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Suicide Ganking? problem or not?

Author
Llanthas
Aliastra
Gallente Federation
#21 - 2011-10-14 20:25:33 UTC
Admiral Sarah Solette wrote:
And why would it be irrelevant?
Because EVE is not WoW.

How WoW would look is exactly as relevant as how Tetris would look: not at all. They're different games designed for different gameplay.[/quote]


Yes. They are both online computer games that depend on customers to pay a monthly subscription fee because they enjoy playing. Making those customers happy should be the primary concern of the company selling the game.
Obviously, there are no similarities at all. You win.
Tanya Powers
Doomheim
#22 - 2011-10-14 20:36:32 UTC  |  Edited by: Tanya Powers
Feligast wrote:
Tanya Powers wrote:
no matter f it ends by players leaving because they just can't play the game at all (miners/haulers/industrials not willing to do something else)


How exactly does the fact of people not WILLING to change equate to them not being ABLE to play the game at all? These statements are contradictory.



By the same fact you're not willing to change and can't understand some people don't think like you or don't like same activities like you witch makes you rabble the same ending stupid stuff "eve is pvp blah blah blah blah"


Why should THEY change and NOT you? - Forget it.

Edit: Tippia seems good at giving the good examples so let me give you one who could come from him: the guy depleting his rocks, he's already doing pvp againt another miner so yes he plays the game and he's doing pvp. Got it?
Sloppyslug
The Scope
Gallente Federation
#23 - 2011-10-14 20:41:28 UTC  |  Edited by: Sloppyslug
True, Eve does need a well tanked mining ship, I'm not a miner but i thought the hulk could tank quite sexy?
Llanthas
Aliastra
Gallente Federation
#24 - 2011-10-14 22:26:18 UTC
Sloppyslug wrote:
True, Eve does need a well tanked mining ship, I'm not a miner but i thought the hulk could tank quite sexy?


It can be tanked, at the expense of almost half the mining yield. And the gankers can always just bring a bigger ship. There's no Hulk fit whatsoever that will survive a well-tanked battleship gank.
Tippia
Sunshine and Lollipops
#25 - 2011-10-14 22:29:35 UTC
Llanthas wrote:
It can be tanked, at the expense of almost half the mining yield. And the gankers can always just bring a bigger ship. There's no Hulk fit whatsoever that will survive a well-tanked battleship gank.
…and why is that a problem?
XXSketchxx
Sniggerdly
Pandemic Legion
#26 - 2011-10-14 22:35:54 UTC
Llanthas wrote:
How do you think WoW would look if level 50 players could walk into the newbie territory and gank Level 1s for the hell of it? No other game on the market would allow this, and it shouldn't be allowed here for a simple reason - it pisses off players!! It's not fun, it's not enjoyable, and nobody likes it, except the gankers.

If high-sec industrial players wanted to be in PvP, they would go to lowsec or nullspace. That's it. End of argument.


lmao

Thanks man. Thats pure gold right there.

Biomass your character and go play WoW.
Vizvayu Koga
#27 - 2011-10-15 00:36:45 UTC
XXSketchxx wrote:
Llanthas wrote:
How do you think WoW would look if level 50 players could walk into the newbie territory and gank Level 1s for the hell of it? No other game on the market would allow this, and it shouldn't be allowed here for a simple reason - it pisses off players!! It's not fun, it's not enjoyable, and nobody likes it, except the gankers.

If high-sec industrial players wanted to be in PvP, they would go to lowsec or nullspace. That's it. End of argument.


lmao

Thanks man. Thats pure gold right there.

Biomass your character and go play WoW.


Actually, like it or not, WoW is the most successful MMORPG in history, so it's mechanics are very relevant to EVE and most other MMORPGs.
XXSketchxx
Sniggerdly
Pandemic Legion
#28 - 2011-10-15 00:54:31 UTC
Vizvayu Koga wrote:

Actually, like it or not, WoW is the most successful MMORPG in history, so it's mechanics are very relevant to EVE and most other MMORPGs.


Relevant to other MMORPGs, sure.

Relevant to Eve? Meh. Eve has always gone its own direction, particularly in the area of non-consensual PvP and a single shard environment. Is it as big/successful as WoW? Of course not. It doesn't cater 100% to the pubbie masses. Does that matter? I'd wager no, considering CCP still makes plenty of money.
Tippia
Sunshine and Lollipops
#29 - 2011-10-15 00:58:07 UTC
Vizvayu Koga wrote:
Actually, like it or not, WoW is the most successful MMORPG in history, so it's mechanics are very relevant to EVE and most other MMORPGs.
Not really, no.

They're perhaps relevant if you want to make a game that works like WoW (which is a horribly bad idea, since that only means you lose to WoW). If you're making a different game such as, say, EVE, they're not particularly relevant any more.
LB Wrench
Setenta Corp
Scumlords
#30 - 2011-10-15 00:58:20 UTC
Tippia wrote:

[quote]If they don't want to PvP, then EVE is the wrong game for them.
If they think anything else, they're deluding themselves.


So you soley decide whom plays this game right or wrong ? Or does pvp-oriented players ?
And here i thought it was CCP.

Arent the very concept of sandbox that ALL Game types, by ALL players are supported ?
If so claiming that competition are PVP, are wrong. It is competition, yes. But the concept of PVP involves combat player vs player, not nessary 2 players competing against eachother. At same time PVP is not nessary competition, it can be hate, lust, etc, any human emotion u may wish, but that dont make it a competition pr default

If someone feels, or views the game as a primarly pvp game, its theyre right to view it as such, but it does not give anyone the right to force youre opinion or view upon anyone else. EVE is not a PVP game, its a sandbox. Sandboxes can by theyre very nature be either or. PVP is just a major part of the sandbox, but not the only part. I for one would like to see people starting to respect others interest and game types instead of trying to force theyre own onto them. Should CCP choose to turn all of eve into null sec, gankers will be just as fast to leave, as many industrials.

As far as im concered "safe ganking" (High sec), isnt PVP. Its griefing.
I am certain there will be those that disagree with that.

- LB
Tippia
Sunshine and Lollipops
#31 - 2011-10-15 01:08:15 UTC  |  Edited by: Tippia
LB Wrench wrote:
So you soley decide whom plays this game right or wrong ? Or does pvp-oriented players ?
And here i thought it was CCP.
…and they decided exactly that. That's why they designed a game where everyone PvPs all the time.
Quote:
Arent the very concept of sandbox that ALL Game types, by ALL players are supported ?
No. A sandbox means that you are not given a specific set of things to do, but rather that you are given tools and are then let free to do with them whatever you want.

Or, more accurately, it lets everyone do what they want, which includes screwing your plans up regardless of your wishes. So a sandbox pretty much inherently means that you have to contend with other players' activities and the way they interfere with yours.

EVE also has this interesting feature called the market, which drives everything in the game. It is what gives everything purpose and meaning. Everything you do feeds into or from that market. The market itself is 100% PvP (yes, even the parts where you sell to NPCs). You can't avoid the market, and as a result, you can't avoid the PvP.
Quote:
If so claiming that competition are PVP, are wrong. It is competition, yes.
…and competition is PvP. Other games might have narrowly defined PvP to just be combat, but EVE is not those games — here, PvP suffuses every last activity. It is impossible to avoid. And even if you just look at the combat parts, everything you do still feeds into that PvP due to the interconnectedness of all activities. What you do affects how fights are fought elsewhere, and due to the sandbox nature of the game, it follows that people who take part in those fights will want to stop you from generating those effects.
Quote:
If someone feels, or views the game as a primarly pvp game, its theyre right to view it as such, but it does not give anyone the right to force youre opinion or view upon anyone else.
No, but it gives them the right to PvP you, by virtue of it being a sandbox. If you don't want to be PvP:ed, you need to stay out of the sandbox — it's the only way. And again, more importantly, due to the interconnected nature of the market, you cannot separate yourself from the PvP. You are always affecting it, and people need to be able to affect you back.

Yes, EVE is a sandbox — a multiplayer sandbox. By that very nature, it is all PvP. Even the parts you might believe are PvE.
Quote:
As far as im concered "safe ganking" (High sec), isnt PVP. Its griefing.
I am certain there will be those that disagree with that.
Yes: CCP.
Vizvayu Koga
#32 - 2011-10-15 01:42:40 UTC
XXSketchxx wrote:
Vizvayu Koga wrote:

Actually, like it or not, WoW is the most successful MMORPG in history, so it's mechanics are very relevant to EVE and most other MMORPGs.


Relevant to other MMORPGs, sure.

Relevant to Eve? Meh. Eve has always gone its own direction, particularly in the area of non-consensual PvP and a single shard environment. Is it as big/successful as WoW? Of course not. It doesn't cater 100% to the pubbie masses. Does that matter? I'd wager no, considering CCP still makes plenty of money.


Well EVE is an MMORPG, and has a lot of things in common with other MMORPGs. If you really think about it, suicide ganking is just a way to kill someone in highsec and get his loot, in some way working around very basic game mechanics like NPCs protecting secure areas (highsec is like a town in other MMORPGs). In other MMORPGs this would be considered an exploit, and with good reasons. I think ultimately EVE will mirror many basic game mechanics (like this one) that are alike in most MMORPGs, just because they work.
And I really don't believe that CCP thinks "Hey we made enough money, let's stop here and keep things frozen". There's never enough money, they want the userbase to grow and want to attract more people, which is absolutely logical and also good, because we'll have a richer game.
Tippia
Sunshine and Lollipops
#33 - 2011-10-15 01:52:37 UTC  |  Edited by: Tippia
Vizvayu Koga wrote:
If you really think about it, suicide ganking is just a way to kill someone in highsec and get his loot, in some way working around very basic game mechanics like NPCs protecting secure areas
Not quite. Suicide ganking is just a different way to pay for aggression — the other being to wardec someone.

When you really boil things down, that is all highsec is: a place where aggression comes at a cost. People tend to want to make it out to be more than that, but that is really all there is to it. If you want to shoot someone, you have to either pay with your ship or your ISK. In most instances, this means that people stay away from shooting at each other because it's just not worth it, and that miserliness is what generates the fragile “security” of highsec.

…but on the other hand, since that is all that is keeping the peace, it should come as no surprise to anyone that people will occasionally open fire anyway — because it's fun, and the fun is worth it; because it yields loot, and the loot is worth it; because it yields bounty payments, and those are worth it; because they're sponsored, and the sponsors make it worth it; or (in particular with suicide ganks) because it hurts the enemy and his clandestine support structure, and hurting him (and it) is definitely worth it.
Quote:
There's never enough money, they want the userbase to grow and want to attract more people, which is absolutely logical and also good, because we'll have a richer game.
The problem is that, as history has shown, WoW is not a good example to try to emulate, because all that happens is that you make a poor copy of WoW, which means people chose WoW instead, and then you run out of customers really quickly.

The games that are around today and that have had any kind of longevity all have one thing in common: they do things differently. EVE has survived for as long as it has because it doesn't work the same as any other game — not in spite of it.
bebe kitteh
State Protectorate
Caldari State
#34 - 2011-10-15 02:05:01 UTC
Vizvayu Koga wrote:
IMO suicide ganking is not a problem at all, it's part of the game. However there are tricks/exploits that should be fixed, like getting money from the ship's insurance after being killed by concord, or being able to loot the victim's wreck "legally" right after having killed him ilegally (that's reeeeeeally ****** up), and that kind of stuff.


Agreed, if concord has to kill you, insurance and loot rights should not pay out.
No exploit should.

To include buying UBERTOONS from the character BAZZAR,
making them into a corp,
blowing a wad of plex on a fleet of Deathpods (dramiels or the pirate flav of teh month)
uber modules, cyberware, boosters, clones, and WAR DECLARATION FEES
yeah, a corp of PAY2WIN uber-toons, all with more than 3 years worth of skill points...
yeah, who do they go after?

Corps that are NOOB friendly and who's membership is 99% noob under one month in skill points.
Clearly, being WAR DEC'd needs to be restricted to corps that have more than a MATCHING minimum skill point total or *AGREED TO BY BOTH SIDES*!
bebe kitteh
State Protectorate
Caldari State
#35 - 2011-10-15 02:05:08 UTC
Vizvayu Koga wrote:
IMO suicide ganking is not a problem at all, it's part of the game. However there are tricks/exploits that should be fixed, like getting money from the ship's insurance after being killed by concord, or being able to loot the victim's wreck "legally" right after having killed him ilegally (that's reeeeeeally ****** up), and that kind of stuff.


Agreed, if concord has to kill you, insurance and loot rights should not pay out.
No exploit should.

To include buying UBERTOONS from the character BAZZAR,
making them into a corp,
blowing a wad of plex on a fleet of Deathpods (dramiels or the pirate flav of teh month)
uber modules, cyberware, boosters, clones, and WAR DECLARATION FEES
yeah, a corp of PAY2WIN uber-toons, all with more than 3 years worth of skill points...
yeah, who do they go after?

Corps that are NOOB friendly and who's membership is 99% noob under one month in skill points.
Clearly, being WAR DEC'd needs to be restricted to corps that have more than a MATCHING minimum skill point total or *AGREED TO BY BOTH SIDES*!
Tippia
Sunshine and Lollipops
#36 - 2011-10-15 02:09:01 UTC
bebe kitteh wrote:
Agreed, if concord has to kill you, insurance and loot rights should not pay out.
No exploit should.
So why shouldn't insurance pay out if CONCORD kills you?
It's not an exploit, you know…
Quote:
Clearly, being WAR DEC'd needs to be restricted to corps that have more than a MATCHING minimum skill point total or *AGREED TO BY BOTH SIDES*!
Lol no. They're war decs, not “let's have a clean fight until someone yells ‘ow’”-decs.
Conesha WooWoo
Doomheim
#37 - 2011-10-15 02:49:09 UTC
GET REAL if you are in a ship designed for combat and you fly out into a astriod belt and kill someone for the thrill...you're just a sick person to start with.


and if you are breaking the law and warrant concord actions then you should not get insurance pay out or loot rights becuase you have done nothing to deserve it like go to low and null and PvP for real.
Raven Saint James
Caldari Provisions
Caldari State
#38 - 2011-10-15 02:54:25 UTC
I agree with Coneshia WooWoo 100% and I love your shirt btw!!!!Big smile
Nova Fox
Novafox Shipyards
#39 - 2011-10-15 05:28:07 UTC
One word.

Terrorist.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Llanthas
Aliastra
Gallente Federation
#40 - 2011-10-15 06:57:06 UTC
Conesha WooWoo wrote:
GET REAL if you are in a ship designed for combat and you fly out into a astriod belt and kill someone for the thrill...you're just a sick person to start with.


and if you are breaking the law and warrant concord actions then you should not get insurance pay out or loot rights becuase you have done nothing to deserve it like go to low and null and PvP for real.



Excellent post.