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Dueling Made Fair

Author
SealWarrior
Federal Navy Academy
Gallente Federation
#21 - 2013-03-07 21:50:57 UTC  |  Edited by: SealWarrior
The fact that CCP added in the ''duel'' option, ment that they had given in to the demands of (my apologies) 'carebears'.

PvP (Player versus Player) does not and has not ever ment '' 1 Player vs 1 Player". And since EvE is a sandbox game, a duel option would only destroy the actual pvp (in highsec anyway).

PvP equals ; not safe, (possibly) expensive, rewarding, and wanting to make sure that you can conqour your enemy. (and various other things but for the sake of the lenght of this post..)

Even a remotely connected way to perform duelling like you said, would not solve anything, it would only make it look more like "World of Warcraft", and we all know how EvE players feel towards WoW players..

To even think that PvP is ''safe'' at any time , even in HS, is ludicrous. To even suggest to make PvP fair, even in HS, is also, ludicrous.

PvP nor EvE is and was never ment to be ''fair''. Anyone in EvE is fair game.

Don't think for a second that duelling will ever be fair, for that PvP is not fair, it is unfair.

But , to be constructive, a simple solution: if someone remote reps/enables EW modules on a ship that is duelling, simply make it fair game for the enemy of the friendly being repped? This would solve your problem, with remote repping pilots repping duelists. And I guess it would make it more of an even playground, since ppl will still be able to support their friends in duels, at the risk of putting their own ships at risk though.

edit 7th of march 22:53:
Apart from that, players will not leave because of the duelling.. that's just.. (my apologies), stupid to think so. They'd simply move on and try again later. If they don't, who cares, they probably wouldn't like EvE anyway then.

Just my 2 cents.

Greetings,
- Sealwarrior
ShahFluffers
Ice Fire Warriors
#22 - 2013-03-07 21:56:30 UTC  |  Edited by: ShahFluffers
Bud Austrene wrote:
i have the skill points , isk and experience to recognize when that is.

A lot of new players do not have that.
I feel that after a few tries at "hoping to get lucky" and not succeeding that they feel the bar is to high and give up.

This is why so many people in the New Citizens Q&A forums recommend to newbies that they join up and learn the basics of PvP from the "vets" themselves.
Start out small, work your way up, get your skills up to snuff, see what people use in what situations and why they do so... then branch out and experiment when you reach a level of comfort in combat.

And yes, you die... yes, it hurts... but each time it happens you try to prevent it from happening again by stacking more and better advantages in your favor (as you say you have learned to). This is intentional.

"Arenas" also won't teach the sort of things you will need to survive and be successful in open world PvP. There are too many variables that would be closed off in "instanced combat" and the tactics you would use would be radically different.
Example: In a 1v1, active tanking is king. You don't have to worry about anything beyond outlasting your opponent's DPS. In "open world PvP" buffer tanking is preferred as you never know how much DPS will be directed at you at any one time.

edit: There are also serious and possibly unresolvable questions regarding how people would be matched up. Yeah, you can limit ships and equipment... but what about character skills? Total skillpoints is a meaningless stat. All that matters is how much SP a person has in a specific specialty. A veteran can have 100 million skillpoints but have almost none of it invested in frigates... while a newbie can have 10 million skillpoints, all invested in frigates.
Is the veteran disqualified from fighting the newbie because he/she has more overall skillpoints? Or is the newbie disqualified because he/she is more advanced in certain skills? What kind of skillpoint range (either overall or in a specialty) would be decided as fair?
Omnathious Deninard
University of Caille
Gallente Federation
#23 - 2013-03-07 22:12:41 UTC
Bud Austrene wrote:
Does anyone have a better suggestion for how to increase new player retention?

If you try to force players to do anything, they will leave the game.

When your idea has been disproven and your thread is dying, trying to play the "it's to help new players" card means your thread is dead.

If you don't follow the rules, neither will I.

Derath Ellecon
University of Caille
Gallente Federation
#24 - 2013-03-07 22:23:22 UTC
SealWarrior wrote:
The fact that CCP added in the ''duel'' option, ment that they had given in to the demands of (my apologies) 'carebears'.


No it doesn't. It changes nothing from the previous "canflip" to get a fight method. And it has all the same fun ability to scam, pile on and cheat as canflipping did.
Bud Austrene
Secure Haven
#25 - 2013-03-07 22:55:42 UTC  |  Edited by: Bud Austrene
Omnathious Deninard wrote:
Bud Austrene wrote:
Does anyone have a better suggestion for how to increase new player retention?

If you try to force players to do anything, they will leave the game.

When your idea has been disproven and your thread is dying, trying to play the "it's to help new players" card means your thread is dead.


So you think that trying to help new players is a bad thing and not to be encouraged?

And where has my idea been disproven?

All I see is a some people saying it is a dumb idea and giving their opinion.
That in no way disproves the idea.

A lot of comments say that it would not teach PVP properly.
Well, then make is so that it does.
Have fights in random different arenas.
Like some of the wormholes that buff and nerf certain features.
Have an arena in a situation that nerfs the value of active tanking.

If you were not sure what arena you would fight in, that would cause you to learn to be more diversified in you fittings.
Would that not help a person to be better at PVP?
I see there are a lot of ways that it could be done that would have positive results for everyone.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Omnathious Deninard
University of Caille
Gallente Federation
#26 - 2013-03-07 23:46:25 UTC
Bud Austrene wrote:

I do not duel because i am afraid that he has an unfair advantage.
Otherwise, why would he be asking me to duel.

This is your personal fear. HTFU
Bud Austrene wrote:

I think that a lot of people would enjoy guaranteed fair fights.

If the fight is fair then someone did not come prepaired
Bud Austrene wrote:

This would promote higher retention of new players in the game.

Has nothing to do with duels
Bud Austrene wrote:

I feel that maybe having a way to scan your opponent to how he has equipped his ship and knowing that what you see is all that he can bring into the fight. No outside help allowed. Maybe CCP could provide a tool that would make that easy.

Already exists called a "Ship Scanner" and respectivaly a "Ship Scanner II"

If you don't follow the rules, neither will I.

ShahFluffers
Ice Fire Warriors
#27 - 2013-03-08 00:08:45 UTC  |  Edited by: ShahFluffers
Bud Austrene wrote:
So you think that trying to help new players is a bad thing and not to be encouraged?

Hardly. But they must be helped in the "right" ways (ex. taking them in, training them, giving them a better New Player Experience)... not by adding in bastardized forms of what we already have with restrictions and controls which people will come to prefer due to ease and "lack of stress" (which is a purely relative concept when you think about it).

Bud Austrene wrote:
All I see is a some people saying it is a dumb idea and giving their opinion.
That in no way disproves the idea.

I can fire this right back at you. You have shown no reason why this should be implemented outside of your own want of it (due to the mere possibility of someone "cheating") and claim that this would help newbies.

Bud Austrene wrote:
A lot of comments say that it would not teach PVP properly.
Well, then make is so that it does.
Have fights in random different arenas.
Like some of the wormholes that buff and nerf certain features.
Have an arena in a situation that nerfs the value of active tanking.

If you were not sure what arena you would fight in, that would cause you to learn to be more diversified in you fittings.
Would that not help a person to be better at PVP?

- In "real PvP" you don't "diversify" your fittings to be better in more situations... you "specialize" your fittings towards a tactic and force an opponent to engage you on your terms.
- If people are randomly dropped into different arenas with different rules that buff or nerf their setups, you force people into situations where they are either grossly favored or grossly unfavored in... all because of the games mechanics rather than a player's particular choices, setups, or tactics.
- An arena still doesn't teach people how to...
-- use and understand the Directional Scanner.
-- manipulate aggro mechanics on gates or stations.
-- how to get away from hostiles when things go bad.
-- how to chase down targets that are running from you.
-- how to take on something that vastly outmatches you.
-- how to get people to engage you.
-- pull apart and/or harass a larger group of people while staying alive.
-- deal with chaos and uncontrollable situations.
Mikaila Penshar
SISTAHs of EVE
#28 - 2013-03-08 00:46:06 UTC
Little Dragon Khamez wrote:


All losses should be affordable if you are flying something that you can't afford to lose dock up immediately and fly something else. Never take it out of the hanger again, unless of course you can afford to replace it. Eve is different to other mmo's in that loss hurts, but that's ok. If it isnt painful it's not loss.

All forms of combat teach you something so give it a try and dive in.


AHHhh, but it's simpler than that
I believe that all ships are lost the moment they are bought and fitted (you buy it to fly it and one day somebody will pop it)- making this your mindset you have nothing to lose at all when going into combat... only the enjoyment of victory to gain, if you die out there it's no big deal.
Little Dragon Khamez
Guardians of the Underworld
#29 - 2013-03-08 01:03:35 UTC
Mikaila Penshar wrote:
Little Dragon Khamez wrote:


All losses should be affordable if you are flying something that you can't afford to lose dock up immediately and fly something else. Never take it out of the hanger again, unless of course you can afford to replace it. Eve is different to other mmo's in that loss hurts, but that's ok. If it isnt painful it's not loss.

All forms of combat teach you something so give it a try and dive in.


AHHhh, but it's simpler than that
I believe that all ships are lost the moment they are bought and fitted (you buy it to fly it and one day somebody will pop it)- making this your mindset you have nothing to lose at all when going into combat... only the enjoyment of victory to gain, if you die out there it's no big deal.


I fully concur. All of my ships across my 2 accounts are disposable, I don't get too attached and I don't whine when one gets vapourised. Losing ships is the cost of doing business. The only thing I try to do but don't always succeed is to make them pay for themselves before they go pop.

Dumbing down of Eve Online will result in it's destruction...

Alvatore DiMarco
Capricious Endeavours Ltd
#30 - 2013-03-08 09:16:06 UTC
Sura Sadiva wrote:

Duelling system is the worse idea they had in the last 3-4 years. And now - as many predicted - demands to turn it in a safe arena/battleground system increase. The way to the total depravation is open.

Problem with duels is they are artificials and do not give anything neither close to any real EVE pvp situation. So are not relevant in teaching or getting players into PvP.

Actually getting blown up is just the better "entry way in"; you don't "lose" isk, you just spend them to learn. And if there's something easy to make in EVE are just ISK.




The dueling system is just CCP fixing something they broke when they introduced the new Crimewatch.

In the nine years before Crimewatch 2.0, players had been using jetcans to set up duels and had even been setting up FFA arena fights.

The Way to the Total Depravation, as you put it, has always been open. Take that tinfoil off your head, it's unsightly and makes you look like someone's basted chicken dinner.
Iminent Penance
Your Mom's Boyfriends
#31 - 2013-03-08 11:39:21 UTC
Alvatore DiMarco wrote:
Sura Sadiva wrote:

Duelling system is the worse idea they had in the last 3-4 years. And now - as many predicted - demands to turn it in a safe arena/battleground system increase. The way to the total depravation is open.

Problem with duels is they are artificials and do not give anything neither close to any real EVE pvp situation. So are not relevant in teaching or getting players into PvP.

Actually getting blown up is just the better "entry way in"; you don't "lose" isk, you just spend them to learn. And if there's something easy to make in EVE are just ISK.




The dueling system is just CCP fixing something they broke when they introduced the new Crimewatch.

In the nine years before Crimewatch 2.0, players had been using jetcans to set up duels and had even been setting up FFA arena fights.

The Way to the Total Depravation, as you put it, has always been open. Take that tinfoil off your head, it's unsightly and makes you look like someone's basted chicken dinner.


Came for tears, now im hungry.

Thanks
Sura Sadiva
Entropic Tactical Crew
#32 - 2013-03-08 12:43:23 UTC
Alvatore DiMarco wrote:

The dueling system is just CCP fixing something they broke when they introduced the new Crimewatch.

In the nine years before Crimewatch 2.0, players had been using jetcans to set up duels and had even been setting up FFA arena fights.

The Way to the Total Depravation, as you put it, has always been open. Take that tinfoil off your head, it's unsightly and makes you look like someone's basted chicken dinner.


No, not really so.

I'll try to explain this to you only once, since you tend to troll and insult so is probably a waste of time anyway:

Crimwatch 2.0. didnt change the canflip mechanics at all. These mechanics are still there untouched and can be used exactrly in the same way. Crimewatch 2.0 only made (as side effct) canflipping more risky since you are flagged for everyone instead for a copropration only.

Duelling system is not a replacement/fix of this but add something new to this game:
Concord granted "honorable" consensual "pvp" for high-seccer.
One can like or dislike this (I dislike) but here thepoint is that is something new and not just a "fix" for the canflipping duels.

Canflipping generated figth:
Fight chance generated by an illegal action in a typical action->consequences logic and involving someone flagged as criminal.

Duelling:
Consensual PvP generated by nothing, without any triggering event, no consequences, no flags, safe, just for fun, legally granted by Concord and pretending "honorable 1vs1 PvP".


And, for your infomation:

Alvatore DiMarco wrote:

In the nine years before Crimewatch 2.0, players had been using jetcans to set up duels and had even been setting up FFA arena fights.


Is not true. The flag for stealing from cans was introduced only few years ago, i think was Trinity. before oone coild steal from cans and steal back with no PvP triggers or penalities.

And people wanted to freely fight, arranging duels, tournaments, whatever without concord problems always moved to low or null. As they still do and will always do.




Alvatore DiMarco
Capricious Endeavours Ltd
#33 - 2013-03-08 13:13:28 UTC  |  Edited by: Alvatore DiMarco
Sura Sadiva wrote:

No, not really so.

I'll try to explain this to you only once, since you tend to troll and insult so is probably a waste of time anyway:

Crimwatch 2.0. didnt change the canflip mechanics at all. These mechanics are still there untouched and can be used exactrly in the same way. Crimewatch 2.0 only made (as side effct) canflipping more risky since you are flagged for everyone instead for a copropration only.

Duelling system is not a replacement/fix of this but add something new to this game:
Concord granted "honorable" consensual "pvp" for high-seccer.
One can like or dislike this (I dislike) but here thepoint is that is something new and not just a "fix" for the canflipping duels.

Canflipping generated figth:
Fight chance generated by an illegal action in a typical action->consequences logic and involving someone flagged as criminal.

Duelling:
Consensual PvP generated by nothing, without any triggering event, no consequences, no flags, safe, just for fun, legally granted by Concord and pretending "honorable 1vs1 PvP".


And people wanted to freely fight, arranging duels, tournaments, whatever without concord problems always moved to low or null. As they still do and will always do.


Prior to Crimewatch 2.0, you could steal from a can and you'd only be flagged as a legal target to the owner. Everyone knows this, nobody's debating it. Same for the fact that under Crimewatch 2.0, stealing from a can still flags you as a legal target to the owner but now has the bonus effect of flagging you as a legal target to everyone else. These are matters of fact that nobody is debating.

Under the old system, people were using the canflip mechanics to arrange 1v1 fights and to arrange multi-person FFA fights. You don't have to believe me, it happened multiple times. I saw it on several occasions and even participated in a few myself. It was a very common practice, whether you believe it happened or not.

When Crimewatch 2.0 came, the canflipping continued to have the same mechanics as before, and people attempted to use it the same way as before only to find out that in some cases (too many cases, it seems), a 1v1 would be initiated only to have everyone else joining in hoping for a free kill. Again, this is a matter of fact and something I saw for myself multiple times.

Dueling provides a method to achieve the same CONCORD-free 1v1 that people were using before. It is CCP implementing a replacement for an activity that can no longer be feasibly accomplished in the same way as before, due to CCP's own actions.

In order to more clearly demonstrate for you, let's look at a low-tech improvised diagram:

---

Old System:
Player A drops a can of ammo --> Player B steals one unit of ammo --> Player A and B proceed to fight.

New System:
Player A drops a can of ammo --> Player B steals one unit of ammo --> Player A and B proceed to fight --> Player B is jumped upon by everyone within firing range who's hoping for a piece of Player B's bounty and/or a killmail.

Duel System:
Player A sends a duel request --> Player B accepts the duel request --> Player A and B proceed to fight.

---

As you can see, there's virtually no difference between the old system and the duel system. It allows the same nice 1v1 fights that were going on before Crimewatch, but also has the benefit of eliminating neutral RR through suspect flagging. Off-grid boosting and fleet RR continue to remain annoyances, but the system has improved.

You're getting too caught up on flavor text, believing that "honorable" and "duel" mean that the end result of spaceships shooting each other is somehow different because of shiny new interfaces and the lack of stealing from a can. None of the highsec PvPers I see every day seem to find anything different, except that they're back out on the undock shooting each other instead of complaining that people are too scared to go suspect flag. As for people going to lowsec, I'm sure they do. They also PvP in highsec. First via canflip and now via duel system.

Fortunately, however, you already know this since you know so much about the highsec PvP scene.

Please tell us more about how people don't do things that I see them doing every day.

Please tell us more about how impromptu highsec PvP tournaments that use canflipping to legalize combat don't exist.

You're so knowledgeable about highsec PvP. Please continue to share your vast knowledge of it with us.

FYI, I only troll and insult when I see blatant stupidity or someone appears unwilling to listen to anything else. When people are being reasonable, I make every attempt to be respectful and civil.
Alvatore DiMarco
Capricious Endeavours Ltd
#34 - 2013-03-08 13:14:31 UTC  |  Edited by: Alvatore DiMarco
...bastard forums ate my reply and treated me to a double-post.

EDIT: Since I seem stuck with a double-post, I'll use it constructively.

In reference to an earlier post:

Quote:

But , to be constructive, a simple solution: if someone remote reps/enables EW modules on a ship that is duelling, simply make it fair game for the enemy of the friendly being repped? This would solve your problem, with remote repping pilots repping duelists. And I guess it would make it more of an even playground, since ppl will still be able to support their friends in duels, at the risk of putting their own ships at risk though.


If someone uses EWAR on a dueling ship, then they're either a member of one duelist's fleet or they're about to be met with CONCORD. In the case of an EWAR pilot being on one duelist's fleet (since the CONCORD result solves itself), that pilot creates a Limited Engagement with the person they're trying to jam and is thus rendered a legal target for counterattack by that duelist.

If RR is used on a dueling ship, then that pilot is either a member of one duelist's fleet or they're immediately suspect-flagged. We all know what happens to suspect-flagged RR ships. Sadly, RR ships who are a member of one duelist's fleet are not taking aggressive action against the other duelist and so no Limited Engagement is created.

For the most part, your problem is already solved. The only thing is to move off-grid boosting back on-grid (which is being worked on) and to make boosters/RR become legitimate targets if they're aiding someone who's in a duel.
Iminent Penance
Your Mom's Boyfriends
#35 - 2013-03-08 13:16:21 UTC
This can be solved by placing tech moons in hisec
Rroff
Antagonistic Tendencies
#36 - 2013-03-08 17:29:18 UTC
If your looking for a fair fight your playing the wrong game.
Bud Austrene
Secure Haven
#37 - 2013-03-08 18:30:02 UTC
Rroff wrote:
If your looking for a fair fight your playing the wrong game.


Where do i say I am looking for a fair fight?

However, now that i think about it and with some of the comments and can see that a truly fair fight might be fun.
But I am realizing that most of the posters on this thread would not want a fair fight.

It takes a lot more courage than most players have to risk high amounts of isk on personal abilities.
To go into a fight knowing that the most skilled fighter will be the winner would kill the whole idea of fair fights.

This game is to full of players that do not, will not take responsibility for their actions.
So you are right that most of the present players are not really interested in a "fair Fight".
Even though they are always whining about the lack of it when they are the victims.

Yes, a duel safe from outside interference would not be the game play for a lot of players because that is not what they want.
It would create a new faction of players that would expand EVEs appeal.(one more thing to do)

Many comment that it would kill PVP because "why would some one go on a roam looking for a fight when they can just sign up for one. I don't think very many of those posting on this thread would do that. Those that like to PVP in EVE at this time, do it because of the way it is now. They are not interested in fair fights and would not support or participate in them.
So that part of EVE would not change.

I do not see what it would take away from those that like it the way it is.
The option for a fair duel is not for you. You could even keep the present dueling system the way it is and call the new idea for a fair fight "Arena"

Personally, I would like to see just how good I really am. I am pretty good at killing cripples and the under privileged but just how good would I be if my opponent was not ambushed and outgunned.

But I do not seem to be getting any support on this idea, and I guess if CCP thought it would or will be profitable then they will bring it


Yes I am an alt. I see no reason to make it easy for bullies and greifers

Omnathious Deninard
University of Caille
Gallente Federation
#38 - 2013-03-08 18:53:05 UTC
Bud Austrene wrote:

Where do i say I am looking for a fair fight?


Bud Austrene wrote:


I do not duel because i am afraid that he has an unfair advantage.
Otherwise, why would he be asking me to duel.


Bud Austrene wrote:


I think that a lot of people would enjoy guaranteed fair fights.

If you don't follow the rules, neither will I.

Bud Austrene
Secure Haven
#39 - 2013-03-08 19:12:16 UTC
Mag's wrote:
Who forces anyone to duel? What the hell is an unfair advantage?


An unfair advantage is where one has outside help (remote repair). An unfair advantage would be exploiting ones ignorance of the game. An unfair advantage is where a person is out numbered. The skills that i have to put T2 modules and T2 guns in a rifter would give me an unfair advantage over someone with low fitting skills.

Just the 1 1/2 years of experience i have gives me an unfair advantage over a new player fresh out of the tutorials. The training that Chuck Norris has done gives him quite an unfair advantage over me.

Do you need more examples of what an unfair advantage is?

Yes I am an alt. I see no reason to make it easy for bullies and greifers

Bud Austrene
Secure Haven
#40 - 2013-03-08 19:25:41 UTC
Omnathious Deninard wrote:
Bud Austrene wrote:

Where do i say I am looking for a fair fight?


Bud Austrene wrote:


I do not duel because i am afraid that he has an unfair advantage.
Otherwise, why would he be asking me to duel.


Bud Austrene wrote:


I think that a lot of people would enjoy guaranteed fair fights.


It seems you are determined to misunderstand me.

What is the point in nitpicking over my perceived hypocrisy.
And just what is the point of this post by you?

I am not here to discuss me but an idea that I feel is worth discussing.

You are not worth the effort to try to help you understand because you do not want to understand or discuss merits of the the idea of a fair fight.

Yes I am an alt. I see no reason to make it easy for bullies and greifers

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