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Yet another anti-Cloaking thread...

Author
Sura Sadiva
Entropic Tactical Crew
#41 - 2013-03-14 15:10:03 UTC
Azrael Dinn wrote:

So lets drop this AFK thing and think less about that and more about what cloaks actualy give you. While your cloaked you can warp around the system, scan the system, make stratetic bm's all over the system, strike terror into your enemies, gather an incredible amount of intel, plan attacks and so forst. Now all


that's exactly the role designed for covert op and recons. Are you saying is unbalanced cause a ship works for what is designed to do?

mapping systems, reconnaissance, spying, guerrilla... this role is based on the chance this ship has to move almost always undetected and the chance tgo decide if and when to engage a fight. This is FULLY balanced by other weakness and SEVERE structural limits.

I cannot kill a carrier using my Firetail, this doesnt mean the system is broken and has to be adapted to me!



Nikk Narrel
Moonlit Bonsai
#42 - 2013-03-14 17:14:00 UTC
Nexas Alduin wrote:
WARNING: Incoming confusion.

For starters, I am not against cloaking. I actively employ it in w-space. Further, I don't want to ruin the lives of people in ships designed around covert ops cloaks (the only ones that, in my likely biased opinion, really matter). That being said, I do feel that with very few exceptions there is almost no risk to cloaking (short of stupidity, which is enough to capitalize on).

In trying to compare a covert ship to a submarine (modern equivalent at sea, which is where many ship classes are pulled from) or a covert agent (what people probably consider themselves in these things, I am no exception Cool) I feel that there is a inherent disconnect as the sub/spy can actually get caught if they are not just as cautious as their prey. While a covert ship can be caught, it's more likely that it's their lack of attention as opposed to anybody else's attentiveness.

Submarine? What a novel comparison.

I was going to shoot for waffle, myself. Covered in gooey syrup. Or maybe that is the side effect of a webifier or the hictor bubble...
The moment that the covert vessel decloaks, it has to start the locking procedure before it can fire.
Many, perhaps most of these vessels have an arbitrary time penalty to do this as well.

Ships opposing the cloaked vessel can already have sensor boosters online, and drones out and ready to go.
They do NOT need special weapons to hit the decloaked vessel, since the playing field was leveled the moment they decloaked.

Your sub might be detected by it's activities, but it can still fire while submerged. Firing on it in return is not the same level playing field, since hitting a submerged target without line of sight while underwater is an advantage the sub has the formerly cloaked vessel distinctly lacks.

Of course it can be done, but the increased difficulty versus hitting another surface ship is still an advantage. You need weapons designed to be aimed and fired at submerged targets to start with. Nothing is ever quite that simple.

As was already suggested, for balance your idea requires weapon systems usable while cloaked.
Just like your sub.
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