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EVE New Citizens Q&A

 
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AM I missing something in Caracal Fitting?

Author
Fen Shahni
Ministry of War
Amarr Empire
#1 - 2013-03-08 16:13:30 UTC  |  Edited by: Fen Shahni
I've managed to purchase and fit my first Caracal and... well it seems like I'm missing something not because anything is wrong, but because I have tons of CPU and Energy Grid left-over. I can't shake the feeling that a more experienced player would see those resources unused as wasted efficiency.

So here's what I'm running (sorry I don't have exact numbers because I'm at work):

High:
5x Malkuth Rapid light Missile Launchers (alternately 5x Malkuth HAMs)

Mid:
Tech II Shield Booster
Shield Boost amp
Afterburner
2 x passive "upgraded" shield resist amps (swapped based on mission damage types)

Low
2x Ballistic Controls Systems
2x Power Diagnostic Systems (EDIT - NOT Capcitor Power relays)

Rigs:
None yet

I'm left with a ton of extra CPU and Energy Grid. My tank seems more than adequate for the level 2s I have. If I have any concerns right now it's that I'm not cap stable running my afterburner, but it's not by much, and it's not giving me any trouble in missions.

I can see where my CPU will get chewed up by rigs, but that will still leave me with a lot of unneeded Energy Grid.

Should I care/is there something more useful that would use that energy grid, or is it just not something to worry about?
Daniel Plain
Doomheim
#2 - 2013-03-08 16:26:18 UTC
the thing about the caracal is that it is also often used with HAMs or HMLs which have significantly higher powergrid requirements than rapid light launchers. there is no comparable turret pased weapon system to the rapids, that is why all ships that tend to use them end up with spare fitting. you can use the free fitting to either slap on a nice shield buffer tank or an ancillary shield booster or a microwarpdrive.

I should buy an Ishtar.

Fen Shahni
Ministry of War
Amarr Empire
#3 - 2013-03-08 16:28:31 UTC
Daniel Plain wrote:
the thing about the caracal is that it is also often used with HAMs or HMLs which have significantly higher powergrid requirements than rapid light launchers. there is no comparable turret pased weapon system to the rapids, that is why all ships that tend to use them end up with spare fitting. you can use the free fitting to either slap on a nice shield buffer tank or an ancillary shield booster or a microwarpdrive.


Thanks that's the info I needed. Right now I'm still seeing a lot of frigates in level 2s, so the Rapid Lights do more damage, but it makes sense that when I put the 5 HAM launchers in, it'll use that grid.
Davith en Divalone
Aliastra
Gallente Federation
#4 - 2013-03-08 17:29:35 UTC
You can also go up to a Large Ancillary Shield Booster for large active tank at the expense of cap boosters, or a Large Shield Extender for a passive shield tank and more buffer.
Bridgette d'Iberville
Better Killing Through Chemistry
#5 - 2013-03-08 17:39:30 UTC
As a Cruiser, the Caracal is designed to fit Cruiser sized launchers (HAML/HML). With that said, as you've noticed, Rapid LMLs work very well for fighting frigates. Take the extra grid and slap in a bigger tank as suggested above.

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

J'Poll
School of Applied Knowledge
Caldari State
#6 - 2013-03-08 17:48:07 UTC
As said. The reason for the massive extra cpu/pg is because you use under sized launchers. This doesnt have to be a big issue. You correctly adapted to the point of lots of frigates to fight in you missions. But if you upgrade to HML/HAM launchers in the future you will see that the fit becomes more "full".

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Davith en Divalone
Aliastra
Gallente Federation
#7 - 2013-03-08 20:55:33 UTC
RLMLs are cruiser-sized modules. They're just the "smallest" medium-sized weapons available and are somewhat specialized anti-frigate weapons.
Praxis Ginimic
The Scope
Gallente Federation
#8 - 2013-03-08 23:27:18 UTC
With a full rack a rlml's you still shouldn't have a ton of fitting left over. I can't help but wonder if you're using the appropriate sized shield booster/prop mod.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2013-03-09 09:25:43 UTC
Praxis Ginimic wrote:
With a full rack a rlml's you still shouldn't have a ton of fitting left over. I can't help but wonder if you're using the appropriate sized shield booster/prop mod.


Then likely this.

Also...as nobody ellse said it.

Drop the Capacitor Power Relays.

Look at their penalty, they actually are hurting your tank.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jensaro Koraka
Caldari Provisions
Caldari State
#10 - 2013-03-09 09:55:25 UTC
Fen Shahni wrote:


High:
5x Malkuth Rapid light Missile Launchers (alternately 5x Malkuth HAMs)

Mid:
Tech II Shield Booster
Shield Boost amp
Afterburner
2 x passive "upgraded" shield resist amps (swapped based on mission damage types)

Low
2x Ballistic Controls Systems
2x Capcitor Power relays

Not sure if serious.

You know those reduce your shield HP, right?

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

Pan Dora
School of Applied Knowledge
Caldari State
#11 - 2013-03-10 01:52:29 UTC
Jensaro Koraka wrote:
Fen Shahni wrote:


High:
5x Malkuth Rapid light Missile Launchers (alternately 5x Malkuth HAMs)

Mid:
Tech II Shield Booster
Shield Boost amp
Afterburner
2 x passive "upgraded" shield resist amps (swapped based on mission damage types)

Low
2x Ballistic Controls Systems
2x Capcitor Power relays

Not sure if serious.

You know those reduce your shield HP, right?


Its a common mistake, probably he is slaughtering those frigates in lvl2 so fast and didn't even notice its a weaker tank. The eventual 0 cap moment after forgetting to turn off the shield booster its something easier to remember.



-CCP would boost ECM so it also block the ability of buthurt posting.

Inxentas Ultramar
Ultramar Independent Contracting
#12 - 2013-03-11 07:33:37 UTC  |  Edited by: Inxentas Ultramar
Oh, just want to chime in and say that having lots of PW/CPU left isn't a bad thing per se. PW/CPU increasing skills make more fittings possible, that doesn't mean a fitting using less CPU/PW is bad or anything. Especially with a PVE boat, if it does what it's supposed to then it works. Ships vary in PW/CPU and in my opinion your high skills are mainly usefull to decently fit more complex ships that have tricky CPU/PW outputs, making them harder to fit then a common T1 Cruiser.
Malcanis
Vanishing Point.
The Initiative.
#13 - 2013-03-11 09:32:35 UTC
Jensaro Koraka wrote:
Fen Shahni wrote:


High:
5x Malkuth Rapid light Missile Launchers (alternately 5x Malkuth HAMs)

Mid:
Tech II Shield Booster
Shield Boost amp
Afterburner
2 x passive "upgraded" shield resist amps (swapped based on mission damage types)

Low
2x Ballistic Controls Systems
2x Capcitor Power relays

Not sure if serious.

You know those reduce your shield HP, right?


In fact they reduce the amount that the shield booster repairs.

Did you know that the CPR boost penalty is itself subject to stacking penalties?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Fen Shahni
Ministry of War
Amarr Empire
#14 - 2013-03-11 17:52:51 UTC  |  Edited by: Fen Shahni
J'Poll wrote:


Then likely this.

Also...as nobody ellse said it.

Drop the Capacitor Power Relays.

Look at their penalty, they actually are hurting your tank.



Yeah... okay I was confused because I didn't have access to my fitting from work. What I actually have slotted are 2 Power Diagnostic systems, not Capacitor Power relays. I fully expect those are still not optimal, but hopefully now you can laugh at me for the RIGHT reasons... Roll

I'll edit the OP.

Edit - P.S. Thank you all for the advice/insight.
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#15 - 2013-03-11 18:52:45 UTC
Fen Shahni wrote:
J'Poll wrote:


Then likely this.

Also...as nobody ellse said it.

Drop the Capacitor Power Relays.

Look at their penalty, they actually are hurting your tank.



Yeah... okay I was confused because I didn't have access to my fitting from work. What I actually have slotted are 2 Power Diagnostic systems, not Capacitor Power relays. I fully expect those are still not optimal, but hopefully now you can laugh at me for the RIGHT reasons... Roll

I'll edit the OP.

Edit - P.S. Thank you all for the advice/insight.


So why the Power Diagnostic systems? You'd drop some power grid/gain some roar if you swapped those for ballistic control units (increase your missile damage).

I am not an alt of Chribba.

Fen Shahni
Ministry of War
Amarr Empire
#16 - 2013-03-12 14:16:50 UTC
Bizzaro Stormy MurphDog wrote:


So why the Power Diagnostic systems? You'd drop some power grid/gain some roar if you swapped those for ballistic control units (increase your missile damage).


Well my new player thinking was that since Ballistic control systems suffer diminishing returns that stacking more than 2 would start to get wasteful, and the Power Diagnostic Systems were a cheap/easy placeholder that would give me some utility benefit until I was more comfortable with fitting concepts in general, and understood the practical consequences of some of the more frequently recommended set-ups specifically.