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FW changes that NEED to happen now

Author
Yogsoloth
Call of Cuthulu
#1 - 2013-03-19 13:34:24 UTC
FW is reverting back to a cesspool of farming alts and players shouldn't have to wait 6 months for CCP to implement rudimentary changes. That is why we have the new(ish) patcher afterall isn't it.

Most FW players agree the system as it stands is broken and that changes need to be made. These are simple changes that should be done immediately that would rectify many of the current problems.

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this.

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming.

3) Bunkers need to have considerably more HP. Affecting the sovereignty of an empire is a big deal and it should feel as such. Players should have to make a significant commitment to do this, with manpower and hardware. 10-15 cloaky bombers should not be able to come in and make short order of this task. They could not do this in null but they can just push over any of the 4 empires in the blink of an eye.

4) Bunkers need to shoot out warnings in their respective militia chats when they're being attacked, just like customs offices or other structures send out mail notifications. "Such and Such bunker is at 90% structure". These warnings need to be given periodicaly as the structure takes more damage to give a clear indication of the shape it's in and to prevent every vulnerable bunker from sending out warnings to distract players from the one thats taking the real damage.

Again changing sov is a big deal, this is not a task that should be allowed to be done in the secrecy of the night in some back end systems unbeknownst to entire empires. People should have have to make significant commitments in both manpower and resources and their should be considerable risk when sovereignty is at stake.

These are all very simple and effective changes that could be implemented overnight by the greenest of coders. Show your support and get behind these ideas.

Flame on Farmers
o/
Machiavelli's Nemesis
Angry Mustellid
#2 - 2013-03-19 13:42:08 UTC
1. No, this does nothing to prevent farming but just adds arbtitrary tactical limitations to plex fights. At least try and think of the implications of your suggestions before you suggest them.

2. Silliness. This idea is just total bolIocks. That is all

3. They already did that years ago, besides bunker flipping is not the priority mechanic that needs fixing.

4. If your militia doesn't see the red "VULNERABLE" label in the faction warfare tab and none of your intel channels notice the bunker fleet heading to the target, your problems run deeper than a lack of readymade intel tools...
Yogsoloth
Call of Cuthulu
#3 - 2013-03-19 13:49:02 UTC
It does everything to prevent the type of farming mentioned, and you've offered nothing other than bollocks as an argument.

Seeing 20 systems listed as red and vulnerable does nothing to tell you that a bunker is being attacked.

Keeping tabs on 15 bombers in the middle of the night in back end systems is entirely too much.

And if they increased the HP of bunkers 3 years ago it apparently was not enough.

next.
Kobalos
Carebears -With- Guns
Goonswarm Federation
#4 - 2013-03-19 13:51:40 UTC
Machiavelli's Nemesis wrote:
4. If your militia doesn't see the red "VULNERABLE" label in the faction warfare tab and none of your intel channels notice the bunker fleet heading to the target, your problems run deeper than a lack of readymade intel tools...



Agreed! The other night, I was with a 60 ship fleet consisting primarily of Cruisers and Battlecruisers. We were smashing one down and it was taking quite some time, but we were doing it. Did we ever get it down? No. We didn't get it down, because a fleet larger than ours ended up on top of us and we eventually had to bug out.

If it were not possible for us to bash it down, we never would have had the fleet battle that we ended up having.

That fleet battle was the most fun thing I have ever been able to participate in, since I started playing EVE.
Yogsoloth
Call of Cuthulu
#5 - 2013-03-19 13:54:26 UTC
Great, those are exactly the type of fights we should see more of.

Unfortunately when the majority of bunkers getting busted are done with bombers it seldom happens.

Notifying the militia of exactly which bunker is being attacked would draw attention to the situation and would certainly bring more fights.
X Gallentius
Black Eagle1
#6 - 2013-03-19 13:59:11 UTC
Hopefully CCP is working on timer rollbacks, and whether or not they are, the rats are one item they can easily tinker with. So,

1. (hopefully this is on the "to do" list)Timer rollbacks
2. (trivial adjustment) Rat difficulty scaled to size of plex. i.e. a frigate should not be able to take down a rat in a medium plex.
3. (more difficult) Rats should spawn at "X" (likely 5) minute intervals to make sure gunless alts aren't running a plex.

I think once the farmers hit 100k VP / day they might look into this stuff. Big smile
Sura Sadiva
Entropic Tactical Crew
#7 - 2013-03-19 14:01:55 UTC
Yogsoloth wrote:

1) Beacons inside of complexes should have an anti-cloaking mechanism. A single individual should not have the ability to effect sovereignty by cloaking up and waiting out the enemy. They wait you out afk and as soon as you leave, they decloak and continue profiting. Surely the people manning the beacon would at least lock onto the enemy target and prevent them from doing this.



Then just stay there and decontest the plex. Hardly you can force someone to fight (cloak or not, they would warp anyway) but a single pilot willing to fight can negate any profit and influence to any nymber of farmers and force them to leave.
I know can be boring when someone search for a fight, but is not related to cloacking, and I don't see why sonmeone shouldnt be allowed to wait cloacked in a plex for an ambush or anything.

FW Plexes already add several artificial barrier, no need to have more, we're already borderline. And wouldn't change anything.


Yogsoloth wrote:

2) Timers absolutely have to start running backwards as soon as the enemy leaves said complex. Farmers should not be allowed to warp from plex to plex after they get chased out of one and continue this endless loop until they finish all of the said timers. Once they leave timers should start working backwards to end this type of farming.


FW sov is based on people doing something for it. This include de-plex their systems too. Or it would become like null sec passive sov.
Eventually the defensive timer could be faster than now, but this should be balanced in some other way cause it would advantage the defender and make harder the system flip

Sura Sadiva
Entropic Tactical Crew
#8 - 2013-03-19 14:09:28 UTC  |  Edited by: Sura Sadiva
Yogsoloth wrote:

Unfortunately when the majority of bunkers getting busted are done with bombers it seldom happens.
Notifying the militia of exactly which bunker is being attacked would draw attention to the situation and would certainly bring more fights.


Same for this: FW sov is based on people doing something, patroling, comunicating, anything...

If a militia has several system vulnerable and nobody is informed of a bunker getting busted means nobody cared to check and call his people. Then probably they deserve to loose that system.
Yogsoloth
Call of Cuthulu
#9 - 2013-03-19 14:10:14 UTC  |  Edited by: Yogsoloth
Quote:
Then just stay there and decontest the plex. Hardly you can force someone to fight (cloak or not, they would warp anyway) but a single pilot willing to fight can negate any profit and influence to any nymber of farmers and force them to leave.
I know can be boring when someone search for a fight, but is not related to cloacking, and I don't see why sonmeone shouldnt be allowed to wait cloacked in a plex for an ambush or anything.

FW Plexes already add several artificial barrier, no need to have more, we're already borderline. And wouldn't change anything.


I guess I thought the premise of FW was to encourage fighting. Cloaky plexing does not encourage this, and spending vast amounts of time on my main to block a cloaky plexer is silly and contrary to the spirit of the FW system.

Quote:
FW sov is based on people doing something for it. This include de-plex their systems too. Or it would become like null sec passive sov.
Eventually the defensive timer could be faster than now, but this should be balanced in some other way cause it would advantage the defender and make harder the system flip


This is exactly the point, it should not be so easy to flip systems. People would spend more time deplexing if the opportunity for more fights presented itself. Waiting out cloaky plexers is not the answer, and competing with the hordes of these types of plexing alt is fruitless.
Garan Nardieu
Super Serious Fight Club
#10 - 2013-03-19 14:15:27 UTC  |  Edited by: Garan Nardieu
OP ideas are bad, so no support.

The only thing I do support is a need for a sooner rather then later patch to broken aspects of plexing which allow for farming heaven FW is once again and which have been discussed in length before by all sides with (sort of) agreement on points that should be adjusted (summed up in what XG said).
Yogsoloth
Call of Cuthulu
#11 - 2013-03-19 14:25:32 UTC
Garan Nardieu wrote:
OP ideas are bad, so no support.

The only thing I do support is a need for a sooner rather then later patch to broken aspects of plexing which allow for farming heaven FW is once again and which have been discussed in length before by all sides with (sort of) agreement on points that should be adjusted (summed up in what XG said).


1) How is cloaky plexing good ?

2) You agreed with timer roll backs

3) Why would more HP on bunkers be bad ?

4) Why does every other structure get notifications when its being attacked except in FW ?

The word "Bad" is not an argument and has no premise.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-03-19 14:31:53 UTC
You can't light a cyno in a plex which "adds arbtitrary tactical limitations to plex fights" like you can't warp to someone on grid with the gate.

I don't see any real gameplay benefit from allowing cloaking in range of the beacon. Don't see how disabling it would do anything to diminish the value of the FW experience.

And of course timers should roll back right away.

BYDI recruitment closed-ish

Khol Baron Rova
Negative Density
#13 - 2013-03-19 14:32:29 UTC
Im going to agree with Yog....

Just joined FW a few days ago as a precursor to our corp joining. This alt has about 3mil sp. I spent three hours yesterday just bouncing around complexes raking in LP. I was stabbed and no one could catch me. They warp in... I warp out... then come back later and still cash in. Pitiful style of play and completely exploitable. This is supposed to be a war, not a game of catch me if you can (but you can't so quit trying).

This really needs to change for offensive plexing. Rats should lock you and point you in small plexes and up (20k range). All plexes should shoot neutrals entering (its a warzone right?). Maybe put a few sentry's in the larger plexes as well. Turn on analyzers or codebreakers to flip the complex so you have to sit at 5k or less. Give the bunkers non-public timers. These are supposed to be military grade complexes for goodness sake. You get insta-popped by NPC's in HS if you turn on the wrong friggin module but in FW they surrender to an unfit frigate that never fires a shot. Seriously?

FW should not be something that rewards purely solo play in the higher plexes while in enemy space. Up the stakes here. These are immortal empires aren't they?

CCP... Look at this again... Minor changes here... just minor. Most of EvE is just broken atm. You have sooo much invested in the success of DUST and FW is going to be where it will shine. Give it some love to keep it alive.
Christine Peeveepeeski
Low Sec Concepts
#14 - 2013-03-19 14:32:36 UTC
I agree on all points.

However since i'm on losing side anything I say will be laughed at as 'OMG just win its not so hard instead of trying to change mechanics!'

Sura Sadiva
Entropic Tactical Crew
#15 - 2013-03-19 14:34:03 UTC
Yogsoloth wrote:

I guess I thought the premise of FW was to encourage fighting. Cloaky plexing does not encourage this, and spending vast amounts of time on my main to block a cloaky plexer is silly and contrary to the spirit of the FW system.


FW is based on controlling/captruiing key points. If you hold a point and your enemy run you win. Is not fun as you nuked him, I know, but still you win and he loose.

Cloacking is not relevant in this: one cloacked do not affect the timer. And if want to evade fight will warp out anyway as someone approach the plex.

And the system works fine as framework promoting fights; you can check the stats and see how frontline FW system are generally in the most dangerous (for ships/pod destroyed) in New Eden.



Flipping system doesnt have to be hard nor easy, have to be balanced. More you make hard to flip a system more you advantage the militia with more numbers and better distribution on all the timezones.
Easyer capture advantage smaller militia, that can blitz when is better for them.

System harder to flip doesn't mean "is harder for me to loose it" means also "I can say goodbye to any chance to capture it back if I lose it".
Crosi Wesdo
War and Order
#16 - 2013-03-19 14:46:14 UTC  |  Edited by: Crosi Wesdo
1) i have a bigger problem with WCS than cloaks. Ships with WCS should not be able to enter a plex :p Cloaks have a legitimate PvP function. WCS, its hard to make a good case for them. Ive, on occasion decloaked an evasion farmer, got it pointed, only then to find it also had 2 stabs.

2) Yep.

3) I think the bunker EHP is fine. More EHP wont stop people from bringing bombers. No one is going to drop supers on a FW bunker like is done with the TCU's to take down their extreme ehp.

4) While i still think that plex notifications are useless and would be at best ignored, or probably abused. There is a case to be made that a bunker notification could be useful. Just like if someone was shooting an asset of yours in space. Though, bunker busting fleets are usually spotted before they reach a destination.

All in all, it is disappointing that there is still a little bit of a boom and bust theme in FW. Though, the cycle is FAR more tame than in was with inferno. It also presents an advantage that seems to prevent any militia from permanently failscading. That is in everyones best interests.

Cloaky stabbed frigs only effect occupancy in places no one cares about. So i dont see a crisis atm.
Garan Nardieu
Super Serious Fight Club
#17 - 2013-03-19 14:47:10 UTC
Yogsoloth wrote:

1) How is cloaky plexing good ?

2) You agreed with timer roll backs

3) Why would more HP on bunkers be bad ?

4) Why does every other structure get notifications when its being attacked except in FW ?

The word "Bad" is not an argument and has no premise.


Ok, since you insist.

1) Cloaky plexing ain't good, where have I said that? However, cloaky plexing is only a symptom of a wider problem which is the current plexing mechanics. If you had rollbacks, multiple spawns and adjusted NPC strenght cloaks would be a non-issue.

2) I did as did a lot of other people. I'd link my posts in other threads, but can't really be bothered looking for 'em.

3) Why would it be good? For starters, BB as is, is very boring. Prolonging that boredom is, well, not fun. Fruthermore, in the big picture of FW, one system flipped ain't really that much of a game breaker anyway. It takes about 15-20 minutes for a decently sized (15-20 guys) fleet to take down a bunker and those will usually be reported in intel channels so if you really want to fight em, there is time to try and organise something (sort of). The days of fast forwarding ihub bashes are gone as you don't see dreads or supers dropped on top of em too often any more (SOTF & Happy Endings left FW and ev0ke are so risk adverse they will probably have scouts 10 jumps out anyway). Again, it's not iHub HP's that affect sov in a bad way, its the ability of farmers to farm the way it's possible to do it atm.

4) Dunno, but one of the reasons might be the fact that every other structure is usually player built/owned and it's loss directly impacts someones wallet. Ihubs belong to noone and everyone in a faction and they never die, just flip sides. Straight
Yogsoloth
Call of Cuthulu
#18 - 2013-03-19 15:17:59 UTC  |  Edited by: Yogsoloth
FW has always been sold to us as a gateway to more pvp.

PvP with low entrance requirements but still acts as a bridge to their desired end game null type pvp.

It has never been sold as an Isk faucet for alt characters.

Quote:
FW is based on controlling/captruiing key points. If you hold a point and your enemy run you win. Is not fun as you nuked him, I know, but still you win and he loose.


Controlling key points is simply the mechanism they chose to facilitate that pvp. The winning and losing should be in the pvp and not in cloaking, or running or playing the catch me if you can game as stated earlier.

Cloaky ganking for legitimate pvp purposes could still be done in FW it would just have to be on the outside of the gate so that cloaky plexing can not directly affect an empires sovereignty.

Quote:
For starters, BB as is, is very boring. Prolonging that boredom is, well, not fun. Fruthermore, in the big picture of FW, one system flipped ain't really that much of a game breaker anyway. It takes about 15-20 minutes for a decently sized (15-20 guys) fleet to take down a bunker and those will usually be reported in intel channels so if you really want to fight em, there is time to try and organise something (sort of). The days of fast forwarding ihub bashes are gone as you don't see dreads or supers dropped on top of em too often any more


BB would be considerably more exciting if there was some risk added to it which is in fact the original idea. Flipping a system is a big deal and it can effect tier levels for entire empires and should not be done in 15 minutes with bombers. 15 minutes is barely enough time to organize a significant fleet and travel to the desired location.

As the bridge that FW is supposed to be, why not make the FW end game (BB) closer to what you might have to do the larger end game battles. People should have to bring bigger ships and make a more sizeable investment to effect the sovereignty of FW systems. We can still have all the smaller scale engagements in the various (novices, smalls, mediums, larges) plexes in every system all day long, but when it comes to actually conquering a system yeah, Id like to see some bigger ships on the field with higher prices to be paid and consequences that closer math the isk faucet that is FW today.

Quote:
4) Dunno, but one of the reasons might be the fact that every other structure is usually player built/owned and it's loss directly impacts someones wallet. Ihubs belong to noone and everyone in a faction and they never die, just flip sides.


Flipping IHUBS does directly effect peoples wallets in that it effects the tier systems and income, not just of one individual or one corp or even a single alliance, it effects entire factions of people that have invested countless hours plexing and deplexing systems. Even more reason for notifications to go out imho.
Kobalos
Carebears -With- Guns
Goonswarm Federation
#19 - 2013-03-19 15:45:11 UTC
Khol Baron Rova wrote:
Im going to agree with Yog....

Just joined FW a few days ago as a precursor to our corp joining. This alt has about 3mil sp. I spent three hours yesterday just bouncing around complexes raking in LP. I was stabbed and no one could catch me. They warp in... I warp out... then come back later and still cash in. Pitiful style of play and completely exploitable. This is supposed to be a war, not a game of catch me if you can (but you can't so quit trying).

This really needs to change for offensive plexing. Rats should lock you and point you in small plexes and up (20k range). All plexes should shoot neutrals entering (its a warzone right?). Maybe put a few sentry's in the larger plexes as well. Turn on analyzers or codebreakers to flip the complex so you have to sit at 5k or less. Give the bunkers non-public timers. These are supposed to be military grade complexes for goodness sake. You get insta-popped by NPC's in HS if you turn on the wrong friggin module but in FW they surrender to an unfit frigate that never fires a shot. Seriously?

FW should not be something that rewards purely solo play in the higher plexes while in enemy space. Up the stakes here. These are immortal empires aren't they?

CCP... Look at this again... Minor changes here... just minor. Most of EvE is just broken atm. You have sooo much invested in the success of DUST and FW is going to be where it will shine. Give it some love to keep it alive.


I see where you are coming from, but I disagree. Yeah, you might be able to fly around and play those sorts of games - but the reason you are winning isn't because of a broken mechanic (Its a sandbox, remember?). You are winning, because people like the OP don't want to have to be bothered to stick around and defend what's theirs. Well, that's too bad. That's his choice to make. As easily as he makes the decision NOT to stick around, he can also make the decision to call in a few of his friends and hunt you down and bring the hurt every time he sees your name in system.

What are a couple of actions can the OP take in this sandbox, to address this issue on his own? I have a few of ideas:

1. He could take a bunch of his friends or random FW militia into the system and camp it and defend it. Its a war, remember?
2. He could make note of the pilots name and have his friends and cohorts engage in a grief.. "erm" program designed to discourage said type of "dishonourable" warfare tactics in faction warfare - Miner Bumping and Bot hunting ring any bells?
3. He could make use of the bounty system and take some of his funds and throw them at the guy and see if that doesn't work out.
4. If he doesn't want to use his own funds, he can use his charm and whit to start a "Defense Fund," where he facilitates the philanthropic tendencies of others to create a bounty "fund" for known farmers.

Of course, that would take a bit of imagination and initiative and that's just hard. (That should be read as - those who are unimaginitive, entitled, and lazy will not want to do any of this.) That goes for the rest of the OP's points. I forget her/his name right now, the person making all of the reasoned arguments agains the OP. I suggest the OP and those supporting his stance read what she has to say deliberatively.

Fly Dangerously and with a Vengeance!

- Kobalos Twisted
Kobalos
Carebears -With- Guns
Goonswarm Federation
#20 - 2013-03-19 15:45:59 UTC
Sura Sadiva wrote:
Yogsoloth wrote:

I guess I thought the premise of FW was to encourage fighting. Cloaky plexing does not encourage this, and spending vast amounts of time on my main to block a cloaky plexer is silly and contrary to the spirit of the FW system.


FW is based on controlling/captruiing key points. If you hold a point and your enemy run you win. Is not fun as you nuked him, I know, but still you win and he loose.

Cloacking is not relevant in this: one cloacked do not affect the timer. And if want to evade fight will warp out anyway as someone approach the plex.

And the system works fine as framework promoting fights; you can check the stats and see how frontline FW system are generally in the most dangerous (for ships/pod destroyed) in New Eden.



Flipping system doesnt have to be hard nor easy, have to be balanced. More you make hard to flip a system more you advantage the militia with more numbers and better distribution on all the timezones.
Easyer capture advantage smaller militia, that can blitz when is better for them.

System harder to flip doesn't mean "is harder for me to loose it" means also "I can say goodbye to any chance to capture it back if I lose it".


I like you and I like your reasoning.
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