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Player Features and Ideas Discussion

 
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Expanding Microjump Functionality

Author
Katran Luftschreck
Royal Ammatar Engineering Corps
#1 - 2013-03-06 08:58:00 UTC
Ok this is a neat new toy and I like it but it needs more flexibility. And I don't it would be that hard to code, either.

Instead of a flat rate features like the 3 minute timer, fixed capacitor drain and 100km range it should instead have variable settings. Howso? Make it work just like the regular "warp to..." pull down menu only without needing a destination.

So...

Warp 10km = 80 power, 30 second cooldown
Warp 20km = 160 power, 60 second cooldown
Warp 50km = 300 power, 90 second cooldown
Warp 80 km= 600 power, 120 second cooldown
Warp 100 km = 800 power, 180 second cooldown

Just add this to a right-click menu on the module to change current "default" so that people don't have to reselect it every time they go to jump.

http://youtu.be/t0q2F8NsYQ0

Caitlyn Tufy
Perkone
Caldari State
#2 - 2013-03-06 09:28:53 UTC
That would sadly make it too powerful. Even in its current state, the MJD is quite a powerful tool, giving it variable warp distance would make it a must have especially for blaster boats.
Abrazzar
Vardaugas Family
#3 - 2013-03-06 10:49:07 UTC
Only current way to modify a module like that would be by using scripts. So you load a script appropriate to the distance you like to jump and that modifies the module stats. A pull down menu would require new interface code to be created.