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Advice: Learning about fittings

First post
Author
Starfury Shang
#41 - 2011-10-17 10:15:28 UTC
Can I ask CCP Fallout if we will ever see EFT, or an equivalent, offered "in-game"?
Genghis Kitty
Hello Kitty Online Adventurers
#42 - 2011-10-17 11:00:18 UTC
You shouldn't try to skip ship classes., learn small and build up.

Learn to fit a frigate. Well. Play with the fittings. It's fairly easy and you only have limited permutations, and limited iskies to lose.

If you try to run into a Battleship without understanding the basics of fitting you'll be very confused.

"Whoa, 8 mid slots in a Scorpion, what do I do with those?"

"Slowly, slowly catchee monkey"

Also PvE and PvP have drastically different fits.

PvE - While missioning you need long term survivability so you want to be running a perma-tank if possible.

PvP - Kill the other guy before he kills you. "Buffer tank", you don't want to worry about running a tank for 5 minutes.
Kill him, quickly, or get killed.

Dyslexics of the world untie!

George Holden
Garoun Investment Bank
Gallente Federation
#43 - 2011-10-17 13:34:01 UTC
In case you're looking at the fitting screen an just can't figure out which way (armor/shield) to tank your ship the slot layout often gives you a hint what the devs might have had in mind.
Most Gallente and Amarr boats have more lowslots than midslots this is an indicator for armor tanking on the other hand Caldari usually has more midslots which makes it easier to shield tank them.

Of course there are exceptions where you can do either (but never both!) on a ship here it usually comes down to personal preference, skills and maybe fleet doctrine. No point in armor tanking your ship if you have shield logistics in your fleet etc.

In case you're reading this right now you're definetly off to a good start, keep in mind even though the tutorial is pretty good already there is much to learn in EVE and usually it involves a lot of reading in forums, blogs and wikis or just go ahead and ask around your corp or the help channels people are usually going to help you.
Sunviking
Doomheim
#44 - 2011-10-17 13:35:43 UTC
Hi,

The First Principal of ship fitting is in my opinion:

When fitting a ship, always fit modules that maximise the use of your ship's bonuses.

- Sun
Djakku
U Subbed M8
#45 - 2011-10-17 16:30:21 UTC
I tried to make a guide about it a year ago, got bored of it though....

http://evedjakku.blogspot.com/
Korsiri
Federal Navy Academy
Gallente Federation
#46 - 2011-10-17 16:49:30 UTC
sorta related:

Save your fits! (ingame)

You can always rename them, "Trial 1 - speed tank" whatever... so that way, if you get interrupted, or, worse, die in such a fit, you might have an idea what you'd actually put on it. Ultimately, when you get one that works for you, one that you like, you won't be going, "oh wait was I fitting an N-type Therm hardener or some other?"

Unless you have a perfect memory, I guess. I found it's easier to quickly refit this way, not just between different missions, but when trying out fits as well.
Borkers
Center for Advanced Studies
Gallente Federation
#47 - 2011-10-18 00:12:01 UTC
If you're fitting for PvE, find out what damage types you're most likely to encounter and fit accordingly. Google the name of any mission you'll probably find a detailed description of all enemy ships. Regions of space have distinct rat factions, and each faction has preferred damage types. Fit to resist the damage they deal, and fit to deal the damage they don't resist. This can be very effective without being expensive.
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