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Warfare & Tactics

 
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FW changes that NEED to happen now

Author
Bad Messenger
Rehabilitation Clinic
#81 - 2013-03-23 21:37:34 UTC
X Gallentius wrote:
Bad Messenger wrote:
Funny to notice how gallente now cries that FW is broken.

Sad that it is bit too late now , because CCP is not going to change FW for couple years.

We cry when we're WINNING. There's a difference. Big smile


winning?
Drakan290
Sebiestor Tribe
Minmatar Republic
#82 - 2013-03-23 21:59:01 UTC
Always winning
CaptainTr1cky
Dividing by Z3r0
#83 - 2013-03-24 19:19:58 UTC
+1 to th op
Dash Bishop
Doomheim
#84 - 2013-03-24 19:32:32 UTC
Uppsy Daisy wrote:
Nothing to see here.

FW is working pretty well.

CCP really needs to spend some time on null sec now. Rightly so in my opinion.

Move along.


Pretty sure null sec is set up just fine, troll. CCP has been recruiting from the null bear pool, filling up CSM seats with even more null bears, all so they can comfortably sit quietly in their blue doughnut and RMT to their heart's content. And the null "we need more incentive to pew pew, also nerf hi-sec" propaganda machine is working overtime to protect it all.

No, the last thing null needs is even more ring kissing from CCP.

Caldari Militia ☜✫☞

Apelacja
Sad Najwyzszy
#85 - 2013-03-29 10:53:46 UTC  |  Edited by: Apelacja
lol.....


1.L2P m8 .
2. L2P m8.
3. L2P m8.
4. L2P m8.

train cloaking ships put double points if u go against stabbed. Everything is doable.
If u are so dumb and u think that disabling mechanic is good then u can the same way call-> disable warp ability when there is an enemy on gate....

If smthing is broken in FW then rewards and tiers systems.....but it is another story. And if your faction has everything vulnerable then it means they dont care about control
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#86 - 2013-04-01 22:27:25 UTC  |  Edited by: Flyinghotpocket
Yogsoloth wrote:
FW is reverting back to a cesspool of farming alts and players shouldn't have to wait 6 months for CCP to implement rudimentary changes. That is why we have the new(ish) patcher afterall isn't it.

Most FW players agree the system as it stands is broken and that changes need to be made. These are simple changes that should be done immediately that would rectify many of the current problems.

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this.

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming.

3) Bunkers need to have considerably more HP. Affecting the sovereignty of an empire is a big deal and it should feel as such. Players should have to make a significant commitment to do this, with manpower and hardware. 10-15 cloaky bombers should not be able to come in and make short order of this task. They could not do this in null but they can just push over any of the 4 empires in the blink of an eye.

4) Bunkers need to shoot out warnings in their respective militia chats when they're being attacked, just like customs offices or other structures send out mail notifications. "Such and Such bunker is at 90% structure". These warnings need to be given periodicaly as the structure takes more damage to give a clear indication of the shape it's in and to prevent every vulnerable bunker from sending out warnings to distract players from the one thats taking the real damage.

Again changing sov is a big deal, this is not a task that should be allowed to be done in the secrecy of the night in some back end systems unbeknownst to entire empires. People should have have to make significant commitments in both manpower and resources and their should be considerable risk when sovereignty is at stake.

These are all very simple and effective changes that could be implemented overnight by the greenest of coders. Show your support and get behind these ideas.

Flame on Farmers
o/


1 addition, you shouldnt be able to run a timer if you have a stab on your ship, PERIOD
2 agreed and we all known he means the timer runs backwards to zero.
3 tbh bunkers used to be alot weaker than they did, i beleive bunkers are ok on EHP levels as it is.
4 i agree, on this, as an addition you should have an option to receive or not receive these messages
5 id like to add something
Now that you cant hang out amoung friendly NPC's in missions anymore, there desperately needs to be a secondary objective for the opposition militia to complete. it is utterly absurd that the opposing militias only way to stop missions from being completed is camp the mission for 12 hours until it expires. And by no means should it be easy secondary objective, just as hard as the mission itself. And the secondary objective should be little or zero rewards, the only reward you get is your enemy isnt completing his mission. SIMPLE

Amarr Militia Representative - A jar of nitro

Kron Tronix
Jonas Virpio Corporation
#87 - 2013-04-04 16:26:56 UTC
-Timer rollbacks


Also, i am totally clueless to programming/coding so bear with me here if this is even possible, would it be possible to give bonus reduction on the plex timer pr ship killed in said plex? it would give more incentive to actually pvp instead of afk farm and with rollback timers added in there.

Kron

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#88 - 2013-04-04 17:01:51 UTC
No, see, when we're winning it's balanced and CCP are amazing.

When you're winning it's broken and terribad and CCP are collaborating with our enemies.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Raptim Sicario
Federal Navy Academy
Gallente Federation
#89 - 2013-04-07 17:30:31 UTC
I agree with Yogs first point about cloaks also I agree with the expanded suggestions about warp stabs. I believe that stabs should not be allowed to be fit on any ship other than industrial and mining ships.

I agree with time running backwards to avoid farmers rewrapping inside.

Bunkers HP is fine, but could be a bit bigger, not so big that caps would be necessary.

The messages could add more action don't necessarily care about that one.
callyptic
Red vs Blue Flight Academy
#90 - 2013-04-07 18:38:20 UTC  |  Edited by: callyptic
I agree that things need to be done about LP farming once and for all. FW should be primarily about pvp and defending or offensively taking sov in that system.

Yogsoloth wrote:

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this.


Agree, but i think i better change would be that any ship that has a Stab fitted can not enter a PLEX of any size, also only ships with natural cloaking ability's can use the activation gate to enter a plex.
At least players would need to train to use cloaky ships then instead of rolling some 2 day old alt to achieve all there isk.

Yogsoloth wrote:

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming.



I agree but again i think this could be handled differently.
If a player does not successfully defend a plex from a hostile FW player and warps out from that plex after a 1 minute countdown the plex is reset back to its original timer and the plex can then be defended by the hostile player entering the plex.
This would make people have to PVP to stay in there plex as without defending it would mean aa big loss in time, it would mean players HAVE to fleet and group to try and re capture a system.

Yes farmers could still look for empty systems but all it takes is someone to be roaming about to push that player out of the plex. Eventually players would either have to get serious about pvp to earn isk from lp or join a corporation that wants to take systems and defend there own.
Major Killz
inglorious bastards.
#91 - 2013-04-07 19:00:25 UTC  |  Edited by: Major Killz
MOST of the players in factional warfare that have no clue scream the loudest and give opinions. These forums are
always filled with players who think thier intellectuals. I never see them lead and the ones who do are TERRIBUBBLE.

I never read much said from those who are worth listening to because they are GOOD or GREAT. Those leaders or
REALLY good players are to busy being just that.

So I am left reading what terrible comments or ideas these "intellectuals" have today. The worst part is that these
"intellectuals" never leave factional warfare, so they infect new generations of players to factional warfare.

I have done so many things in this game and almost everytime I finish an accomplishment or experienced something new. I
come back to find the same things being said by the same people complaining about the same things.

Sometimes I dont know if I should watch this drama or change the channel. Still. Makes me chuckle every time. Ha ha ha.

Like Bad Messenger said. CCP implemented MOST of the changes those "intellectuals" were asking for or suggested. MOST of the players in this thread approved of the changes. Im sure they will come back by saying they ALSO STATED "CAVEATS".

BUT what is the problem? Ethier your ideas were wrong or you were misinformed and dont really know how to FIX anything. That is if you believe in anything being broken. Unless said mechanic was not intended by CCP and is being abused.

Like who cares about FARMERS? If there is no isk to be made they wont be in low security space. If there is they will be in low security space. Either or if they have alot of warp stabs its like them not being there in the first place. If you ignore the fact they still do get destroyed from time to time. Why are you hating on more targets that you can potentionally destroy compared to not having any at all? Why you hating on dudes making BANK?

You know who was a hater and got nailed to a cross? JESUS. Hating on the money lenders/changers for making BANK.

http://www.youtube.com/watch?v=Rnsk7DNUdyE STOP! HATING IS BAD.


- killz

[u]Ich bin ein Pirat ![/u]

SeaSaw
Tribal Liberation Force
Minmatar Republic
#92 - 2013-04-10 19:11:10 UTC
Major Killz wrote:
filled with players who think thier intellectuals.



- killz


Good Killz;

I thought I was reading fox news for a second.

your humble servent
SeaSaw
Crosi Wesdo
War and Order
#93 - 2013-04-10 21:22:48 UTC  |  Edited by: Crosi Wesdo
Major Killz wrote:
... filled with players who think thier intellectuals.


Who's intellectuals? I think you mean *they're*
Major Killz
inglorious bastards.
#94 - 2013-04-10 21:50:28 UTC
Crosi Wesdo wrote:
[quote=Major Killz]... filled with players who think thier intellectuals.


I just saw da movie "up side down". Ot was terribub and I have a headechz.


- killz

[u]Ich bin ein Pirat ![/u]

Maksim Cammeren
Taxless Corp
#95 - 2013-04-15 14:15:49 UTC
Timer rollbacks would be very nice.


It will also help to some degree against WCS people: if there is someone defending, it would no longer be worth the time for them to just keep warping from plex to plex.
Cearain
Plus 10 NV
#96 - 2013-05-02 14:28:27 UTC
Maksim Cammeren wrote:
Timer rollbacks would be very nice.


It will also help to some degree against WCS people: if there is someone defending, it would no longer be worth the time for them to just keep warping from plex to plex.



CCP had this and better intel tools for when plexes were being captured planned for retribution. But I think they were steered away from it because certain people wanted to change how and when lp was paid. Now it is unclear if faction war will have to remain a carebear race or if we can get these things put back on the list of todos.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#97 - 2013-05-02 14:31:40 UTC
Cearain wrote:
CCP had this and better intel tools for when plexes were being captured planned for retribution. But I think they were steered away from it because certain people wanted to change how and when lp was paid. Now it is unclear if faction war will have to remain a carebear race or if we can get these things put back on the list of todos.

No I think they simply ran out of time (timer rollbacks). And it was the Amarr FW players (Fweddit) that suggested the current Tiered payouts (and they were right - the map better reflects power on the ground than the previous version you liked). Carry on.
Cearain
Plus 10 NV
#98 - 2013-05-02 14:46:14 UTC
X Gallentius wrote:
Cearain wrote:
CCP had this and better intel tools for when plexes were being captured planned for retribution. But I think they were steered away from it because certain people wanted to change how and when lp was paid. Now it is unclear if faction war will have to remain a carebear race or if we can get these things put back on the list of todos.

No I think they simply ran out of time (timer rollbacks). And it was the Amarr FW players (Fweddit) that suggested the current Tiered payouts (and they were right - the map better reflects power on the ground than the previous version you liked). Carry on.


Why did you say "no" when you basically confirmed what I said?

They spent time on when and how lp was paid instead of doing the things to make faction war sov a pvp mechanic. Had they not done that they almost certainly would have had time to do rollbacks. Maybe not the notifications system but who knows.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Muad 'dib
State War Academy
Caldari State
#99 - 2013-05-03 00:50:02 UTC
what if the plex timer range was also a warp bubble?

lol

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

IbanezLaney
The Church of Awesome
#100 - 2013-05-03 03:11:00 UTC
Muad 'dib wrote:
what if the plex timer range was also a warp bubble?

lol




I have made that suggestion few times before too.


The warp bubble would need to be at least 20km bigger then the plex timers, otherwise the lp farmers would still sit on the 29km mark and cloak burn 1 km and warp off.

Nothing would change unless the bubble was fkn huge.