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Player Features and Ideas Discussion

 
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Fleet parade formation

Author
Corey Fumimasa
CFM Salvage
#1 - 2013-03-08 04:00:54 UTC
It would be very cool to have a function that would automatically and perfectly align ships in formation; either by wing, type, or DPS. This would be neat to see, especially in large fleets. And could also be very useful as far as sorting the fleet during form up.
Hakan MacTrew
Science and Trade Institute
Caldari State
#2 - 2013-03-08 05:36:13 UTC
We have the "Form up on the gate... Guys, form up... STOP BUMPING EACH OTHER YOU DUMBASSES!" And the "Why did you get CONCORDOKENED? Well of course you can't shoot alliance, its just same corp... That's what the safety is for... Guys, it wasn't an open season declaration... FFS, right, you three go get notre ships, we'll meet you at the next gate..."

What more formations do we need?
Iminent Penance
Your Mom's Boyfriends
#3 - 2013-03-08 11:58:44 UTC
Corey Fumimasa wrote:
It would be very cool to have a function that would automatically and perfectly align ships in formation; either by wing, type, or DPS. This would be neat to see, especially in large fleets. And could also be very useful as far as sorting the fleet during form up.


PENIS FORMATION with avatars :D

And gigantic ass formation with small ships crapping out a revenent.

This is the best, Idea,

EVER
Ager Agemo
Rainbow Ponies Incorporated
#4 - 2013-03-08 15:36:04 UTC
Its called fleet and wing commanders. you know something like, wing 1 warp to 10, wing 2 to 20, wing 3 to 30 and make each wing have 1 type of ship..
Sir Dragon
Einherjar Yggdrasils
#5 - 2013-03-10 12:31:48 UTC
it would be a great first step towards removing the
" i can shoot through you " logic error...
Pantera Home Videos:    http://pktube.onepakistan.com/video/ck2ykdBrDRM/Pantera-Vulgar-Video-Full-Completo.html  ;  http://pktube.onepakistan.com/video/xpma3u7OjfU/Pantera-Watch-It-Go-Full-Completo-CD1.html ;    http://pktube.onepakistan.com/video/yyO9rAx8eoQ/Pantera-Watch-It-Go-Full-Completo-CD2.html .
Mag's
Azn Empire
#6 - 2013-03-10 13:11:59 UTC  |  Edited by: Mag's
CCP have talked about this in the past and I believe it's something they wish to include, at some point in time.
It would look great.

+1

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2013-03-10 13:32:53 UTC
Look at CCP's promo videos.
Now look at your FC's FRAPS videos.
Now look at CCP's promo videos again.

Your FC's FRAPS videos don't look like CCP's promo videos, but they could if we had a suitable and useful way to fly in a fleet formation.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#8 - 2013-03-10 18:44:26 UTC
A button, that the FC, WC, or SC could tap, to align all ships in their repsective unit in line with eachother in a specific formation. This would be a an awesome thing to have. It would make organization more simple, it would look awesome, and it would spread your ships across a wider area, allowing more ships to come to bear on the target in a more organized fashion. It would allow you to spread across system and have ALL your ships come into targeting and firing range of a given target at the same moment.

Make it so that you could actually CREATE custom battle formatins too. Simply use the same game mechanic we ALREADY use for setting up probes for probe scanning, that three dimensional map, where you can direct your probes in different directions and whatnot, and you simply pick a central ship by double clicking it, much like double clicking a probe name to center your camera on it on that map, and then move it or another ship around it in relation to the central ship you just picked.

Then make sure that between each ship in the formation, (on the battle formation map) there is a small green line, with a distance number on it, telling you how far between each ship each ship is. That way, you can set up each ship, within the maximum effective ranges of each ships systems.

Then make it so that you pick "anchor ships", which are basically the ship the rest of your fleet 'revolves' around (think planets around the sun). This would allow you to pick a center ship, and make it the pivot point, so that your entire fleet could maneuver around things as a whole, without slowing down too much.

A spider tank would be less of a pain in the a** to keep together and each ship would fly at a speed relative to the "anchor ship".
Scatim Helicon
State War Academy
Caldari State
#9 - 2013-03-10 19:11:55 UTC
Maybe we could also get a command so the FC can jump me through gates, lock targets and fire my guns for me too?

Then I can take part in the fleet while cooking dinner, asleep in bed, or at work.

Every time you post a WiS thread, Hilmar strangles a kitten.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#10 - 2013-03-10 19:16:12 UTC
Scatim Helicon wrote:
Maybe we could also get a command so the FC can jump me through gates, lock targets and fire my guns for me too?

Then I can take part in the fleet while cooking dinner, asleep in bed, or at work.


The only thing we are asking for, is the FC to have a better command system to form the fleet up with.

As it stands now, fleet fights are big messy glomps of blobbage. Organize fleets into formations, and the fight gets nicer looking and easier on the FC to command. The FC would have a 3d map of his/her fleet, and could call on specific ships to tell them to do stuff.

It is basically a 3d fleet map.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2013-03-12 17:59:42 UTC
I don't know about you, but I'm not asking for the FC to have a command system to form the fleet up with.

I'm asking for myself to have better options about how to fly in the same direction/at the same speed as the rest of the fleet, thereby making the concept of believable-looking fleets a possibility.
Ranger 1
Ranger Corp
Vae. Victis.
#12 - 2013-03-12 21:19:41 UTC
Alvatore DiMarco wrote:
Look at CCP's promo videos.
Now look at your FC's FRAPS videos.
Now look at CCP's promo videos again.

Your FC's FRAPS videos don't look like CCP's promo videos, but they could if we had a suitable and useful way to fly in a fleet formation.

Even if there were no other practical reason to develop this, the above would be more than enough justification.

However, there are a number of practical reasons to do so as well that have been gone into in detail in the past. If you think about it, or use the search function, you'll find numerous practical advantages discussed as well as artificial advantages (not my favorite way of doing it) that could be made part of a formation mechanic.

For those saying that it would take away from the individual pilots responsibilities (the FC would run the battle for them) you know as well as we do that even now a FC often makes use of the "Regroup" function (some more often than others). This in no way takes away from an individual pilots ability or need to pilot his ship wisely.

Many current tactics require orbiting an anchor ship (logistics or otherwise), which is simply a messy and inefficient ball shaped formation. A good pilot knows when to break way from the group and when not to. This would not change in the slightest.

But as I said, even ignoring the practical benefits (like having your tacklers emerge from warp closer to the enemy than the rest of the fleet, or packing the most ships possible within range of your logistics while remaining perfectly aligned instead of orbiting), or the artificial benefits that could be built in (like offense or defensive bonuses for different formations... which I'm not fond of), the fact that even fan made video's would look cool as hell to anyone interested in trying EvE is more than enough benefit to justify the development time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Scatim Helicon
State War Academy
Caldari State
#13 - 2013-03-13 07:44:34 UTC
One of the things Soundwave said at last year's Fanfest round tables was that he felt in some ways that too much was being put in the hands of the FCs and not enough in the hands of the individual fleet members, and that there should be more scope for individual pilot skill or error to influence the course of a fight, rather than it being FC vs FC with the line members reduced to hitting ctrl-click and F1.

Every time you post a WiS thread, Hilmar strangles a kitten.

Corey Fumimasa
CFM Salvage
#14 - 2013-03-13 10:09:54 UTC
Scatim Helicon wrote:
One of the things Soundwave said at last year's Fanfest round tables was that he felt in some ways that too much was being put in the hands of the FCs and not enough in the hands of the individual fleet members, and that there should be more scope for individual pilot skill or error to influence the course of a fight, rather than it being FC vs FC with the line members reduced to hitting ctrl-click and F1.

I actually quite agree with this, when fleets rely on the presence of a handful of individuals to exist they form up less than they could. And its hard on the FC's, there's a lot going on for those guys and I bet its easy to get burnt out and frustrated. Also very intimidating to even start just because players can get so disagreeable about bad calls etc.

Re the parade formation tool; I just thought that it would be a neat aesthetic. Although the idea of using it to organize gang warps is also intriguing. As for artificial bonuses for fleet formations and real tactical value beyond organization I'm not sure that's a good direction. It would be a force multiplier that directly applies to the size of the fleet, in effect making the blob factor even stronger.
Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2013-03-13 15:04:50 UTC  |  Edited by: Ranger 1
Corey Fumimasa wrote:
Scatim Helicon wrote:
One of the things Soundwave said at last year's Fanfest round tables was that he felt in some ways that too much was being put in the hands of the FCs and not enough in the hands of the individual fleet members, and that there should be more scope for individual pilot skill or error to influence the course of a fight, rather than it being FC vs FC with the line members reduced to hitting ctrl-click and F1.

I actually quite agree with this, when fleets rely on the presence of a handful of individuals to exist they form up less than they could. And its hard on the FC's, there's a lot going on for those guys and I bet its easy to get burnt out and frustrated. Also very intimidating to even start just because players can get so disagreeable about bad calls etc.

Re the parade formation tool; I just thought that it would be a neat aesthetic. Although the idea of using it to organize gang warps is also intriguing. As for artificial bonuses for fleet formations and real tactical value beyond organization I'm not sure that's a good direction. It would be a force multiplier that directly applies to the size of the fleet, in effect making the blob factor even stronger.


Agreed on the last part, this is why I have never been fond of the artificial bonus idea.

As to individual pilot control, who says that the "Join Fleet Formation" command would be the responsibility of the FC to use. I believe it should be the responsibility of the individual pilot to join or leave a formation when the FC gives the order to "Form Up".

I also believe that an individual pilot should be able to join his squadron formation, squadron leaders should be responsible for joining a Wing formation, and Wing commanders be responsible for bringing their wing into an overall fleet formation. From the Squadron level on up the leaders at each level decide what formation is appropriate for the ships in that squadron/wing/fleet... the individual pilots decide when or if they wish to join these fomations at all.

Lets say I'm flying an Interdictor in a fleet that has just jumped into a hostile system.

The FC calls for the fleet to form up, which I as the pilot choose to do. The Squadron and Wing commanders have their respective groups join the over all fleet formation.

We warp to a tactical, with the inderdictors leading just in case the spot is occuppied.

Our scouts break formation and go to their assigned positions (if they weren't already there before we entered system).

Soon the call comes down for my squadron leader to warp our squad to a particular scout who is in a good position for us to bubble the enemy fleet. Since we are (hopefully) still in formation with our squad, we revert to the formation that the squadron leader has chosen for our group of interdictors, which will bring us out of warp spread out enough to get maximum coverage with our bubbles. Any pilot out of formation when we warp is basically a wasted bubble.

We land, and thanks to our formation we efficiently cover a huge swath of the enemy fleet with our bubbles. Then it's only a question breaking formation and either scrambling to warp out to another tactical (and likely reform) or skirmishing.

Meanwhile the fleet has landed. Either seperate wings have warped to different scouts, or the entire fleet has warped in together... likely in a formation that keeps logistics in the optimal positions for coverage and EW ships (if present) to the rear of the group. This group would likly stay in formation for the most part, with near perfect logistical coverage as well as every member of the fleet being correctly aligned for fleet warp at all times.

Of course any pilot can break formation and warp out whenever they choose, rejoin the formation at will, or be split off by squadron or wing at a moments notice in whatever formation most benefits that composition of ships. If he HAS split off, say to pounce on a nearby target of opportunity (or loot opportunity as the case may be Smile) he won't get his leash yanked at what could be a very bad moment because his squadron leader regrouped the formation... because the PILOT is in charge of when he joins or leaves the formation (or follows his squadron/wing/fleet commanders orders and movement at all).

No more lost ships (if you are well disciplined) due to bad alignment when in a ball around your anchor... or hung up due to bumping another ship.

Better choices and more options available at all positions in the fleet, from the individual pilot on up.

Equally important, your game stops looking like a big ball of mess and actually starts to look like what it is... a massive group of highly advanced starships waging war on a epic scale, using tactics and manuvering to their advantage and looking good doing it.

Fan made video's would never be the same, and might actually begin to make sense to someone who doesn't already play EvE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Scatim Helicon
State War Academy
Caldari State
#16 - 2013-03-13 18:12:38 UTC
What you're describing there is the very opposite of giving individual pilots more input.

Picking the 'maximum dictor bubble spread' option from a drop-down menu and letting the predesignated formation put your Sabres in the perfect position is reducing a huge portion of fleet combat to an extension of the autopilot button.

Every time you post a WiS thread, Hilmar strangles a kitten.

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#17 - 2013-03-29 01:07:28 UTC
Ok, then how about this then... make it so that the FC can make a battle formation in his battle fleet map (which doesn't exist yet) and then project a 3d hologram of a formation, that only shows up to pilots that are fleeted, then a pilot can click on the slot in the formation holo-matrix being set-up by the FC and tell his ship to fall into that position automatically. That way he/she can fly out of formation whenever they need to, and FC fleet control won't feel stifling or controlling.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#18 - 2013-05-29 22:10:55 UTC
And you won't have the FC forcing your ship to fly in a specific formation, you'll simply have a means for flying in a more organized manner.
HalfArse
Wixo Trading Co.
#19 - 2013-05-30 11:44:49 UTC
i approve