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Suicide Ganking? problem or not?

Author
reamau
Aliastra
Gallente Federation
#1 - 2011-10-14 16:51:54 UTC
Since this is the Features & Ideas board, the real questions are

1) is the subject (suicide ganking) a dev encouraged feature or an exploit?
2) is it working as intended?
3) what (if anything) about this subject should be changed to improve the game?

Personally, it seems pretty obvious that its a deliberate feature in the game. Some of the behaviors suck when on the receiving end, but what I've read is that most players are upset by the "one-sidedness"or "helplessness" of it.

While the recent Goon activity has really put a spotlight on suicide kills, its been an issue forever. Suicide pirates have always lurked a couple jumps from trade hubs like Yulai or Jita, scanning ships' cargo, and then using a 2nd character from a different corp to actually loot the ship.

This illustrates what most victims object to- the actual killer does get blown up- but the victim still gets looted with no way to retaliate. Since its high sec, they can't fire first, and the actual looter is often an alt in a npc corp- can't wardec that.

Sooo.... is this "working as intended"? I'd have to guess that the dev team is aware of the issue- its certainly been posted about enough lately, but given the silence, they are probably letting it percolate a little more to see if its REALLY a problem, as opposed to an irritation.

What should be done? That depends on the questions above- there is a lot that players can do: don't fly afk, put defenses on your hauler instead of just more cargo holds, fly with a partner to loot your ship if you DO get killed - there are many similar suggestions. I personally just don't see this part changing.

If the constant mining ship kills is deemed a problem, there are many things that COULD be done- I personally have enjoyed the spectacle, but do think its silly that the Gallente empire hasn't retaliated. The entire Goon event is obviously a cafeful use of game mechanics, but nothing says that those mechanics can't be adjusted. Again, my guess is that CCP is both amused by the event, as well as concerned about any fallout.

So- taking the emotion out, is this really a "problem", or just a speedbump?


Inferno: almost as fun as chewing used medical syringes.

Vizvayu Koga
#2 - 2011-10-14 17:06:24 UTC
IMO suicide ganking is not a problem at all, it's part of the game. However there are tricks/exploits that should be fixed, like getting money from the ship's insurance after being killed by concord, or being able to loot the victim's wreck "legally" right after having killed him ilegally (that's reeeeeeally ****** up), and that kind of stuff.
Snabbik Shigen
Hedion University
Amarr Empire
#3 - 2011-10-14 17:10:33 UTC
Suicide ganking as a concept is fine. (Some expensive T2 ships that are popular targets could use a much-needed EHP boost, or more CPU/PG so that they can fit a bigger tank.)

The main issue is that people who have trashed their security status by suicide ganking can continue to suicide gank in hi-sec systems without having to periodically spend time raising their security status back up. The existing punishment / enforcement mechanics are broken when they can simply use a SMA / Orca / Station to re-ship and blow up another target.

Ultimately, probably the only fix is going to be a code change where you are prevented from boarding anything other then a shuttle in hi-sec systems where faction navies could shoot at you due to your security status. So as your security status drops, your ability to still fly gank ships also becomes more and more limited to the point where you can't fly anything other then a shuttle in 0.5 or above systems.

And before you say "CCP would never", remember that other groups have done similar things with the hi-sec rules in the past which resulted in changes to hi-sec rules. Large scale exploitation of loop holes that turn hi-sec into a killing field drives away subscribers and gets CCP's attention.
XXSketchxx
Sniggerdly
Pandemic Legion
#4 - 2011-10-14 17:12:53 UTC
1. yes
2. yes
3. nothing

Are we done here?
reamau
Aliastra
Gallente Federation
#5 - 2011-10-14 17:15:39 UTC
XXSketchxx wrote:
1. yes
2. yes
3. nothing

Are we done here?


Troll alert.
Obviously, given the amount of posts that reference this topic, not everyone shares your terse opinion. Especially since the first question wasn't a yes/no.

Inferno: almost as fun as chewing used medical syringes.

XXSketchxx
Sniggerdly
Pandemic Legion
#6 - 2011-10-14 17:40:17 UTC  |  Edited by: XXSketchxx
reamau wrote:
XXSketchxx wrote:
1. yes
2. yes
3. nothing

Are we done here?


Troll alert.
Obviously, given the amount of posts that reference this topic, not everyone shares your terse opinion. Especially since the first question wasn't a yes/no.


"If someone disagrees with me, they are a troll"

I misread your first point though. They are intended and not an exploit. If they were an exploit, do you really think they'd be as popular as they are?

Seriously though, stop being a pubbie and accept that they only place you are safe in eve is in a station. Concord is there to help protect/avenge, not prevent entirely.

As for the number of "posts" referencing this, you should take note that the forums are generally a vocal minority.
Tanya Powers
Doomheim
#7 - 2011-10-14 17:54:46 UTC  |  Edited by: Tanya Powers
1) is the subject (suicide ganking) a dev encouraged feature or an exploit?

Encouraged feature

2) is it working as intended?

Prob not, when/if the biggest alliance/s in the game decide to over use this mechanic there's no way for CCP to control it, this means this/those alliances can dictate whatever they want to everything/everyone else in the game no matter f it ends by players leaving because they just can't play the game at all (miners/haulers/industrials not willing to do something else)

It can be used has ransom method and force game direction, good or bad, only time will be judge of it.

3) what (if anything) about this subject should be changed to improve the game?

Concord/cops instant grid/lock/ecm/kill negative SS no matter the ships number and reduce/retract insurance pay off, you would still be able to use the mechanic but not without repercussions any more.

Has for -10 pilots being able to fly ships and not get caught by cops by concord, yes they should still be able to come in pods but never in a single shuttle.

Actions should have repercussions and what ganking is concerned they have almost none other than a few rats kills to get the SS back
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2011-10-14 19:19:36 UTC
reamau wrote:
Since this is the Features & Ideas board, the real questions are

1) is the subject (suicide ganking) a dev encouraged feature or an exploit?
2) is it working as intended?
3) what (if anything) about this subject should be changed to improve the game?



1.) Suicide ganking is encouraged by both CCP and the EvE community. This is evidenced by CCP's moderate consequences to gankers, and community events like Hulkageddon.

2 & 3) I believe this mechanic is mostly working as intended, and thereby no significant changes are needed. In my mind, the only grey area around suicide ganking is the ability of a -10 character to continue hi-sec ganking. At the same time, it takes a fair amount of coordination and preparation to do so. So I'm not all that bothered by it.


reamau wrote:

This illustrates what most victims object to- the actual killer does get blown up- but the victim still gets looted with no way to retaliate. Since its high sec, they can't fire first, and the actual looter is often an alt in a npc corp- can't wardec that.


I disagree with much of the "woe the poor victims" portion of your post.

1.) They do get a method to retaliate... They get kill-rights! Now, since many of the victims are not truly combat oriented, I very much welcome ideas on how to trasfer/sell killrights.

2.) This is a dangerous argument, but there's an underlying concept that needs addressing. If you don't want to be a victim, don't put yourself in bad situations. I know its never the victims fault.... However, carrying expensive cargo in an untanked autopiloted ships is an unnecessary risk. Flying a hulk during hulkageddon is an unnecessary risk. At the moment, flying a mackinaw into an blue-ice belt is an unnecessary risk. Risk avoidance is an important part of the game and life. While all risks can never be mitigated, making choices to reduce the risks is a very fundamental part of this game. I think changing the mechanics to protect people taking extreme risks is unhealthy for the game.

In a game marketed for allowing scamming and stealing; In a game centered around RISKS, I think over-regulation to protect the stupid, the ignorant, and/or the willfully risky is unnecessary and inappropriate. Suicide ganking is a fundamental part of this game, essential to maintaining the Risks of activities in empire.
Tippia
Sunshine and Lollipops
#9 - 2011-10-14 19:35:03 UTC
reamau wrote:
1) is the subject (suicide ganking) a dev encouraged feature or an exploit?
Feature.
Quote:
2) is it working as intended?
Yes.
Quote:
3) what (if anything) about this subject should be changed to improve the game?
Make them easier — the last set of changes made highsec too safe.
Llanthas
Aliastra
Gallente Federation
#10 - 2011-10-14 19:35:54 UTC
How do you think WoW would look if level 50 players could walk into the newbie territory and gank Level 1s for the hell of it? No other game on the market would allow this, and it shouldn't be allowed here for a simple reason - it pisses off players!! It's not fun, it's not enjoyable, and nobody likes it, except the gankers.

If high-sec industrial players wanted to be in PvP, they would go to lowsec or nullspace. That's it. End of argument.
Tippia
Sunshine and Lollipops
#11 - 2011-10-14 19:39:19 UTC  |  Edited by: Tippia
Llanthas wrote:
How do you think WoW would look if level 50 players could walk into the newbie territory and gank Level 1s for the hell of it?
It would look irrelevant to anything that goes on in EVE.
Quote:
If high-sec industrial players wanted to be in PvP, they would go to lowsec or nullspace.
If highsec industrially inclined players don't want to PvP, they can not log in. As soon as they do, they're PvPing by very design — that's simply how EVE works. Highsec is not intended to be a PvP-free zone for the simple reason that nothing in EVE is PvP-free.

If they don't want to PvP, then EVE is the wrong game for them.
If they think anything else, they're deluding themselves.

That is the end of the argument.
Feligast
Brutor Tribe
Minmatar Republic
#12 - 2011-10-14 19:43:49 UTC
Tanya Powers wrote:
no matter f it ends by players leaving because they just can't play the game at all (miners/haulers/industrials not willing to do something else)


How exactly does the fact of people not WILLING to change equate to them not being ABLE to play the game at all? These statements are contradictory.
Llanthas
Aliastra
Gallente Federation
#13 - 2011-10-14 19:46:03 UTC
Tippia wrote:
Llanthas wrote:
How do you think WoW would look if level 50 players could walk into the newbie territory and gank Level 1s for the hell of it?
It would look irrelevant to anything that goes on in EVE.
Quote:
If high-sec industrial players wanted to be in PvP, they would go to lowsec or nullspace.
If highsec industrially inclined players don't want to PvP, they can not log in. As soon as they do, they're PvPing by very design — that's simply how EVE works. Highsec is not intended to be a PvP-free zone for the simple reason that nothing in EVE is PvP-free.

If they don't want to PvP, then EVE is the wrong game for them.
If they think anything else, they're deluding themselves.

That is the end of the argument.


You realize that you just encouraged at LEAST a quarter of the player-base to quit Eve, right? Thank god you don't run the company. You'd have a hard time explaining that to shareholders.
Feligast
Brutor Tribe
Minmatar Republic
#14 - 2011-10-14 19:47:35 UTC
Llanthas wrote:
How do you think WoW would look if level 50 players could walk into the newbie territory and gank Level 1s for the hell of it? No other game on the market would allow this, and it shouldn't be allowed here for a simple reason - it pisses off players!! It's not fun, it's not enjoyable, and nobody likes it, except the gankers.

If high-sec industrial players wanted to be in PvP, they would go to lowsec or nullspace. That's it. End of argument.


And also, explain to me how you can consider a player that has taken the time to train all the way into a Hulk or Mackinaw the equivalent of a level 1 WoW player. By the time someone is in a Hulk, they should know how this game works, don't you think?
Tippia
Sunshine and Lollipops
#15 - 2011-10-14 19:47:49 UTC
Llanthas wrote:
You realize that you just encouraged at LEAST a quarter of the player-base to quit Eve, right?
No. I encourage them to start playing EVE instead.

If they are already doing it, then they're already PvPing, so it's not like it will make any difference.
Sloppyslug
The Scope
Gallente Federation
#16 - 2011-10-14 19:52:20 UTC
Eve is a sandbox deal with it Smile, it's the best part of it. If you start restricting everything you take away sandbox versatility.

There is an easy way to mostly stop sucide ganking and that is warping smart, to 0's on gate and inline with station planets.

Freighters on their own take about 10-15 alpha tempest to kill, thats a waste of a lot of isk.
reamau
Aliastra
Gallente Federation
#17 - 2011-10-14 19:56:37 UTC
Tippia wrote:
If highsec industrially inclined players don't want to PvP, they can not log in. As soon as they do, they're PvPing by very design — that's simply how EVE works. Highsec is not intended to be a PvP-free zone for the simple reason that nothing in EVE is PvP-free.

If they don't want to PvP, then EVE is the wrong game for them.
If they think anything else, they're deluding themselves.

That is the end of the argument.


So the whole "play like you wish" argument is not valid? PvP rules all? Because that is what you are saying.

There are many possible "solutions" that are reasonable, but not in the player's control... for example, a new ship type that is more defensive, and not profitable to be solo suicided. But players can't make new ships. Real world, in war, you innovate and make new weapons/ships/whatever to counter tactics, but that option is not available. I've posted elsewhere about the concept of Q-ships, which are basically heavily armed merchant ships designed to ambush the ambushers- they were from the two world wars.

As far as all the arguments about "that is how Eve is designed", that statement is constantly used to justify actions, rather than anything I see from CCP's official game descriptions. I'd bet that most forum posters aren't that naive, and most of these posts become battles over semantics or just flame wars.

I champion the idea that these actions (such as suicide ganks) are "legal" but that things should evolve.... ie, piracy is up, so industrials get tougher, but for balance reasons there is some other cost.

I'm not in favor of making everything in high-sec a safe happy fun place, and I'm not supporting victim's rights- but I do think the current system may not be as balanced as it could be.

Inferno: almost as fun as chewing used medical syringes.

Admiral Sarah Solette
Lmao Ty For Structure
#18 - 2011-10-14 19:57:22 UTC
Tippia wrote:
It would look irrelevant to anything that goes on in EVE.

And why would it be irrelevant? An MMO is an MMO. Oh, right. It's WoW, and because you play EvE, you're a special snowflake who stands above any WoW player. Get over yourself.

Tippia wrote:
If they don't want to PvP, then EVE is the wrong game for them.
If they think anything else, they're deluding themselves.

That is the end of the argument.


Oh, whew, thanks for clearing that up and deciding how the game should be played by everyone else Tippia. Your posts are so full of reason an insight.
Llanthas
Aliastra
Gallente Federation
#19 - 2011-10-14 20:08:06 UTC
Sloppyslug wrote:
Eve is a sandbox deal with it Smile, it's the best part of it. If you start restricting everything you take away sandbox versatility.

There is an easy way to mostly stop sucide ganking and that is warping smart, to 0's on gate and inline with station planets.

Freighters on their own take about 10-15 alpha tempest to kill, thats a waste of a lot of isk.


Those strategies are fine. Unless you want to mine. At all. Ever.
Maybe CCP will allow me to fit an ice laser on a battleship?
Tippia
Sunshine and Lollipops
#20 - 2011-10-14 20:11:39 UTC
reamau wrote:
So the whole "play like you wish" argument is not valid? PvP rules all? Because that is what you are saying.
No. What I'm saying is that “play like you wish” argument means that others will play as they wish as well, which includes blowing you up.

I'm also saying that everything in EVE is PvP. You simply cannot avoid doing it. The moment you log in, you're engaged in competition with other players — you're PvPing. Some will choose to steal “your” ore. Some will choose to steal “your” sale. Some will choose to steal your loot (no “your” there, since it actually is yours… if you can defend it). And others simply choose to blow you up because they can't be bothered with any of the other methods.

The game very explicitly allows for all of this, and it does so for a rather simple reason: because it's what makes the game work. You're part of a war economy. Nothing you do would serve even the slightest bit of purpose without ships (and other things) being blown up left right and centre. More importantly, and more relevantly, they must be allowed to blow you up without your permission because otherwise, there would be no way to stop you from supplying their enemies (or for that matter, to stop the enemies from supplying themselves).
[quote]As far as all the arguments about "that is how Eve is designed", that statement is constantly used to justify actions, rather than anything I see from CCP's official game descriptions|/quote]Well, there's the standard dev quote: “Eve isn't designed to look like a harsh, unforgiving universe. It's designed to be a harsh, unforgiving universe.”
Admiral Sarah Solette wrote:
And why would it be irrelevant?
Because EVE is not WoW.

How WoW would look is exactly as relevant as how Tetris would look: not at all. They're different games designed for different gameplay.
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