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Ganking of mining barges has picked up again in high sec.

Author
Omnathious Deninard
University of Caille
Gallente Federation
#101 - 2013-03-17 14:31:00 UTC
Hakan MacTrew wrote:
Primary Me wrote:
Kajin Kanjus wrote:
The subject says it all. Wholesale ganking of mining barges in highsec has picked up again.

Please back up this statement with one shred of proof, otherwise you just wasted your time writing a load of ignorant nonsense.

Bearing in mind that CCP, who have all the figures and proof, have declared miner ganking to be at an all time low.

Even if it has, whats the problem?

As the op found out when he actually did a modicum of research, the vast majority of the ganks are on ships with nonexistant tanks. If you stupid enough to go mining with no tank, then you deserve to get blown up.

I have to say though, some gankers seem to be getting desperate. A buddy of mine created a new account the other day. Last night he was mining on said new account with a T1 fit Venture. In came a T2 fit Catalyst. Pop! My buddys in a pod. The funny thing is, he went and got his spare venture and looted the Catalyst for a profit. He lost a free venture with less than 100k fittings on it and gained 5m isk in modules and stuff from the wrecks!

Ganking may be on the rise, but it seems idiocy is too. Thats more worrying as theere are plenty of idiots already.

That is the best gank story I has heard in a long time! Your friend made out well from that one.

If you don't follow the rules, neither will I.

Tweaks Huren
Native Freshfood
Minmatar Republic
#102 - 2013-03-17 14:59:59 UTC
Omnathious Deninard wrote:
In reality suicide gankers are necessary for a thriving industry. In order for industrialists to make money ships must be destroyed, but that can't just be combat ships as mining ships will continue to out mine combat ships being destroyed. So to fix this mining ships need to be destroyed also and the best way to do this is suicide ganking.

That statement reminded me of Zorg's speech from The Fifth Element... LOL

https://www.youtube.com/watch?v=krcNIWPkNzA
Mag's
Azn Empire
#103 - 2013-03-17 15:48:14 UTC
Hakan MacTrew wrote:
Primary Me wrote:
Kajin Kanjus wrote:
The subject says it all. Wholesale ganking of mining barges in highsec has picked up again.

Please back up this statement with one shred of proof, otherwise you just wasted your time writing a load of ignorant nonsense.

Bearing in mind that CCP, who have all the figures and proof, have declared miner ganking to be at an all time low.

Even if it has, whats the problem?

As the op found out when he actually did a modicum of research, the vast majority of the ganks are on ships with nonexistant tanks. If you stupid enough to go mining with no tank, then you deserve to get blown up.

I have to say though, some gankers seem to be getting desperate. A buddy of mine created a new account the other day. Last night he was mining on said new account with a T1 fit Venture. In came a T2 fit Catalyst. Pop! My buddys in a pod. The funny thing is, he went and got his spare venture and looted the Catalyst for a profit. He lost a free venture with less than 100k fittings on it and gained 5m isk in modules and stuff from the wrecks!

Ganking may be on the rise, but it seems idiocy is too. Thats more worrying as theere are plenty of idiots already.
That's funny stuff, but just shows how pilots can take advantage of the idiocy of others.
Which really boils down to what the thread is about tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mikaila Penshar
SISTAHs of EVE
#104 - 2013-03-17 17:05:34 UTC
my hot tub is filled up with OP's tears... who wants to join me?


AHHHhhhhhhhh- I love tears
Dave stark
#105 - 2013-03-17 17:16:55 UTC
Velicitia wrote:
trouble is, these fits work exactly the same way that a 1000 vs 1250 DPS BS does ... you can get that extra 25% "yield" (DPS) ... but it's going to seriously impact your tank*.


nope, you just shield tank and get lots of dps and lots of tank.

next stupid comparison?
Mikaila Penshar
SISTAHs of EVE
#106 - 2013-03-17 17:19:34 UTC
ShahFluffers wrote:
Let's down the list shall we?

1a. Yes, suicide ganking doesn't give out insurance payouts the way it used to. And it didn't slow down ganking the way many people thought it would... all it did was make gankers downgrade from Tornados/Talosi into Thrashers/Catalysts and use more numbers.

2a. As a ganker I can say that the killmail is only the "cherry on top." What we are actually after is either profit or rage. One can be guarded against (by making your ship unprofitable to gank) and the other simply happens from time to time (similar to the way we can be wiped out in low and null-sec).

3a and 4a. Did you know that many of us gankers are already below -5.0 security status and can be shot at anytime, anywhere, in any ship? For us, killrights are redundant and actually make many of us laugh.
And we would LOVE for people to come down to low-sec and try exacting revenge (we'd get more fights)... but... almost no one ever does (the ONLY time I ever saw someone TRY was a couple months ago... a miner we ganked was so blind with rage he came to our station and started shooting all of us... we scrammed him and let him shoot us for few minutes before cutting him loose out of pity).
Is this a failing of the system or of the players who have the killrights?

5a. Very few people actually consider the killing of newbie ships and shuttles to be something to chestbeat about... but killing expensive pods that were inside those ships and shuttles... that's a whole other story.

6a. See 3a and 4a. We already do look over our shoulder out of habit. If you did you would not have been ganked.

Kajin Kanjus wrote:
P.S. I'm a long time player obviously using an alt to avoid the inevitable hatemail from cowardly whiners that like to destroy ships that can't fight back.

You misunderstand... I am the one "fighting back." Miners and industry people ply their trade and set prices that separate me from my hard earned ISK. Since I am terrible at mining and industry I use my combat abilities to "get even."

Why should it be harder for me to affect miners and industrialists in high-sec when they can easily affect me through the market?



Wish I could have 'like'ed this post a dozen times - or more
Skeln Thargensen
Doomheim
#107 - 2013-03-17 17:41:36 UTC  |  Edited by: Skeln Thargensen
well I got ganked once during hulkageddon V and since then I've only had a near miss with two dessies. on chatting with that particular ganker it turns out that yes, they do do it for stats. actually required kills to stay in their corp. now, that to me is just lame but it's their game so whatever.

you can still mine old school style if you find a backwater system or mission mine. if people want to kill you for ***** and giggles or killboard prestige they can always throw more alts and destroyers at you. if they are completely unaware of you and you don't mine in areas of the map they are vetting for targets then you can max yield your ship and probably get away with it.

as it stands the barges are fine. I'd recommend the retriever, as has been said, for the max yield take-a-chance ship that can be replaced after a few hours of mining. you need to be careful with exhumers though.

forums.  serious business.

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#108 - 2013-03-17 20:03:29 UTC
I beat a gank attempt AFK mining in Amarr (out of boredom) with an Iteron I, nearly died but just started laughing when the thrasher popped from a single Concord volley. What was worse, was my boat was only fitted with a civilian shield booster.

The solution to ganking is simple, tank your ships... there's a reason all those Industrial ships have tons of mid slots, it's so you can fit a big shield buffer tank. Now Mining Barges aren't the tankiest things around, but come on... a buffer tank will save you from 99.9% of gank attempts, as most gankers only get one or two volleys off before they go pop, at least in upper high-sec.

If you're hauling small numbers of expensive finished goods (modules, implants, and so forth) fly a small fast frigate, as you can escape most gank attempts by warping off or going directly from gate to gate.

If you're mining in high-sec, fit for a buffer tank not an active one. You should have a full flight of Scout Drones for rats and they can chew through most any high-sec rat spawn before you're threatened, at the same time the more damage you can absorb in a single volley, the more likely you are to survive long enough for Concord to pop em.
TheGunslinger42
All Web Investigations
#109 - 2013-03-17 20:07:32 UTC
I wonder if op knows that suicide ganking of mining ships is literally at the lowest it has ever been

and yet he's still crying

god I hate the themeparkers, go back to trammel
Drunken Bum
#110 - 2013-03-17 23:01:57 UTC
Threads like this are the reason im constantly making gank alts.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Velicitia
XS Tech
#111 - 2013-03-18 00:24:30 UTC
Dave Stark wrote:
Velicitia wrote:
trouble is, these fits work exactly the same way that a 1000 vs 1250 DPS BS does ... you can get that extra 25% "yield" (DPS) ... but it's going to seriously impact your tank*.


nope, you just shield tank and get lots of dps and lots of tank.

next stupid comparison?



Shield tank a Megathron and tell me how that works out for you.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

T'ab
Point Precision
Recursion
#112 - 2013-03-18 04:14:58 UTC
Is this entire thread a troll? Surely the OP is not so miniscule of thinking, that they think high sec is actually meant to be 100 per cent COMPLETELY safe?
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#113 - 2013-03-18 10:19:29 UTC
Saul Elsyn wrote:
The solution to ganking is simple, tank your ships... there's a reason all those Industrial ships have tons of mid slots, it's so you can fit a big shield buffer tank. Now Mining Barges aren't the tankiest things around, but come on... a buffer tank will save you from 99.9% of gank attempts, as most gankers only get one or two volleys off before they go pop, at least in upper high-sec.

You do realise that Barges have 1 midslot right?
Considering Exhumers have better resists, better shields and far more slots and they still get yanked by 1 or 2 destroyers your argument is flawed. Getting a barge to survive a gank by anyone more than a month into their character is highly unlikely.

Retrievers are not very tankable. What they are is replaceable. A mix of Scout and Ewar drones and a prayer are a better tank than extender rigs and an invulnerable field for them. Any barge without a DC is dead already, but Reinforced Bulkheads are good too if you can fit them. More structure, more life.

Now, I may be a bit of a carebear, but I am pro ganking. So don't tar me with the same brush as the guys complaining about ganks. I'd miners are far better off now than were were. Ore bays ate the saviour of mining. I personally think there is a good balance between ganking and tanking right now.

My main point is that Exhumers benefit more from a tank than barges. Both benefit the most from being smart and paying attention.
Vi'ach
#114 - 2013-03-18 23:28:20 UTC
Long thread... The upshot is, High Sec is not safe and should never be outside of the sandbox. There is some great advice for any miner in this thread, including aligning, safes, tanking, standings and just generally not being AFK!

The old adage of "Only fly what you can afford to lose" is ubiquitous, so with that you have to run the numbers. How long have you flown your Hulk for? Have you mined enough to pay for it and then mined enough to buy spares? Granted losing your first Hulk while the paint is still wet is sad and pretty awful luck, but I'm pretty sure most Hulk pilots will have had their ship for sometime and used it to make more than enough ISK to pay for it and buy spares.

Miners are complacent, I know, I have a mining alt, they get to a system and stay there for weeks/months/years. New Eden is a big place, you should have at least 3 mining areas all kitted out with the ships and junk you need and JC around and avoid the usual ganking places. Sure this can be hard in the case of ice, being less abundant, but then the advice in the thread is paramount.

Keep your ears open, you can pretty much gauge the heat of an area by just sitting in your chosen system for a while and watching local chat. Miners love to whine about gankers and even name them, which you can then set to red and have even better intel before you move to the area.

To be on topic, I personally think the balance is right, sure the changes have buffed barges etc, but now there is a clear distinction for their roles. I wouldn't want to see the OP's changes if there are in the scope of saving miners. Its the cycle of life, ganking is part of EVE and feeds the supply/demand chain.

o/ Fly safe
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#115 - 2013-03-19 06:06:33 UTC
Vi'ach wrote:
Long thread... The upshot is, High Sec is not safe and should never be outside of the sandbox. There is some great advice for any miner in this thread, including aligning, safes, tanking, standings and just generally not being AFK!

The old adage of "Only fly what you can afford to lose" is ubiquitous, so with that you have to run the numbers. How long have you flown your Hulk for? Have you mined enough to pay for it and then mined enough to buy spares? Granted losing your first Hulk while the paint is still wet is sad and pretty awful luck, but I'm pretty sure most Hulk pilots will have had their ship for sometime and used it to make more than enough ISK to pay for it and buy spares.

Miners are complacent, I know, I have a mining alt, they get to a system and stay there for weeks/months/years. New Eden is a big place, you should have at least 3 mining areas all kitted out with the ships and junk you need and JC around and avoid the usual ganking places. Sure this can be hard in the case of ice, being less abundant, but then the advice in the thread is paramount.

Keep your ears open, you can pretty much gauge the heat of an area by just sitting in your chosen system for a while and watching local chat. Miners love to whine about gankers and even name them, which you can then set to red and have even better intel before you move to the area.

To be on topic, I personally think the balance is right, sure the changes have buffed barges etc, but now there is a clear distinction for their roles. I wouldn't want to see the OP's changes if there are in the scope of saving miners. Its the cycle of life, ganking is part of EVE and feeds the supply/demand chain.

o/ Fly safe

This. Seriously, this!
Awinita Jaci
School of Applied Knowledge
Caldari State
#116 - 2013-04-13 00:16:24 UTC  |  Edited by: Awinita Jaci
Mag's wrote:
Kajin Kanjus wrote:

Because that is HIGH SECURITY space. Not lowsec. Not nullsec. It has a purpose.
High security, not total or perfect security.

It's purpose is to be safer than low and null, not safe.

Oh and you say you lost a Hulk to 2 destroyers. Saying it was fit for null, means nothing tbh. How was it fit exactly?


I Dont know how he fit his ship but my hulks get a tank that 2 destroyers cant break with 28000 EHP and a 300ehp/s boosted PDS II DC II CN invul and EM Pithi A-type small shield booster pith x-type amp 3 Modulated strip II and 2 Medium core extender II's
yes it is a half bil setup on a 100mil ship lol but as I never lose a hulk I compared to those losing one every other week... and yes I do help destroy those untaked max ore bot hulk I even go after the skiffs and Mackinaw's just to drive up ore prices so I make more $$ heh


BTW this is an alt I am using to protect my main (dont want anyone looking for that half bil hulk after all :))

sorry i forgot my EHP was 28k heh
Aglais
Ice-Storm
#117 - 2013-04-13 00:22:48 UTC
why

Why does Highsec need to be a permanent safety playground for carebears.

The correct answer to this is that it shouldn't ever be, because if you want to remove all risk of PvP from an MMO which is primarily based around combat, well then you don't belong.
Petrified
Old and Petrified Syndication
#118 - 2013-04-13 00:37:44 UTC
Kajin Kanjus wrote:


3) Change the kill rights so that they allow for more than just one ship destroyed. Most of these guys are flying around in T1 fitted destroyers that don't cost much. As already indicated, destroying one or two 5 million ISK ships doesn't make up for the destruction of one 200 million ISK ship. Perhaps the kill right would be satisfied once the value of the ganker's ships destroyed equals the value of the ship destroyed by the ganker (or when 30 days is up). In other words, if you had two gankers destroying a 200 million ISK Hulk, the kill rights would allow for the destruction of 100 million ISK worth of ships for each of the two gankers (200 million divided by two). The kill right would still expire after 30 days, but within that time period the kill right allows for the destruction of ships up to a total calculated by the value of the destroyed ship. If a 200 million ISK ship were destroyed by five gankers, it would be 40 million each. This would also mitigate people using alts to get rid of kill rights.



Personally, this is the only good idea I saw in your thread. It would be doable since Bounties are tied to the value of the ship and Kill Mails tie into the market system to show Isk Destroyed.


Otherwise, ganking is working as intended and you should fly in a less valuable and more tankable ship such as a Skiff or Procurer - may not give you the yield, but they would survive better.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Iagus Damaclese
Doomheim
#119 - 2013-04-13 01:29:00 UTC
Kajin Kanjus wrote:

The subject says it all. Wholesale ganking of mining barges in highsec has picked up again. I had a Hulk fitted for nullsec successfully ganked by two destroyers in highsec. While poking around killmails, I found an orca that had been ganked in high sec by a gang of 24. Why is that a problem? It had less than 7 million ISK worth of cargo in it:

http://eve.battleclinic.com/killboard/engagement.php?id=19043594 (and no the orca pilot wasn't at war as he was in an NPC corp)

That's wholesale ganking for nothing except statistics boosting and that shouldn't be happening in highsec.

There needs to be a balance between those that like to destroy and those that like to create, or else one group will leave. Those that like to destroy have an enormous playground called lowsec and nullsec. Highsec is the playground of industry. I know of no changes that inhibit the destroyers from having a good time in their playground.

Kill rights are awesome, but they don't make up for getting back 45 million ISK from Platinum insurance (I got 65 million back from the insurance which cost 20 million) for a 200 million ISK ship (not including fittings). Especially since it probably cost the gankers less than 10 million ISK.

The last time this kind of behavor was happening, I cancelled the subscriptions on my two accounts for a year and half. And this time I haven't paid for 6 months in advance. I learned my lesson.


Here's some ideas on how to solve this:


1) My understanding is that insurance is no longer paid out for ganker's ships for attacks in high sec. That's a good step and I hope that hasn't changed.

2) Change the killmails for unauthorized ganks in highsec. Obviously, part of what these people are looking for is boosting their stats. Don't give them the stats. Only provide that ships were destroyed, who had their ships destroyed and who did the destroying (and the system). Don't provide information about what ships were destroyed or what was dropped. That way there's no stat boosting from easy targets in highsec.

3) Change the kill rights so that they allow for more than just one ship destroyed. Most of these guys are flying around in T1 fitted destroyers that don't cost much. As already indicated, destroying one or two 5 million ISK ships doesn't make up for the destruction of one 200 million ISK ship. Perhaps the kill right would be satisfied once the value of the ganker's ships destroyed equals the value of the ship destroyed by the ganker (or when 30 days is up). In other words, if you had two gankers destroying a 200 million ISK Hulk, the kill rights would allow for the destruction of 100 million ISK worth of ships for each of the two gankers (200 million divided by two). The kill right would still expire after 30 days, but within that time period the kill right allows for the destruction of ships up to a total calculated by the value of the destroyed ship. If a 200 million ISK ship were destroyed by five gankers, it would be 40 million each. This would also mitigate people using alts to get rid of kill rights.

4) The ganker can run around and gank people at will, but the ganked can only execute a kill right for 15 minutes at a time? The kill right should be able to be left on as long as the kill right remains available to the ganked, but the kill right can be turned on or off once every 30 minutes minutes (to prevent idiots from spamming it). In other words, the ganked can turn on the kill right and leave it on the entire remaining time the kill right provides if they so desire.

5) The destruction of a shuttle or newb ship should not qualify for the satisfaction of a kill right. Perhaps there should be a value limit under which the ship doesn't count? Of course, this could be ignored if #3 were implemented since the value is so small it wouldn't make a difference.

6) The email notification sent to the person on the other end of a kill right currently gives too much information. The only thing it should say is that the kill right has been activated. It shouldn't say that it's for everyone, for the corporation, or for a given individual. The ganker should be looking over their shoulder wondering where the attack is going to come from rather than potentially knowing and being able to look out for those hunting them.


I especially like #3. It brings some parity between the value of the ships being destroyed by the gankers and the ships that can be destroyed via kill rights.



P.S. I'm a long time player obviously using an alt to avoid the inevitable hatemail from cowardly whiners that like to destroy ships that can't fight back.



ROLFLMAO

Yeah in case no one noticed, the addition of the newer HARDER hitting destroyers was pretty much CCPs way of encouraging High sec ganking, they just made it to where you would have to have two or more vessels to do it in order to promote a bit more team work. I saw this the day Retribution released but no one in my old alliance wanted to listen to me at that time. So it has taken this long for someone to kind of catch on to it.
Alexandra Vyvourant
State War Academy
Caldari State
#120 - 2013-04-13 04:40:56 UTC
"Ganking of mining barges has picked up again in high sec."

good.