These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

The Addictive nature of skill training....

Author
Google Voices
Doomheim
#1 - 2013-03-05 20:10:04 UTC
Intentional?




Seriously though, for years CCP allowed players to skill train even while the account was inactive. It made training long skills bearable, you didn't have to pay for them.

Did CCP see something in the data, did they start to realize that people were only paying for the game to train a few skills, then set a long one and let the account go inactive?

Obviously they realized they had a possible way to gain income, with little downside. If people are paying for accounts, and not logging on due to waiting on skills, it would be a massive win. Less bandwidth to pay for, less server equipment to allocate.

It seems to have worked as a business strategy so far, but is using an addiction to milk money from your customer morally wrong? Shocked



"Fozzie could not comment on when this issue would be resolved and stated that “one day Veritas will come up to me and say ‘hey I fixed off-grid boosting’”, but he had no idea on a potential timeframe for this sort of miracle."

BadAssMcKill
Aliastra
#2 - 2013-03-05 20:14:14 UTC
I thought it just trained a skill for 3 days and then it stopped after you went inactive
De'Veldrin
Republic University
Minmatar Republic
#3 - 2013-03-05 20:15:30 UTC
BadAssMcKill wrote:
I thought it just trained a skill for 3 days and then it stopped after you went inactive


Ghost training used to let you train even when your account was inactive. CCP stopped that several years ago.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Destination SkillQueue
Doomheim
#4 - 2013-03-05 20:15:42 UTC  |  Edited by: Destination SkillQueue
I feel like I've had this conversation with someone years ago. Propably when skill training on inactive accounts was removed. Is there a reason why you're bringing it up again? It's not exactly unreasonable to expect people to pay for the game, if they want to enjoy the same benefits as subscribers.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#5 - 2013-03-05 20:21:07 UTC
Wow...

Another item on the list of why I wish I found Eve earlier Straight

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Mallak Azaria
Caldari Provisions
Caldari State
#6 - 2013-03-05 20:31:54 UTC
Google Voices wrote:
is using an addiction to milk money from your customer morally wrong? Shocked



Heh, no.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Orlacc
#7 - 2013-03-05 20:46:54 UTC
Is it wrong for a business to make a profit? Odd question I think.

"Measure Twice, Cut Once."

Holgrak Blacksmith
Prophets of Motav
#8 - 2013-03-05 20:49:56 UTC
If you find EVEs skill system addictive, you need to stay the hell away from crack.

Fact.
Angelique Duchemin
Team Evil
#9 - 2013-03-05 20:50:44 UTC  |  Edited by: Angelique Duchemin
I remember when they changed that and the drama was immense. I never saw the problem. Why should people expect to get something for nothing? It's a private company.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Mr. Orange
Band of Freelancers
#10 - 2013-03-05 20:59:51 UTC
Yes! I too am addicted to watching a digital clock readout count down every second, minute, hour, day, week, month...

IT'S SO FUCKEN EXCITING AND ADDICTIVE!!!

GIVE ME MORE!!!!


Straight
Alavaria Fera
GoonWaffe
#11 - 2013-03-05 21:08:48 UTC
I use EVEMON to give me constant doses of skilltraining.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Angelique Duchemin
Team Evil
#12 - 2013-03-05 21:11:59 UTC  |  Edited by: Angelique Duchemin
Evemon is alright. Criminally depressing when planning and it throws a months schedule at you for any modest frigate fit though Evemon feels a lot less relevant these days now that we have the skill queue. I still use it for planning but I no longer need it to alert me when training is about to finish because I know that regardless of the skill sizes, I have at least 24 hours set up at the same time.


Before the skill queue it could be a nightmare to level a large set of smaller skills. I'd have to set my alarm clock to ring every 2-3 hours at night just so I could continue on to the next skill. You wanted an 8-10 hour skill ready to start when you went to work the following day.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#13 - 2013-03-05 21:12:46 UTC
Grinding kills for levelups is worse. Skilltraining isn't like all those games who feed you with instant gratification.
There's a whole science behind instant gratification and why people become addicted to it.
Ask Zynga, i bet they could tell you a lot about it.

The "addiction" behind skill training is different.
Stopping playing for even a month means you lose that timeframe of SkillPoints,
which makes many (including me) feel bad about the lost time.
Alavaria Fera
GoonWaffe
#14 - 2013-03-05 21:14:56 UTC
Solstice Project wrote:
Grinding kills for levelups is worse. Skilltraining isn't like all those games who feed you with instant gratification.
There's a whole science behind instant gratification and why people become addicted to it.
Ask Zynga, i bet they could tell you a lot about it.

The "addiction" behind skill training is different.
Stopping playing for even a month means you lose that timeframe of SkillPoints,
which makes many (including me) feel bad about the lost time.

I love being subscribed to do Planetary Interaction and train skills for ... something...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Angelique Duchemin
Team Evil
#15 - 2013-03-05 21:20:13 UTC  |  Edited by: Angelique Duchemin
Solstice Project wrote:
Grinding kills for levelups is worse. Skilltraining isn't like all those games who feed you with instant gratification.
There's a whole science behind instant gratification and why people become addicted to it.
Ask Zynga, i bet they could tell you a lot about it.

The "addiction" behind skill training is different.
Stopping playing for even a month means you lose that timeframe of SkillPoints,
which makes many (including me) feel bad about the lost time.



It's a balance. The best solution is probably somewhere in the middle.

What can be so depressing about Eve is that no matter how much time and effort you put into it you can't progress faster than the timer.

You become better by waiting rather than practise.

I'd welcome some form... Any form of compromise.

Some SP boost for completing objectives of some sort connected to the skill you use. Just something to not make it feel like I'm just killing time before I can do what I really want to do.

Maybe a set number of skill points that can be earned on a daily or weekly or monthly basis for complete the aforementioned objectives.

It's not about quickening the pace but rather to make it feel like my efforts matter other than to gather useless isk for ships and equipment I won't be able to use for months.


I applaud CCP for fighting the urge to sell SP boosts for money. That day will come but not for many years.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Alphea Abbra
Project Promethion
#16 - 2013-03-05 21:41:18 UTC
Angelique Duchemin wrote:
It's a balance. The best solution is probably somewhere in the middle.

What can be so depressing about Eve is that no matter how much time and effort you put into it you can't progress faster than the timer.

You become better by waiting rather than practise.

I'd welcome some form... Any form of compromise.

The middleground, compromise, whatever, is where we are right now.
SP enables you to use things (Tools), but how you use those tools are not dictated by SP, but player skill. Character skills and player skills aren't synonymous, and I've often been beaten by newer players than myself, and with fewer SP, simply because they were better than me in that area.
So you don't get better by waiting. You do get better by practise.
It's already like that, without having to prostitute the SP system.

Quote:
Some SP boost for completing objectives of some sort connected to the skill you use. Just something to not make it feel like I'm just killing time before I can do what I really want to do.

Maybe a set number of skill points that can be earned on a daily or weekly or monthly basis for complete the aforementioned objectives.

No thanks. Research why yourself (That's an objective that will give you RL SP).

Quote:
It's not about quickening the pace but rather to make it feel like my efforts matter other than to gather useless isk for ships and equipment I won't be able to use for months.

So it's worth nothing, but enables the principle of "dailies" and "guntraining" and bull----.
Nothanks.

Quote:
I applaud CCP for fighting the urge to sell SP boosts for money. That day will come but not for many years.

If that time arrives, I hope the message is clear again.
Josef Djugashvilis
#17 - 2013-03-05 22:44:08 UTC
I started a character with the, ' whatever it was called to get a reduced price character' a year ago.

I never use him, I just add skills.

I should, and do know better.

But I blame my skill queue addiction.

This is not a signature.

Sabin Infernorum
Federal Navy Academy
Gallente Federation
#18 - 2013-03-06 03:30:57 UTC
Angelique Duchemin wrote:
Solstice Project wrote:
Grinding kills for levelups is worse. Skilltraining isn't like all those games who feed you with instant gratification.
There's a whole science behind instant gratification and why people become addicted to it.
Ask Zynga, i bet they could tell you a lot about it.

The "addiction" behind skill training is different.
Stopping playing for even a month means you lose that timeframe of SkillPoints,
which makes many (including me) feel bad about the lost time.



It's a balance. The best solution is probably somewhere in the middle.

What can be so depressing about Eve is that no matter how much time and effort you put into it you can't progress faster than the timer.

You become better by waiting rather than practise.

I'd welcome some form... Any form of compromise.

Some SP boost for completing objectives of some sort connected to the skill you use. Just something to not make it feel like I'm just killing time before I can do what I really want to do.

Maybe a set number of skill points that can be earned on a daily or weekly or monthly basis for complete the aforementioned objectives.

It's not about quickening the pace but rather to make it feel like my efforts matter other than to gather useless isk for ships and equipment I won't be able to use for months.


I applaud CCP for fighting the urge to sell SP boosts for money. That day will come but not for many years.



Get isk ==> buy character.
Calathorn Virpio
Caldari Provisions
Caldari State
#19 - 2013-03-06 03:47:55 UTC
Angelique Duchemin wrote:
Solstice Project wrote:
Grinding kills for levelups is worse. Skilltraining isn't like all those games who feed you with instant gratification.
There's a whole science behind instant gratification and why people become addicted to it.
Ask Zynga, i bet they could tell you a lot about it.

The "addiction" behind skill training is different.
Stopping playing for even a month means you lose that timeframe of SkillPoints,
which makes many (including me) feel bad about the lost time.



It's a balance. The best solution is probably somewhere in the middle.

What can be so depressing about Eve is that no matter how much time and effort you put into it you can't progress faster than the timer.

You become better by waiting rather than practise.

I'd welcome some form... Any form of compromise.

Some SP boost for completing objectives of some sort connected to the skill you use. Just something to not make it feel like I'm just killing time before I can do what I really want to do.

Maybe a set number of skill points that can be earned on a daily or weekly or monthly basis for complete the aforementioned objectives.

It's not about quickening the pace but rather to make it feel like my efforts matter other than to gather useless isk for ships and equipment I won't be able to use for months.


Quote:
I applaud CCP for fighting the urge to sell SP boosts for money. That day will come but not for many years.




DUST514

that is all

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#20 - 2013-03-06 03:52:58 UTC
Alice Saki wrote:
Wow...

Another item on the list of why I wish I found Eve earlier Straight


I like your monocle, we should make out

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

12Next page