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Seemingly Mindless Pvp: Any Relevant Point?

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#181 - 2013-05-11 02:44:45 UTC
Corey Fumimasa wrote:
All the alliances are discussing going this route

0/10

Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#182 - 2013-05-11 02:54:06 UTC
James Amril-Kesh wrote:
Corey Fumimasa wrote:
All the alliances are discussing going this route

0/10

I will be waiting for the CEO update informing me of this new, more restrictive, rule for engagement.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Six Six Six
Doomheim
#183 - 2013-05-11 02:55:57 UTC
Asmodai Xodai wrote:


To reiterate the question before concluding this post, is there any relevant point that I am missing? I understand there could be "irrelevant points" - getting off on blowing something to smithereens which poses no challenge or threat to you whatsoever, bullying, etc. (like beating up a cripple).





What I find amusing is that you seem to think that you should be allowed to fly through low-sec in a noob ship so you can explore without consequence.

The fact you are in low-sec makes you a potential target regardless of what ship you're in.
Alavaria Fera
GoonWaffe
#184 - 2013-05-11 03:07:28 UTC
Six Six Six wrote:
Asmodai Xodai wrote:
To reiterate the question before concluding this post, is there any relevant point that I am missing? I understand there could be "irrelevant points" - getting off on blowing something to smithereens which poses no challenge or threat to you whatsoever, bullying, etc. (like beating up a cripple).

What I find amusing is that you seem to think that you should be allowed to fly through low-sec in a noob ship so you can explore without consequence.

The fact you are in low-sec makes you a potential target regardless of what ship you're in.

Suddenly, light a cyno and its hotdrop timeeeeee

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sishen Gzi
Hellion Support Services
#185 - 2013-05-11 03:24:29 UTC
I'm having a major case of deja vu here, oh right, that's because this thread already exists except last time you were concerned about you losing drakes in null sec. I really can't picture losing a noobship at a gate, really if your skills are so bad that you're getting caught at a gate you should stay in high sec either that or if they are good enough then pay better attention to whats around you. Your post makes you seem like some guy that goes into a ghetto with only pocket change on them and gets robbed and then stabbed for not carrying enough money and on the way to the hospital calls the robber an idiot for committing a crime for pocket change. I'll also give you the same answer I put in you other thread. The game designers want this game to be about pvp, the other stuff is put in to support you as you pvp, if you are doing the other stuff for reasons other then supporting your pvp or you are avoiding pvp then although it is not against the eula you are still playing the game wrong.
Ryu Ibarazaki
Doomheim
#186 - 2013-05-11 03:33:05 UTC
Who's the Dr. Frankenstein that resurrected this old thread? What? You are cruel sir, cruel.
Mirima Thurander
#187 - 2013-05-11 03:35:08 UTC
I can tell you why everyone shoots everything the can all the time, Kill-Mails

EvE has been infested with a plague of people that only care about comparing there KB stats, much like people that play CoD compare K:D ratio's.



I have never been/Will never be a fan of kill mails, i played before kill-mails where around in any form, back then you new about people based on word of mouth, unlike today, where the masses think there EvE-fame is based on a Stat sheet on some web page.



All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Alavaria Fera
GoonWaffe
#188 - 2013-05-11 04:03:48 UTC
I admit, initially, the topic suggested to me a discussion on shooting POS.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shao Huang
University of Caille
Gallente Federation
#189 - 2013-05-11 04:10:04 UTC
I confess I am fascinated with EVE. I still don't know if I actually like the game of the game yet. Still in my noobosity looking for it, but really like the EVErse.

That what is represented in this thread seems to happen again and again is fascinating to me and very distinctive about the game. People enter the game. The game has a lot of deterministic structure, but compared to other games a very limited rule set. People often confuse rules and structure.

I have spent a great deal of time over many years creating RW environments with deep structure and very flexible, or even non-existent rule sets in a wide variety of settings, for a wide variety of purposes. I am a type of designer. Some consistent things happen.

When successful in creating such an environment participants often very rapidly come into contact with a rule system and expectations they are carrying around in their own heads, but usually assume exist outside of themselves. EVE is an amazing environment for this. Responses to this moment vary greatly, but the moment is very consistent and recognizable. EVE tears is one kind of response.

The response in which people cannot come to terms with the self generated nature of their own system of rules, generalized expectations, etc. is usually understood in the context of EVE as 'tears'. Something has occurred which does not fit their model of the world, which they take to exist independently from themselves, but paradoxically is also the basis for their functional identity. It is often the case that people in this moment will insist on some wrongness in the world or others, rather than considering whether or not their model is structurally appropriate to what is occurring. More tears.

Often, as in the case of the OP, this seems to involve some fixed, 'authorized' assertion of meaning. Arguments that are proximal to their prefigured model and meaning making are at least considered. Arguments and data that offer meaning outside of their model are dismissed, if they are perceived at all. Sometimes they will complexify their model. Motives are attributed according their own model. There is a consistent investment in 'other' and 'negation' as a way of reinforcing their now 'threatened' identity and world view. Typically the chance that there may be no meaning involved is viewed as completely impossible. More tears.

This moment involves the possibility of a kind of existential crisis. That journey is really quite something. It is also one of the few moments in which liberation and learning are most profoundly available. Creating access to such moments in a safe environment can be considered a compassionate act, as opposed to say encountering them in a situation where the learning curve is so steep that actually dying individually or in great numbers is the consequence of getting it wrong.

In saying this, I am by no means suggesting that everyone or even anyone is consciously seeking to stimulate or particiapte in such existential crisis, emancipatory process or learning. That is the genius of the the thing. Just playing the game seems to result in this again and again. Whether people navigate it 'successfully' or not is another matter altogether.

It is a relatively open environment where you encounter many people of relative diversity. Because of the nature of the environment what you first encounter, however, is yourself. A journey and narrative become available and can be engaged or actively ignored.

Private sig. Do not read.

Oxandrolone
Center for Advanced Studies
Gallente Federation
#190 - 2013-05-11 04:29:38 UTC
Its worth killing for the killmail

Its worth killing for potential tears

Its worth killing because it might be scouting

Its worth killing because it might light a cyno
Incindir Mauser
Caldari Provisions
Caldari State
#191 - 2013-05-11 05:07:35 UTC


Blowing up ships and killing pods makes you a better person.

James Amril-Kesh
Viziam
Amarr Empire
#192 - 2013-05-11 05:19:53 UTC
It's worth killing because it's a ******* game and it's fun.

Enjoying the rain today? ;)

Iudicium Vastus
Doomheim
#193 - 2013-05-11 05:24:29 UTC  |  Edited by: Iudicium Vastus
Yeah, a lot of what I see is rather mindless. It would even be apt to compare many of the pirates and other low/null dwellers as barely above jellyfish, in that they float [roam] around until a reaction [popping something that moves] is triggered by a stimuli [being present in same system].

Not that I'm even against the act of piracy or aggression in low/null as a thing or would want it to end, but I can say I expect more from pirates and the like. Where's the thought behind it all, the careful selection of prime targets? The large coordination to take something bigger and loot? Letting smaller fish pass through unharmed so an area doesn't gain a reputation as being plain 100% deadly, becoming barren and empty of things to pop. That may even cause them to maybe let their guard down and come back through again in something bigger and juicier?

I don't like pirates, but I do expect more from them than jellyfish.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Pitrolo Orti
Doomheim
#194 - 2013-05-11 05:29:32 UTC
Epic post

Price is what you pay. Value is what you get.

Moneta Curran
Federal Defense Union
Gallente Federation
#195 - 2013-05-11 05:43:57 UTC
Iudicium Vastus wrote:
Yeah, a lot of what I see is rather mindless. It would even be apt to compare many of the pirates and other low/null dwellers as barely above jellyfish, in that they float [roam] around until a reaction [popping something that moves] is triggered by a stimuli [being present in same system].

Not that I'm even against the act of piracy or aggression in low/null as a thing or would want it to end, but I can say I expect more from pirates and the like. Where's the thought behind it all, the careful selection of prime targets? The large coordination to take something bigger and loot? Letting smaller fish pass through unharmed so an area doesn't gain a reputation as being plain 100% deadly, becoming barren and empty of things to pop. That may even cause them to maybe let their guard down and come back through again in something bigger and juicier?

I don't like pirates, but I do expect more from them than jellyfish.


Others have already pointed out that even a seemingly harmless ship appearing could be a precursor to serious trouble.

My personal take on this is that anyone ignorant enough to allow himself to be caught deserves a lesson. It's in part a territorial instinct. I do not camp gates, however.


ShahFluffers
Ice Fire Warriors
#196 - 2013-05-11 05:49:27 UTC  |  Edited by: ShahFluffers
Ryu Ibarazaki wrote:
Who's the Dr. Frankenstein that resurrected this old thread? What? You are cruel sir, cruel.

Blame Xen Solarus! He's the one you want!!

Grab yer pitchforks and torches erryone!!! We goin' git dat grave robbin' sumbitch!!!

INB4L!
Diesel47
Deep Core Mining Inc.
Caldari State
#197 - 2013-05-11 09:19:44 UTC
Holy ****, the cry threads just keep coming. Roll
Brutus King
Brutor Tribe
Minmatar Republic
#198 - 2013-05-11 09:24:56 UTC
*couldn't care less
Drachiel
Mercury LLC
#199 - 2013-05-11 10:19:28 UTC  |  Edited by: Drachiel
I used to not waste aggro on noobships.

Then I saw one pop a cyno.

Now I exterminate them like roaches, down to the very last ones.

I even kill the "eggs."
Garresh
Mackies Raiders
Wild Geese.
#200 - 2013-05-11 10:35:40 UTC
Because they're too stupid to gank anywhere else, honestly. Lowsec gate camping is how people who are bad at PvP kill things. And before you call me a care bear I started off ninja salvaging and ganking mission runners(which actually takes a fair amount of skill if they knew you're coming). I've see many skilled pilots in low, in fw, in wspace, and hell even suicide gankers in high sec. Especially suicide gankers in highsec actually, cause they need to weigh risks and costs and attempt to covertly scan their mark.

Why do you think there's no blogs about gate camping? Because even they know it doesn't take any skill and is boring. I'm honestly amazed to this day how bad gate camps are. I live in low and seem to fly through them in a daily basis without getting killed.

But yeah OP, gate camps are manned by retards and easy as **** to slip through. Just run istabs or cloak MWD and you can make lowsec your playground.

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