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Player Features and Ideas Discussion

 
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Cloaking Countermeasures

Author
Nikk Narrel
Moonlit Bonsai
#61 - 2013-03-13 20:11:46 UTC
Machiavelli Interface wrote:
Thank you for the good replys, they are appreciated.

What is the point of being afk and cloaked?

Snipping at that point to spare a wall of needless text.

What is the point of being AFK and anything? You are not actively playing the game as far as making any effort, you can simply observe events and if you do see something, you have the option to react to it.
Keeping firmly in mind, the player needs to be present in order to make such an observation.

It is my understanding that the observant players are the ones who are feared, so let's keep it simple like that.

You could claim this is not playing the game, due to a lack of effort involved.
After all, you are apparently doing nothing more than watching your screen, possibly in the event something happens for you to react to.

Now, let's just flip that over. In addition to the PvE tasks themselves, which players in high sec already do quite often, what does the PvE player in null need to do?

What is the point of bothering with intel with Local? You are not actively playing the game as far as making any effort to gather intelligence, you can simply observe the chat roster, and if you do see something, you have the option to react to it.
Keeping firmly in mind, the player needs to be present in order to look at the Local Chat pilot roster.

It is my understanding that the observant players are the ones who do the fearing, so let's keep it simple like that.

You could claim this is not playing the game intended for null, due to lack of effort involved.
After all, you are apparently doing nothing more than watching your screen, possibly in the event something happens for you to react to.



I dunno, sounds like both sides are pretty evenly matched. Most would consider this balanced.

Did you want to change this?

As with any change to a carefully balanced system, even with seemingly broken aspects like this has, you need to modify both sides of the equation to keep them equal.
Derath Ellecon
University of Caille
Gallente Federation
#62 - 2013-03-13 21:34:18 UTC
Machiavelli Interface wrote:
Thank you for the good replys, they are appreciated.

What is the point of being afk and cloaked?


Many times for me it has been defensive. Being in a non-covert ops ship with a cloak and I get camped in by a roaming gang. (be it in low null or WH space).

It's unsafe to log off with combat probes out. So essentially I'll have to cloak up at a safe and just sit awhile until the hunters decide to move on.

I've had to do this in hostile WH space for hours once in order to wait until it was safe to try and escape.

Omnathious Deninard
University of Caille
Gallente Federation
#63 - 2013-03-13 21:41:47 UTC
Machiavelli Interface wrote:

If I sat in an afk cloak and choose to attack someone.

This is an impossibility, if you are afk you can't attack someone, if you are cloaked you cannot attack someone.

If you don't follow the rules, neither will I.

Commander Ted
Caldari Provisions
Caldari State
#64 - 2013-03-13 22:35:45 UTC  |  Edited by: Commander Ted
Kenshi Hanshin wrote:
Stay on topic! Or find something else to do...
___________________________________________

So are you two saying that you are against having POS mounted modules that can do that? Or are you two having nothing better to do besides acting like children?


I am against redundant threads.

Will everyone please stop posting in these threads. They are like smallpox sores all over this forum.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Machiavelli Interface
S-T United Heavy Shipyards
#65 - 2013-03-13 23:00:38 UTC
Omnathious Deninard wrote:
Machiavelli Interface wrote:

If I sat in an afk cloak and choose to attack someone.

This is an impossibility, if you are afk you can't attack someone, if you are cloaked you cannot attack someone.



my apology for missing the "semi-afk" that statement implied.
Machiavelli Interface
S-T United Heavy Shipyards
#66 - 2013-03-13 23:08:43 UTC
Nikk Narrel :

You describe a player who is at the screen watching, so the fix of the fighters would enhance their game. Would make it much more of a positive challenge for any competent cloak pilot.

The only people the fix would adversely affect are the ones who do just simply log in and go afk.

===

as to needless posts,


With all I have read, and reviewed, obviously there are players out there less than pleased with the replys and in other forums trolling of the topic.

I am very glad to see we got some good feedback and responses.

Obviously people want to make EVE better, not nerf it to WoW levels.
Omnathious Deninard
University of Caille
Gallente Federation
#67 - 2013-03-13 23:13:28 UTC
Machiavelli Interface wrote:
Omnathious Deninard wrote:
Machiavelli Interface wrote:

If I sat in an afk cloak and choose to attack someone.

This is an impossibility, if you are afk you can't attack someone, if you are cloaked you cannot attack someone.



my apology for missing the "semi-afk" that statement implied.

Semi-AFK or not it is still an impossibility

If you don't follow the rules, neither will I.

Sura Sadiva
Entropic Tactical Crew
#68 - 2013-03-14 01:04:31 UTC
Commander Ted wrote:


I am against redundant threads.

Will everyone please stop posting in these threads. They are like smallpox sores all over this forum.


They should be locked/banned cause are against the forum rules:

Quote:
5) Before posting an idea, please check the Commonly Proposed Ideas Thread to see if there's already a topic running for it. Reposts will be locked and routed to the active thread.


It's always the same single user spamming the forum with different alts. And this "nerf cloack" ideas iare in the "coomonly proposed" thread since 2007, lol.

Ganthrithor
School of Applied Knowledge
Caldari State
#69 - 2013-03-14 06:42:06 UTC
Kenshi Hanshin wrote:
Most of us would probably agree that cloaking ships are a bit OP. Mostly that there is no way in 'hell' to counter them.


Why don't you go to 'hell' and post there?
Azrael Dinn
Imperial Mechanics
#70 - 2013-03-14 07:06:04 UTC
Omnathious Deninard wrote:
.....
Cloaked ships have never destroyed anything, or made any isk, or any thing really


rolf

oh please say your trying troll. If your not, please do not ever never again post anything ever again.

After centuries of debating and justifying... Break Cloaks tm

TheGunslinger42
All Web Investigations
#71 - 2013-03-14 08:53:33 UTC
Azrael Dinn wrote:
Omnathious Deninard wrote:
.....
Cloaked ships have never destroyed anything, or made any isk, or any thing really


rolf

oh please say your trying troll. If your not, please do not ever never again post anything ever again.


Um, I'm sorry but you may want to familiarize yourself with basic EVE mechanics before you go calling someone a troll. It is literally impossible to activate modules while cloaked, and therefor impossible to kill someone, or light a cyno, or anything else.
TheSkeptic
Federal Navy Academy
Gallente Federation
#72 - 2013-03-14 09:30:28 UTC
Azrael Dinn wrote:
please do not ever never again post anything ever again.


This is actually a grammatical double negative.

He's really telling you to keep posting.

...

Athena Penken
Doomheim
#73 - 2013-03-14 12:04:46 UTC
Ok so here is the situation...the outcry for anit-cloaking is about as old as miners for invincibility. The fact of the matter is, not EVERYTHING in eve needs a counter measure against it. There is such a thing as too much balance. Players need to feel they have some avenue of a tactical advantage over each other. Lets name some modules that have counter measures shall we?

1. ECM - ECCM, ECM Burst....the list is long for countering
2. Weapons - LOL thats what defensive mods are for.
3. Webs - Afterburners and MWD

So, from just 3 so far what have we learned? That when CCP puts in a module(s) that affect any type of direct confrontation with another player, there is most likely a way to counter it or some type of anti-whatever.

However, the cloaking device is NOT a direct confrontational module. The entire intent and purpose is to gather intel and move covertly. Let me ask you another way, if local did not exist...could you tell there were a cloaked vessel in system? The whole point of being covert is so no one knows you are there or finds you.

Cloaks have massive advantages; however, their drawbacks are just as massive.

1. Standard cloaks reduce a ship's speed dramatically and force them to uncloak to warp.
2. Covert cloaks can only be fit to covert ships that often times are pretty weak tank wise.
3. You CAN decloak someone within 2km
4. In known space they show up in local despite being cloaked. Kinda gives away the whole being covert bit eh?

Again...the list of cons is just as massive as pros. In a way, pilots who use cloaks are implementing anti-cloaking techniques on themselves everytime they use them. If you want to decloak someone...I suggest you actively play the game and do it.

The only harm an AFK cloaker can do to you is gather intel, you should probably take measures to counterman them by setting up fields of cans around gates and stations to decloak them.
Omnathious Deninard
University of Caille
Gallente Federation
#74 - 2013-03-14 12:14:43 UTC
Azrael Dinn wrote:
Omnathious Deninard wrote:
.....
Cloaked ships have never destroyed anything, or made any isk, or any thing really


rolf

oh please say your trying troll. If your not, please do not ever never again post anything ever again.

Humor me, what has a cloaked ship destroyed? How much Isk has a cloaked ship ever made? Other than being in local what can a cloaked ship do to affect another player?

If you don't follow the rules, neither will I.

Nikk Narrel
Moonlit Bonsai
#75 - 2013-03-14 13:39:05 UTC
If players insist on misusing a chat channel as a source of intel, it is fair and balanced for a counter to exist that reduces the value of this intel.

Since that intel is an absolute, never failing to report the presence of any pilot flying in any ship within the system, it also stands that the counter needs to match this degree of absolute presence.

This is why cloaked vessels cannot be located.

If you insist on changing one side of an absolute equation, the other must also be equally affected.

Regardless of any claims or wishes, and no matter how broken, the current system is balanced.
Teckos Pech
Hogyoku
Goonswarm Federation
#76 - 2013-03-14 23:25:45 UTC
ShahFluffers wrote:


AFK-Cloaking is done in response to Local reporting anyone and everyone who enters system 100% of the time without delay. Since null-sec people dock and log off when a "non-blue" enters system (denying any possibility for a random person or small group to do any damage) people bring in cloaking ships and sit in them for days... to dilute Local's infallibility.


I run a two screen set up, as I bet many do, and I've noticed something. The above, in practice, is generally worse than you are describing. When you jump into local, you'll often show up in local chat several seconds before you actually load grid in the new system. This kind of delay between when you show up in local chat and actually load grid gives the locals a tremendous advantage to avoiding a cloaky who might have hostile intentions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#77 - 2013-03-14 23:52:45 UTC
Maria GoeppertMayer wrote:
I know it needs skills to read and understand in RL, but it's amazing how people just see what they want to see...

I have no problem with people being cloaked and posing a threat. But let them WORK for it as everyone else has to. Let being the cloaked hunter something that needs effort (in the meaning of being attentive) and I'm happy. It's about balancing the game styles of the players and requiring the same actions from both sides.

But I know it's hard to understand that this is not the wish of a carebear.


I don't give a damn if you're Chribba or Shadoo, I don't care which box you put yourself in, nor do I care what label you put on that box. If your thinking is flawed, then I will call it so.

What you said was "They are present. They could launch an attack anytime. I think that's interacting". You used that to justify the premise that "The problem is that a cloaked ship is an indefinite threat that can be uphold without even playing".

Consider this slight modification: "The problem is that a docked ship is an indefinite threat that can be upheld without even playing."

The same flawed reasoning applies here. I can dock up my ship and walk away from my computer. If some hostile player comes into my system (whether cloaky or not) I am there posing a threat to them, and I'm not having to work for that either.

So when you say "It's about balancing the game styles of the players and requiring the same actions from both sides", you seem to have failed to notice that both sides are in fact already balanced.
Gerrick Palivorn
Caldari Provisions
Caldari State
#78 - 2013-03-15 08:56:39 UTC  |  Edited by: Gerrick Palivorn
Cloaked up AFK pilots in EVE interact with you on the same level as the homeless guy you pass on the way to work. They only ambush you when you're actually trying to do something else. (Provided they aren't sleeping)

MMOs come and go, but Eve remains.  -Garresh-

Abrazzar
Vardaugas Family
#79 - 2013-03-15 09:09:51 UTC
Omnathious Deninard wrote:
Azrael Dinn wrote:
Omnathious Deninard wrote:
.....
Cloaked ships have never destroyed anything, or made any isk, or any thing really


rolf

oh please say your trying troll. If your not, please do not ever never again post anything ever again.

Humor me, what has a cloaked ship destroyed? How much Isk has a cloaked ship ever made? Other than being in local what can a cloaked ship do to affect another player?

Cloaking is a tactical advantage and tactical advantages kill things. Ever got stabbed in the back? Tactical advantage.

Now stop arguing semantics.
TheGunslinger42
All Web Investigations
#80 - 2013-03-15 09:34:28 UTC
Abrazzar wrote:
Omnathious Deninard wrote:
Azrael Dinn wrote:
Omnathious Deninard wrote:
.....
Cloaked ships have never destroyed anything, or made any isk, or any thing really


rolf

oh please say your trying troll. If your not, please do not ever never again post anything ever again.

Humor me, what has a cloaked ship destroyed? How much Isk has a cloaked ship ever made? Other than being in local what can a cloaked ship do to affect another player?

Cloaking is a tactical advantage and tactical advantages kill things. Ever got stabbed in the back? Tactical advantage.

Now stop arguing semantics.


You're the one playing with semantics if you're resorting to claiming it's a tactical advantage and that they indirectly lead to kills. Cloaked ships are literally incapable of killing anything.