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Mike Azariah for CSM8 - Representing YOU

First post First post
Author
None ofthe Above
#101 - 2013-04-09 21:08:10 UTC
Che Biko wrote:
Do you really think that <6 devs working parttime in Team Avatar is too much?


Are you under the impression that Team Avatar still exists?

The only end-game content in EVE Online is the crap that makes you rage quit.

Powers Sa
#102 - 2013-04-10 00:55:30 UTC
How do you feel about highsec freighter kamikazee/suicide ganks? This is a very important issue.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Mike Azariah
The Scope
Gallente Federation
#103 - 2013-04-10 02:46:56 UTC
Powers Sa wrote:
How do you feel about highsec freighter kamikazee/suicide ganks? This is a very important issue.


Given your sig, why would it be VERY important to you? Your mind is already made up.

I am not against the action itself, part of the game. I am curious what you think, though. Should it be do-able by a single frigate? So you can solo any indy carebear out there OR do you think there is a proper balance of number of ships needed to take out a specific possibly high value target?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Powers Sa
#104 - 2013-04-10 02:53:30 UTC
Mike Azariah wrote:
do you think there is a proper balance of number of ships needed to take out a specific possibly high value target?

m

Yes I do think there is a proper balance of the number of ships required to take out a freighter. Your response does matter. I have 14 slots to fill out, Nullsec doesn't make up all of them sir. Bloc guys aren't the only people out there ganking freighters, and to dismiss me immediately like that isn't the best way to address a p hot topic that people seem to care about in highsec ( my home away from home).

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Mike Azariah
The Scope
Gallente Federation
#105 - 2013-04-10 07:46:36 UTC
I didn't dismiss you, otherwise the answer would have stopped after the first sentence.

Not being a ganker, myself, how have the crimewatch mechanics altered the ganking procedures (or have they)?

I agree that ganking is a hot topic and has been for a few elections. CCP has stated that it is a valid mechanic and so anybody promising to 'stop it' I s lying. Minor balances may be made but I am NOT advocating a major shift in any direction pro or anti.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Che Biko
Alexylva Paradox
#106 - 2013-04-11 01:09:59 UTC
None ofthe Above wrote:
Che Biko wrote:
Do you really think that <6 devs working parttime in Team Avatar is too much?
Are you under the impression that Team Avatar still exists?
I would still like an answer to my question, and I'd also like to hear your response to None's question.
CCP Eterne
C C P
C C P Alliance
#107 - 2013-04-11 11:37:34 UTC
I've deleted a few off-topic posts from this.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Mike Azariah
The Scope
Gallente Federation
#108 - 2013-04-11 15:58:57 UTC
I wish I had a good enough memory to know what was deleted but I thank the omnipresent janitor for the tidiness.

Damn it I had my hopes and fears both raised when I saw CCP tag on my post list.

Avatar is empty. Why are you asking about its existence?

m

Mike Azariah  ┬──┬ ¯|(ツ)

None ofthe Above
#109 - 2013-04-11 19:50:18 UTC
Mike Azariah wrote:


Avatar is empty. Why are you asking about its existence?

m


That's actually existentially quite profound.

I'll have to sit and ponder that koan for a few.

In the mean time, what he really wanted to know is whether or not less than a half dozen developers part time on WIS would be a worthwhile exercise.

Perhaps a better question that may come up on your tenure as CSM rep:

If WOD development reaches a stage were they can start pushing improvements to Avatars in Carbon back to EvE, do you think it would be worth it to brave the spacebarbiephobics out there? How would you rank that in priority? How much resources are worth dedicating?

The only end-game content in EVE Online is the crap that makes you rage quit.

Mike Azariah
The Scope
Gallente Federation
#110 - 2013-04-11 23:55:35 UTC
None ofthe Above wrote:


That's actually existentially quite profound.

I'll have to sit and ponder that koan for a few.

In the mean time, what he really wanted to know is whether or not less than a half dozen developers part time on WIS would be a worthwhile exercise.

Perhaps a better question that may come up on your tenure as CSM rep:

If WOD development reaches a stage were they can start pushing improvements to Avatars in Carbon back to EvE, do you think it would be worth it to brave the spacebarbiephobics out there? How would you rank that in priority? How much resources are worth dedicating?


Trust me to go Zen at the oddest times.

http://zenpencils.com/comic/109-zen-fable-the-river-crossing/

is how I feel about a lot of the anguish and gnashing of teeth people have in regards to Incarna and Walking in Stations.

I refuse to carry the anger after we set that load down. You phrase the question in an alternate way than most do, none. You are asking IF the work was developed 'outside' and then offered back to Eve, would I oppose it. If I read you right, that is. This is a very different question than 'do I think that dev time should be dedicated to avatars.'

If the development and work was done under separate billing and not 'in house' and did not steal valuable spaceship time then why would I object to there being MORE to my game. Whether I decided to use it or not would be immaterial. Making the game MORE and maybe allowing a few more people to become interested and involved would be great.

period

m

Mike Azariah  ┬──┬ ¯|(ツ)

Che Biko
Alexylva Paradox
#111 - 2013-04-12 01:33:43 UTC  |  Edited by: Che Biko
It's remarkable how much buddhism seeps into the CSM candidate threads that I frequent. Biko is sort of a space buddhist.
Thanks for the answer.

Your number 3 on my ballot at this time.
Indahmawar Fazmarai
#112 - 2013-04-13 14:35:29 UTC
Mike Azariah wrote:
[(...)

If the development and work was done under separate billing and not 'in house' and did not steal valuable spaceship time then why would I object to there being MORE to my game. Whether I decided to use it or not would be immaterial. Making the game MORE and maybe allowing a few more people to become interested and involved would be great.

period

m


And how are avatars different from other features? Why not develop SOV warfare out of game? Why not POSes? Why not FW? Why not tusource ship balacncing? Actually, provided how avatars are an empty shell, shouldn't they be prioritized over features which, in any degree of functionality, at least exist and can be used?

(I am asking rethorically as I just can't understand your point; personally, I believe that CCP averted EVE's future by flopping Incarna and so my main concern now is that they don't remove the features i use, and maybe get them to add something I can use until either I find another game like EVE or it expires, whichever takes longer)
Mike Azariah
The Scope
Gallente Federation
#113 - 2013-04-15 16:44:37 UTC
I F, your question is a good one. How are Avatars different than other aspects of the game?

Well, the main difference is that most of the veteran players did not sign up for a game with Avatars. Those who did left long ago. So the ones who remain are the ones who are not really that interested in getting something they never wanted in the first place. They came for space ships. Add a new class of ship or space mechanics? Fine.

The second point is that I think there is still a lot of residual anger over the fiasco that was the summer of rage and for better or worse Avatars are directly linked to that incident.

So Avatars may bring new blood to the table or keep players who would otherwise move on but they do not sit well with the population we have right now. Sadly this leads to a feedback cycle.

  • Players elect representatives and the players (the majority) don't want Avatars if it takes away from other game resources.
  • The reps take that line when dealing with ccp.
  • Elected reps continue the Avatar hate and little or nothing is done
  • No support for a feature that is minimally realized continues to bonsai the population to fit

Personally? I am always jealous when I see Clear Skies and Game Trailers doing things I cannot ever attempt in game. But I won't campaign based on that because I do not think that that is a direction that the current Eve Players wish to head. I want to represent those players

m

Mike Azariah  ┬──┬ ¯|(ツ)

Malcanis
Vanishing Point.
The Initiative.
#114 - 2013-04-15 17:47:52 UTC
Mike Azariah wrote:
I F, your question is a good one. How are Avatars different than other aspects of the game?

Well, the main difference is that most of the veteran players did not sign up for a game with Avatars. Those who did left long ago....


I think you might be underestimating how patient and stubborn some of us are.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Che Biko
Alexylva Paradox
#115 - 2013-04-15 22:48:19 UTC
Mike Azariah wrote:
[..]the players (the majority) don't want Avatars if it takes away from other game resources.
I think this post shows a more accurate crosssection of the players: https://forums.eveonline.com/default.aspx?g=posts&m=283120#post283120
I have not seen anything that indicates that Avatars are not wanted by the majority. The CSM said something I agree with for the most part, as mentioned in them minutes of May 30th 2012: The CSM, particularly Elise Randolph and Seleene, emphasized that the main reason players ragedover the initial release was the diversion of resources.
Another quote from the same minutes: CCP Unifex put up a power point presentation and started off the next phase of discussion that a lot of feedback he had during player events was that people did enjoy being able to dress and customize their characters.

The one thing that bothers me most about the Incarna failure is that people say stuff like "That people didn't like an expansion that removed too much focus from spaceships, and forced people into a single player room with not much more than a clothes shop with ridiculously priced items, means that they don't like avatars."
Hell, I didn't like the "first stage" of Incarna, but I'm still hoping that they will someday release what they were going to release in the winter of 2011.
Mila Chancel
Fungibility Inc.
Invisible Exchequer
#116 - 2013-04-15 22:53:36 UTC  |  Edited by: Mila Chancel
I agree with Che, what came out as the first iteration was so far from what players expected, and the videos promised that even those who are extremely in favour of it were not happy.

We were promised proper interaction within stations, the possibility of smuggling and players acting as customs officials, and what we got was one room, with a locked door ^^
Mike Azariah
The Scope
Gallente Federation
#117 - 2013-04-16 03:21:53 UTC
That is what I meant in my second point (above) The residual anger over the poor showing the first time out has made this a minefield for CCP and CSM.

CCP focussed on the tech and not the play. We can ooh and aah at Carbon for a few minutes but then what? There should have been some place for us to go, something for us to do.

m

Mike Azariah  ┬──┬ ¯|(ツ)

None ofthe Above
#118 - 2013-04-16 15:21:50 UTC  |  Edited by: None ofthe Above
Mike Azariah wrote:
That is what I meant in my second point (above) The residual anger over the poor showing the first time out has made this a minefield for CCP and CSM.

CCP focussed on the tech and not the play. We can ooh and aah at Carbon for a few minutes but then what? There should have been some place for us to go, something for us to do.

m


To be honest, I think CCP really really REALLY underestimated how difficult that project would be. 18 months and all they had was the character creator (which admittedly remains one of the best in the industry, for now), and a demo room. I still wish they had licensed Unreal Engine and be done with it. I suspect in hind sight they may be wishing that now too.

But that's not where we are today.

They've sunk a lot of effort into WOD, albeit a pretty much completely separate dev team in Atlanta. That team has forked Carbon, meaning changes there do not effect EVE, but it started with the same base. This was the right decision because it would be madness to try to keep EVE stable on the same code base while trying to allow WOD to advance the code to a state it could do what they need.

When WoD gets close to shipping or perhaps just soon after there will have to be some serious consideration of devoting some resources to porting some of this functionality and assets back or perhaps a full merge.

No it won't be free. But there could be a LOT of bang per isk, unlike the doing it from scratch in Incarna.

Agreed that this kind of Hail Mary Jesus feature should never again take over the lion's share of development and I am generally very happy with the subsequent spaceship oriented releases, but I was saddened when Avatar was quietly smothered in the back room. I understood not going ahead with the prototype, but I did want to see that code maintained and small improvements. Some of those hinted at features looked very nice to have, sleeve tattoos, cat suits, more scifi looking attachments, and I do fear now that when WOD bears fruit the Avatar code in EVE will be one of those things no one dares touch because no one remembers how any of it worked. Mike, when you get in there, do me a favor and poke them for me to see how that's going.

Damn, maybe I really should have run for CSM8, ah well. Maybe next year.

In the mean time, voted my last slate this morning (had pretty much been doing one a day, with ranking of how I feel about the candidates on that day). Yes, I have a ton of accounts scattered all over New Eden. I love this bloody game. Mike, I don't think you ever dropped below six and you did get two #1s. Best of luck to you and may you serve well.

To the rest of you:

Get out there and vote you glorious but unfortunately often apathetic bastards!

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#119 - 2013-04-16 15:39:13 UTC
Che Biko wrote:
Mike Azariah wrote:
[..]the players (the majority) don't want Avatars if it takes away from other game resources.
I think this post shows a more accurate crosssection of the players: https://forums.eveonline.com/default.aspx?g=posts&m=283120#post283120
I have not seen anything that indicates that Avatars are not wanted by the majority. The CSM said something I agree with for the most part, as mentioned in them minutes of May 30th 2012: The CSM, particularly Elise Randolph and Seleene, emphasized that the main reason players ragedover the initial release was the diversion of resources.
Another quote from the same minutes: CCP Unifex put up a power point presentation and started off the next phase of discussion that a lot of feedback he had during player events was that people did enjoy being able to dress and customize their characters.

The one thing that bothers me most about the Incarna failure is that people say stuff like "That people didn't like an expansion that removed too much focus from spaceships, and forced people into a single player room with not much more than a clothes shop with ridiculously priced items, means that they don't like avatars."
Hell, I didn't like the "first stage" of Incarna, but I'm still hoping that they will someday release what they were going to release in the winter of 2011.


I agree. Incarna was a failure, but not because it delivered Avatars.

It was handled wrong in many different ways. People were forced into the poorly performing demo room (and who's idea was it to do Minnie first?). Removed the hanger and ship spinning. The Macro-transactions of the $70 monocles and the greed is good memo. Much more actually but not worth the rehash.

Spacebarbiephobics that hate on any mention of avatars forget the bigger picture, causing it to be a minefield as Mike said.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#120 - 2013-04-18 18:52:13 UTC
I like Mike!

Vote Mike Azariah for CSM8, practically a damn unicorn!

The only end-game content in EVE Online is the crap that makes you rage quit.