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Player Features and Ideas Discussion

 
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Cloaking Countermeasures

Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2013-03-06 05:58:25 UTC
Botters have their own forums, where they have agreed to keep this non-issue bumped on F & I all the time.

Cloakers hurt their bot income, and they use standard astroturfing methods to fight for their RMT moneys.

.

.

Alara IonStorm
#22 - 2013-03-06 06:01:49 UTC
Drake Doe wrote:

@ Alara Ironstorm just because something similar has been suggested hundreds (I'm probably not exaggerating) of time doesn't make it a good idea.

Way more then a hundred on this forum and the old one with a lot of support in its own right. As for a good idea vs a bad idea that is entirely a matter of opinion, one that many are for and many against.

Drake Doe wrote:

With cloaky ship's main defence being said cloak a nerf to it is similar to halfing the effect of dcus on particular ships.

I disagree that it is halving the effect in fact. It depends on how effective a detection system is on a pilot to see how much of a nerf it is, say a system that busts them immediately vs on that can be easily evaded.

I however prefer that the entire system be changed to allow for a greater possibility of stealth by a cloaked pilot with the ability to get in and out of places almost completely undetected with more risk if people are actively looking for you. A system that allows for more cloak and dagger for instance a cloak pilot in local spotted on the D-Scan, a fleet warps in and as the pilot detects them getting closer cloaked wolf pack at the edge of the system outside D-Scan range warp in.

A system that maybe be a nerf to certain tactics but not to the ship because it makes other tactics more viable like hiding on the edge of a system free of local alert and then warping in to an area where targets might be. Trade offs that don't so much hurt ambushing but make it more active.
Roime
Mea Culpa.
Shadow Cartel
#23 - 2013-03-06 06:19:41 UTC
Alara IonStorm wrote:
Drake Doe wrote:

@ Alara Ironstorm just because something similar has been suggested hundreds (I'm probably not exaggerating) of time doesn't make it a good idea.

Way more then a hundred on this forum and the old one with a lot of support in its own right. As for a good idea vs a bad idea that is entirely a matter of opinion, one that many are for and many against.


99% of the topics are made by the same circle of active botters. They are the only group whose playstyle is hurt by neutrals in local.

.

Alara IonStorm
#24 - 2013-03-06 06:45:19 UTC
Roime wrote:

99% of the topics are made by the same circle of active botters. They are the only group whose playstyle is hurt by neutrals in local.

Then CCP should investigate connections between people who make up these threads and people who Bot and RMT. Then keep an eye on threads created by people using throwaway alts or have no active history, see who plexes them ect.

99% of the respondents are the same people who responded negatively to this thread are the same ones from the last AFK Cloak threads BTW.

I personally want a better stealthier more active cloak system with opposition but that is just me, botter wants be damned.
Roime
Mea Culpa.
Shadow Cartel
#25 - 2013-03-06 07:48:35 UTC
I don't mind changes to cloaks, but anything that allows others to reveal cloaked ships would break them completely on ships like bombers, recons and T3s. Destroying all the gameplay enabled by these ship classes just for the benefit of botters makes no sense, I think you agree.

The main issue these botters have with cloakies isn't even the cloak, it's cyno. Cyno is the most powerful module in game, and imo it's way too easy use on any ship, and force projection with it has also much wider consequences. Disposable, fast-train cyno alts aren't really great game design, and I'd seriously increase the skill and fitting requirements.


However introducing cloak fuel wouldn't break them.

.

TheSkeptic
Federal Navy Academy
Gallente Federation
#26 - 2013-03-06 08:51:29 UTC
OP just wants to remove all the risk but keep all the rewards.

Cloaks aren't broken, no fix required. Efforts should go towards fixing local instead.

...

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#27 - 2013-03-06 13:44:49 UTC
I've never seen a cloaked ship... ;)

Posting to say cloaked ships are still not a problem. They suck and cause trouble but they don't need to be fixed.

If cloaking bothers you so much, do not EVER go into a WH: No local + cloaks is a very difficult environment unlike the ease of local in Null.
Drake Doe
88Th Tax Haven
#28 - 2013-03-06 13:46:04 UTC
I'd be ok with a way to detect cloaked ships but only if required a specialized hull and quite a few weeks longer to skill into than other ships of the same class (possibly requiring maxing cloak operation)

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Johnson Oramara
Science and Trade Institute
Caldari State
#29 - 2013-03-06 13:46:57 UTC
Kenshi Hanshin wrote:
TLDR: Nerf Cloaking


No.
Abrazzar
Vardaugas Family
#30 - 2013-03-06 14:08:00 UTC
Two ideas that are not really anti-cloaking methods but will allow players to gain more intel on cloaked ships:

Special probes that can identify active cloaks in the system. High hit may identify the ship type but never a exact location is revealed, only a estimated are with high deviance.

A module that allows to ping a area. Cloaked ships yield a visual pong but will not uncloak or show up on the overview. Limited range and long'ish cooldown.

Both may require a special ship to use/fit. Maybe a T2 version of the new destroyers.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#31 - 2013-03-07 14:34:18 UTC
Abrazzar wrote:
Two ideas that are not really anti-cloaking methods but will allow players to gain more intel on cloaked ships:

Special probes that can identify active cloaks in the system. High hit may identify the ship type but never a exact location is revealed, only a estimated are with high deviance.

A module that allows to ping a area. Cloaked ships yield a visual pong but will not uncloak or show up on the overview. Limited range and long'ish cooldown.

Both may require a special ship to use/fit. Maybe a T2 version of the new destroyers.


Local gives you plenty of intel already: an enemy is in the system. The ideas you put forth will only verify what local is already telling you.
Nikk Narrel
Moonlit Bonsai
#32 - 2013-03-07 14:51:19 UTC
Onomerous wrote:
Abrazzar wrote:
Two ideas that are not really anti-cloaking methods but will allow players to gain more intel on cloaked ships:

Special probes that can identify active cloaks in the system. High hit may identify the ship type but never a exact location is revealed, only a estimated are with high deviance.

A module that allows to ping a area. Cloaked ships yield a visual pong but will not uncloak or show up on the overview. Limited range and long'ish cooldown.

Both may require a special ship to use/fit. Maybe a T2 version of the new destroyers.


Local gives you plenty of intel already: an enemy is in the system. The ideas you put forth will only verify what local is already telling you.

The question that keeps being avoided by risk averse players is this:
Why should you be told any intel for zero effort?

The fact that the effort is not needed at all should scream that the system is being dumbed down.
And the devs, famous for balancing anything they can, have also dropped the rewards to take this into account.

The truth is, we don't have this game without dumbed down safety elements except in a wormhole, and those add a laundry list of other aspects that take it to an extreme in-the-jungle aspect many wish to avoid.

At the very least, null sec should not have empire style tell all chat channels that hand out free intel, as if noone was willing to make the effort to get it competitively. We might have to play if that happened.
TheGunslinger42
All Web Investigations
#33 - 2013-03-07 14:54:55 UTC
Posting in another "waaaaaaahhhhhh cloakies in my null system waaahhhhhh" thread

these tears are never not delicious.

But seriously mate, go back to highsec.
TheGunslinger42
All Web Investigations
#34 - 2013-03-07 15:04:43 UTC
Abrazzar wrote:
Two ideas that are not really anti-cloaking methods but will allow players to gain more intel on cloaked ships:

Special probes that can identify active cloaks in the system. High hit may identify the ship type but never a exact location is revealed, only a estimated are with high deviance.

A module that allows to ping a area. Cloaked ships yield a visual pong but will not uncloak or show up on the overview. Limited range and long'ish cooldown.

Both may require a special ship to use/fit. Maybe a T2 version of the new destroyers.


The entire problem is that nullbears already have TOO much intel thanks to local, and with zero effort. Giving them more is a bloody stupid "solution".

Both your ideas also destroy wormhole space, as you can use them to find out if people are in your wh. Currently you can't ever know if or how many people are in your wormhole. That's a deliberate, designed mechanic. And your ideas throw it out the window. All in the name of giving MORE intel to nullbears who already have 100% free, perfectly accurate intel on who is in their system
Jacid
Corvix.
Greater Domain Cooperative
#35 - 2013-03-08 00:55:46 UTC
Solution is remove local as instant intel or allow it to be optional, allow cloak to be depth charged, pings, or somehow found.

Solve this problem and you would stop about 50% of the F&I posts though so maybe its a plot to keep the forums active. Big smile

That being said it seems to me like the whole finding of ships in space needs to be worked at i mean d-scan is a great tool but it would seem to me in the future i could automate the button pushing and maybe work on making it graphical instead of lines of text.

DataRunner Attor
Doomheim
#36 - 2013-03-08 06:39:36 UTC
I think the idea of free intel is senseless

I honestly think that the true intel items should get a rework, the D-scanner, then probes...That all should be reworked with better skills and better ways in finding people. Then we need to remove this thing known as local. Sure you can keep the chat, but having the ability to see who ever when ever is a bit senseless.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Alvatore DiMarco
Capricious Endeavours Ltd
#37 - 2013-03-08 08:49:01 UTC
Posting in AFK Cloaky Fix Thread #3,481.

Really, cloaking isn't overpowered. What can you do while cloaked? Spy on people like some kind of voyeur. That's it.
Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#38 - 2013-03-08 11:11:01 UTC
Omnathious Deninard wrote:
If you want a module to disrupt cloaks, then it must apply to ALL modules equally.
Cloaked ships have never destroyed anything, or made any isk, or any thing really


This (the bolded part) isn't entirely true. A cloaked ship (say a sabre for instance) in fleet and on grid with ships that are ratting will receive a share of bounties. Hey wait a second, that could be a counter to having a hostile stealth bomber cloaked in system! Who would have ever thought such a thing could exist?!?

As for the OP: No, just no.
Iminent Penance
Your Mom's Boyfriends
#39 - 2013-03-08 11:13:12 UTC
Sounds like you have a case of the "if i cant catch it shoot it or kill it ever its op" syndrome.

This is cured by unsubscribing to eve, because nobody cares :D.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#40 - 2013-03-08 13:20:17 UTC
Alvatore DiMarco wrote:
Posting in AFK Cloaky Fix Thread #3,481.

Really, cloaking isn't overpowered. What can you do while cloaked? Spy on people like some kind of voyeur. That's it.


I really take issue with your post. This is AFK Cloaky Fix Thread #3,567,345!!! ;)