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Possibility of melee ships?

Author
Shamus O'Reilly
Candy Cabal
#81 - 2013-03-08 06:40:45 UTC
Radamant Nemess wrote:
Remiel Pollard wrote:
And when was the last time you saw a spaceship swinging a sword in ANYTHING?


Reavers in Serenity have something similar.

cut to 4:25 in this video. ignore the music... http://www.youtube.com/watch?v=wzdAb-kY5_g


when i saw melee ships i immediately thought of that scene


would be cool to implement in the frigate/dessie/cruiser classes ingame but I can't see how without it hurting the game as current mechanics work

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Super spikinator
Hegemonous Conscripts
#82 - 2013-03-08 06:43:10 UTC
as well as new melee modules - there should be a high slot utility module that allows you to pull webbed targets to you.
Warpshade
Warped Industries
#83 - 2013-03-08 12:56:17 UTC
Just fly a hauler with cargo expanders, open up the cargo bay doors and eat the ship in space!
Whitehound
#84 - 2013-03-08 13:09:17 UTC
Garr Khan wrote:
Renzo Ruderi wrote:
In case this isn't a 0/10 troll, that particular position is filled by blaster/pulse laser/autocannon fits.


Ah, I've never flown Gallente stuff. Are you sure that is truly melee? I was under the impression they just had very short ranges.

Not only do you make suggestions in the wrong forum section - Features and Ideas Discussion is the place you want to be - but you are making suggestions without knowing what is already in the game and somehow expect others to give you the information you are missing, rather than getting it yourself. You then also do not have an understanding of the word melee and believe that all games are comparable if one only ignores enough detail. It is fair to say that this is pretty daft.

Please know that this kind of dumb talk is not wanted here and is referred to as trolling.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#85 - 2013-03-08 19:19:48 UTC  |  Edited by: Komodo Askold
I think you're looking for this:

Ramming Warp Core Overcharger

This module works in a similar form to the Microwarpdrive, making use of the ship's warp core to accelerate it to ballistic speeds in the direction it faces, effectively converting it into a projectile that can be slightly directed in-flight for smashing on other ships. The greater the ship's mass, the greater the kinetic energy it gets. Of course, hitting other ships at such speeds also damages (heavily) the ramming ship, granting this module some sort of 'suicide attack' nature. However, since larger ships are usually more resilient than their smaller cousins, and also accumulate more kinetic energy due to their enormous mass, they are sometimes used for literally digging a tunnel through smaller ships' fleets, in a similar way a ground rail transport would traverse through smaller vehicles that happened to be on its way.

Traits:

- Only one can be fitted at the same ship.
- As MWD's, reduces maximum capacitor capacity and can be shut off by Warp Scramblers.
- Has a maximum, constant range of about... 50 km?
- High capacitor usage.
- The damage caused to both ramming and rammed ships can be calculed in a similar way to this one: they both receive damage equivalent to the mass (in kg) of the other ship, with perhaps a small reducement. This may be too much, but if you realise that shells accelerated by Projectile and Hybrid turrets have much smaller mass, while having similar speed, you'll see a whole ship has much greater kinetic energy, therefor causing much more damage. For nerfing things a bit, damage could be equal to ship's mass in tons, or in kg*10^2, for example.
- Once an entity has been hit (may it be a ship, an asteroid or even a space station), if the ramming ship is not destroyed it will continue its way but with reduced kinetic energy, proportional to the mass hit (real life energy equations could be used for determining all of this, but results could be pretty much apocalyptic), therefor causing less damage to the next entity it hits.

Potential uses:

- Using your almost-wrecked little Frigate to deal a glancing, heroic (read: suicide) blow to that nasty Battleship.
- Finishing that guy's ship the same size to yours, while getting yourself a painful HP drop.
- Cleaning Jita's undock from pirates using your Freighter as a monstrous, km-wide train/seaship to dig a tunnel through those little nasties, and getting yourself the rank of Hero from the traders.
- Wreacking havoc on some crowded highsec gate with your Battleship.
- Accelerating your Titan to... oh gods, that would be so apocalyptic.

Fun assured!
lilith silverstone
The Arrow Project
#86 - 2013-03-08 19:21:04 UTC
Read the title; posted my thoughts: lolwut
ElQuirko
University of Caille
Gallente Federation
#87 - 2013-03-08 19:49:11 UTC
I've got a massive post in both F&I and assembly hall about ramming ships/damage. Look for it.

Dodixie > Hek

Garr Khan
Grey Area Operations
#88 - 2013-03-08 19:51:12 UTC  |  Edited by: Garr Khan
ElQuirko wrote:
I've got a massive post in both F&I and assembly hall about ramming ships/damage. Look for it.


I'm not interested in that, I'm thinking more along the lines of an actual 4th skill tree (alongside Missiles/Lasers/Projectiles) that allows you to use melee weapons in ship-to-ship combat.
Alavaria Fera
GoonWaffe
#89 - 2013-03-08 20:19:31 UTC
Komodo Askold wrote:
Potential uses:

- Cleaning Jita's undock from pirates using your Freighter as a monstrous, km-wide train/seaship to dig a tunnel through those little nasties, and getting yourself the rank of Hero from the traders.
- Wreacking havoc on some crowded highsec gate with your Battleship.

Fun assured!

CONCORD.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Whitehound
#90 - 2013-03-08 20:46:26 UTC
Garr Khan wrote:
ElQuirko wrote:
I've got a massive post in both F&I and assembly hall about ramming ships/damage. Look for it.


I'm not interested in that, I'm thinking more along the lines of an actual 4th skill tree (alongside Missiles/Lasers/Projectiles) that allows you to use melee weapons in ship-to-ship combat.

You mean something like this? It is already in the game. It is a Kronos with a 120000mm Tungsten Buzz Saw I.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Wyke Mossari
Staner Industries
#91 - 2013-03-08 21:25:28 UTC
Garr Khan wrote:
This game has a gross omission, however; a melee class. Has CCP ever considered a ship that can only hit from a few Space-meters away?


The EVE equivalent is tacklers.
Esta Ivalla
The Scope
Gallente Federation
#92 - 2013-03-09 01:44:01 UTC
well they could make it were if u hit an enemy ship u have targeted at a certain speed with a ship do some damage...i mean not enough to blow it up but maybe something....would be cool but dont know how balanced it would be...
Camper101
State War Academy
Caldari State
#93 - 2013-03-11 10:09:06 UTC
Komodo Askold wrote:


Potential uses:


- Cleaning Jita's undock from pirates using your Freighter as a monstrous, km-wide train/seaship to dig a tunnel through those little nasties, and getting yourself the rank of Hero from the traders.




This. Is just.... beautiful... I'd suicide a freighter every day on the undock to punish the wannabePvPers that send you duel requests there...

2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.

My name is Hans. The "L" stands for danger.

Praetor Meles
Black Mount Industrial
Breakpoint.
#94 - 2013-03-11 11:18:01 UTC
I think we can all agree that the ability to throw your space loincloth over the window of you enemy's pod, causing them temporary in-game blindness, is now an absolute necessity to prevent Eve dying.

[insert random rubbish that irritates you personally] is further evidence that Eve is dying/thriving*

  • delete as required to make your point
Reaver Glitterstim
The Scope
Gallente Federation
#95 - 2013-03-11 14:14:39 UTC
if any ship goes melee, it should be the Incursus.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Notorious Fellon
#96 - 2013-03-11 19:57:32 UTC
Can anyone make me unsee this thread?

Crime, it is not a "career", it is a lifestyle.

Asmodai Xodai
#97 - 2013-03-12 06:04:34 UTC
Actually I don't think the idea is bad at all, I've thought of it many times myself. For the naysayers, don't think of traditional "melee" - you have to adapt the idea to ships. Imagine some big capital ship with a maw on the front that could open up and swallow other ships whole. Imagine a ship with close range flamethrowers. Sky's the limit.
Shamus O'Reilly
Candy Cabal
#98 - 2013-03-12 06:07:50 UTC
Asmodai Xodai wrote:
Actually I don't think the idea is bad at all, I've thought of it many times myself. For the naysayers, don't think of traditional "melee" - you have to adapt the idea to ships. Imagine some big capital ship with a maw on the front that could open up and swallow other ships whole. Imagine a ship with close range flamethrowers. Sky's the limit.

I think the Serenity movie's Reaver ship grappling hook takes the cake for melee Cool

"I swear there are more people complaining over "nullsecers complaining" then actual nullsec people complaining."

Agent Trask
Doomheim
#99 - 2013-03-12 06:10:56 UTC  |  Edited by: Agent Trask
Does this mean I can now reach out of a my pod and hit miners with my ceremonial sword while we gank them with anti-matter?

"Navcomp! Get closer. I want to hit them with my sword!"

Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#100 - 2013-03-12 08:11:26 UTC
Garr Khan wrote:
Ager Agemo wrote:
I m sorry... I just cant help laughing, not sure if serious but if so, OP just made my day with the most stupid idea in the history of mankind.


Great to see that most E.v.e. players have absolutely no imagination or inventiveness. Roll

This game is going to go the way of all the other WoW-clones if the devs don't make efforts to keep up gameplay-wise with the other cookie-cutter MMOs on the market; I'd rather not see that happen, as I actually *do* enjoy this game a fair amount...


Eve pre-dates WoW so how the hell can it be a clone? Also, it is fundamentally different to other mmos for manifold reasons. There are plenty of ways for CCP to improve our game but grappling hooks and light sabres isn't one of them.