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AFK Cloaky Cyno Camping High Rewards, Zero Risk and Effort

First post
Author
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#41 - 2013-03-08 10:59:01 UTC  |  Edited by: Imigo Montoya
Andy Landen wrote:
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.


Some counter-points to consider:

1) Players who are docked in a station have zero client interaction. Should they have to consume "docking fuel" to remain docked or risk being booted out? This works under the same principle. Somebody roaming around who jumps into a system doesn't know how many of the 60 people in local are out and about trying to hunt them or are simply docked up. Cloaking allows the same safety, while restricting capabilities in the same way. It wouldn't make sense to nerf cloaking without also nerfing staying docked.

2a) Somebody without a cloak can present a cyno threat. Somebody in an unprobable ship can present a cyno threat. This is a separate issue from cloaking.

2b) Somebody cloaking in system isn't what disrupts operations, only the residents' own fear can do that. If you need to rat/mine/whatever to make ISK, then do it in groups flying PvP fit ships. If that one cloaky dude doesn't have a cyno, they'll struggle to take on even the smallest gang, and if they do you might just get to kill some expensive T2 battleships if they try it on.

3) It's been said before, but I'll say it again: A person cloaking in your system doesn't risk nothing, if they uncloak to interact with you in some way, then they're risking their ship just as much as you would be risking your ship when you undock. The thing is that anything that can fit a covert ops cloak is going to be pretty squishy.

Long story short, this is a PvP persistent world where you're not just playing against the game. Learn to deal with other players.
Iminent Penance
Your Mom's Boyfriends
#42 - 2013-03-08 11:08:39 UTC
I have a solution. Let ships fly and fight while cloaked.

Now everyone can stay cloaked and do their thing.


Alvatore DiMarco
Capricious Endeavours Ltd
#43 - 2013-03-08 12:40:37 UTC  |  Edited by: Alvatore DiMarco
TheGunslinger42 wrote:


Friend, go back to highsec.


I think I can safely speak for most (or all) of highsec when I say we don't need more people who are only able to cry about things, we have more than enough already.

Except the gankers; the gankers love people who can do nothing but cry.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#44 - 2013-03-08 13:16:09 UTC
Andy Landen wrote:
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.


I don't give one rats arse about local in NS one way or the other. I live with cloaked ships all the time (AFK or active). Heck, I don't even know they are there unless I get lucky and pick them up on dscan while uncloaked. The friggin NS bears are QQ about how these guys lock down a system... really?
Iminent Penance
Your Mom's Boyfriends
#45 - 2013-03-08 13:17:16 UTC
Onomerous wrote:
Andy Landen wrote:
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.


I don't give one rats arse about local in NS one way or the other. I live with cloaked ships all the time (AFK or active). Heck, I don't even know they are there unless I get lucky and pick them up on dscan while uncloaked. The friggin NS bears are QQ about how these guys lock down a system... really?


I agree, we should petition ccp to let all ships fly cloaked, now griefers cant kill, pvpers can pvp cloaked, and pve can pve cloaked.

Also tech moons should go to hisec
Alvatore DiMarco
Capricious Endeavours Ltd
#46 - 2013-03-08 14:17:37 UTC
The rats would come in and post demanding cloaks too, if that happened.
Nikk Narrel
Moonlit Bonsai
#47 - 2013-03-08 15:05:39 UTC
Andy Landen wrote:
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.

This is amazingly tunnel visioned.

Do you seriously believe cloaking does not interact with local? If so, PLEASE explain how you even know they are present?
Clearly you object to a threat they represent, yet it somehow never manifests in reality since you can avoid them completely.

Your objection seems based on the act of avoiding them also stops you from making ISK.
Just like they are not making isk.

So, look at it this way, so long as you are tying up a full account, forcing it to sit cloaked in the system in order to suppress you, they are denied any and all income through this account.
You are making an unbalanced benefit of denying ISK, by simply sitting in an outpost or POS.

Clearly, you are extremely overpowered to be able to do this.

And yet, you can claim they came to cloak in your system by choice, so the responsibility for their lost ISK must be their's... a most convenient argument for you, truly.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#48 - 2013-03-08 15:10:37 UTC
Andy Landen wrote:
It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

I highlighted the important part right there. CAN.

They can do all the things you stated, but I would also like to point out that while they are cloaked, they can do none of these things. What they can do is relay intel, whcih anyone else can do as well.

Its all about potential. They might have a cyno on board. They might be a threat. They might be getting ready to gank you. They CANNOT do anything while cloaked. Your fundamental issue is that you don't know for sure and your afraid of what you don't know, just like everybody else.

And it has everyhting to do with local, because without local, you would have no clue they were there. How could they disrupt your actions by being afk and cloaked if you don't know they are there?

The fact is that you can continue to persue your actions wether theya re there or not. Just get ready to react should they do prove to not be afk.
Ager Agemo
Rainbow Ponies Incorporated
#49 - 2013-03-08 15:12:54 UTC
Sol Weinstein wrote:
If you think "Local is broken", then WHs are that way... -------->

Don't like the lifestyle, then go to WHs. Seriously. And shut up about this "intel" thing. Go to WHs.

Go to WHs.

Go to WHs.

Local is not broken. Don't want to show on the channel? Then don't enter the system. Period.

Go to WHs and stop crying.

Thank you.

Yup come to wormholes, we don't need local to be awesomem, we know how to handle ourselves without broken intel systems :D

Also AFK cloaked ships cant do harm anyway so why you worry?
Andy Landen
Deep Core Mining Inc.
Caldari State
#50 - 2013-03-08 18:50:54 UTC
TheGunslinger42 wrote:
...
Please explain how interdictors help when you and your little bearfellows instantly pos/dock up the second a none blue enters system.
...

Fine, I'll walk you through it. Interdictor enters system and warps to station (3s to align). Ships start to align to station (15-45s align). Dictor puts up bubble. Ships enter warp and are caught on the bubble far from the undock. Ships are webbed and scrammed and attacked. Mining and ratting is only zero risk when low IQ pvpers can't think of simply tactics like this.

Problem with pvpers is that too many of them are incapable of this high a level of thought and whine whenever the idea of AFK cloaky camping is challenged about requiring zero effort and zero risk.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Andy Landen
Deep Core Mining Inc.
Caldari State
#51 - 2013-03-08 19:09:01 UTC
Imigo Montoya wrote:

Some counter-points to consider:

1) Players who are docked in a station have zero client interaction. Should they have to consume "docking fuel" to remain docked or risk being booted out? This works under the same principle. Somebody roaming around who jumps into a system doesn't know how many of the 60 people in local are out and about trying to hunt them or are simply docked up. Cloaking allows the same safety, while restricting capabilities in the same way. It wouldn't make sense to nerf cloaking without also nerfing staying docked.

Fuel is not the solution to every issue; cloaking shouldn't need it and neither should docking .. it just seems wrong to keep the "car" running in the "garage" so to speak.

Still, I do agree with you here. It would seem fair that if local indicates who is cloaked that it should also indicate who is docked. But a docked threat is not as imminent as a cloaked threat which may (or may not) be right next to you.

Imigo Montoya wrote:

2a) Somebody without a cloak can present a cyno threat. Somebody in an unprobable ship can present a cyno threat. This is a separate issue from cloaking.


I am quite sure that CCP changed the mechanic so that all uncloaked ships are probe-able.

Imigo Montoya wrote:

2b) Somebody cloaking in system isn't what disrupts operations, only the residents' own fear can do that. If you need to rat/mine/whatever to make ISK, then do it in groups flying PvP fit ships. If that one cloaky dude doesn't have a cyno, they'll struggle to take on even the smallest gang, and if they do you might just get to kill some expensive T2 battleships if they try it on.


I disagree. Cloaking disrupts operations because that fear is based on real risk which cannot be countered. It is impossible to remain prepared for a threat of an infinite number of ships being titan bridged in plus capital ships jumping in through a cyno. You will not kill T2 BS or Supers because they will only jump if they expect to win easily.

My point: You cannot rat/mine in a pvp fleet of infinite-size due to logistics, and if you did, the reward of tying up that much resources to the AFK cloaker vastly exceeds the risk and effort of AFK cloaky camping.

Imigo Montoya wrote:

3) It's been said before, but I'll say it again: A person cloaking in your system doesn't risk nothing, if they uncloak to interact with you in some way, then they're risking their ship just as much as you would be risking your ship when you undock. The thing is that anything that can fit a covert ops cloak is going to be pretty squishy.

While they are cloaked, they risk nothing while projecting a potentially immense threat. If they uncloak their T1 (up to 1600mm plated) frig or cruiser to light a cyno next to you, they MAY lose their CHEAP hull, but you WILL lose your EXPENSIVE ship due to those other ships which are cyno'd in.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Nikk Narrel
Moonlit Bonsai
#52 - 2013-03-08 19:12:51 UTC
Andy Landen wrote:
TheGunslinger42 wrote:
...
Please explain how interdictors help when you and your little bearfellows instantly pos/dock up the second a none blue enters system.
...

Fine, I'll walk you through it. Interdictor enters system and warps to station (3s to align). Ships start to align to station (15-45s align). Dictor puts up bubble. Ships enter warp and are caught on the bubble far from the undock. Ships are webbed and scrammed and attacked. Mining and ratting is only zero risk when low IQ pvpers can't think of simply tactics like this.

Problem with pvpers is that too many of them are incapable of this high a level of thought and whine whenever the idea of AFK cloaky camping is challenged about requiring zero effort and zero risk.

Your tactics are flawed by how obvious they are.

They rely on players who are unprepared for such basic strategy, and who are predictable enough to both come from the same direction, and go to the obvious outpost.

The ones so foolish as to fall into your described trap should immediately return to high sec space.
Mag's
Azn Empire
#53 - 2013-03-08 20:53:50 UTC  |  Edited by: Mag's
Andy Landen wrote:
Onomerous wrote:

No two ways about it, cloaking (even AFK cloaking) isn't really something which destroys EVE. No local then no problem. WH'ers live with it and NS can do it as well.


This thread has NOTHING to do with "local". Here is a simplified explanation why NOT:

It has everything to do with the fact that a player can remain cloaked in a system with 1) zero client interaction (zero effort), 2a) present a cyno threat, 2b) disrupt system operations (big reward), and 3) risk nothing to do it.

None of those three points have anything to do with local. 2a and 2b are just as legitimate regardless of local, or of ignorance (no local). WHs don't have cynos OR SUPERS, so wh space can't really even be compared to known space.

PS: There are plenty of ways to catch ratters/miners in null sec without cloaks. There is a really cool ship class called the interdictor. Bubbles do not need cloaks or local to be effective. You'll have to turn those brain cells on to think of the very many other ways to catch ships in null sec without cloaks or local, but zero-effort, zero-risk AFK cloaky methods simply fly in the face of the Eve rewards-risk philosophy.


1. Zero client interaction, but how do you know they are there? Oh yea, local.

2a. A cyno threat can be given by any ship, cloaks are not required for this. If you have issues with cynos, make a thread about it. Why do people hot drop? Because local kinda gives the game away if your gang is already in the system.

2b. They do not disrupt operation, you do. A cloaked ship cannot stop you mining, ratting, using gates, docking, undocking, activating modules etc etc. The one stopping you, is YOU. But why are you stopping yourself? Because you see them in local.

3. If you want to use the zero risk card, then it must be applied to both sides. For when they have zero risk, you also have zero risk from them. You can't have it both ways. But while they have zero risk, you want to claim you actually have risk why? Because you can see them in local.

I like the status quo and believe it's balanced, even if through 2 opposing mechanics being slightly broken. But I and many others will not accept that cloaks should ever be nerfed, unless local is nerfed at the same time.

You claim zero effort with AFKing, exactly what effort is used when looking at local intel? When using local, do you honestly think people will not try to use it against you?

This thread has EVERYTHING to do with local. It the reason people AFK in this regard.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#54 - 2013-03-08 21:20:53 UTC
Andy Landen wrote:
I am quite sure that CCP changed the mechanic so that all uncloaked ships are probe-able.


Theoretically, yes, but it still requires perfect skills and implants to probe some ships.

Andy Landen wrote:
I disagree. Cloaking disrupts operations because that fear is based on real risk which cannot be countered. It is impossible to remain prepared for a threat of an infinite number of ships being titan bridged in plus capital ships jumping in through a cyno. You will not kill T2 BS or Supers because they will only jump if they expect to win easily.

My point: You cannot rat/mine in a pvp fleet of infinite-size due to logistics, and if you did, the reward of tying up that much resources to the AFK cloaker vastly exceeds the risk and effort of AFK cloaky camping.


Anything a cloaker can bring can be countered.

Conventional cynos can be stopped by a cyno jammer, leaving covert cynos.

Anything that can come through a covert cyno will be squishy, including Black Ops Battleships. A group of 5-6 PvP fit Blaster Taloses (around 900m total cost) running hubs for 20m ticks (each) will make short work of a Black Ops BS (around a bill each). Even if a gang of nine BlOps BS jump through, they'll be rolling the dice as to which one of them will lose their billion ISK ship. Add a couple of Scimitars/Scythes in there, and maybe a cloaked Sabre and you could really cause some carnage.

Even if you have the possibility of Titan bridges and large Black Ops bridges, the threat they can project is not infinite. They have limited range (sure, that range has recently been increase for Black Ops, but it's still limited) and so can only drop on you from a limited range of systems. With a halfway decent intelligence network you should be able to notice such large numbers moving around.

Andy Landen wrote:
While they are cloaked, they risk nothing while projecting a potentially immense threat. If they uncloak their T1 (up to 1600mm plated) frig or cruiser to light a cyno next to you, they MAY lose their CHEAP hull, but you WILL lose your EXPENSIVE ship due to those other ships which are cyno'd in.


If you're ratting in your Vindicator while there is a cloaky hostile in system then you deserve to lose it.

However, if you think about a way to counter what may reasonably come through a potential cyno (such as the example given above), you can make yourself an undesirable target for any hotdrop. At the very least you'll get yourself a good fight if they do decide to pull the trigger.

If you get a reputation as somebody who destroys expensive hotdropping ships and pods their pilots, people won't bother you nearly as much. Conversely, if you get a reputation as somebody who runs to the forums to whine about every potential threat then people will flock to your systems to get a piece of the action.
Andy Landen
Deep Core Mining Inc.
Caldari State
#55 - 2013-03-09 03:26:40 UTC
Imigo Montoya wrote:

If you're ratting in your Vindicator while there is a cloaky hostile in system then you deserve to lose it.

However, if you think about a way to counter what may reasonably come through a potential cyno (such as the example given above), you can make yourself an undesirable target for any hotdrop. At the very least you'll get yourself a good fight if they do decide to pull the trigger.

If you get a reputation as somebody who destroys expensive hotdropping ships and pods their pilots, people won't bother you nearly as much. Conversely, if you get a reputation as somebody who runs to the forums to whine about every potential threat then people will flock to your systems to get a piece of the action.


I'll give you a simple example then. While I don't fly faction battleships, let's say that a player does rat in one (it happens a lot so let's not get into the wisdom of it, etc.). A possible AFK cloaky (over 4 hours of inactivity) which happens to be (unknown to the intel network) a plated stealth bomber. After determining the threat to be minimal (less than 15 pvp ready ships in system), he uncloaks at long range and points and damps the BS at range while popping a cyno.

Case 1: If it was a covert cyno, then 25-35 stealth bombers come through WITHOUT BLOPS BS. The group was reported many systems away, but no ships were seen b/c they are stealthy.

Case 2: If it was a regular cyno, then 40-80 cruisers come through from as far as a region away.

In either case, talk about how the threat projected by that single SB is balanced by risk and effort for those 4+ hours. How are the locals supposed to fight the AFK cloaky; even with your
Quote:
group of 5-6 PvP fit Blaster Taloses (around 900m total cost)
won't stand a chance versus 25-35 web and TP fitted SBs or 80 cruisers. They won't even last long enough to type help into their intel channel. Admit that their is no defense or counter to an AFK cloaky cyno ship. At least the non-cloaky ones can be scanned down and run off. The risk to an AFK bomber is zero, and the target will not likely even target a single ship before he is alpha'd.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Omnathious Deninard
University of Caille
Gallente Federation
#56 - 2013-03-09 03:28:38 UTC
Again sounds like you have a bigger problem with cynos rather than cloaks.

If you don't follow the rules, neither will I.

Andy Landen
Deep Core Mining Inc.
Caldari State
#57 - 2013-03-09 03:41:37 UTC  |  Edited by: Andy Landen
Omnathious Deninard wrote:
Again sounds like you have a bigger problem with cynos rather than cloaks.

Again, non-cloaky cyno ships can be scanned and destroyed, so the reward of power projection through cynos has a risk and can be countered. It is the cloak which projects the immense threat without any counter for dealing with it. Where is the threat/risk/effort to the cloaked ship while it is reaping the rewards of projecting the power of a cyno into hostile space?

Other proposals:
A) If cynos could be blocked by a ship on a grid then the reward could be mitigated somewhat, but the SBs could just cyno in and warp to the bm made by the other SB on the target. I support cyno jammers, but we need more specifically targetted to the AFK cloak.
B) A delay which prevents a cyno from being activated for 60s after a cloak has been in use. While the delay addresses the issue, it hits BLOPS operations hard. If the delay only affected regular cynos, BLOPS could continue, but the issue of risk to the afk cloaky remains.

I propose the following to address the issues of risk vs reward for covert cloakers:

  • 1) "local" indicates the status and duration that a player is either cloaked or in station,
  • 2) delay a regular cyno until x seconds after a regular or covert cloak is dropped,
  • 3) add mobile cyno jammers which prevent a regular cyno from being lit on grid,
  • 4) Remove the 0s locking delay bonus to stealth bombers after decloak, and
  • 5) Having a cyno module fit and online makes a ship scannable while cloaked and decreases the sensor strength (easier to jam, much greater effect from a normal cyno).

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#58 - 2013-03-09 11:36:21 UTC
Andy Landen wrote:
Where is the threat/risk/effort to the cloaked ship while it is reaping the rewards of projecting the power of a cyno into hostile space?


Have you ever flown a cloaky ship through somebody's space when they've been active and trying to kill you? It's no walk in the park. I've been dedicating my PvP time to decloaking cloaky ships as they come through gates and have had plenty of success. There's a hound pilot, a crane pilot, and a rapier pilot out there who could give you first hand accounts of the "threat/risk/effort to the cloaked ship" (the rapier had a cyno fitted too).

As for your previous case of 25-35 stealth bombers or 40-80 cruisers suddenly dropping in on you, if your intelligence network is so poor that you can't see fleets that big moving around within bridge range, you probably deserve to be dropped on. Having got that out of the way, flying PvP ships (particularly with a good mixed composition) means that a bigger gang is required to drop on you, and they are rare. That simple act of preparing for what might come through that potential cyno makes you an undesirable target for most hotdroppers who will simply move on to somewhere softer.

Never forget that you are playing against other people who will either try to overpower you, or if they can't, avoid you and find somebody that they can overpower. Which reminds me, this article I wrote is largely for you.
Mag's
Azn Empire
#59 - 2013-03-09 11:44:11 UTC
Imigo Montoya wrote:
Which reminds me, this article I wrote is largely for you.
Good article. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nariya Kentaya
Ministry of War
Amarr Empire
#60 - 2013-03-09 12:39:01 UTC
The issue OP seems to be having problems with from skimming the proposal isnt about local or cloaking.

its about cynos.

thats a FORCE PROJECTION issue, something thats a universal issue with null allowing large alliances to claim vast swathes of unused space with no reason to ignore smaller entities moving in withot crushing them, since they can have their entire capital armada there and back in 2 hours maximum (counting the POS bash itself into the time if they bring enough dreads).



as far as cloaking goes, outside of a cyno possibility, they pose no threat, as any cloaked ship is inherently gimping their fit.