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Ali Aras for CSM8

First post
Author
Lomaria Miraldi
Interstellar Expeditionary Group
#21 - 2013-03-11 03:52:44 UTC
I fully Support Ali Aras in her campaign to represent us, the everyday players and not the huge SOV holder blocs that are slowly destroying this game to relieve their boredom at the cost of the game and us the players.

I also support Ali as I am a strong believer in the NRDS policy, and I believe that she will represent this point of view well.

Serga Bravo
Caldari Provisions
Caldari State
#22 - 2013-03-11 12:11:54 UTC
+1 from YF, smaller power blocks, more people into 0 sec = more fun. Just look at how empty Test space is compared to Providence. NRDS rules.
June Ting
Nobody in Local
Deepwater Hooligans
#23 - 2013-03-11 14:25:58 UTC
As the person who encouraged Ali to run, I think it'd be pretty clear that she has my vote.

Ali is the clear best candidate for new players to support -- she is a relatively newish player, like me, and like you. She gets what it's like to only be able to fly a cruiser or battlecruiser, to be working on getting a few T2 ships, and to be working towards T2 guns. Unlike many other CSM candidates that have long since forgotten what it was like to fly a T1 fit thorax, she'll make sure that any changes CCP makes will still allow new players to be effective in fleets and have fun, and that new players have a clear progression suggested to them so they don't flail around and quit the game due to being confused or bored. She's not like other leaders you may have met who think about balancing and fits assuming that everyone has Advanced Weapon Upgrades V, or T2 large guns. She's sufficiently experienced and knowledgeable enough about game mechanics to make good balance and design suggestions, but hasn't forgotten her roots. And I've seen her put time into investigating and understanding mechanics she didn't previously know well.

Ali is the clear best candidate for players who want gameplay independent of large powerblocs to be viable. This doesn't just mean players in the Providence coalition or players that are NRDS either. Ali wants to make sure that it's feasible to carve out a niche in lowsec or in nullsec without having to pay rent to someone, suck up to someone, or get stomped on by the big blue blob. Many of the other CSM candidates out there have proposed sweeping changes that would make it impossible for smaller groups of corps and alliances to work together without thinking through the implications, such as Ripard Teg's activity sovereignty in which multiple cooperating alliances working together in the same system would interfere with each others' sov control. As a member of (and a coalition FC of) an independent coalition that welcomes new groups of players to nullsec with (cautiously) open arms, Ali has the experience it takes to understand what works and doesn't work in terms of living in and fostering a diverse, vibrant nullsec region with tons of activity.

I fight for the freedom of my people.

DJ P0N-3
Table Flippendeavors
#24 - 2013-03-11 15:25:35 UTC
Ali Aras wrote:
DJ P0N-3 wrote:

My hope for an increase in group play options is that it will start to give people ways to defend themselves that isn't just yelling on the forums about the terrible AFK cloakers ruining everything. Right now it seems like people are encouraged to adopt a playstyle that doesn't give them many options for self-defense. Sure, people should have things to do when they're alone, but "I must risk myself for the sov!" doesn't seem like a good carrot to entice skittish PvErs to undock. If there's no reward for defending your territory while someone else earns isk, making sov activity-based won't make the timid PvErs stand their ground any more than they do now, nor will anyone care to protect them over making isk themselves.

I think you've lost me here -- are you asking for some kind of group PvE to be available in a way that's linked to the amount of system activity, as an additional carrot for undocking and driving off cloakies? It's worth noting that in general, PvE ships are unsuited to PvP. Any worthwhile group PvE option will get people in the same system, and that's awesome. If it's small but incursion-like, it might even be useful to run it with PvP ships, which wouldn't be a bad design goal.


If you're flying in a group, it's a lot easier to do PvE in PvP-capable ships. I live in w-space, so I'm used to doing PvE in a ship with a point and logistics backup and/or have some PvP mods and a carrier to refit at. I'm fighting things that do omni damage, so I'm not spec tanked. The group mentality is so strong and the profit is high enough that guards and scouts are rewarded just like salvagers because they're just as essential. The terrain and the PvE forces a lot more combat-readiness, so I have more incentive to stand my ground and fight back. If I was ratting solo, I wouldn't have that kind of fit and it's not cost-effective for me to have backup. Having better sov isn't a good, direct reward unless sov changes a lot. An activity-based sov structure would need to sustain the solo stuff while adding incentives for the rank and file to defend their territory.
Sbrodor
Deep Core Mining Inc.
Caldari State
#25 - 2013-03-11 15:56:46 UTC
More i read your ideas more i found them almost genials.

i did, via WH, a trip in manticore in the hearth of the empire of one of the biggest empire 0.0 in eve and i dont found a amazing, star wars like, route of industrials, trader, police... but i found only the lone, silent, desert null space for something like 20 jumps.
It was like 21-22h eve time so not the heart of the night (in europe).

I think safe-locking deep 0.0 system and use them only to drain resource is not the 0.0 i will see in my dream...

--

i have a question to you, as candidate, what is your position about botting?
We will start permabanning account on 1st botting action? this is a cancer and the cure is under our eye but the hand of ccp is often too soft aganist them.

Someone like replicator00X , seen botting with like 50 account and only banned for 1-2 week do u think is the correct procedure?
Ali Aras
Nobody in Local
Deepwater Hooligans
#26 - 2013-03-11 16:48:42 UTC
DJ P0N-3 wrote:

If you're flying in a group, it's a lot easier to do PvE in PvP-capable ships. I live in w-space, so I'm used to doing PvE in a ship with a point and logistics backup and/or have some PvP mods and a carrier to refit at. I'm fighting things that do omni damage, so I'm not spec tanked. The group mentality is so strong and the profit is high enough that guards and scouts are rewarded just like salvagers because they're just as essential. The terrain and the PvE forces a lot more combat-readiness, so I have more incentive to stand my ground and fight back. If I was ratting solo, I wouldn't have that kind of fit and it's not cost-effective for me to have backup. Having better sov isn't a good, direct reward unless sov changes a lot. An activity-based sov structure would need to sustain the solo stuff while adding incentives for the rank and file to defend their territory.

Ahah, I think we're on the same page now. This is a fantastic point, and I will definitely push for bringing more of this kind of PvE into 0.0. I've done it in wormhole ops too -- it turns out that my alliance in one of our mostly-discontinued PvP fleet comps can do pretty well in a c4, and have fun doing it. Another thing which might help would be to increase the ability for 0.0 alliances to reap some monetary reward from PvE in their space, thus giving them the ability to pay out scouts even for solo PvE. For example, my alliance uses a lot of scouts, but on a strictly voluntary basis, which probably lowers our coverage.
Sbrodor wrote:
i have a question to you, as candidate, what is your position about botting?
We will start permabanning account on 1st botting action? this is a cancer and the cure is under our eye but the hand of ccp is often too soft aganist them.

I'm against botting-- I'm not sure who's for it. Without already being elected and signed on to the NDA, I'm not sure how much I can comment about what CCP is doing. It's my understanding that they will ban and remove the rewards of botting for anything which can be proved. Whether I'd support increased sanctions on botters or not depends highly on what the process of punishing botters actually is, something I'm not sure I can evalutate right now.
Ramman K'arojic wrote:
Excellent idea on Cloak buster.; Love the idea of PI material or even Fuel block requirement ; something like 1 fuel widget per 30 mins or part there of; you can hold a 8 hours worth at a time - in the modules fuel space. Not enough to be a burden if you really wanted to do it but enough to be a headache that it would promote Null industry.

I think you're actually confusing me and another poster there. I'm against fuel or PI requirements for cloaks -- cloakies who are at keyboard are fine. Requiring fuel would take up caroghold space that's already in high demand for holding torps and bombs, and would on some level prevent cloakies from being able to hold enough fuel to both cloak for a significant period of time and then light a cyno-- an ability which Provi has used a number of time on our enemies, even as they use it on us.

Instead, I support anti-cloak measures that are effective only against cloakies who are afk or not looking at their window. It may prove necessary to limit those measures to null, as WH space has a different set of concerns around cloaking (afk cloaky campers don't affect a world with no local). A probe or something similar means that both the attackers and defenders need to commit the same amount of effort -- one player cloaking and evading, and one player attempting to catch them daydreaming. At present, an afk cloaky camper needs to commit 0 effort attacking, while the defenders have to modify their behavior or commit many players to defense, often at the expense of PvE (this is another area that would be helped by the above ^ about group PvE)

http://warp-to-sun.tumblr.com -- my blog

Khaim Khal
Perkone
Caldari State
#27 - 2013-03-12 21:03:43 UTC
+1
Safdrof Uta
VELOCIRAPTORS EATING GRILLED CHEESE SANDWICH
The Burning Contingent Alliance
#28 - 2013-03-12 21:19:36 UTC
I'm sorry - You've played eve for how long?
Ali Aras
Nobody in Local
Deepwater Hooligans
#29 - 2013-03-12 22:44:19 UTC
Safdrof Uta wrote:
I'm sorry - You've played eve for how long?


For nine months, not counting the two or so in 2007 and 2008. In that time I have:

  • Lead in the (re)founding of a corp in which I am one of three directors, growing it from 10 to 90 members.
  • Brought said corporation from highsec-dwelling nullsec raiders to full-time nullsec residents. The corp now has infrastructure support for: null/lowsec PvP, nullsec PvE, nullsec t1 hull production and t2 module production as well as the associated research and copying, and a c2 wormhole with c4 static for additional PvE/PvP opportunities.
  • Participated as that corporation joined a small alliance and that alliance took sov in Providence, sov which we exploit fully and pay for with nothing other than our eagerness to shoot anything hostile that tries to go through.
  • Started and operated a rat loot wholesaling business for the Providence region.
  • Partnered with a corpmate in a lucrative vertically integrated advanced moon mineral venture for which I am responsible for ½ the logistics.
  • Became a competent FC of gangs ranging from corp welpfrigate roams to commanding 50-100 coalition battleships.
  • Participated in wormhole operations, including an (unfortunately unsuccessful) attempt to evict another corp from their home wormhole, for which I FC’d a major battle.
  • FC’d the USTZ half of a successful campaign to evict an alliance from the Derelik region (so. many. structures.)
  • Gone from losing shitfit brutixes in gatecamps to...losing slightly less shitfit bruitxes to a talos off a station. Okay, so that’s less impressive.

In short, I have been busy. I love this game! It’s fun, and I’m nowhere near being bitter about it yet. I’ve also helped introduce a large number of folks to EVE, as my corp recruitment strategy pulls in a lot of people who’ve never played before. I can do this partly because I was new not so long ago. I remember being new and confused and spacepoor (**** it, I’m still spacepoor-- the moongoo thing is still launching), but I’ve been playing long enough to have seen a lot of parts of the game and know when I’m out of my depth. This is an asset on the CSM -- I don’t think I know everything, I don’t think I’m right about everything, I just think I have a few good ideas and the right attitude to represent the players well.

There are fourteen people on the CSM. All of them shouldn’t be noobs, but one of them probably should be.

http://warp-to-sun.tumblr.com -- my blog

June Ting
Nobody in Local
Deepwater Hooligans
#30 - 2013-03-13 21:53:25 UTC
Ali's interview with Xander is scheduled! Look for it to come out in the few weeks, hopefully by the end of pre-elections.

I fight for the freedom of my people.

JediRobin
Globaltech Industries
#31 - 2013-03-16 02:54:17 UTC
Hi

Another way to get more players into Eve would be to introduce a language filter that you can configure.


This way Eve would be able to target the younger audience of teenagers into the game.

Yea some of you would say its a game for mature people but eve still needs to get subscriptions and this would help.

And those of us with kids would welcome a filter we could configure out certain words in local chat.


Regards

JEDI
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#32 - 2013-03-16 04:49:06 UTC
Jedi, the language is the least reason children shouldn't be playing eve. You're asking for optional blindfolds for children being brought into a strip club. The language sometimes bothers me too, I understand.

The argument that it might gain subscriptions is absolutely foolish. Star wars doesn't worry that it isn't pulling in the people who'd rather go watch a ping pong match, after all.
June Ting
Nobody in Local
Deepwater Hooligans
#33 - 2013-03-18 12:53:24 UTC
Nice analogy, Monk. Definitely agree that the harsh language people like to throw around is not the only reason that young children probably shouldn't be playing the game, heh.

That being said, I do personally find it to be a turn-off how much people in the game like to shittalk each other and call each other slurs, and did from the very first day I was new, but my personal solution to that was to join a corp/alliance that has a compatible culture with mine. I'm vaguely curious whether there's any merit to the corp finder having some kind of flagging (in addition to "new-player friendly") for culture-related broad categorizations that would help people make a first pass and weed out places that are too straightlaced for them or too wild for them.

I fight for the freedom of my people.

Gemini Stone
Hideaway Hunters
The Hideaway.
#34 - 2013-03-19 20:31:49 UTC
I like your ideas and you get my vote in the CSM.
Ali Aras
Nobody in Local
Deepwater Hooligans
#35 - 2013-03-20 21:31:23 UTC  |  Edited by: Ali Aras
After a lot lot lot lot LOT of revision, here's what my CSM text will say:

Intro:

Whether you’re a newbie, highsec resident, lowsec player, NPC 0.0 dweller, or wormholer, you need someone who’s not just another bittervet from a big bloc. I’m new, independent, and I’ll work for you. I love this crazy game -- I want to get more people into it, taking risks and having fun.

Read more:

You want new blood: new corpmates, new customers, new conflict. We'll get this if we give newbies better tools to survive. When I first started, I quit after being canflipped because I didn't understand the game. I fell in love later when I resubbed with friends who taught me to PvP in cheap frigates. I got my first kill with their help and gained the resilience to survive the harsh universe of EVE. The newbie experience should include that kind of moment, giving everyone a foundation to work from and broaden their comfort zone.

In my time since, I've gained experience with growing a small corp, living in highsec and then nullsec, daytripping in wormholes, industry, POSes, and of course pewpew. I've seen enough to be more than a one-issue candidate, but I still remember being new, confused, and spacepoor. I'll work for all the players to make this game the best it can be. There are 14 people on the CSM. All of them shouldn't be noobs, but at least one of them should be. Vote Ali Aras.

http://warp-to-sun.tumblr.com -- my blog

Speedkermit Damo
Republic University
Minmatar Republic
#36 - 2013-03-26 16:47:04 UTC
Good luck Ali

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Xander Phoena
Brutor Tribe
Minmatar Republic
#37 - 2013-03-27 01:02:00 UTC
I interviewed Ali as part of the Crossing Zebras CSM8 Election interviews project. You can listen to it here

http://c-z.me/csm8aliaras

www.crossingzebras.com

Ali Aras
Nobody in Local
Deepwater Hooligans
#38 - 2013-03-28 02:48:07 UTC  |  Edited by: Ali Aras
Thanks again for the interview, Xander.

For folks who are following along, I got my email confirming that I have 200 pre-election votes today. Thanks for the support, and I hope you all will come back and vote on the final ballot.

I’ve been asked about my experience a few times, in the interview and out of band, namely around how I’ll be able to function as a CSM member in Iceland when issues are on the table. So, let’s pretend the December CSM meeting happened tomorrow with me there. Here’s a snapshot of the kinds of things I’d be thinking about:

Ship rebalancing: T1 cruisers are now really good, armor is now really good, and there’s a *lot* of logi out there after the t1 logi introduction. This is IMO a good thing; the cruiser buff means that a support wing of t1 cruisers in ewar, anti-tackle and logistics roles is helpful in most PvP, and t1 cruisers are something newbies can get into easily. I’m against ECM nerfs -- the sensor strength skills effectively nerfed ECM already, and bringing a blackbird or two is a valuable counter to the tons of logi thing. Outside of a few rrep domis, I’ve basically never seen a Gallente BS used in PvP -- could we address that? The underlying issue seems to be that “short-range BS” is a thing that doesn’t really exist; Rokhs are snipers or smartbombers, Hellcats are the tankiest thing around, and Maels/Pests provide some valuable alpha (see: tons of logi). Battlecruisers seem mostly fine post-rebalance aside from the fact that I don’t see as many of them as I used to -- everyone roams in cruisers instead. Ferox could still use some love. Of the t2 ships, I know CCP has said the frigates are fine, but I’m still concerned that they’re not worth the cost. AHACs are fine, shield HACs are basically never used outside of Vagabond -- what’s up with that? T2 BCs could be cool.

It’d be nice if Caldari capships were used ever for anything other than structure shoots/reps, but I’m less knowledgeable about capital warfare. I’d also like to look at ways of making cap-on-cap fights likely and interesting without escalation to a supercapital blob, the way BS-on-BS (with maybe triage support) fights exist today.

Nullsec Sov: As I’ve said elsewhere, I’m pro activity sov. I’m concerned about sov which is held but not occupied as it’s boring to roam through and could be more productively used by someone else. Sov that’s not being used should be easy to take without a lot of boring structure shooting. Sov which is being used should be at least as hard to take as it is today. Whatever way sov warfare goes, I’d like it if the “SBU to provoke fights” mechanic was changed. The fact that SBUs cost money and blow up is nice, but “hours of structure grinding” is not a nice reward for undocking and fighting for your system (maybe SBU HP could be dependent on anyone guarding it?). My hope is that with activity sov being a real thing, you would have incentive to undock and save your system while camped in-- although the challenge there is balancing that so that it’s not too easy to screw up people’s sov with a tiny fleet.

Ideally, it would be easy to hold one system and the difficulty and cost of holding systems would increase as the number of systems held increases. There should be pressures keeping empires to a manageable size, and the easiest way to do that would be to increase risk and cost at increased size. Additional points of improvement: alliance income from sov (especially in a post-moongoo world), meaningful goals for a commited medium-sized gang which might be sov-related.

Economy: I’m not a fan of isk inflation and would like to decrease it. It hurts newbies, heightens the gap between the rich and the poor, and makes the economy more volatile. This could be addressed by replacing bounties with commodities (a bonus to salvaging and looting your missions/rats (=time spent vulnerable, minor mission nerf), and a reason for high <> nullsec logistics in a post-mineral-gap world) or by keeping a careful eye on isk sinks. Isk sinks have decreased over time with more items being moved off of NPC vendors. While insurance transforms goods to free isk, I still think it’s a necessary evil that helps people stay solvent especially as newbies. It’d be important to manage isk deflation in order to not totally ruin the lives of marketeers. Aside from watching inflation, I’d be thinking through the changes proposed by others and probing when it looks like they’re going to shift things around too much -- a dramatic economic shift isn’t all bad, but it should be justified.

The above is all completely off the top of my head, without benefit of Google or Evelopedia, written in about 20 minutes and checked for typos. It might have a couple of clunkers in there, but the large part feels solid, and clunkers are what talking things out with other people is for. As always, I'm coming at this from a perspective of a non-bloc-affiliated new player with fairly limited resources (cheapfleets are bestfleets, caps are for Special Occasions and uncontested structureshoots, more often the SBU-ee than the SBU-er), and that's still a position many find themselves in and I'd like to see represented.

http://warp-to-sun.tumblr.com -- my blog

Ling Mei-Shin
Your Shipment of Fail
#39 - 2013-03-28 23:53:02 UTC
Listened to all of the interviews on Crossing Zebras, liked what you had to say the best, so you've got my endorsement and will get my top vote (with Trebor as my secondary because continuity is important for a body like the CSM).

Good luck with the election, see you out there! :)
Niamh Aideron
University of Caille
Gallente Federation
#40 - 2013-03-29 15:15:29 UTC
I listened to your interview Xander and you will get my vote.

I would love to have you guest FC an Eve Uni fleet :-)
We have women in Eve Uni but they dont normally FC and it's a hard role to take on. I'm told I'm not forceful enough but I'm building up experience slowly and the guys are sgetting used to me telling them what to do Lol so having a role model would be really useful.

I've only been playing for six months and the first three months were really hard, it was only when I switched to flying logi that I felt at home. I find logi much more social than other PvP roles and I prefer the carer role to the destroyer role, I just wish there was a way I could FC and fly logi at the same time.

With respect to missions:

I use level 4 missions to train new logi pilots, as a sort of baby incursion squad using BCs and Cruisers for DD. That also trains the DD pilots to broadcast for logi as the new logi pilots do not normally have the skills to pretarget the whole squad. My suggestion would be to make the level 4s harder to do solo as a way of getting mission pilots to team up.

I want to take on level 5 missions in low sec with a Uni squad. However, the risk of getting ambushed by T3s is greater than the rewards from running the level 5s to the point where level 5s are only viable running them solo. My suggestion is to increase the rewards for level 5s and to gate them like a Faction Warfare site so that at least any PvP would be on equal terms.

With respect to the use of language:

I like that Eve Uni has a policy on the use of language. Like you I dont mind cuss words in the heat of battle but I object to having to listen to gratuitous offensive language during my gaming time and that's one of the reasons why I have stayed on at the Uni.

I post on the Eve Online G+ forum and it would be great if you could join us there to answer questions about your candidacy.
https://plus.google.com/u/0/communities/100809037321668050870

Good luck, Niamh