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Pirate warfare

Author
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#1 - 2013-03-05 16:58:34 UTC  |  Edited by: Zloco Crendraven
Me and many other chose the ways of piracy. As stands in New Eden "Every decision should have its consequences". But what we actually get? We get no highsec, we get guns on the gates and we get a big black .... and nothing else.

While if you chose Militia warfare u get a really good way to earn isk and pvp in same time. And what are the consequences for Militia. Actually none in proportion what pirates ones are.

So, what to do? I ask CCP for that - standing to actually meter to pirates. From -5 and below each level (-5, -6 ,-7 ,-8, -9) should open the doors for every pirate faction lv missions respectively (1, 2 ,3 ,4 ,5) Pirate faction standings wouldnt meter if u got negative security standing.

In addition to that near every militia space there should be a pirate hub (small outpost, NPCs in space, etc...) which would give PvP mission against respective militia factions (Gurista against Caldari militia etc). Missions would be kill 10 Different Caldari pilots (Shuttles and noobships dont count) or kill 10 Caldari militia frigates et. Many combinations are possible.

In addition to that the lower the standing u get the minor are the taxes in those hubs which would have its own market. For completing the missions u get isk and lp which u can spend to purchase those faction ship blueprints, ammo, implants etc.

Some interesting mechanics could be added for easier drug production and trading in those hub

Pvp near those should be allowed without NPC interference if u are a - standing and all others especially militia would be attacked on sight. Hubs should be guarded by sentry guns and a NPC fleet (incursion like with sleeper AI) where if bested by the militia side the hub would enter in reinforce for 1 day. The next time if the hub isnt defended by both the NPCs and pirates it should enter a longer reinforce mode (3 days) where the market wouldnt work and a % of items in ti would be lost.

Just few cents of mine. GL and HF!

EDIT1: Just to add few things. As Militia would interfere with the pirate hubs, there would be missions for Pirates to attack the militias plexes, which would weaken their soveregnity.

EDIT 2: U dont enlist in any of the pirate factions. U stay where u are (corp/ alliance wise). U just get to use that - standing somewhere. It is a tool basically for us lowsec outlaws/mercenaries/pirates to earn isk, trough PvP. It can be a roleplay tool also.

It is needed to give more meaning to the other part of lowsec (not militia). Imo the right way is to build around militia warfare which is a great success also for lowsec. U get to lay foundation for more meaningful Pirate faction warfare.

Later u can add CONCORD hubs too just like u did with pirate warfare. Where players would take in their hand policing lowsec and earn isk/lp for their effort.

EDIT 3: Sansha hubs. Missions against everyone. Where u could turn in LP and spawn incursions once per month in constellations by your choosing. let say 1mil is needed per month to spawn an incursion. CCP put some 10 constellation of strategic importance for EVE players to chose from. Players put lp in designated pots for each of those constellation. When 1 mil lp is given, the constellation pot with highest lp gets the incursion. Higher the standing with Sansha u have lesser the penalties in the incursions u ll have.

BALEX, bringing piracy on a whole new level.

Katran Luftschreck
Royal Ammatar Engineering Corps
#2 - 2013-03-06 08:14:08 UTC
Problem with piracy is the game mechanics. IRL a pirate is basically a mugger with a ship.

In EvE almost all piracy begins and end with someone randomly opening fire on someone else and hoping some expensive modules survive to be looted. That's not a pirate, that's a brigand.

Few and far between are pirates that ask for ransom. Fewer still are those that honor it. Never have I seen a pirate in EvE who actually says "Drop your cargo!"

See, IRL pirates traditionally wanted the cargo. Food, ammo, water, rum - these were not only things pirates could sell but also the basic things that they needed. Actually firing on a merchant was rare, as most gave up as soon as they saw the black flag raised. It just wasn't worth fighting over on the pittance they paid regular seamen. In modern times pirates are usually after the ship itself.

The real problem is that EvE lacks proper tools for any of this. There is no special button that says "Auto-Stop Firing at 50% Hull" or anything to emulate CONCORD's "drop your contraband or die in 10 seconds" routine. And the only EvE "pirates" that actually bother with cargo scanners are the Jita suicide gankers.

I was hoping that DUST would open the EvE universe up to actual boarding actions and ship capture, but that's just not going to happen.

So here is my 2 cents of a crazy idea for a new pirate toy: BOARDING SHUTTLES

Have them work just like heavy drones, fit in drone bay etc, 25m3 each. When they reach the target the board. Once they do they start either (depends on setting) damaging modules directly (like heat) or start stealing cargo. The longer they remain on board the more damage they do/cargo they steal.

Ok not the best idea but you get the idea. Something that works like real piracy. You know, theft, not murder.

http://youtu.be/t0q2F8NsYQ0

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#3 - 2013-03-06 08:59:08 UTC
Yeah but pirates used to attack ship a ship take the cargo, destroy it and run away. But i do agree is hard atm to draw a line between an outlaw and a pirate.

BALEX, bringing piracy on a whole new level.

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-03-14 23:39:58 UTC
Zloco Crendraven wrote:
Yeah but pirates used to attack ship a ship take the cargo, destroy it and run away. But i do agree is hard atm to draw a line between an outlaw and a pirate.

Pirates historically didnt destroy ships, that risked killing a alrge part fo the crew, adn turning the rest off the business. and in a time like the age of pirates, you needed all the emrchants on the water you could get. (the emre fact that most merchants knew surrendering meant surviving to make another trip actually ENCOURAGED them to surrender their cargo the second they saw the black flag. historically the only pirates who ahd a REAL bad reputation for wholesale slaughtering of crews after surrendering were some of the female pirates)
paritybit
Stimulus
#5 - 2013-03-15 19:08:02 UTC
This doesn't make much sense.

You've made a conscious choice to not be selective about your targets. When you see something you think you can take, you take it. That's the benefit to your lifestyle. You also benefit from non-criminal players taking pot shots at you and thereby becoming legal targets since you're simply defending yourself.

While it's true that you don't have the benefits of being in a militia, you are also not encumbered by the target selection problem Militia pilots bear. You also have a lower barrier of entry in that you don't need to have any faction standing to start shooting random ships. And you don't make yourself an enemy of any particular empire (by fighting against it).

I do think you ought to be able to fly into high-sec without any penalty other than the big red flashing that is your badge of 'honor' ... which, you know, would force players to police their own space once in a while.

Story-wise there is really no reason for any 'pirate' faction to trust you. You select random targets and blow them up -- that doesn't make you more trustworthy to the criminal element, it makes you either a competitor or someone to fear.

And finally, the Sansha are not pirates in the sense that you're thinking of them, they are a society of slaves.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#6 - 2013-03-19 18:28:51 UTC  |  Edited by: Zloco Crendraven
paritybit wrote:
This doesn't make much sense.

You've made a conscious choice to not be selective about your targets. When you see something you think you can take, you take it. That's the benefit to your lifestyle. You also benefit from non-criminal players taking pot shots at you and thereby becoming legal targets since you're simply defending yourself.

While it's true that you don't have the benefits of being in a militia, you are also not encumbered by the target selection problem Militia pilots bear. You also have a lower barrier of entry in that you don't need to have any faction standing to start shooting random ships. And you don't make yourself an enemy of any particular empire (by fighting against it).

I do think you ought to be able to fly into high-sec without any penalty other than the big red flashing that is your badge of 'honor' ... which, you know, would force players to police their own space once in a while.

Story-wise there is really no reason for any 'pirate' faction to trust you. You select random targets and blow them up -- that doesn't make you more trustworthy to the criminal element, it makes you either a competitor or someone to fear.

And finally, the Sansha are not pirates in the sense that you're thinking of them, they are a society of slaves.


U just described every single pilot in EVE. Everyone can do what a -10 can lol. And a -10 can do almost nothing that others can.
And i never said Sansha that are pirates. I said that like this, Sansha hubs can be done too.

Pirate factions dont have to trust me. They get me a mission to kill militia, if i deliver it i am rewarded. Pirates and factions are in war, so every bit helps.

And to Nariya i really dont get what u are trying to point out, the reason of your post.

BALEX, bringing piracy on a whole new level.

Lykouleon
Noble Sentiments
Second Empire.
#7 - 2013-03-19 18:56:43 UTC
Zloco Crendraven wrote:
So, what to do? I ask CCP for that - standing to actually meter to pirates. From -5 and below each level (-5, -6 ,-7 ,-8, -9) should open the doors for every pirate faction lv missions respectively (1, 2 ,3 ,4 ,5) Pirate faction standings wouldnt meter if u got negative security standing.

Security Status is determined by CONCORD and has nothing to do with the influence on standings between players and NPC corporations. Just like earning the trust/better agent missions for the Empire NPC corps, you need to earn the trust of the pirate NPC corps by shooting red crosses.

Unless you can provide a justification for implementing a radically different system for Pirate NPC corps...no.

Quote:
In addition to that near every militia space there should be a pirate hub (small outpost, NPCs in space, etc...) which would give PvP mission against respective militia factions (Gurista against Caldari militia etc).

Militia space is still controlled by the Empires and monitored by CONCORD. Why would they stand by and let filthy pilots lay claim to permanent digs in their space? What purpose does interfering with the Militias serve for the pirate factions?

Quote:
Some interesting mechanics could be added for easier drug production and trading in those hub

And those mechanics would be..............

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#8 - 2013-03-21 13:11:14 UTC  |  Edited by: Zloco Crendraven
Lykouleon wrote:
Zloco Crendraven wrote:
So, what to do? I ask CCP for that - standing to actually meter to pirates. From -5 and below each level (-5, -6 ,-7 ,-8, -9) should open the doors for every pirate faction lv missions respectively (1, 2 ,3 ,4 ,5) Pirate faction standings wouldnt meter if u got negative security standing.

Security Status is determined by CONCORD and has nothing to do with the influence on standings between players and NPC corporations. Just like earning the trust/better agent missions for the Empire NPC corps, you need to earn the trust of the pirate NPC corps by shooting red crosses.

Unless you can provide a justification for implementing a radically different system for Pirate NPC corps...no.

Quote:
In addition to that near every militia space there should be a pirate hub (small outpost, NPCs in space, etc...) which would give PvP mission against respective militia factions (Gurista against Caldari militia etc).

Militia space is still controlled by the Empires and monitored by CONCORD. Why would they stand by and let filthy pilots lay claim to permanent digs in their space? What purpose does interfering with the Militias serve for the pirate factions?

Quote:
Some interesting mechanics could be added for easier drug production and trading in those hub

And those mechanics would be..............


-10 sec status determined by CONCORD = Outlaws = Pirates, etc. Further on it really depends on players on how they will call themselves.

Pirates need some help to get rid of their problems. Thats why missions exists. Pirate faction would rather employ bad people like them, outlaws, mercenaries, pilots = -10 and not militia or highsecc, nullsec bears that bear their own agendas.

Missions based on sec status would be PvP and lowsec hub based. If u are -10 u sohuldnt be able to go to Venal and do lv 4 mission up there. So it is based for the lowsec hubs. For which when u do the mission u rise the pirate faction standings too.

Militia space is not controlled fully by CONCORDbut same as nearby lowsec systems. So small hubs would be possible without CONCORD interference.

BALEX, bringing piracy on a whole new level.