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Should Ganking be profitable?

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#81 - 2013-03-19 16:58:34 UTC
Tippia wrote:
HollyShocker 2inthestink wrote:
Its not the ganking that bothers me its the fact that it can be done so cheap as well as with minimal effort.
…neither of which is true, unless the target makes it so. The target can also make it not so.

Above all, the simple fact remains that asking it to be any other way is to say that five players should not be able to beat one, just because the one guy spent a bunch of ISK. There is a word for that kind of setup — it's called “unbalanced as hell”.


I always imagine Tippia standing in front of a brick wall while saying these things lol. Because that's how effective it is at convincing the other party that their beliefs are unfounded.

The disconnect for the OP is that he really thinks "cost" should have something to do with it. You can see it in the thread that got locked when he talks about how "people should be able to fly their hard earned ships in high sec". Most ships I've lost in EVE have dies at the hands of people in "cheaper" ships and sometimes they proffitted by my mistake, even in high sec.

But that's the difference, I know it was MY mistake, not the game's, not ccps, not the ebil no-life gankers.. A player who can't take personal responsibility for their actions is always gonna want ccp to "fix" the game for them it seems.
Tippia
Sunshine and Lollipops
#82 - 2013-03-19 16:58:55 UTC  |  Edited by: Tippia
GreenSeed wrote:
gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt?
Simple: PvP should be profitable if done right.
The difference is that gankers go after targets that have made themselves valuable by stuffing their ships full of goodies. The average combat-fit target will not do that because he's half-planning on losing his ship and doesn't want that loss to be too big. As a result, he fits it (relatively) cheaply.

Even so, PvP can be plenty profitable if you can avoid being blown up. You're still looking at a couple of tens of millions in T2 modules and salvage (especially if you killed a T2 ship) if you win the fight.

Quote:
ganking should not be profitable, in an average way, period.
Why should it not be profitable to rob people of their valuables?

Quote:
but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.
As luck would have it, this doesn't happen any more, and the only reason it happened in the past was because the barges chose to make themselves easy and profitable targets, meaning it was entirely as it should be that you could make a profit from killing them.
Bagrat Skalski
Koinuun Kotei
#83 - 2013-03-19 17:03:30 UTC  |  Edited by: Bagrat Skalski
Make ganking profitable - everyone now go ganking, oh wait, we will be ganking gankers that are ganking another gankers. What a fun. Lol
Karl Hobb
Imperial Margarine
#84 - 2013-03-19 17:05:44 UTC
Tippia wrote:
Even so, PvP can be plenty profitable if you can avoid being blown up. You're still looking at a couple of tens of millions in T2 modules and salvage (especially if you killed a T2 ship) if you win the fight.

This. Even small gang and solo fights generate a lot of loot. ****, I scoop pretty much any loot I find lying around and salvage when I can. If you head out into facwar space specifically to salvage and loot you can sometimes make quite a bit if you're daring enough. The best part is when you're flying some trade route and scoop gank ship loot; those meta 1400mm guns are worth a decent chunk.

People leave **** lying around all the time; if they're not going to clean up after themselves, I certainly will.

A professional astro-bastard was not available so they sent me.

baltec1
Bat Country
Pandemic Horde
#85 - 2013-03-19 17:14:51 UTC
Bagrat Skalski wrote:
Make ganking profitable - everyone now go ganking, oh wait, we will be ganking gankers that are ganking another gankers. What a fun. Lol


Oddly enough, most gank ships are profitable to gank.
Andski
Science and Trade Institute
Caldari State
#86 - 2013-03-19 17:33:26 UTC
HollyShocker 2inthestink wrote:
I dont have this problem in null. The enemy is very clear. He will be the one not blue Shocked


Really? What alliance is your main in, I can help show you the error in that belief.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#87 - 2013-03-19 17:34:35 UTC  |  Edited by: Andski
GreenSeed wrote:
gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt?


Does fighting over a tech moon constitute PvP?

Also if I'm in a Cynabal and I blow up some guy who is overconfident in a faction fit Legion, I think it's quite profitable there!

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

NEONOVUS
Mindstar Technology
Goonswarm Federation
#88 - 2013-03-19 17:42:54 UTC
My thought is ganking hulls (salvage only)
should be unprofitable.
Period end of it all.
Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts.
An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming.
Larger ships will laugh at this as they fit cap boosters and eccm mods (im looking at you awesome people of batcounty)
This allows gankalysts to get off a few shots without hampering the larger ships.
Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop.
That is my complaint.
Dont nerf dessies, dont hurt big ships with more slots.
Just remove one specific style of play that currently can not be countered.
Alphanados are acceptable as that is their role.
Gankalyst however get to move within optimal and you can watch them prepare but nothing can be done to stop it.

Though that would be nice to have, some method of acting on gankers so as to remove the whole bit of by the time you can react it is already over.

Ooh maybe have a Concord patrol in system that flits between belts and customs office and cannot be drug away.
This way those at keyboard get to see the patrol warp off and know to follow while those afk have to continue rolling dice.
No need to nerf or buff and it rewards active play while not nerfing afk play.
GreenSeed
#89 - 2013-03-19 17:45:31 UTC
baltec1 wrote:
GreenSeed wrote:
gankers argue that ganking is pvp, then how come ganking should be profitable when pvp isnt? yes, theres an incentive in the form of bounties and insurance payouts, but you are not supposed to break even, ever. every year or so you will find that holy grail of stupidity flying in low with a mission boat, but thats not the norm.

ganking should not be profitable, in an average way, period. if you want to make a profit, then sit in a belt scanning to find a barge that fits a faction tank or a mission runner with officer fittings near a gate. but randomly shooting at a barge with 3 t1 catalysts and making a profit, all the while avoiding -10 gameplay because your catalyst pilot is a 2m sp highsec superhero is a no. definite no.


Ganking = piracy.

When did people do piracy for no profit?


i clearly wasn't talking about killing targets that are stupid enough to fly something worth killing just for a chance at looting, im talking about ships that cant help but pay for their own gank, then its not piracy, its just killing for fun. in which case fun should account for the expense, just like it does when pvping.
Skeln Thargensen
Doomheim
#90 - 2013-03-19 17:45:52 UTC
Ganking should be profitable.

ie. you don't do it for unprofitable targets unless you especially enjoy this activity.

High sec can be almost completely safe if you follow the first rule of eve. In fact, the corollary should be 'don't fly something others can afford to lose ships destroying on the averages'

forums.  serious business.

Andski
Science and Trade Institute
Caldari State
#91 - 2013-03-19 17:48:40 UTC  |  Edited by: Andski
NEONOVUS wrote:
My thought is ganking hulls (salvage only)
should be unprofitable.
Period end of it all.
Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts.
An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming.
Larger ships will laugh at this as they fit cap boosters and eccm mods (im looking at you awesome people of batcounty)
This allows gankalysts to get off a few shots without hampering the larger ships.
Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop.
That is my complaint.
Dont nerf dessies, dont hurt big ships with more slots.
Just remove one specific style of play that currently can not be countered.
Alphanados are acceptable as that is their role.
Gankalyst however get to move within optimal and you can watch them prepare but nothing can be done to stop it.

Though that would be nice to have, some method of acting on gankers so as to remove the whole bit of by the time you can react it is already over.

Ooh maybe have a Concord patrol in system that flits between belts and customs office and cannot be drug away.
This way those at keyboard get to see the patrol warp off and know to follow while those afk have to continue rolling dice.
No need to nerf or buff and it rewards active play while not nerfing afk play.



If someone can gather a sufficient number of noobships, they'll kill anything regardless of tank. Death by a thousand papercuts.

That really isn't a problem. It's not like regular T2 fit ships are profitably ganked by Catalysts.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tippia
Sunshine and Lollipops
#92 - 2013-03-19 17:51:50 UTC
NEONOVUS wrote:
Now ganking ships fit with no tank, just hull plus mods should be profitable as the mods now drop, but you must use appropriate ships, ie something other than large value n of gankalysts.
Can't be done. Anything killable by an “appropriate ship” can be killed by n “inappropriate” ones.

Quote:
An easy way to solve this factor of gankalysts killing everything for single digit percent of the cost would be to have Concord jam and neut along with their warp scramming.
This already happens.

Quote:
Just remove one specific style of play that currently can not be countered.
It can be countered just fine. The whole “add more ships” solution is countered by itself because “more ships” means “less profit” and “smaller shares of the profit”, which means you quickly reach a point of unprofitability compared to using larger, more capable ships.

It also runs afoul of the patently absurd notion that one ship should be able to stand up to ten or thirty or fifty or however many that large n turns out to be.

Quote:
im talking about ships that cant help but pay for their own gank
There are no such ships.
Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#93 - 2013-03-19 17:57:52 UTC
NEONOVUS wrote:

Basically the issue is that as it stands, if someone can obtain sufficient gankalysts they will kill you regardless of tank and always well below mod drop.


If that would be true, you'd see a hell of a lot more ganking happening - when it is at an all time low.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#94 - 2013-03-19 18:01:18 UTC
Really I thought the neuting and jamming happens only after they arrive on scene not during transits.
And yeah I agree there is no way to counter determined numbers.
The idea was to just make it so the AMD solution was a lot worse idea.

Though what of the having a patrol in place already?
Since to my understanding shooting while Concord is within 150km means you only get the one shot.
GreenSeed
#95 - 2013-03-19 18:02:37 UTC
Tippia wrote:


Quote:
im talking about ships that cant help but pay for their own gank
There are no such ships.


a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop)

cat fleet cost in total less than 4 millon isk.



4 millon isk. for a cat fleet, not a single cat... a fleet. barges cant help but pay for their own gank, and this is specially true with all the simple minded people boxing 3 - 5 catalyst alts to gank in highsec, avoiding -10 gameplay.
Andski
Science and Trade Institute
Caldari State
#96 - 2013-03-19 18:03:00 UTC
Also, even if it was profitable to kill some T2 fit Maelstrom running missions with 10 T1 fit Catalysts costing ~4M each, which it is not, you'd have 10 characters locked down for the next 15 minutes, and assuming that you only need 10 of them to kill that Maelstrom, they'd have to have fairly good gunnery skills, so they're not throwaway characters. The potential profit would also be pathetically low, even if you owned all 10 characters. Mining scordite in Ventures would be more profitable than that.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#97 - 2013-03-19 18:04:40 UTC
GreenSeed wrote:
cat fleet cost in total less than 4 millon isk.


please show me this mythical Catalyst fit that costs a hair over a million

oh wait you're basing this off of hull price because apparently mods are free

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#98 - 2013-03-19 18:05:29 UTC
GreenSeed wrote:
Tippia wrote:


Quote:
im talking about ships that cant help but pay for their own gank
There are no such ships.


a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop)

cat fleet cost in total less than 4 millon isk.


Can you show me the fit that drops 19M from a mack?
Tippia
Sunshine and Lollipops
#99 - 2013-03-19 18:11:30 UTC  |  Edited by: Tippia
GreenSeed wrote:
a therm/kin tanked mack dies to 3 t1 cats, considering an average of 22m isk worth of stuff in the ship at the time of death (including 3m in average salvage drop)
…meaning it can help paying for its own gank.

If it “can't help but to pay for its own gank”, it must 1) not be able to make the gank more expensive; 1a) or have its tank be more valuable than the amount it helps the ship survive the gank; 2) be profitable only though the salvage it yields (otherwise, you can strip it to the point of being unprofitable); 3) always drop enough valuables to be worth spending 15 minutes of n people's time on.

Quote:
cat fleet cost in total less than 4 millon isk.
No.
But let's say it did: that cat fleet costs 4 million; the Mack only drops 3M average in salvage — thus, it can easily be made unprofitable to gank and is in fact, inherently a loss (not just unprofitable) to gank.
Andski
Science and Trade Institute
Caldari State
#100 - 2013-03-19 18:24:57 UTC
actually I'm looking at a T1 Catalyst fit that costs less than 2m and it's **** for suicide ganking, dealing only 330 DPS with all skills at 5 and faction antimatter

a handful of those might kill a mackinaw but it's hardly profitable since the value of the potential drop less the value of the ships used for the gank leaves hardly any profit at all.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar