fitted as possible? I admit I know very little of the workings of this pool I'm skinny dipping in. I want to focus on mining, then industry maybe. I can accept the kamikaze pilots as a simple part of the game, but perhaps there is more to gank deterring than fitting? Does being in a secluded system several jumps off of the beaten path provide an additional measure of protection, or is that the worst idea? Are gankers looking for easy kills and easy access to selling the fruit of their labor? I'm currently operating small scale mining ops for people with about as much experience in this as I have, and so far safety in numbers has been the name of the game.

I am assuming these builds are for solo mining? I am eager to learn all that I can, and in game chat channels are leaving me incessantly accused of being an alt because of how much I have already learned. So here I am, appreciative of the efforts all have contributed to this post. This is my first forum posting to eve ever, and I welcome both the trolls and the teachers who have input to my query: I have something to learn from each, although not the same things.

~Aisha Galilei
Sosueme Hapytuedispt
Doomheim
#200 - 2013-08-13 14:14:32 UTC
A ganker is drawn to attack your barge for fun. They enjoy the response you give out of frustration for losing what you've worked hard to earn. Profit is secondary, and now none existent, ganking for profit is dead. By being cheaply fitted, you invite them to destroy you, however, by making yourself a hard target you ward them off or cause them to fail in your wake. If your barge is properly fit, they will most likely be unable to scrounge together both the money and/or the people neccesary to coordinate an attack on you, unless of course you've really made them buttanguished.

If you constantly have to replace barges due to ganking, it will cut into your profits (especially now since Odyssey has all but destroyed mining) but by building your barge to be nearly impervious, it will save you great amounts of money in the long run.

Being in a secluded system will not save you, as they have alts and mains everywhere and alert their 'friends' when a potentially jucy target (unarmed) barge comes through. They are looking for easy kills and easy tears, remember, gankers hate to work for what they want.

Yes, there is safety in numbers, the more people, the better your chances of survival. Especially using logistics or medium shield maintenance bots, as gankers cannot return to 'legally' attack your barge within 15 minutes, the cooldown is less then 5.

I woulden't presume why the OP made these barges, but from what I see, they were meant for tanking and that is always augmented and made stronger if you mine in a group.