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Sanctioned Cheating / Multiboxing / Boosting

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Author
Khalid DeCroix
Hard Knocks Inc.
Hard Knocks Citizens
#21 - 2013-03-10 00:31:07 UTC
While the use of certain programs to manage multiple accounts is certainly borderline cheating imo, multiboxing is not in and of itself. And CCP is never going to ban it lol. That'd kill off half or more of their playerbase instantly. Every remotely serious player I know runs two accounts at least.

On a secondary note, please leave your personal problems at home or discuss them with your corp mates. No one in this game is going to care, and with people like Tang Tso in this game, we probably won't believe you either. Telling someone at random ingame about your rl issues is like walking up to a random person in the street and talking to them about it lol. Go see a doctor, get some friends, or do anything besides seek help from random people in a video game.
Freundliches Feuer
Garoun Investment Bank
Gallente Federation
#22 - 2013-03-10 02:02:53 UTC
LOL do people whine about everything on here?!

OP, you do realise multiboxing 5 accounts takes 5x more skill and time than doing it with 1 ? So in reality he is 5x better than you. If he has the quick response to operate 5 toons and kick your ass then he deserves it. I fly with 4 myself, haven't tried 5 yet but its pretty awesome, and instead of crying, you should learn how to do it too.

You got your ass kicked in a 4v1 fight, and the first thing you do is cry on the forums. well done, have a cookie. noob.
Taiko Igunen
State War Academy
Caldari State
#23 - 2013-03-10 09:07:07 UTC
Freundliches Feuer wrote:
... I fly with 4 myself, haven't tried 5 yet but its pretty awesome, and instead of crying, you should learn how to do it too. ...


So your point is "If you can't beat 'em join 'em!".

Having several accounts and using them -> perfectly justified.
Using your account(s) for whatever you feel like -> totally within the sandbox
Multiboxing and off-grid-boosting -> all legitimate and game mechanics abiding

However, you pay for extra accounts to get an extra chance of winning. That is pay-to-win - of course, that needs player skill, I give you that - but it is what it is.

Dear CCP, this is something you might want to look into. Game mechanics. (;

Here's to you, here's to me, friends forever we will be ... and if we ever disagree, f*** you, and here's to me. Cheers!

CCP, give us open pvp: Distress Calls

Bad Messenger
Rehabilitation Clinic
#24 - 2013-03-10 11:25:33 UTC
Everyone should remember that off grid boosting has been there more than 5 years already, so if you do not have booster alt it is only our own fault. You have had plenty of time to train one and grind isk to pay it.

Now if you are new player who just joined circus and do not have one and can not buy one, then join some corporation who can provide ogb support at least on fleet ops.

EVE is game where long play time and skilled chars gives some advantage but not something that makes game impossible for new players.

OGB is not something you have to buy with $ you can use isk to fund it and all modules and ships are in game items not NEX stuff.

If someone is willing to pay more than one account ofc he is allowed to use those, usually efficiency goes down with every alt and finally adding more alts do not help much.

OGB may be too powerfull on some cases and CCP should balance values bit down but not to remove it totally.
Alaric Faelen
Republic Military School
Minmatar Republic
#25 - 2013-03-10 22:36:01 UTC  |  Edited by: ISD Flidais Asagiri
I'm on your side about trollers being , but I simply can't imagine any faceless video game player being able to in any way affect me so. Much less an obvious idiot.

Now multi-boxing is a better topic. It IS pay to win, get over your justifications. Anything that is done specifically to circumvent the game's mechanics is a cheat. It's that simple.

Using a 'disposable person' to scout a gate ahead of your shiny ship is, by definition, NOT PLAYING EVE.
Don't be a loser in the basement, make some friends, have them scout. PLAY the game rather than seek ways to simply brush off the game mechanics. Or...dread...take a risk and maybe get shot. Oh no, not with internet spaceships!

Which begs the question- if the game's intent (that of letting you create a 'life' in New Eden) holds no interest for you, and the games mechanics of risk/danger are optional, best paid to ignore, why play at all? Is there so much self-esteem to be gained from 'winning' a video game that the GAME ITSELF is just there to be exploited? And how does one get any satisfaction in a victory accomplished without any actual risk?

Call it hokey, but MMO players by and large utterly forget the INTENT of the game they're playing. It's just numbers, KMs, a fancy calculator. For all the odd balances and outdated code of Eve, by far the worst unbalancing metric is the players themselves being wholly uninterested in Eve as a game. No amount of balancing by devs will matter if all people care about is finding some way to work around any given restriction by use of tactics that only work because it's a game.

Now, obviously CCP doesn't care. Subscriptions are why they make the game. It all boils down to the players. And obviously players care more about claiming victory than how they got there.

It's too idealistic to hope people will play a game as it's intended. Not in the RP sense, but in the sense that the rules aren't just there to be taken advantage of by who ever feels like paying more than everyone else.

In the end I just play the game as it's intended. If it costs me isk, ships, or KMs, then whatever- it's a game and 'winning' at it isn't so important to me that I run spreadsheets, multi-box, care about isk/hour or anything NOT FUN. Sadly for too many people, they don't like Eve enough to have fun even if they're not always winning.
Taoist Dragon
Okata Syndicate
#26 - 2013-03-10 22:57:25 UTC
I personally don't have any issues with people multiboxing. I just can't be arsed to do so! (i'm bad enough without splitting my attention between accounts) I have had multiple accounts in the past but normally to train characters to transfer to my main account or to sell for isk.

The Off grid boosting I find annoying and feel that making it on grid only will be a big help. I'll still be stomped by a gang flying with on grid boosts while out flying solo but at least they will have commited their booster to the field. If the boosting system made it easier to scan the boost ship down then it would be less of an issue than it is. And boosting behind shields is just bad and is the main reason I hate Off grid boosts.

I prefer to fly 'true' solo (no alts scanning/scouting for me) it does limit my options at time yes and does mean that I'm at a disadvantage a lot of the times. but it also means that the kills I get are, for me at least, more memorable.

That is the Way, the Tao.

Balance is everything.

Juicescro
Republic Military School
Minmatar Republic
#27 - 2013-03-12 22:37:43 UTC
Taoist Dragon wrote:
If the boosting system made it easier to scan the boost ship down then it would be less of an issue than it is. And boosting behind shields is just bad and is the main reason I hate Off grid boosts.



Dude, I would be so fine with that, if there was a chance to at least kill the booster that would go a long long way to making it a legit mechanic.

As it stands, I do know someone who is notorious for scanning down and killing boosters. A 2003 player with an alt with all lvl 5 scan skills and a billion in implants. Currently not all boosters can be hit, there is a thread about it somewhere.

I am a big fan of giving people a chance to fight back.


BTW, the people on here defending multi boxing in a fight need to go outside a little more and wake up. Would you take a fistfight against 4 people your same size, karate skills aside.

This is an MMO whatever. The social interaction aspect of the game is one of the great things about EVE. Relying on your friends for logi and support are part of the challenge.

Part of the game is "realistic science fiction" like Star Trek. If it were real life there would be one of you. Of course, if it were realistic: a computer on a starship could probably control a few scan probes itself.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#28 - 2013-03-12 23:32:43 UTC  |  Edited by: ISD Suvetar
Hi,

I've had to remove the Kill board links as they're against the rules, and therefore I've also removed posts or parts of posts that were specifically aimed at the Killmails and the comments made about them.

As my colleague advised, Bullying is taken very seriously and we urge you to contact CCP GMs via petition if you feel that someone is going out of their way to attack you, especially with out-of-game references.

Thread unlocked again.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Boobiq
Imperial Express
#29 - 2013-03-13 11:24:20 UTC
Multiboxing should be banned. In PVP it might be hard to control multiply accounts in most cases, but there are still pretty many cases that needs banning it.

1. One man sniperfleets in example. Lets say one will make a 150+ km bookmark near gate and warp 10 man tornado fleet into that spot and insta shoot anyone. This does not require much actually as if u have same fit on each ship its pretty much 2 clicks to lock the target and pop.

2. Mining is pretty eazy with boxing software, does not require any effort to mine dat ice with 80+ accounts. This is seen in may systems so its easy as a pie.

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#30 - 2013-03-13 11:56:28 UTC
banning multiboxing will result in accounts being un subbd something ccp will not want tbh
StoneCold
Decadence.
RAZOR Alliance
#31 - 2013-03-13 12:30:27 UTC
There is a HUGE difference in a multiboxer and someone who plays more accounts at once - imho.
Just saying because i think OP is mixing it up.
Claire Raynor
NovaGear
#32 - 2013-03-13 15:36:53 UTC  |  Edited by: Claire Raynor
Bienator II wrote:
i don't see the problem in your particular case. What would you do if he would have a fleet of distinct people instead of 5 alts? Its the same thing basically. You lost against a small fleet, thats all. Guess what would happen if you would have 5 people in fleet and fight a 5 client multiboxer.

i have one account, one char and do solo pvp most of the time. No OGB, nothing. I don't do it for the stats, i do it for the challenge. Could i win more fights with an OGB? of course. But why should i use it?

Sure OGB is at the current state broken, but not because the booster is an alt in 100% of all cases, its because its risk free. A small pos tower protecting your booster is cheaper as the average T3 subsystem of your booster alt.


Multiboxing pve is a different topic since it has other issues. For example it scales linear. You can double your fleet and point them to the ice asteroid and you have double throughput. Thats not cool. Ice does not deplete. The only limit for ice miners is the technical limit how many clients he can run. Again, thats not cool at all.


I multibox specifically for mining, PI and missions. I'm alarmed that you as a well liked poster think someone should be peanalized beause the same billing address / credit card / email address is behind multiple accounts. How else would the system know that my fleet was not four seperate people - and if, (for example), the weapons of my ships did only 1/4 or my mining lasers did only 1/4 because I had four characters under my control - then can I just pay 1/4 for all my accounts? The ony limit for me is not technical, (yet), for me it is simply how much I want to pay each month on what is obstensibly something I do in my free time.

Why would you suggest that multiboxing PvE is a different topic? I don't see how it damages the game or would be something CCP would be moved to stop. Of course I can locust missions, mine 4 times as much, have four times as many PI planets. How is that different to a four seperate players pooling their resources - other than they probably wouldn't? But four Mackinaws still cost the same as four mackinaws - so the isk cost is still the same - the cost scales Linear too. But the resources taken from the world are the same - and converted into Isk - to make the same purchasing power - as any 4 seperate people playing. This main account, Claire, can replace the Freighter I lost the other day in 1/4 of the time someone else might take - but then I / We are 4 - but I can't do exploration on more than one account at a time - and I can't fight PvP on more than two accounts at a time, (and one HAS to be logistics or EWar - and I don't really PvP).

If Claire was PvP focused - and the other three were PvE focused to pay for Claire. Even then - I still do not see how this damages the game - my accounts are not Bots.
Claire Raynor
NovaGear
#33 - 2013-03-13 15:42:58 UTC
StoneCold wrote:
There is a HUGE difference in a multiboxer and someone who plays more accounts at once - imho.
Just saying because i think OP is mixing it up.


Actually - what's the difference in terminology being used here. What is Multiboxing - and what is playing more than one account at a time?

Is multi boxing where you send the same instructions to multiple screens? Or sommat? Becasue I don't do that. For clarification - I use two rigs with four screens betwen them and Synergi to let the mouse and keyboard work between them. Don't know what that's called.

But I really don't see the issue in doing it.
Claire Raynor
NovaGear
#34 - 2013-03-13 15:50:36 UTC
Alaric Faelen wrote:
I'm on your side about trollers being , but I simply can't imagine any faceless video game player being able to in any way affect me so. Much less an obvious idiot.

Now multi-boxing is a better topic. It IS pay to win, get over your justifications. Anything that is done specifically to circumvent the game's mechanics is a cheat. It's that simple.

Using a 'disposable person' to scout a gate ahead of your shiny ship is, by definition, NOT PLAYING EVE.
Don't be a loser in the basement, make some friends, have them scout. PLAY the game rather than seek ways to simply brush off the game mechanics. Or...dread...take a risk and maybe get shot. Oh no, not with internet spaceships!

Which begs the question- if the game's intent (that of letting you create a 'life' in New Eden) holds no interest for you, and the games mechanics of risk/danger are optional, best paid to ignore, why play at all? Is there so much self-esteem to be gained from 'winning' a video game that the GAME ITSELF is just there to be exploited? And how does one get any satisfaction in a victory accomplished without any actual risk?

Call it hokey, but MMO players by and large utterly forget the INTENT of the game they're playing. It's just numbers, KMs, a fancy calculator. For all the odd balances and outdated code of Eve, by far the worst unbalancing metric is the players themselves being wholly uninterested in Eve as a game. No amount of balancing by devs will matter if all people care about is finding some way to work around any given restriction by use of tactics that only work because it's a game.

Now, obviously CCP doesn't care. Subscriptions are why they make the game. It all boils down to the players. And obviously players care more about claiming victory than how they got there.

It's too idealistic to hope people will play a game as it's intended. Not in the RP sense, but in the sense that the rules aren't just there to be taken advantage of by who ever feels like paying more than everyone else.

In the end I just play the game as it's intended. If it costs me isk, ships, or KMs, then whatever- it's a game and 'winning' at it isn't so important to me that I run spreadsheets, multi-box, care about isk/hour or anything NOT FUN. Sadly for too many people, they don't like Eve enough to have fun even if they're not always winning.


This whole thread has me a bit weirded out. What's the difference between me using another of my accounts to scout out a gate - or getting someone else to do it? And if it's because I want to break a game mechanic - then what's the scout for in the first place? And if it's because I don't like people then why did I join an Alliance?
RavenTesio
Liandri Corporation
#35 - 2013-03-14 07:28:59 UTC
Bad Messenger wrote:
Everyone should remember that off grid boosting has been there more than 5 years already, so if you do not have booster alt it is only our own fault. You have had plenty of time to train one and grind isk to pay it.

Now if you are new player who just joined circus and do not have one and can not buy one, then join some corporation who can provide ogb support at least on fleet ops.

EVE is game where long play time and skilled chars gives some advantage but not something that makes game impossible for new players.

OGB is not something you have to buy with $ you can use isk to fund it and all modules and ships are in game items not NEX stuff.

If someone is willing to pay more than one account ofc he is allowed to use those, usually efficiency goes down with every alt and finally adding more alts do not help much.

OGB may be too powerfull on some cases and CCP should balance values bit down but not to remove it totally.


The main issue though is CCP introduced OGB as a stop-gap solution to how Fleet Boosts were provided and the survivability of Tech 3 Warfare Link ships ... I would hardly call 5 years a STOP-GAP measure, for an issue that should never have been a problem in the damn first place.

What I think is even worse is frankly the bonus' provided by Skills, Implants and Warfare Links.
It frankly makes players with very high SP damn near untouchable ... especially when fighting new players, I mean for a new player it is already going to be a tough fight against a high-skills player as the disparency between being able to "fly" something and "maxed out" is often massively different in performance terms.

I mean the difference between a new player (say 1-2 weeks old) flying a Hookbill, and myself with my Missile Implants and Skirmish Links in the same basic fit; they might do 80dps, 5k eHP tank being able to scram out to like 11k ... where-as I will be pushing 200dps, 12k eHP and scram out to 15k.

I'm not saying as long-term players we shouldn't be rewarded for the time we put in to the game - but the difference between being new and old in terms of ship performance is just simply ridiculously large. Especially when you're playing with all of these extras.

Frankly I don't see any of this as a "Pay 2 Win" situation, have no issues with that. The day Pirate / Faction gear becomes AUR only like it is in DUST 514, then yes I will complain about that being the case in the game ... frankly I will likely just give up EVE at that point as well, because we pay a subscription so that bullshit doesn't happen. Free-to-Play games are frankly a cancer on the games industry right now that should be cut out with a knife and left to die.

No my entire issue here is just the sheer difference between, Skills, Implants and Boosts.
It is far to great and especially in the case of OGB there is basically no risk involved - sure if you use a normal Command Battlecruiser it can be probed down, but T3 with ECCM you might as well give up because even as a highly skilled prober - they are an absolute ***** scan down ... in-fact damn near impossible. I know CCP changed it so they weren't completely unprobable but frankly they might as well be.

Still don't understand why Sensor Strength has anything to do with the ability for someone to probe you down.
Major Killz
inglorious bastards.
#36 - 2013-03-14 15:11:53 UTC
I have been raiding and skirmishing since 2008. Pilots like myself have been doing as well as we did before the introduction of tech 3 cruisers. So, removing modules that effect ships off grid will not end my gameplay. Even then. Pilots were using alternative characters in combat and will continue to do so.

Example: covert op, logistics, recons and command ships.

As far as I'm aware. CCP has not referenced any sizable increase in users based on the aforementioned mechanics. So, removing mechnics that effect ships off grid will not hurt our user base significantly.

Remember. Players use alternative characters because of convenience.

Personally though. I believe using alternative characters in combat is lame. Which would mean I'm lame because I do lame from time to time.

[u]Ich bin ein Pirat ![/u]

Othran
Route One
#37 - 2013-03-14 17:48:19 UTC
I just suck at dual-boxing, simple as that.

Dual-boxing on a long roam in a small gang is a bloody nightmare, especially if one ship warps significantly faster than the other - or you're probing with one. When I'm forced into dual-boxing I can pretty much guarantee that one character is going to end up playing catchup with the rest of the gang.

Multi-boxing for cyno chaining is about the only time I ever run multiple concurrent accounts - and that's rare as I'm very lazy Smile
Kodama Ikari
Thragon
#38 - 2013-03-14 18:14:45 UTC
Khalid DeCroix wrote:
While the use of certain programs to manage multiple accounts is certainly borderline cheating imo.


You may think so, but there is a list of such programs that CCP has specifically approved. When you set up your interface/overview identically on multiple accounts, you can then replicate actions, such as having your 5 man drake fleet jump at the same time or activate mwds at the same time. This is what the OP is upset about, in addition to being upset about other less controversial forms of meta-gaming.
Takseen
Federal Defense Union
Gallente Federation
#39 - 2013-03-14 18:23:46 UTC
RavenTesio wrote:

Still don't understand why Sensor Strength has anything to do with the ability for someone to probe you down.


Quite so. If anything one would expect it to be the opposite.
I think its fine to have a way to make yourself harder to probe down, its just a bit odd.

On your other points
-half dps/ehp and scram range is a TINY differential compared to most MMO pvp scenarios. I don't think a 1-2 week old character should realistically have a chance of beating a veteran with all that extra money invested. Nature of the game and all that.
-I agree with you on the risk/reward bit. Atleast you know if you're fighting someone with pimped modules or implants, they're risking a lot if they do get killed.
Takseen
Federal Defense Union
Gallente Federation
#40 - 2013-03-14 18:25:51 UTC
Claire Raynor wrote:


This whole thread has me a bit weirded out. What's the difference between me using another of my accounts to scout out a gate - or getting someone else to do it? And if it's because I want to break a game mechanic - then what's the scout for in the first place? And if it's because I don't like people then why did I join an Alliance?


Scouting alts are just practical because having another player doing it outside of a fleet scenario would be incredibly boring. Well, most of the time.
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