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New destroyers, T2

Author
JC Anderson
RED ROSE THORN
#21 - 2013-03-19 05:34:51 UTC
Alara IonStorm wrote:
JC Anderson wrote:
Hell there used to be mines in Eve. Lets bring them back and have tech 2 variant mine laying destroyers.

... / Mine Sweeper. One where they need to be close like 5000 Meters to detect it then use a Code Breaker like this to disarm it.

Mines should be cloaked and both AOE and Single Target. The Higher the Dmg the less AOE range and single targets ranging from accurate against small moving targets with moderate dmg to Battlecruiser or even Battleship wreckers. People can just build massive Mine Fields all over Null and Wormhole Space. Twisted


Back when mines were still in the game, they were pretty much just lag bombs.

Would be cool to see them brought back with new mechanics.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#22 - 2013-03-19 20:24:06 UTC
Esqire Evingod wrote:
Just outta curiosity asking people opinions. If new line of destroyers would have T2 analogs what kind of role they might take beside interdiction?


capital ship killers

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Vincent Athena
Photosynth
#23 - 2013-03-19 20:36:34 UTC
Anti-cloak, could be either tactical (short range) or strategic (long range).

Exploration.

And of course; same as the T1 destroyer, just better.

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Metal Icarus
Star Frontiers
Brotherhood of Spacers
#24 - 2013-03-19 20:45:57 UTC
T2 small logistics

T2 resists, tiny sig, range and amount bonus to small reppers.
Ranger 1
Ranger Corp
Vae. Victis.
#25 - 2013-03-19 20:48:27 UTC
I am more fond of the role "Heavy Bomber"... notice the absence of the word "stealth" in it's name.

Give them Assault Frigate resistances and survivability, a good sized rack of small weapons bonused for tracking, and a couple of bomb launchers.

Only modestly fast, but rugged, their role would be to provide close range anti frigate and drone support fire... or alternatively to warp in as a group, align towards the target (likely while under fire) and launch a healthy salvo of bombs while using their deadly close range weapons systems to kill tacklers and warp out before destroyed.

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silens vesica
Corsair Cartel
#26 - 2013-03-19 20:50:00 UTC
Abrazzar wrote:
Stealth bomber hunters.

This could work - T2 dessy, less firepower than a T1, and paper-thin tank, but able to find, fix, and uncloak cloakies. Would be a dangerous job - but useful. Kinda like the 'Destroyer Escort' combatants from the world wars.

Also would give those folks whinging about 'AFK Cloakers' an answer - If they've the balls (and skills) enough to take on the role. I would predict a very high rate of "BLAM" happening to the DEs.

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Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2013-03-19 20:53:20 UTC
Another interesting concept would be to make them the destroyer version of Attack Battle Cruisers, paper thin still but fast with a generous rack of damage bonused medium sized weapons.

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Ginger Barbarella
#28 - 2013-03-19 20:54:13 UTC
A real, honest to god brawler would be nice. Not a paper cannon (tier 3 BC, stealth bombers, etc), but something with good tank and enough kill power to frighten BC drivers.

That would be kinda cool, but then it would be used to replace the glass cannons on high sec gank corridors, and people would whine (even more) about their Skiffs being one-shot'd, and... and... and...

So why bother? Allow use only in low and null? If allowed in high, don't allow without one AU of a gate or station? But no, that would have the gankers and 'leet peeveepee'ers whining...

"Blow it all on Quafe and strippers." --- Sorlac

silens vesica
Corsair Cartel
#29 - 2013-03-19 20:57:06 UTC  |  Edited by: silens vesica
Alara IonStorm wrote:

Destroyers were literally designed to hunt larger ships with Torpedo's and I would like a T1 version. Shouldn't be to hard to modify the model, maybe just lengthen or widen it to add a forth launcher..

Actually, you've got it completely upside-down. The name 'Destroyer' is a shortening of their original role: "Torpedo Boat Destroyer."

Modern destroyers grew up out of a reaction to the menace that early torpedo boats were to capital ships - Which is why the earlier ones carried so many light weapons - They had to be able to lay down a LOT of fire in a hurry to ensure a reasonable chance of nailing those fast, tiny, deadly platforms - But any solid hit would do, so the guns didn't have to be large.

Destroyers were given large torpedo batteries themselves when it was realized that they made good blue-water substitutes for torpedo boats themselves, as well as being a good replacement for corvettes and frigates for scouting. But destroyers only hunt larger ships out of desperation, and only in large numbers if they wish a good chance at success.


Edit: Also - WW-era Subs were NOT slow on the surface. Indeed, they were quite speedy, able to outrun Destroyer Escorts and Corvettes - Even some Destroyers, depending on the classes of sub and destroyer involved. WW-era subs were, in fact, surface ships that had the capability to submerge.

( I'm Qualified in Submarines, yanno)

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

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Mara Pahrdi
The Order of Anoyia
#30 - 2013-03-19 21:17:24 UTC
Bagrat Skalski wrote:
Small gang boosting platform.

This.

Remove standings and insurance.

Ranger 1
Ranger Corp
Vae. Victis.
#31 - 2013-03-19 21:28:59 UTC
Mara Pahrdi wrote:
Bagrat Skalski wrote:
Small gang boosting platform.

This.

Not a bad option, but I have to admit I think Tech 3 Cruisers already fill that role pretty well. Fast enough to keep up and fairly survivable when they end up needing to be on grid to boost.

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Alara IonStorm
#32 - 2013-03-19 21:51:50 UTC  |  Edited by: Alara IonStorm
silens vesica wrote:

Actually, you've got it completely upside-down. The name 'Destroyer' is a shortening of their original role: "Torpedo Boat Destroyer."

Modern destroyers grew up out of a reaction to the menace that early torpedo boats were to capital ships - Which is why the earlier ones carried so many light weapons - They had to be able to lay down a LOT of fire in a hurry to ensure a reasonable chance of nailing those fast, tiny, deadly platforms - But any solid hit would do, so the guns didn't have to be large.

Destroyers were given large torpedo batteries themselves when it was realized that they made good blue-water substitutes for torpedo boats themselves, as well as being a good replacement for corvettes and frigates for scouting. But destroyers only hunt larger ships out of desperation, and only in large numbers if they wish a good chance at success.

Torpedo Boat Destroyers are a different class of ship then Destroyers just like Torpedo Boats are different from Destroyers.

Also Torpedo Boat Destroyers carried Torpedoes from the off set and in the first engagements they were used to attack enemy Capital Ships with their Torpedo's by Japan against the Russians. From the moment out of the starting gate they were used to attack Capital Ships. Yes the TBD was designed to Destroy Torpedo Boats but they started their history as Torpedo Boats and that is where Destroyers come from.

Destroyers while being heavy Torpedo's Boats themselves do also screen for them like TBD's and I mentioned the role multiple times in my post about their use as surface fire and fleet screening of all threats.

Alara IonStorm wrote:
Still they preferred to keep them for destroying Motor Torpedo Boats and German Destroyers

So while the first concepts toward the Destroyer designed to screen for Torpedo Boats their entire history is one of being a Torpedo Boat as well which is why I want a Destroyer that acts as a Torpedo Boat.

silens vesica wrote:

Edit: Also - WW-era Subs were NOT slow on the surface. Indeed, they were quite speedy, able to outrun Destroyer Escorts and Corvettes - Even some Destroyers, depending on the classes of sub and destroyer involved. WW-era subs were, in fact, surface ships that had the capability to submerge.

( I'm Qualified in Submarines, yanno)

The average Destroyer Speed was 30-39 Knots. The average Surface Submarine Speed was 17-20 Knots. The Mainstay of the German Navy the U-VII and U-X would not exceed 20 Knots in which was around 90% of their Sub fleet. While some few Subs were able to outrun some ASW designs those were mostly for convoy duty and harbor defense not designed for chasing. The fact remains using Destroyers for this role was considered a waste when they were needed elsewhere, cheap purpose built ASW ships were the preferred ship.
Abrazzar
Vardaugas Family
#33 - 2013-03-19 22:04:47 UTC
Metal Icarus wrote:
T2 small logistics

T2 resists, tiny sig, range and amount bonus to small reppers.

We still have a T1 frigate that needs a T2 version.
How would be this for a logi?
MeBiatch
GRR GOONS
#34 - 2013-03-19 22:05:49 UTC
Ulam Stanislaw wrote:
Decloakers.


10 - 20 km range of effect depending on skill (you still need a module for that ofc).




you are half way there... its a pulse mod that cycles once every min range is 30 km... it wont decloak the ship but make it show up on overview for 3 seconds which if you lucky will give you enough time to align to them and then decloak them if you get within 2 km...

also cloaks should require lots of cap to remain active and if you run out of cap the ship should auto decloak... though covert ops cloaks being high tech should not take any cap to remain active

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Angelhunter
Federal Navy Academy
Gallente Federation
#35 - 2013-03-19 22:07:30 UTC  |  Edited by: Angelhunter
silens vesica wrote:

Edit: Also - WW-era Subs were NOT slow on the surface. Indeed, they were quite speedy, able to outrun Destroyer Escorts and Corvettes - Even some Destroyers, depending on the classes of sub and destroyer involved. WW-era subs were, in fact, surface ships that had the capability to submerge.

( I'm Qualified in Submarines, yanno)




Can only speak for knowledge of US vessels, and our best Submarines carried surface speeds of 20-21 knots, and 8-9 knots submerged. Those were the Tench and Balao class ships.
MeBiatch
GRR GOONS
#36 - 2013-03-19 22:08:04 UTC
also how about tech II tier III bc's that shoot citidel torps and capital bomb laucher?

a capital bomb is extremely low explosion velocity so if you are going more then 100 m's then you dont get hit... so it is somewhat useless against sub caps... though if you have zero transversal then you deserve to die...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Alaekessa
Matari Combat Research and Manufacture Inc.
#37 - 2013-03-19 23:21:24 UTC
I'd like to see Faction Destroyers and Battlecruisers first, though after we had them I think there are several ideas here that are worth looking at.

I like the idea of a Tier 3 Destroyer able to fit a full rack of Medium Turrets, fix the threat of it being the uber gank boat by giving it bonuses to OB and ridiculous negatives to tracking speed (make it similar to a Dreads role in Structure shoots only for OB).

Insofar as Tech 2 variants are concerned, I'd like to see a dedicated U-boat, part Assault Ship, part CovOps, all Destroyer.
Maraner
The Executioners
Capital Punishment.
#38 - 2013-03-20 00:30:23 UTC
Cloak sweepers. Have a type of probe launcher on them that decloaks. In fact rather than a ship type it could be a module that can be fitted to existing dictors now.

You could call it Visible light burst augmenter

or Catching Lazy Underhand Buggers (CLUB) launcher Big smile
Alaekessa
Matari Combat Research and Manufacture Inc.
#39 - 2013-03-20 01:05:32 UTC
It would be cool if there was a module that would decloak ships on grid. Could be viewed as OP, though that could be fixed by making it similar to a cyno with an immobile timer while active, probably a better way to solve that but I'm just spitballing here.
Pantiy
Native Freshfood
Minmatar Republic
#40 - 2013-03-20 10:56:32 UTC
Ulam Stanislaw wrote:
Decloakers.


10 - 20 km range of effect depending on skill (you still need a module for that ofc).




I proposed a skil for detecting afk or general clockers years ago and people will do as they do now. Claim your crying about not being able to isk. Or being killed by one. However I think a skill that would allow you to detect cloaking fields within x amount of area per skill level. Would be cool. Using probes and a few friends you could warp to a close area of said target and let the hunt begin. Bye bye afk clockers.
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