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Probe patterns (save and load)

First post
Author
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#1 - 2013-03-12 21:03:48 UTC  |  Edited by: Souverainiste
Hello dear players,

I have been thinking about a little tool lately, here's my idea.

Exploration is fun but placing probes is a pain, especially when you scan entire regions. My idea consists of placing a little button that would SAVE the pattern of the probes you choose so you could load that pattern when moving to a different system. Here's how it would work: Deploy your 7 (or less, choice is yours) probes, place them around to your liking, press save, scan, move to a different system, drop your 7 probes, press load and voila, your probes are in the pattern you saved earlier. Please note I am not talking about alt and shift, this is different.

Nikki Narel has had a VERY interesting idea about this:
''Totally new direction.
Have the probe launcher able to process scripts, like how the hictor's bubble can in order to single target something.
For the probe launcher, a script would launch a cluster of probes into a specific pattern that could not be changed, but would scale to the wishes of the pilot. (They can set the radius for scanning separately, so you could have massive scan overlap if you wanted)
No script, manual probe control.
Multiple script types, changing would require the probes to be all recalled first, or abandoned. Using a new script requires the involved probes to be launched in a cluster from the launcher with the script loaded.''

Problem pointed out: ''Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use.''
Possible solution: After all probes are in space, clicking on ''load pattern X'', the probes warp to the sun and from there get in position, THEN you can move them around freely.

This idea would make us explorers save hours in the long run (scan 25 systems a night, 1-2 minutes placing my probes, its 25 minutes per day I save, you can extrapolate to weeks and months).

Thank you for reading, please tell me what you think of this.
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-03-12 21:11:32 UTC
Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration.

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#3 - 2013-03-12 21:19:31 UTC
Omnathious Deninard wrote:
Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration.

Make the described penalty something that can be reduced by a skill, something like Advanced Probing.
You can retain a unique grid pattern with preset distances and relative positions for each level.

And no, this would not include scaling based on scan radius. Each duplicate pattern scaled up or down to use different scan ranges would be a separate pattern.

Keep in mind, you are perfectly free to move your probes around as a static cluster, and sweep in that method.
GM Bunyip
Game Master Retirement Home
#4 - 2013-03-12 21:29:43 UTC
Glad to see you brought the idea to the forums, Souv. As an explorer myself I quite like this idea for its simplicity and the redundancies it'd get rid of (making the same probe patterns repeatedly can seem a little redundant after a while - some basic corner cutting might be a good thing here?)

Please don't confuse that for official CCP endorsement though! I'm just posting my personal support. Smile
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#5 - 2013-03-12 21:45:23 UTC  |  Edited by: Souverainiste
Yes, with a 10-15% time reduction from a 40 seconds base would be sweet. However it would require the addition of a new skill tree branch.

You could see this as a UI option, like the green-yellow-red buttons we have now.


And Bunyip, I am aware you cannot, as a CCP GM, officially endorse this kind of thread, there would be no end to ''officially supported threads'' :p I do appreciate the word in though!
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2013-03-12 22:09:00 UTC  |  Edited by: Omnathious Deninard
I was thinking 5% per level, but 10% is more online with all other scanning skills.
Astrometric Alignment?
10% reduction of scan probe save configuration alignment time.
Primary attribute: intelligence
Secondary attribute: memory
Training time multiplier: 4x
Primary skill: Astrometrics IV

If you don't follow the rules, neither will I.

Cpt Mangrum
P.O.Box
#7 - 2013-03-12 22:14:09 UTC
Just like to say I support this idea.
Dave Stark
#8 - 2013-03-12 22:16:00 UTC
Omnathious Deninard wrote:
Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration.


i'd be fine with that, even if there wasn't a skill to reduce the penalty.

the ocd part of me makes me want it to be perfect every time and i spend more time arranging my probes than i do scanning a system.
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-03-12 22:21:13 UTC
Dave Stark wrote:
Omnathious Deninard wrote:
Would be fine if there will be a 5s/probe "alignment" penalty taking 40 seconds for all 8 probes to load into a saved configuration.


i'd be fine with that, even if there wasn't a skill to reduce the penalty.

the ocd part of me makes me want it to be perfect every time and i spend more time arranging my probes than i do scanning a system.

I stopped doing 3d patterns for that very reason.

If you don't follow the rules, neither will I.

Zircon Dasher
#10 - 2013-03-12 22:50:48 UTC
+1

Anything that cuts down the time that people have to GTFO, or the time it takes me to scan out players in multiple systems is a godsend.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#11 - 2013-03-12 22:54:55 UTC
You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.
Dave Stark
#12 - 2013-03-12 22:56:00 UTC
Souverainiste wrote:
You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.


that's the point.

if you want to do it faster; do it manually.
Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#13 - 2013-03-12 23:00:09 UTC
Erm, Not really lol. This will cut down the time by a good 50% and wont make me want to destroy my monitor after having to place my probes evenly and all after 5 systems lol.
Omnathious Deninard
University of Caille
Gallente Federation
#14 - 2013-03-12 23:03:49 UTC
Errr I thought this was about precision as well. Honestly to get a rushed pattern only takes about 10~20 seconds already

If you don't follow the rules, neither will I.

Zircon Dasher
#15 - 2013-03-12 23:05:51 UTC
Souverainiste wrote:
You still have to deploy all probes one by one and it still takes time for the pattern to get in position. They will have way enough time to move.


Right, but I am slow at arrangingOops. This will save me 5-10seconds. Since I am usually about 5seconds too late to make the catch, this means an increase in the number caught!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Zircon Dasher
#16 - 2013-03-12 23:07:11 UTC
Omnathious Deninard wrote:
Errr I thought this was about precision as well. Honestly to get a rushed pattern only takes about 10~20 seconds already

I thought we were talking about precision jobs as well

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Souverainiste
The W.O.L.F
What Could Possibly Go Wr0ng
#17 - 2013-03-12 23:20:14 UTC
It's for both precision and speed. Would save us time and frustration.
Paikis
Vapour Holdings
#18 - 2013-03-13 01:04:34 UTC
Supported.
Omnathious Deninard
University of Caille
Gallente Federation
#19 - 2013-03-13 01:20:58 UTC
So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use.

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#20 - 2013-03-13 01:41:21 UTC
Omnathious Deninard wrote:
So I was wondering, how does any one think this would be implemented? Bookmarks use the system's grid to save the point in space, this would transfer from system to system making the same code impossible to use.

A bookmark saves a specific point in space.

This would be more like a math equation, using the ship for the initial orientation as center point.
Ship plus z axis 3.4AU, y axis 2AU and x axis 3.1AU for Probe 1
Etc for each probe in pattern.
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