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after using Rattlesnake the rest of the ships seems meh

Author
Mer88
Royal Amarr Institute
Amarr Empire
#1 - 2013-03-15 20:16:03 UTC  |  Edited by: Mer88
Sentry drones + cruise missiles on rattlesnake seems like the perfect couple on a battleship. Both got seletable damage type and super long range. every shot is optimal in terms of range and damage type. I fitted a micro warp drive on mine so it travels 800m/s when approaching gates, other wise i warp in , stop ship lock everything and apply 1000+ dps to all battleships at any range. You cant even do this in a nighmare at 60+ kms out and mach is only good for angel missions with close spawns. I find that even for private invasion, i needed to travel alot for the far spawns BS in the mach .

For a some missions a mach might be faster but for all other missions, i dont see how a mach can ever beat rattlesnake.

i can do angel blockade in rattlesnake in 20mins but took me 25-30 in mach.
Serpentis assualt took about 30 min in rattlesnake and 40-45 in mach (mainly due to dampens which rattlesnake is immuned if you know how to pull trigger with sentres)

I suspect a rattlesnake could do any other factions just as well . unlike a nm and mach which are more specialized. I keep buying new ships but nothing seems to match the power of the snake for doing l4.

my fitting for snake is
4x caldari cruise launcher
2x t2 drone range

1x gist type A xl shield booster
1x gist c adaptive invur
3x ferderation omnidirectional
1x gist-b micro warp drive (sometimes removed for another painter for non travel missions)
1x meta 4 target painter (sometimes i put sensor booster depending on mission)

4x drone damage mod
2x caldari ballistic controls

1x t2 ccc
2x t1 ccc

skills for bs is
gallente BS 5
Minny BS 4
drones skills are maxed
cruise missle 4

800dps drones at 61km + falloff
251 dps cruise missles (faction ammo)
Drake Doe
88Th Tax Haven
#2 - 2013-03-15 20:21:18 UTC
Why use caldari cruise launchers...

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Abrazzar
Vardaugas Family
#3 - 2013-03-15 20:26:31 UTC
I'm not even sure what launchers to fit on a rattle. Cruise launchers for aggro pulling? Torp Launchers to chew a bit more on battleships should the sentries let them close enough? Heavy launchers for all round damage to all ship sizes? Or rapid launchers because frigates are the one thing sentries can't kill at all times?

It's like it doesn't matter because they're a secondary weapon system anyway and have no damage mod.
Haulie Berry
#4 - 2013-03-15 20:34:49 UTC
Well there's a needlessly pimped loot-pinata if I've ever seen one.
Katran Luftschreck
Royal Ammatar Engineering Corps
#5 - 2013-03-15 21:02:46 UTC
Haulie Berry wrote:
Well there's a needlessly pimped loot-pinata if I've ever seen one.


Yes, posting in a e-peen waving thread.

http://youtu.be/t0q2F8NsYQ0

Mer88
Royal Amarr Institute
Amarr Empire
#6 - 2013-03-15 21:07:21 UTC
Drake Doe wrote:
Why use caldari cruise launchers...


caldari launcher shoots alot faster than meta 4 or t2 plus fury needed rigor rigs to work well but they are not worth using on rattlesnake. so i think cald launchers are the best
Mer88
Royal Amarr Institute
Amarr Empire
#7 - 2013-03-15 21:09:39 UTC
Katran Luftschreck wrote:
Haulie Berry wrote:
Well there's a needlessly pimped loot-pinata if I've ever seen one.


Yes, posting in a e-peen waving thread.


lol thats not even that expensive. around 2b in fittings. i guess if used to t2 stuff , anything else is too expensive
Mer88
Royal Amarr Institute
Amarr Empire
#8 - 2013-03-15 21:12:12 UTC
Abrazzar wrote:
I'm not even sure what launchers to fit on a rattle. Cruise launchers for aggro pulling? Torp Launchers to chew a bit more on battleships should the sentries let them close enough? Heavy launchers for all round damage to all ship sizes? Or rapid launchers because frigates are the one thing sentries can't kill at all times?

It's like it doesn't matter because they're a secondary weapon system anyway and have no damage mod.


yeah its secondary but i 250 dps is very decent to add to the 600-800 dps from the sentries. my missles hit anywhere from 950 to 1200 on battleships every 9 seconds. torp might be ok for some missions but overall i think cruise is a lot better.
feihcsiM
THE B0YS
#9 - 2013-03-15 21:14:17 UTC
Abrazzar wrote:
I'm not even sure what launchers to fit on a rattle. Cruise launchers for aggro pulling? Torp Launchers to chew a bit more on battleships should the sentries let them close enough? Heavy launchers for all round damage to all ship sizes? Or rapid launchers because frigates are the one thing sentries can't kill at all times?

It's like it doesn't matter because they're a secondary weapon system anyway and have no damage mod.



Yeah, funnily enough I fit rapid light launchers on my mission rattler now instead of cruises and my mission completion times have dropped. I blap frigs with them and tearing down the bigger stuff with drones. By the time the last BSs are popping all the frigs are gone.

I do agree it's one of the top 3 mission boats out there. It's all I use for missioning when I do them nowadays, but that's partly because I'm a lazy arse and enjoy the omnitank + minimal ammo aspect.

It's the end of the world as we know it and I feel fine.

Caleidascope
Republic Military School
Minmatar Republic
#10 - 2013-03-15 21:24:53 UTC  |  Edited by: Caleidascope
Drake Doe wrote:
Why use caldari cruise launchers...

They do 2 dps more than t2 launchers. If I remember right, I had t2 launcher doing 86 dps, CN launcher is doing 88 dps.
^ that with t1 cruise missiles.

Life is short and dinner time is chancy

Eat dessert first!

Katran Luftschreck
Royal Ammatar Engineering Corps
#11 - 2013-03-15 21:26:17 UTC
Mer88 wrote:
lol thats not even that expensive. around 2b in fittings. i guess if used to t2 stuff , anything else is too expensive


Denies e-peen waving with even more e-peen waving.

http://youtu.be/t0q2F8NsYQ0

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2013-03-15 21:27:19 UTC
Isn't 3 omnis a bit redundant?
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#13 - 2013-03-15 21:32:29 UTC
actually...on an upper-end mission running boat, 2b isn't all that unheard of, especially with a shield tanking ship. More than half of it is the a-type shield booster he's got on there, though....I think a c-type would have done just fine on a rattlesnake >_>

thhief ghabmoef

Cambarus
The Baros Syndicate
#14 - 2013-03-15 21:32:40 UTC
Your rattlesnake does about 400 dps less than a well fit navy domi.
Mer88
Royal Amarr Institute
Amarr Empire
#15 - 2013-03-15 21:33:02 UTC
Caleidascope wrote:
Drake Doe wrote:
Why use caldari cruise launchers...

They do 2 dps more than t2 launchers. If I remember right, I had t2 launcher doing 86 dps, CN launcher is doing 88 dps.
^ that with t1 cruise missiles.


hmm more like 15% more then t2 at 0 specialization. if you train t2 spec to level 5 you still do like 3-5% more damage shooting t1 missles in a faction launcher. but of course you will do more dps with fury with t2 but then you have to worry about the exp radius and its not worth to use rigors on rattlesnake with only 4 launchers.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2013-03-15 21:40:00 UTC
Cambarus wrote:
Your rattlesnake does about 400 dps less than a well fit navy domi.

And that's what makes PvE Rattler a niche ship for encounters with heavy neuting with its passive tanking capability...
Mer88
Royal Amarr Institute
Amarr Empire
#17 - 2013-03-15 21:41:09 UTC
Cambarus wrote:
Your rattlesnake does about 400 dps less than a well fit navy domi.


but navy domi guns are only good till 35-45km anything pass you start to see that figure drop not to mention you probably got full racks of guns with no drone range control. so you are limited to 50-60ish km or max dps. plus the damage type is just average for most rats. Domi is good on paper but in combat, its doesnt do nearly as well due to tracking , range and damage type.

Then there is the tank, which domi will suffer due do having to fight at a closer range plus cap using railguns Also, it would be hard to fit a afterburner/mwd in it w/o gimping the shield tank further.
Caleidascope
Republic Military School
Minmatar Republic
#18 - 2013-03-15 21:41:16 UTC
Mer88 wrote:
Caleidascope wrote:
Drake Doe wrote:
Why use caldari cruise launchers...

They do 2 dps more than t2 launchers. If I remember right, I had t2 launcher doing 86 dps, CN launcher is doing 88 dps.
^ that with t1 cruise missiles.


hmm more like 15% more then t2 at 0 specialization. if you train t2 spec to level 5 you still do like 3-5% more damage shooting t1 missles in a faction launcher. but of course you will do more dps with fury with t2 but then you have to worry about the exp radius and its not worth to use rigors on rattlesnake with only 4 launchers.

I have Cruise Missile 5, Cruise Missile Specialization 5.

Once I got the CN launcher. I took off all the launchers. Install one t2 cruise missile launcher, loaded it with cruise missiles, wrote down the dps. Took off t2 launcher. Install one CN launcher, loaded with missiles, wrote down the dps. The difference between the two was 2 dps.

Life is short and dinner time is chancy

Eat dessert first!

Mer88
Royal Amarr Institute
Amarr Empire
#19 - 2013-03-15 21:49:49 UTC
Caleidascope wrote:
Mer88 wrote:
Caleidascope wrote:
Drake Doe wrote:
Why use caldari cruise launchers...

They do 2 dps more than t2 launchers. If I remember right, I had t2 launcher doing 86 dps, CN launcher is doing 88 dps.
^ that with t1 cruise missiles.


hmm more like 15% more then t2 at 0 specialization. if you train t2 spec to level 5 you still do like 3-5% more damage shooting t1 missles in a faction launcher. but of course you will do more dps with fury with t2 but then you have to worry about the exp radius and its not worth to use rigors on rattlesnake with only 4 launchers.

I have Cruise Missile 5, Cruise Missile Specialization 5.

Once I got the CN launcher. I took off all the launchers. Install one t2 cruise missile launcher, loaded it with cruise missiles, wrote down the dps. Took off t2 launcher. Install one CN launcher, loaded with missiles, wrote down the dps. The difference between the two was 2 dps.


yeah you maxed the specialization . I cant even use t2 launchers yet so theres no doubt the faction launchers will give me a big chunk of dps increase at my current skill level.
Cambarus
The Baros Syndicate
#20 - 2013-03-15 22:02:29 UTC
Mer88 wrote:
Cambarus wrote:
Your rattlesnake does about 400 dps less than a well fit navy domi.


but navy domi guns are only good till 35-45km anything pass you start to see that figure drop not to mention you probably got full racks of guns with no drone range control. so you are limited to 50-60ish km or max dps. plus the damage type is just average for most rats. Domi is good on paper but in combat, its doesnt do nearly as well due to tracking , range and damage type.

Then there is the tank, which domi will suffer due do having to fight at a closer range plus cap using railguns Also, it would be hard to fit a afterburner/mwd in it w/o gimping the shield tank further.


I don;t know what domi you've been flying, but mine melts things at 50km just fine, which is more than enough for pretty much any mission. Tracking is negated entirely by knowing how to fly, and the only things that are ever able to get under rail tracking melt in 1-2 shots from gardes+omnis. This also doesn't factor in defender missiles, which guns don't need to worry about.

And damage types, if you think 250 dps omni from missiles comes anywhere close to the performance of the 750 you get from a domi with rails?

The rattler is a tank, that's all it does well, and tanking is irrelevant in missions because they do so little damage and are so predictable. I know what the rattler is capable of, I have one, and have tested fitting it in a myriad of different ways before giving up because the domi is just so much better. You lose tank but gain damage projection and faster completion times, it's no contest.
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