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High sec concord jump bridges

Author
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#1 - 2013-03-13 07:08:02 UTC
Highsec means for me afk ing with a double wrapped courier, avoiding certain areas.
Boring ,not needed?

Would it be crazy to have fixed concord jumpbridges, cutting down trip time in highsec? U can debate if they cost isk too use, or maybe owned by faction warparties fuelling their wallets, dunno.

https://forums.eveonline.com/default.aspx?g=posts&t=214240&find=unread

Nice idea i ll take with me for csm election, what do other players think about this one ?

Let me know

Greetz corebloodbrothers
Wescro2
The Scope
Gallente Federation
#2 - 2013-03-13 07:48:21 UTC
"What's a jump bridge?"

-Average high-sec AFK player
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2013-03-13 07:57:37 UTC
Sure. Funnel all the freighters through a smaller/easier to camp gate. I can't wait to see how this ends... Evil
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#4 - 2013-03-13 10:05:58 UTC
Aliventi wrote:
Sure. Funnel all the freighters through a smaller/easier to camp gate. I can't wait to see how this ends... Evil


dont be so negative, i am pretty sure u yourself can find ways to avoid that, either by having the bridge shoot direclty on agresion, so there is a quicker response, also by anchoering them in high high sec, or make multiple around a central hub, like in a harbor. Also pilots will take gates still as a option, which will be safer as piwates have to pick a spot.

dotn be a no, be a yes! i liek the idea, but it needs some work:)

cheers, hf, fly safe
core
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#5 - 2013-03-13 10:06:50 UTC
Wescro2 wrote:
"What's a jump bridge?"

-Average high-sec AFK player


hahah that made me laugh, indeed ;)
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#6 - 2013-03-13 10:07:33 UTC
got a mail from soneone, yes this is the wrong place for ideas, i am sure some admin will move it soon
Frying Doom
#7 - 2013-03-13 10:08:51 UTC
corebloodbrothers wrote:
got a mail from soneone, yes this is the wrong place for ideas, i am sure some admin will move it soon

But where is the right place, the assembly hall or F&I?

This is another thing CCP never acted to fix. So we have 2 graveyards for threads to die.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Midori Amiiko
Garoun Investment Bank
Gallente Federation
#8 - 2013-03-13 11:15:31 UTC
I prefer gates to jump bridges. Ya get a 30-second cloak on a gate, and a 10Km radius to pop up in. jb's fill a nullsec role, and would be of limited use in hi-sec, where I'm guessing everyone would know where they are.
Not saying the idea is bad, but it needs a bit o' polish.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#9 - 2013-03-13 14:53:40 UTC
The tedium in moving goods is what makes that job valuable. And people travelling through space is one of the primary times to **** with them. While you didn't intend it, what you're proposing is bad for the price-inequalities that traders make their living from and bad for the methods by which many people find or engage targets in highsec.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#10 - 2013-03-13 14:58:50 UTC
Psychotic Monk wrote:
The tedium in moving goods is what makes that job valuable. And people travelling through space is one of the primary times to **** with them. While you didn't intend it, what you're proposing is bad for the price-inequalities that traders make their living from and bad for the methods by which many people find or engage targets in highsec.


why kill a idea?

the fact that moving through hissec is boring is a fact. thats not why u play a game. i can even imagine a no fire zone on the bridge, making it safer then a gate, but at a cost of your ship mass. Giving people the change to buy security on their hauls.
CSM shoudl nto be about details tryign to do CCP work but ideas that make players enjoy eve better



June Ting
Nobody in Local
Deepwater Hooligans
#11 - 2013-03-13 15:03:33 UTC  |  Edited by: June Ting
Psychotic Monk wrote:
The tedium in moving goods is what makes that job valuable. And people travelling through space is one of the primary times to **** with them. While you didn't intend it, what you're proposing is bad for the price-inequalities that traders make their living from and bad for the methods by which many people find or engage targets in highsec.

Exactly. By making it easier to move goods, you destroy the livelihoods of a large number of people up and down the chain -- traders that exploit price differences between regions, haulers like Red Frog/Push, and suicide gankers that prey on haulers/traders.

People have a chance to buy security on their hauls -- it's called making it someone else's problem by hiring a third party with collateral, and keeping loads under 1B in value.

I fight for the freedom of my people.

Artctura
SUNDERING
Goonswarm Federation
#12 - 2013-03-13 15:05:57 UTC  |  Edited by: Artctura
The potential negative effects to the market, as well as those who make a living off the transportation make it hard for me to stand behind this idea. Part of EVE is supposed to be its vastness. I believe you'd actually diminish the game if you simply reduced the number of jumps it took to travel anywhere. The designers of the game specifically did not connect systems to everything in range for a reason, and while you can't hold CCP above reproach in their design decisions, with this one I think they got it right.
June Ting
Nobody in Local
Deepwater Hooligans
#13 - 2013-03-13 15:08:50 UTC  |  Edited by: June Ting
Let me add one thought though: I do think that it should be made easier to suicide oneself to arbitrary locations in contiguous highsec, as there is very little gameplay involved in autopiloting an empty shuttle/noobship/pod to the correct place -- the worst that will happen is that someone suicide ganks you for your pod, and well, if you're suiciding yourself, it's the same effect, you lose your implants and clone. An instant "suicide me" button rather than waiting the full 2 minutes, and a more intuitive mechanism for explaining what stations are available for you to set your medclone to would be handy.

I fight for the freedom of my people.

corebloodbrothers
Deep Core Mining Inc.
Caldari State
#14 - 2013-03-13 16:01:56 UTC
Artctura wrote:
The potential negative effects to the market, as well as those who make a living off the transportation make it hard for me to stand behind this idea. Part of EVE is supposed to be its vastness. I believe you'd actually diminish the game if you simply reduced the number of jumps it took to travel anywhere. The designers of the game specifically did not connect systems to everything in range for a reason, and while you can't hold CCP above reproach in their design decisions, with this one I think they got it right.


possible mate, but i think moving your freighter through highsec for a 2 hour trip back and forth, while watchign paint dry, cause u dont dare to afk is also never the intention of a evening of game play. Its more that fact to adress then that i would scream for high sec shortcuts in whatever form

also it might decrease hubsize and decentralise stuff as there is less need for it. then again it might get bigger dunno

as csm u shouldt need to put the actual plan up, thats ccp, but as a team you should stand up and say too cpp and players:


we all agree that a 2 hour freigther run is not our idea of a fun game evening, so CCP what is your thought about and our options.

and take it from there.
corebloodbrothers
Deep Core Mining Inc.
Caldari State
#15 - 2013-03-13 16:03:49 UTC
its funny how there is actual pub disccusions about the pro's and cons, and they are nice to see what a player stands for, but the bigger picture should be a CSM TEAM, advocate for players, fun, channel of their voices, in close contact with CCP, making a awsome game

but he, now i am almost revealing my 300 character application ;)

cu on csm hopefully
Nariya Kentaya
Ministry of War
Amarr Empire
#16 - 2013-03-13 18:53:30 UTC
2 things:

1) no one has ever made it into office without a luscious head of hair.

2) Jump Bridges broke nullsec, power projection between them and titans allow anywhere to be defended/attacked by the large coalitions whenever they want.

what it would do in highsec wold be much worse, it would put haulers out of business, it wold ruin suicide ganking (since after only 1 volley there wold be concord on the few remaining gates between the hub and the station), not to mention its reducing the size of eve.

in fact that last bit is the important one, it REDUCES THE SIZE OF EVE, which is bad.
Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2013-03-13 20:13:56 UTC
More risk needs to be brought back to highsec instead of further mitigated by game mechanics.

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Artctura
SUNDERING
Goonswarm Federation
#18 - 2013-03-13 21:00:42 UTC
corebloodbrothers wrote:
Artctura wrote:
The potential negative effects to the market, as well as those who make a living off the transportation make it hard for me to stand behind this idea. Part of EVE is supposed to be its vastness. I believe you'd actually diminish the game if you simply reduced the number of jumps it took to travel anywhere. The designers of the game specifically did not connect systems to everything in range for a reason, and while you can't hold CCP above reproach in their design decisions, with this one I think they got it right.


possible mate, but i think moving your freighter through highsec for a 2 hour trip back and forth, while watchign paint dry, cause u dont dare to afk is also never the intention of a evening of game play. Its more that fact to adress then that i would scream for high sec shortcuts in whatever form

also it might decrease hubsize and decentralise stuff as there is less need for it. then again it might get bigger dunno

as csm u shouldt need to put the actual plan up, thats ccp, but as a team you should stand up and say too cpp and players:


we all agree that a 2 hour freigther run is not our idea of a fun game evening, so CCP what is your thought about and our options.

and take it from there.


I agree. A 2 hour freighter run is not the idea of a fun game evening. But if that is all you do, why not look to one of the courier services who will happily make the run for you?
Snow Axe
Republic Military School
Minmatar Republic
#19 - 2013-03-13 21:19:48 UTC
Sure, do this, so long as there's a significant increase in every form of player tax available (slots, market, NPC corp taxes, etc) to pay for the creation and maintenance of said jump bridges. Logistics ain't cheap. They should also be locked by standings i.e. Minmatar would not be able to use Amarr JB's, etc.

Oh wait, CONCORD jump bridges. What a lovely little loophole around every possible consequence highsec would have to bear for such a thing to exist.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Amyclas Amatin
SUNDERING
Goonswarm Federation
#20 - 2013-03-14 06:59:01 UTC
No.

AFK freighters are meant to be ganked. They are good sources of income.

No shortcuts for them please.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

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