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Warfare & Tactics

 
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FW changes that NEED to happen now

Author
Crosi Wesdo
War and Order
#61 - 2013-03-20 15:42:32 UTC
- Timer rollbacks.

- Stabbed ships cant pass acceleration gate.

Cant really change cloaking since it has legitimate pvp applications. Cloaky evasion farming is lame but the suggested fixes dont sound good.
Plato Forko
123 Fake Street
#62 - 2013-03-20 17:30:12 UTC  |  Edited by: Plato Forko
Takanuro wrote:
There are lots of changes that could be done, many have been suggest last year when it was a hot topic on several occassions. One of the things I still can't understand though is why they still give FW so much damn LP.

I mean why does Tier 4 have to give 450% more LP then T1??????????? Who needs 1-2mil LP a day to fund PVP?????????

Back before Retribution I suggested the following (IIRC)

T1 = -5%
T2 = Base
T3 = +5%
T4= +10%
T5= +15%

Same applied to missions, I mean why do L4 missions at T4 need to give something like 85K LP?????????

It's totally insane.


Agreed, but to balance it out we need to get more LP for blapping WTs. Here's why:

Let's assume FW is for the benefit of the players who are in it for PvP rather than the farmers who will join whatever side is winning, fly around in the cheapest WCS frig and earn disproportionately more than the effort they are exerting, compared to all other low-sec activities.

By providing more LP for kills rather than plexing, it provides the proper, balanced incentive for players to complete a plex with the objective of a fight occurring rather than just to run down the timer and go off to farm another site. Not only that, it also encourages players to go out and do solo or small gang stuff more than getting together in a huge gang and blobbing. Hey, if the LP payout for wiping out an enemy dessie gang is going to be peanuts, might as well just blob and whore on killmails even though it reduces the LP per player.

So if a frigate kill becomes worth more than the pitiful amount, and shiny kills become worth even more, it starts to make more sense to actually bring no more ships to a WT fleet than the bare minimum to succeed and get good payouts. Maybe I'm nuts, but doesn't it make more sense to get rewarded more for actually risking your equipment than to get paid outrageous amounts just to sit around and farm? It's kind of sad how we call it a warzone but it's full of players who are basically engaging in an activity equivalent to mining.

Forgot to mention, this would probably solve all the problems discussed in this thread. It all comes back to the active FW players being sick of people who just join to farm. If farmers are forced to fleet up and kill to get paid, we all win because it reduces the incentive to abuse game mechanics that pay more than they should.
Takseen
Federal Defense Union
Gallente Federation
#63 - 2013-03-20 18:02:27 UTC
Plato Forko wrote:


Agreed, but to balance it out we need to get more LP for blapping WTs. Here's why:


Sure. But you have to be careful to make sure its never profitable to feed yourself kills via an alt in the opposing militia.
Takseen
Federal Defense Union
Gallente Federation
#64 - 2013-03-20 18:05:26 UTC
Garviel Tarrant wrote:


From what i can see of his idea you could still cloak inside the plex, just not inside range of the beacon.


Playing Devil's Advocate, a cloaky farmer would just need to place himself at the edge of the decloaking range to run the button, and move a few KM outside to cloak whenever he sees something on D-scan.
Takseen
Federal Defense Union
Gallente Federation
#65 - 2013-03-20 18:08:05 UTC
Veshta Yoshida wrote:

Their purpose through the last two HP increases was to foster big fights, something that has never happened .. ever! Logic dictates that increasing HP further also does not accomplish this task .. replace it with a 1-4 hr (perhaps dependent on hostile adjacent systems?) period in which system has to be 'protected' and plexes fought for


Eh? There was a fight between an Ihub bashing fleet and a defense fleet last weekend.
X Gallentius
Black Eagle1
#66 - 2013-03-20 21:20:17 UTC
Takseen wrote:
Eh? There was a fight between an Ihub bashing fleet and a defense fleet last weekend.

It happens, but rarely. For the most part (there have been some very infrequent exceptions), the fight for the system was lost once the system went vulnerable.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#67 - 2013-03-21 20:27:46 UTC  |  Edited by: Julius Foederatus
I can get behind timer rollbacks (I'd better since I'm pretty sure I'm the one who first suggested them :P), the rest I don't think is either desirable or necessary.

To those saying we shouldn't do timer rollbacks, consider the ridiculousness of the present mechanic. An attacker (whether a farmer or not) can simply jump from plex to plex and/or system to system, contributing to occupancy the entire time. If a defender wants to kick him out of a plex and then deny that plex to him (how it should work ideally), then he has to not only run back the time that has already been put on by the attacker, but then the additional 10, 15, whatever amount of minutes that he needs to win the plex for himself. In the time it takes to fully run the plex back for his faction, the attacker can have already completed another plex in the same time, and then assuming he's not a farmer, can then come back and fight for the first plex that the defender hasn't even completed yet.

The loopiness of this system gives rise to the armies of alts and all sorts of other unpleasantness that marks FW today. The central question is this: does this mechanic make sense? Why would we have a mechanic that actually punishes the defender for going out and seeking conflict with the intention of controlling territory? The way it is now it incentivizes running away and decouples the occupancy part of FW from the PVP part even more than it does already. Is that really the system we want to try and build here? All timer rollbacks do is give the defenders an actual advantage and allows them to combat hordes of alts slightly more effectively than before. It does virtually nothing to the people who actually want to pvp in FW.
Bad Messenger
Rehabilitation Clinic
#68 - 2013-03-22 09:31:28 UTC  |  Edited by: Bad Messenger
Funny to notice how gallente now cries that FW is broken.

Sad that it is bit too late now , because CCP is not going to change FW for couple years.
Crosi Wesdo
War and Order
#69 - 2013-03-22 11:02:42 UTC
Bad Messenger wrote:
Funny to notice how gallente now cries that FW is broken.

Sad that it is bit too late now , because CCP is not going to change FW for couple years.


Nah, the funny part is that we say stabs and timers not rolling back are broken, while you say they are the best thing in fw.
Lord Rixus
Caldari Provisions
Caldari State
#70 - 2013-03-22 11:57:33 UTC
All i came in to say is that making systems harder to flip is ********. FW is supposed to be for small gang warfare prior to people moving to null. I dont know very many fw corps that can field fleets larger than 15 people.
X Gallentius
Black Eagle1
#71 - 2013-03-22 12:17:38 UTC
Bad Messenger wrote:
Funny to notice how gallente now cries that FW is broken.

Sad that it is bit too late now , because CCP is not going to change FW for couple years.

We cry when we're WINNING. There's a difference. Big smile
Colt Blackhawk
Doomheim
#72 - 2013-03-22 12:39:16 UTC
Quote:
We cry when we're WINNING. There's a difference.


Well. Yes that´s right. I am wondering.
Soon caldari will have another big problem. The minmatar locusts have eaten already almost every amarr system and I saw a lot minnie locusts in cal/gal already. So caldari militia has to be prepared to get farmed by stabmatar soon.
Omg fw is really so broken.... CCPs tweaks are a big catastrophe.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

JAF Anders
Adenosine Inhibition
#73 - 2013-03-22 15:32:58 UTC
Lord Rixus wrote:
All i came in to say is that making systems harder to flip is ********. FW is supposed to be for small gang warfare prior to people moving to null. I dont know very many fw corps that can field fleets larger than 15 people.


I've seen plenty of applicants to QCATS who are coming from null sec. It's the political end-all be-all of the game, but for many, low-sec PvP is the holy grail.

Gals and Cals have fought in pretty stout gangs plenty of times. Justified Chaos, Greater Order of Destruction, Quantum Cats Syndicate, Astra Enterprises, Moira., SQUIDS., Genstar Inc., Dark Circle Enforcement., Aideron Roboitcs, Spiritus Draconis... plenty of corporations up here can field a bunch of guys in a bunch of ships. Let's not forget about S0TF and Wolfsbrigade who very regularly had more than 15 pilots on standby. The list goes on and on. Most fleets don't consist of folks from just one corporation. That vast majority of Gal fleets are GMVA, BNANA, SPCA., and everywhere inbetween. You'll even get some charismatic figures (Julius and Gavin come to mind) who can grab BC/BS from Militia channel and go fight.

The pursuit of excellence and stabbed plexing alts.

GavinGoodrich
Perkone
Caldari State
#74 - 2013-03-22 17:17:53 UTC
Timer rollbacks, sure!

Tougher rat inside each plex, sure!

Codebreaker/etc mods, nope. The ability to keep pvp fits on plexing ships keeps people in a pvp mindset, thus more fights all around.

FW and lowsec in general is vastly better than it was.

"some" form of a cloak nerf inside the plex would help, but without it, alts will figure out the counter and it'd break PVP more than it'd help against alt farming.

Any MMORPG is going to have alt farming mentality somewhere in it. Sorry, but it's a game. People have alts on opposing sides for multiple reasons, and they're allowed to do it without breaking the EULA. Just don't take it *too* seriously when referring to "warfare" or the "warzone."

Haaaaaalp my head's on fire

Alticus C Bear
University of Caille
Gallente Federation
#75 - 2013-03-22 20:57:36 UTC
As other have said cloaking has valid tactics, lost a cruiser to a Moa and a Pilgrim just the other day. But perhaps cloaks within plexes could be affected somehow and the cloak activation delayed by 15 seconds.

Timer rollbacks - yes.

Bunkers - can be a non event, I would rather they went into reinforce mode for an hour or two and then if the defenders can mount a defence then knock 50% of the system contested level as it is you defend and it’s still a grind.

Bunker Warnings - don’t see why not again gives more time to get a fleet together to contest the bust.

Other Stuff to hit farmer wallets promote PVP.

LP corp tax

Part of Defensive LP passed pack to the hub

Increase PVP rewards to max tier level

Increase tank of medium plex cruiser - fact remains this cruiser cannot hit a close orbiting frigate so perhaps a second ship like the destroyer rat would be better.

One or two more spawns in the larger plexes through the timer.

Rats that warp out to 150km if you do not point them (still contest timer)

Two timers 25km apart with 15 km activation zone you can activate both from the beacon or just run your own further out. This eliminates the need to count back the farmers timer.

Change warp core stabs - Concord authorised device, cannot activate guns/missiles/smartbombs or launch combat drones while fitted.

Better longer live events.
Takseen
Federal Defense Union
Gallente Federation
#76 - 2013-03-23 00:17:36 UTC
Alticus C Bear wrote:

Part of Defensive LP passed pack to the hub



Yeah I don't know why this doesn't happen already. If offensive plexing reduces the upgrade level, surely dplexing should increase it.
Dash Bishop
Doomheim
#77 - 2013-03-23 16:29:13 UTC
Is there someone FW-friendly who is running for CSM that we can get behind? All I see are null bears.

Caldari Militia ☜✫☞

Veshta Yoshida
PIE Inc.
Khimi Harar
#78 - 2013-03-23 19:39:02 UTC  |  Edited by: Veshta Yoshida
Takseen wrote:
Alticus C Bear wrote:
Part of Defensive LP passed pack to the hub

Yeah I don't know why this doesn't happen already. If offensive plexing reduces the upgrade level, surely dplexing should increase it.

It is the same as we have currently, only difference is that you have the human (read: greed) in between. Makes all sorts of sense for a person to dump D-LP into system hub, but it should remain a choice.

Personally want the entire LP/tier thing revised, but I think I may be quite alone with that Big smile
Dash Bishop wrote:
Is there someone FW-friendly who is running for CSM that we can get behind? All I see are null bears.

We tried that and got what we have now, not worse but certainly not better except for a few items that were going to happen either way.
Problem is that if the person is a young'un he'll be naive/gullible and take "advice" at face value, and since the human condition does not really allow straying very far from ones fold the advice will largely be biased.
Were the person to be of the older (read: bitter) variety, you get plain old self-interest and bias from the get go .. essentially just skipping the advice bit.

Best bet: Go for someone living/working in low-sec, not necessarily FW. Common denominator when you broaden the scope thus is to improve the whole shebang and not just the FW niche. Since last pass was FW and null is next on the chopping block, there is a good chance that low-sec can be squeezed in after .. which may be at the end of CSM term but with initial planning/brainstorming done well in advance the behind-the-scenes to'n'fro will be smack in the middle of the term.
Grendel Sickswitch
#79 - 2013-03-23 19:50:32 UTC
Shahai Shintaro wrote:
1) disagree. Cloaking has a place inside plexes. I have been in a bait ship while cloaked arazu and the like we're sitting inside with me. What has no place inside a plex is a warp stab. These should be disabled by the same thing that prevents you to warping to someone inside a plex.


lol so you want to able to ambush someone and not have them be able to get away?

Uppsy Daisy
State War Academy
Caldari State
#80 - 2013-03-23 21:18:49 UTC
Nothing to see here.

FW is working pretty well.

CCP really needs to spend some time on null sec now. Rightly so in my opinion.

Move along.