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Should Ganking be profitable?

First post
Author
Whitehound
#41 - 2013-03-19 11:48:15 UTC  |  Edited by: ISD Ezwal
Runeme Shilter wrote:
Whitehound wrote:

When a ship like the Hulk needs three strip miners to fill its role and these modules cost 12m ISKs and the drop-chance is 50% resulting in 6m ISKs worth of loot, but the Hulk can be ganked by another ship costing less than 5m ISKs, then you may have a problem.


Could you show me the ship fitting that will kill a properly fitted Hulk for 5M ISK? I'd be very interested in that.

*Snip* Please refrain from personal attacks. ISD Ezwal
Do you even know from when CCP Soundwave's statement was? Probably from before you started playing EVE.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

TheGunslinger42
All Web Investigations
#42 - 2013-03-19 11:53:12 UTC
The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it
dexington
Caldari Provisions
Caldari State
#43 - 2013-03-19 12:08:48 UTC
TheGunslinger42 wrote:
The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it


it's more complicated that x = x isk, you need to at least take the size of the group into account.

50 people flying cheap frigs or dessies can probably gank something larger then 5 people flying tier 3 battlecruiser, even if the total value of the ships are about the same.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Whitehound
#44 - 2013-03-19 12:21:04 UTC
TheGunslinger42 wrote:
The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it

It is all about a healthy balance.

When one thing dominates over everything else then what is the point? Players will figure it out and when enough players are doing it will it ruin the game and end it. So you need to have a balance and this balance can show in many different forms. The cost factor is just one of them. It should only not be as primitive and as simple by consisting of a single factor, which is likely the thing you are concerned about - that it is too simple.

"ISK-tanking" is not dumb or stupid, but it makes the bill of materials to each ship. If "ISK tanking" was actually bad then Titans should not cost 60b ISKs and only need a single Tritanium to be build. Yet, do we all appreciate the difference in costs and efforts, and we do not want this to be turned into nonsense.

By the way, the only fear I have, is that destroyers may eventually lose their 8 high-slots. Rookies do not really need all 8 and it is only the experienced players who use all 8 and mostly for ganking. So if CCP ever decides to fix anything about ganking will it probably be a nerf to destroyers. The new destroyers already have less high-slots...

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Dave Stark
#45 - 2013-03-19 13:05:31 UTC
Tippia wrote:
Dave Stark wrote:
only if that profit comes from cargo.

Why? What difference does it make where on the ship the loot comes from?


RubyPorto wrote:
Dave Stark wrote:
only if that profit comes from cargo.


[Ibis, Not Cargo: must be safe]

Draclira's Modified Energized Adaptive Nano Membrane
Draclira's Modified Energized Adaptive Nano Membrane

Estamel's Modified Adaptive Invulnerability Field
Estamel's Modified Adaptive Invulnerability Field

True Sansha Small Energy Neutralizer
True Sansha Small Energy Neutralizer


i didn't say the cargo had to be in the cargo hold, as apposed to the wreck...

an essentially empty ship shouldn't be profitable to gank though. while i appreciate the game shouldn't be risk free i don't think simply undocking [in high sec] should be a reason for some one to want to actively gank you just because they make money doing so. exceptions being, if that profit is from bounties.

should it be profitable to gank a bog standard t2 fit ship with nothing but a few reloads of ammo in it's cargo? no, i don't think it should. it should, however, still be possible. did he insult your mother? open fire.

should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely.

what i'm trying to get at is that i don't think there should be a reason [profit] for ganking people going about their daily business sensibly. however; if you want to go out of your way then you should still be able to shoot whoever you want wherever you want.

even as a miner i don't have an issue with people wanting to suicide gank me to ruin my day, **** me off, try to get tears, just because they can, etc. however, i do have an issue with it being profitable as if i'm nothing more than a red cross... (bounties excluded)

of course, i say all this with respect to high sec and nowhere else.
Vaerah Vahrokha
Vahrokh Consulting
#46 - 2013-03-19 13:06:55 UTC  |  Edited by: Vaerah Vahrokha
Runeme Shilter wrote:

Stuff

34k ehp, not profitable to gank.


Both me and Baltec were talking of ganks before the barges buff, your fitting is irrelevant.


Edit: not just irrelevant, but it also got a resist hole.
Roime
Mea Culpa.
Shadow Cartel
#47 - 2013-03-19 13:12:17 UTC
Yes, but lossmails involving CONCORD should be pulled from the API by all major killboards.

.

Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#48 - 2013-03-19 13:13:21 UTC  |  Edited by: ISD Ezwal
Whitehound wrote:
*Snip* Please refrain from personal attacks. ISD Ezwal
Do you even know from when CCP Soundwave's statement was? Probably from before you started playing EVE.


So, you can't show me that magical 5M ship that can kill a tanked hulk? Thanks, no further questions.
Jonah Gravenstein
Machiavellian Space Bastards
#49 - 2013-03-19 13:14:42 UTC
The profitability of ganking is entirely down to the gankee.

A correctly fitted exhumer is not profitable to gank because the cost of the ships required to reallocate its pixels > than the value of the possible loot and salvage drop from doing so.

An Orca that has been fitted properly is also unprofitable to gank, cargo expanders are the primary cause of Orca accidents, regardless of shield mods. A tip for Orca pilots, an unfitted Orca has 68% of its EHP in the structure, one module on a naked hull, a Damage Control II, bumps that structure up to 80% of the EHP, and gives the structure a 60% omni resist as a bonus, that's before you even think about shield extenders, invuls and the like.

A properly fitted T1 hauler can field enough EHP to survive the alpha strike from a Tornado, although tbh if someone is carrying enough value in a T1 hauler to tempt a Tier 3 BC pilot they deserve to explode anyway.

I can't comment on the shiny bling like pirate Battleships and the Tech 3 cruisers, I don't fly them because I refuse to undock in something that valuable.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Felicity Love
Doomheim
#50 - 2013-03-19 13:23:31 UTC
Ganking should be profitable -- but only as a "risk vs reward" factor generated by the pilot stupidity (or bravado, as the case may be).

Specifially, if you're a freighter pilot overloaded with valuable cargo *OR* a mission runner with a faction fitted T2 bs, AND -- here's the important part for the folks playing along at home -- you do something very risky with either ship, then good luck to you -- and thanks for the loot.

Duh. Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Velicitia
XS Tech
#51 - 2013-03-19 13:23:48 UTC  |  Edited by: Velicitia
Vaerah Vahrokha wrote:
Runeme Shilter wrote:

Stuff

34k ehp, not profitable to gank.


Both me and Baltec were talking of ganks before the barges buff, your fitting is irrelevant.



while 34k EHP might not be profitable for the ganker in that instance, what happens when the ganker's market toon now has sold off another 100m trit at 7.xx ISK/unit, since the now-ganked miner was unable to set an order for 10m trit at (7.xx -0.01).

Sure, we could say "just wait for that 1m trit to sell out" ... but in the meantime, that's ~70m ISK that's going to a someone else, and not the ganker's wallet.

As long as that 70m is still more than the "cost" of the gank ... seems like profit works as a motivator.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenn aSide
Worthless Carebears
The Initiative.
#52 - 2013-03-19 13:27:57 UTC
Malcanis wrote:
If miners don't like the danger of suicide ganking, they're welcome to come to nice, safe 0.0 where there isn't any.

Admittedly, the ore isn't quite as profitable here, but that's the price one pays for safety.


Is this where i get to say "I see what you did there"?

Yes?

Ok, I see what you did there. Cool
Dave Stark
#53 - 2013-03-19 13:32:37 UTC
TheGunslinger42 wrote:
The concept of isk-tanking - i.e. my ship cost X isk therefor anyone who ganks it should lose >X isk - is complete bullshit if you ask me. It's so obviously stupid and yet some people honestly still support it


if isk tanking is stupid, explain the current retriever.
Whitehound
#54 - 2013-03-19 13:34:09 UTC  |  Edited by: Whitehound
Dave Stark wrote:
should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely.

If you believe this then all dumb stuff in EVE needs to pay off for somebody... You open grounds for all kinds of arguments just based on this one.

Shooting a ship for its modules should not be like shaking an apple tree for catching falling apples. I am thinking modules need to drop damaged, ranging from utterly broken to heavily damaged, because this makes sense. Further does the damage need to affect the modules' performance, because it, too, makes sense. One cannot expect a broken thing to work perfectly. And last but not least should the repair costs for modules scale with the market price, because it, too, makes sense. Or why should a 4b ISKs module only cost a few millions to repair? Or why should the nanos in the repair paste know how Mr. Estamel has modified his invulnerability field to be as good as it is? If nanos were this smart then one should be able to turn all adapt. inv. fields into better ones.

If you then shoot an Ibis with officer mods will it still be as easy as taking candy from a baby, but wrecking the Ibis with all those shiny stuff in it will have a massive impact on the values of dropped modules. You might still consider doing it just for the chance of getting a completely damaged officer mod and a huge repair bill, because you may find getting one of an officer spawn in 0.0 to be more difficult.

TL;DR: If one drops a bomb onto a weapons arsenal does one not expect it to rain brand new weapons from the sky either.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

baltec1
Bat Country
Pandemic Horde
#55 - 2013-03-19 13:39:52 UTC
Velicitia wrote:
Vaerah Vahrokha wrote:
Runeme Shilter wrote:

Stuff

34k ehp, not profitable to gank.


Both me and Baltec were talking of ganks before the barges buff, your fitting is irrelevant.



while 34k EHP might not be profitable for the ganker in that instance, what happens when the ganker's market toon now has sold off another 100m trit at 7.xx ISK/unit, since the now-ganked miner was unable to set an order for 10m trit at (7.xx -0.01).

Sure, we could say "just wait for that 1m trit to sell out" ... but in the meantime, that's ~70m ISK that's going to a someone else, and not the ganker's wallet.

As long as that 70m is still more than the "cost" of the gank ... seems like profit works as a motivator.


Its damn near impossible to manipulate the trit market that way.
Dave Stark
#56 - 2013-03-19 13:40:16 UTC  |  Edited by: Dave Stark
Whitehound wrote:
Dave Stark wrote:
should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely.

If you believe this then all dumb stuff in EVE needs to pay off for somebody... You open grounds for all kinds of arguments just based on this one.


sure i open grounds for all kinds of arguments; and most of them can and will be answered with "apples vs oranges".

the simple fact is, i personally believe that if you do something dumb and some one catches you, the price should be high.
if you do something dumb and nobody catches you, lady luck was smiling at you.

then again, perhaps i misunderstood what it was that brought me to eve.


edit: oh as to the stuff i missed out in that quote, i like it.
Whitehound
#57 - 2013-03-19 13:42:40 UTC
Dave Stark wrote:
Whitehound wrote:
Dave Stark wrote:
should it be profitable to gank a clueless player who thinks an officer fit ibis is a good idea? absolutely.

If you believe this then all dumb stuff in EVE needs to pay off for somebody... You open grounds for all kinds of arguments just based on this one.


sure i open grounds for all kinds of arguments; and most of them can and will be answered with "apples vs oranges".

the simple fact is, i personally believe that if you do something dumb and some one catches you, the price should be high.
if you do something dumb and nobody catches you, lady luck was smiling at you.

then again, perhaps i misunderstood what it was that brought me to eve.

The price for doing it should be high, yes, because this is why we call it "dumb" in the first place. It only should not automatically contribute to somebody else's wealth.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Lin Suizei
#58 - 2013-03-19 13:56:22 UTC
Whitehound wrote:
Shooting a ship for its modules should not be like shaking an apple tree for catching falling apples. I am thinking modules need to drop damaged, ranging from utterly broken to heavily damaged, because this makes sense. Further does the damage need to affect the modules' performance, because it, too, makes sense. One cannot expect a broken thing to work perfectly. And last but not least should the repair costs for modules scale with the market price, because it, too, makes sense. Or why should a 4b ISKs module only cost a few millions to repair? Or why should the nanos in the repair paste know how Mr. Estamel has modified his invulnerability field to be as good as it is? If nanos were this smart then one should be able to turn all adapt. inv. fields into better ones.


By the same logic, CONCORD should be evadeable, and should require the victim to manually activate a "call for assistance" module. The fact that CONCORD can instantly detect any criminal activity in highsec and respond with a magical infinipoint from nowhere is clearly ridiculous, and makes no sense.

Lol I can't delete my forum sig.

Velicitia
XS Tech
#59 - 2013-03-19 14:12:43 UTC
baltec1 wrote:

Its damn near impossible to manipulate the trit market that way.


well, yeah .. but the point wasn't "you're manipulating the market" ... but that just because you're "losing" ISK on one activity (i.e. ganking) doesn't mean you're losing ISK as a whole (i.e. the full business). Trit was just an example ... I'm sure you could have other things (barge + fittings that the miner now bought from the ganker's alt, etc) that would also offset the "unprofitable" gank.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Whitehound
#60 - 2013-03-19 14:32:46 UTC
Lin Suizei wrote:
By the same logic, ...

Nonsense. I am talking about sense and not logic.

You want logic? How about this: if modules and cargo would not drop as pristine as they do now would we need less of CONCORD.

The amount of time and effort as well as science fiction that goes into making T2 modules, from invention, to reactions, to holding moons, is ridiculous compared to how easy these drop from another player's ship.

The reason why we have CONCORD is because of this imbalance. If it was as complex to loot a ship as it is to make the items would we probably not need CONCORD.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.