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No relativistic effects in EVE ?

First post
Author
Thomas Hurt
Future Ventures
#1 - 2013-03-13 16:43:20 UTC  |  Edited by: ISD Suvetar
Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).

Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent...
Benny Ohu
Royal Amarr Institute
Amarr Empire
#2 - 2013-03-13 16:49:10 UTC
nah mate

it was newton came up with relativity
ElQuirko
University of Caille
Gallente Federation
#3 - 2013-03-13 16:50:12 UTC
Pretty sure any qualified scientist knows that everything is held together by God.

Dodixie > Hek

Christopher AET
Federal Navy Academy
Gallente Federation
#4 - 2013-03-13 16:54:50 UTC
Because in internet spaceships reality > balance

I drain ducks of their moisture for sustenance.

Amber Roston
Doomheim
#5 - 2013-03-13 16:57:59 UTC
lacking realism?

i agree, there should be a PC in the captains quarters that your fat avatar could use to play flash games for ISK
Alara IonStorm
#6 - 2013-03-13 17:02:44 UTC  |  Edited by: Alara IonStorm
Ships with tiny engines move faster then ships with bigger engines.
Weapons ranges are 250km at most usually much less including light speed lasers.
Turrets track slower by size for no reason.
If you cut power to the engines you drift to a stop.
You can bank your ship.
You can coat your kilometer long ship in an over 5 foot thick layer of armor that fits in a 20m3 space in your cargo hold.
The bigger the ship the longer the target lock when a Battleship can fit a computer the size of a Frigate.
Most ships can not obtain Apollo 11 speeds with giant engines.
There is a hard limit to the amount of mods you can fit on ships and up too at most around twice that on a Frigate when the ship is 10-10000 times a Frigates size.
30m Long Flimsy Space Fighters have the HP of Cruisers.
Starbases / Outpost / Structures can become invincible for like a day but nothing else.
Armor and Hull deplete equally no matter where you shoot them.


It is the lack of time dilation in fictional warp fields that bugs you... Straight

Accept the games fictional workarounds about why nothing works like it should and be glad you don't need to wait a week to turn around and make another attack run.
Whitehound
#7 - 2013-03-13 17:11:03 UTC
Thomas Hurt wrote:
Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? ...

This really is a big issue to me; it would be like if Call of Duty had no gravity ... You can't ignore the fundamental nature of reality and expect to present your game as internally consistent...

Sorry to read about your big issue. I hope they let you play CoD again real soon.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Kristoffon vonDrake
Forceful Resource Acquisition Inc
#8 - 2013-03-13 17:21:43 UTC
Imagine if the game was based on *gasp* magic how ridiculous it would be. I support the OP's initiative of aligning game physics and reality but he should start with games that are glaringly oblivious to reality and use such magic-basic shenanigans. OP, it is your moral duty to the world to register a WoW account and place this question on their forums.
Alara IonStorm
#9 - 2013-03-13 17:29:16 UTC  |  Edited by: Alara IonStorm
Kristoffon vonDrake wrote:
Imagine if the game was based on *gasp* magic how ridiculous it would be. I support the OP's initiative of aligning game physics and reality but he should start with games that are glaringly oblivious to reality and use such magic-basic shenanigans. OP, it is your moral duty to the world to register a WoW account and place this question on their forums.

New Healer Spells.

* Tourniquet
* Leeches
* Hacksaw
* Opium
* Pray to Correct God
* Leeches Type 2
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#10 - 2013-03-13 17:29:28 UTC
Hi,

The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.

EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.

Now, I would like to remind people to post constructively, please!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Alara IonStorm
#11 - 2013-03-13 17:31:06 UTC
ISD Suvetar wrote:
Hi,

The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.

EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.

Now, I would like to remind people to post constructively, please!

I think she is calling us all stupid...

I can find little counter evidence. Sad
Unsuccessful At Everything
The Troll Bridge
#12 - 2013-03-13 17:32:00 UTC
What part of space submarines and fluid space doesnt OP understand...

or in other words...

Posting in a 'EvE needs more physics' thread# FINDSOMETHINGELSETOCOMPLAINABOUT.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Micheal Dietrich
Kings Gambit Black
#13 - 2013-03-13 17:32:33 UTC
ISD Suvetar wrote:

Now, I would like to remind people to post constructively, please!



Does that mean we need to use keywords like foundation, structure, paving the way, etc.?

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#14 - 2013-03-13 17:32:41 UTC
Alara IonStorm wrote:
ISD Suvetar wrote:
Hi,

The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.

EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.

Now, I would like to remind people to post constructively, please!

I think she is calling us all stupid...

I can find little counter evidence. Sad


wat?

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Bjron
501st Amarr
#15 - 2013-03-13 17:34:21 UTC
I recall reading somewhere that it was stated that the engines that allow you to "warp" or w/e you want to call it, cause space to take on different aspects. More like water.

The mere presence of these engines causes "space to warp its property and become liquid like".
Tippia
Sunshine and Lollipops
#16 - 2013-03-13 17:34:44 UTC
Alara IonStorm wrote:
Kristoffon vonDrake wrote:
Imagine if the game was based on *gasp* magic how ridiculous it would be. I support the OP's initiative of aligning game physics and reality but he should start with games that are glaringly oblivious to reality and use such magic-basic shenanigans. OP, it is your moral duty to the world to register a WoW account and place this question on their forums.

New Healer Spells.

* Tourniquet
* Leeches
* Hacksaw
* Opium
* Pray to Correct God
* Leeches Type 2
To be fair, it would be much easier to balance:

For all the above: -100 HP per application.
Caviar Liberta
The Scope
Gallente Federation
#17 - 2013-03-13 17:35:01 UTC
Thomas Hurt wrote:
Does anyone else find it extremely odd that this game uses laws of physics that are over 100 years old? There was this guy called Einstein, devs, not sure if you've heard of him? His work in physics was kind of a big deal, and any game that involves faster-than-light travel should take into account the causal paradoxes that would result from such technological possibilities; I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).

Anyways, I just wanted to throw that out there. This really is a big issue to me; it would be like if Call of Duty had no gravity because "welp, too hard to model" and everyone just sort of floated around. You can't ignore the fundamental nature of reality and expect to present your game as internally consistent...



Use that then, according to the theory time slows as you approach the speed of light. So from an outside observer your ability to learn would also come to a crawl right?
LOL56
STK Scientific
The Initiative.
#18 - 2013-03-13 17:35:30 UTC
Warp drives don't cause you to get anywhere near the local light speed, they create a field (of totally BS space magic) that decreases the mass of the surrounding space (a 'depleted vacuum') resulting in a large negative density for the region around the ship (the 'warp tunnel'), thus raising light speed and allowing speeds of multiple AU/s without even approaching the local light speed.

The downside to to these drives is that when in standby mode (they cannot be turned off safely) the create a force akin to friction that drags the ship into a zero velocity relative to the local gravity well (usually the local star)
Andski
Science and Trade Institute
Caldari State
#19 - 2013-03-13 17:38:45 UTC
ISD Suvetar wrote:
Hi,

The Game physics are based on a fluidic model; which whilst not being a model of our universe, is much more intuitive to people who live around a planet and drive cars.

EVE would be far too complicated if it simulated true relativistic and newtonian physics, and that would certainly be impossible to manage in a way that lets the game run as many simultaneous connections as it does.

Now, I would like to remind people to post constructively, please!


tl;dr: "new eden is an ocean"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#20 - 2013-03-13 17:39:10 UTC
Thomas Hurt wrote:
I should also be able to train skills faster than other people by constantly warping from one system to another (or rather, faster from the perspective of someone who is stationary).


You should probably re-read that chapter again, I don't think it means what you think it means.

But as I've said before, I totally think EVE should change the game (via a breakthrough in warp drive technology or something) to actually make the game operate under true physics. Constant acceleration for one, and apply all the laws of intertia.

EVE could be everyone flying around at .94c, unable to turn their ships, taking as long to slow down as they took speeding up, flying past other ships too fast to even notice (much less get a lock), and people on one side of the galaxy having completely different in-game clocks/time than people in other parts of the galaxy.

That would be so much fun. Subs would go through the roof.


I am not an alt of Chribba.

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