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Skill Discussions

 
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The Anchoring Skill

Author
Swiftstrike1
Swiftstrike Incorporated
#1 - 2013-03-19 17:15:13 UTC  |  Edited by: Swiftstrike1
Anchoring level 5 is a prerequisite for Starbase Defense Management (manually control POS guns) and Outpost Construction (build player owned stations). Both these skills are pretty cool, however the anchoring skill itself is not. There are several deployable/anchorable structures that require various level of skill in anchoring to use so I would like to suggest some small changes to the skill to make it more attractive...

Change #1

I would like to see the various anchorable structures added to the "required for" tab of the Anchoring skill's info window at the appropriate skill levels. Similarly, I would like to see a requirements tab on Control Towers telling you that you need anchoring level X to anchor the control tower. Mobile Warp Disruptors and some POS modules already have this and it would be a sensible addition to control tower info windows as well as the rest of the POS modules.

Change #2

Give the anchoring skill a "per level" bonus. I suggest "All anchoring, onlining and unanchoring delays are reduced by 5% per level".

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Sexy Cakes
Have A Seat
#2 - 2013-03-19 19:10:58 UTC
Swiftstrike1 wrote:

Change #2

Give the anchoring skill a "per level" bonus. I suggest "All anchoring, onlining and unanchoring delays are reduced by 5% per level".


I like it.

Not today spaghetti.

Eve Amada
Lightspeed Enterprises
Goonswarm Federation
#3 - 2013-03-19 19:16:48 UTC
Change #3

Move it from under corporation management skills to mechanics skills

Velicitia
XS Tech
#4 - 2013-03-19 20:25:47 UTC
Sexy Cakes wrote:
Swiftstrike1 wrote:

Change #2

Give the anchoring skill a "per level" bonus. I suggest "All anchoring, onlining and unanchoring delays are reduced by 5% per level".


I like it.


most stuff's like 5 seconds these days (maybe a minute or two). This would have made more sense a few years ago tho...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Swiftstrike1
Swiftstrike Incorporated
#5 - 2013-03-19 20:42:01 UTC  |  Edited by: Swiftstrike1
Velicitia wrote:


most stuff's like 5 seconds these days (maybe a minute or two). This would have made more sense a few years ago tho...



I agree it would have been great a couple years ago, but even today I think it would be an improvement. Control towers and bubbles take a long time to (un)anchor/online. External POS modules take time to online too iirc. There's bound to be a few more I'm not remembering or even aware of, but you get the idea.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Velicitia
XS Tech
#6 - 2013-03-19 22:05:31 UTC
Swiftstrike1 wrote:
Velicitia wrote:


most stuff's like 5 seconds these days (maybe a minute or two). This would have made more sense a few years ago tho...



I agree it would have been great a couple years ago, but even today I think it would be an improvement. Control towers and bubbles take a long time to (un)anchor/online. External POS modules take time to online too iirc. There's bound to be a few more I'm not remembering or even aware of, but you get the idea.


true, totally forgot about the towers (set and forget Cool)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#7 - 2013-03-20 03:06:41 UTC
Sounds great, but shouldn't this thread be in F&ID?
Kodama Ikari
Thragon
#8 - 2013-03-20 14:20:59 UTC
I'll be the first to agree that anchoring/onlining times were pretty obscene way back when. However the current state of being able to anchor defense batteries in seconds and online them in <5 minutes is completely broken.

I agree that the anchoring skill sucks though. Requiring lvl 5 to anchor a tower would be too much.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2013-04-14 09:58:02 UTC
I agree. 5% time reduction would be great and quite reasonable.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2013-04-14 10:52:00 UTC
I'd file it as a bug report that things like towers are missing the anchoring skill required in the Prerequisites tab.
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2013-04-14 19:00:12 UTC
It's an oversight, not a bug. The items don't require Anchoring for operation, but they do require Anchoring to anchor them. Should this still be submitted as a bug report do you think?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2013-04-15 02:27:40 UTC
Reaver Glitterstim wrote:
It's an oversight, not a bug. The items don't require Anchoring for operation, but they do require Anchoring to anchor them. Should this still be submitted as a bug report do you think?

Well a shield hardener has a prerequisites tab with anchoring.

If you want CCP to do something about it, yes, I'd still file a bug report on it.