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a way to help make low sec new player friendly(ish)

First post
Author
Prekaz
The Exchange Collective
Solyaris Chtonium
#21 - 2013-03-05 02:01:55 UTC
Mag's wrote:
Calathorn Virpio wrote:
people need a way to get in so they CAN learn, that's what i'm suggesting
People can already get in, they just need to use the options already available.

Calathorn Virpio wrote:
not everyone has the time or patience for that, some like focusing on one character.

i'm not saying make it more casual oriented, just more accessible
Just because you or anyone else cannot be bothered to use the options already available, doesn't mean low sec should be nerfed.


I'm pretty sure this argument is mostly between low-sec dwellers who want more of a target-rich environment, and low-sec dwellers who find the idea of having to leave a chokepoint gate unpalatable.


When's the last time you heard anyone say, "Gosh, I really wish I could enjoy all of the many benefits of low-security space, but I just don't know how to get out there..."

Calathorn Virpio
Caldari Provisions
Caldari State
#22 - 2013-03-05 02:05:52 UTC
Mina Hiragi wrote:
Calathorn Virpio wrote:
not everyone has the time or patience for that, some like focusing on one character.

i'm not saying make it more casual oriented, just more accessible


Ain't nobody got time for that three-step nonsense. Especially when it's completely unnecessary. I suggest you try the following:

1. lern2map

An easy, one-step process that will render you invulnerable to lowsec gatecamps.



loki gate camps say otherwise

BRING BACK THE JUKEBOX

I attended the School of Hard Nocks, the only place you will ever learn anything of value, sadly most Americans never meet the requirments to attend

Mag's
Azn Empire
#23 - 2013-03-05 02:14:48 UTC  |  Edited by: Mag's
Prekaz wrote:
Mag's wrote:
Calathorn Virpio wrote:
people need a way to get in so they CAN learn, that's what i'm suggesting
People can already get in, they just need to use the options already available.

Calathorn Virpio wrote:
not everyone has the time or patience for that, some like focusing on one character.

i'm not saying make it more casual oriented, just more accessible
Just because you or anyone else cannot be bothered to use the options already available, doesn't mean low sec should be nerfed.


I'm pretty sure this argument is mostly between low-sec dwellers who want more of a target-rich environment, and low-sec dwellers who find the idea of having to leave a chokepoint gate unpalatable.


When's the last time you heard anyone say, "Gosh, I really wish I could enjoy all of the many benefits of low-security space, but I just don't know how to get out there..."

As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that. Especially when all they want is to enter, when they already can without a nerf.

The problem isn't with low sec gate camps, the problem is with the likes of the OP and his ill informed ilk. Who have no clue regarding low and game mechanics, yet preach for changes they mistakenly believe will help. They of course want the sandbox that is Eve, but only one that suits them.

Low isn't full of gate camps and they are very easy to avoid when at a gate. The only thing stopping people going to low, is ignorance.
Low needs buffs, not nerfs.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2013-03-05 02:17:04 UTC
See, in my mind making lowsec newbie friendly would entail removing the gate guns so that newbies in frigates can camp the gates.
Alavaria Fera
GoonWaffe
#25 - 2013-03-05 02:23:55 UTC
Vimsy Vortis wrote:
See, in my mind making lowsec newbie friendly would entail removing the gate guns so that newbies in frigates can camp the gates.

But they'll grow up to become evil lowsec gatecampers.

Why would you want that...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sentamon
Imperial Academy
Amarr Empire
#26 - 2013-03-05 02:25:41 UTC
As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that.. - Mag's


The ridiculously low amount of PvP in low happens at gates, because it's not allowed to happen elsewhere.
Not offering any solutions or suggestions here, just pointing out the barren wasteland that is lowsec. If that's what you like then that's what you like.

~ Professional Forum Alt  ~

Corey Fumimasa
CFM Salvage
#27 - 2013-03-05 02:28:41 UTC
Calathorn Virpio wrote:
following sevatars suggestion i will attempt to make this more clear and less trollish

ii suggest that the gate guns be scaled similar to concord in high sec

.4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so.

however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships.

i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space.


constructive comments (for or against) only pleaseBig smile


Gatecamp = sign---> "Must be this tall to ride ride."
Prekaz
The Exchange Collective
Solyaris Chtonium
#28 - 2013-03-05 02:29:01 UTC  |  Edited by: Prekaz
Mag's wrote:

As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that..


I'm not sure what meaning you are ascribing to this. Most PvP in low takes place on gates because the existing mechanics promote that particular paradigm, which makes the assertion little more than an obvious truism.

Why would that be a noteworthy piece of information in a discussion about a mechanics change to alter that paradigm?

What you just said literally reduces, in the abstract, to, "Things should not be changed because the way they are right now is the way they are right now," which further reduces to, "Just... just because, okay?"

Would it still be a ridiculous change if the increased accessibility of low-security space resulted in a quantity of off-gate-PvP that more than offset the reduction in on-gate-PvP??

Given that the amount of PvP that takes place in low sec is already very minimal, this is not an unlikely outcome. While it's difficult to conclude if that would or would not happen on speculation alone, to dismiss it out of hand simply on the basis that the way things are right now is the way they are right now is kind of silly.

Quote:
The problem isn't with low, the problem is with the likes of the OP and his ill informed ilk.


If the problem isn't with low, then why does it remain the single least relevant block of space in the game? Understand that people have been making the argument you just posited for a long, looooong time now - that Low is fine, nothing needs to be changed with Low - it's just that those STUPID other people won't come here! Roll


Quote:
Low needs buffs, not nerfs.


By definition, anything that improves the risk:reward ratio of low constitutes a buff. Your argument that a reduction of the "risk" side of the equation constitutes a nerf to low is an emotional one, not a rational one. It improves the ratio, but it does so at the cost of a type of gameplay that *you* prefer. This make sit a buff to low, and a nerf to your particular playstyle - don't conflate the two.
Mag's
Azn Empire
#29 - 2013-03-05 02:32:03 UTC  |  Edited by: Mag's
Sentamon wrote:
As most PvP in low takes place on gates, I think it's ridiculous to ask to nerf that.. - Mag's


The ridiculously low amount of PvP in low happens at gates, because it's not allowed to happen elsewhere.
Not offering any solutions or suggestions here, just pointing out the barren wasteland that is lowsec. If that's what you like then that's what you like.
And nerfing gates makes PvP happen else where, how exactly? If you going to throw that one out, at least think it through first. Low sec doesn't have anything to offer, that cannot be gained elsewhere in far easier manner.

Low sec needs a niche that is only found there. People have suggested the drugs market, as well as security status increases. There have been many threads including this recent one.

I said buffs and not nerfs, whatever the buffs are this thread isn't one.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Beekeeper Bob
Beekeepers Anonymous
#30 - 2013-03-05 02:35:22 UTC
Calathorn Virpio wrote:
following sevatars suggestion i will attempt to make this more clear and less trollish

ii suggest that the gate guns be scaled similar to concord in high sec

.4-.3 should be extremely difficult to tank the gate guns without commiting a sizable and costly force to do so.

however, .2-.1 should be easy to tank allowing easy set up with relativly low cost ships.

i say this so there are fewer choke point camps and so new players trying to dip their toes into PVP don't get blapped the second the enter low sec. i believe it would allow for more FW as people would go for plexes more often without fearing running into gate camps as often when attempting to enter FW space.


constructive comments (for or against) only pleaseBig smile



Sorry, trolling is all you'll get....

All you would do is encourage the pirates to drop caps on the gate to soak up gate gun damage.

CCP had a good idea when they talking about ramping up damage over time from the gate guns, to discourage long gate camps, and attempt to create a more dynamic environment.
However too much vocal pirate whining seems to have ended that idea...Oops





Signature removed - CCP Eterne

Corey Fumimasa
CFM Salvage
#31 - 2013-03-05 02:37:12 UTC
Crexa wrote:
1. Three character slots per account.
2. Send an alt, (preferably one you dont care about), thru as a scout.
3. If safe, jump in, rinse repeat.

There you go.


Is this how you do it?
Alavaria Fera
GoonWaffe
#32 - 2013-03-05 02:39:44 UTC
Calathorn Virpio wrote:
Alavaria Fera wrote:
Next step, add CONCORD to 0.4

Then, add CONCORD to 0.3

Then, add CO--

not asking for that and never will, i LIKE pvp, just not cheap pirating tactics that do more damage then good to the games play-ability over all.

Camping the gate is a cheap pirating tactic that does more damage then good to the games play-ability over all.

Camping the station is a cheap pirating tactic that does more damage then good to the games play-ability over all.

Killing ratters is a cheap pirating tactic that does more damage then good to the games play-ability over all.

Killing miners is a cheap pirating tactic that does more damage then good to the games play-ability over all.


Stop them all, CONCORD today ! Protection we can believe in.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mag's
Azn Empire
#33 - 2013-03-05 02:41:58 UTC
Prekaz wrote:
I'm not sure what meaning you are ascribing to this.
Nerfing gates helps travel. It doesn't move PvP to other areas in low, because the place has nothing much to offer.

Prekaz wrote:
If the problem isn't with low, then why does it remain the single least relevant block of space in the game?
I'd actually edited that post, as I meant camps. You happened to catch the first draft.

Prekaz wrote:
By definition, anything that improves the risk:reward ratio of low constitutes a buff. Your argument that a reduction of the "risk" side of the equation constitutes a nerf to low is an emotional one, not a rational one. It improves the ratio, but it does so at the cost of a type of gameplay that *you* prefer. This make sit a buff to low, and a nerf to your particular playstyle - don't conflate the two.
My argument is that improving travel and nerfing others play style, will not improve low. Especially when travel is already so easy through low. Therefore it is a nerf, not a buff.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Prekaz
The Exchange Collective
Solyaris Chtonium
#34 - 2013-03-05 02:44:18 UTC
Alavaria Fera wrote:
Calathorn Virpio wrote:
Alavaria Fera wrote:
Next step, add CONCORD to 0.4

Then, add CONCORD to 0.3

Then, add CO--

not asking for that and never will, i LIKE pvp, just not cheap pirating tactics that do more damage then good to the games play-ability over all.

Camping the gate is a cheap pirating tactic that does more damage then good to the games play-ability over all.

Camping the station is a cheap pirating tactic that does more damage then good to the games play-ability over all.

Killing ratters is a cheap pirating tactic that does more damage then good to the games play-ability over all.

Killing miners is a cheap pirating tactic that does more damage then good to the games play-ability over all.


Stop them all, CONCORD today ! Protection we can believe in.


I think, more than anything else, that it's just bad gameplay. It's bizarre to me that people will rabidly defend a system that promotes sitting in one place and waiting for protracted periods of time. It's like mining, but with less action.
Mag's
Azn Empire
#35 - 2013-03-05 02:49:27 UTC
Prekaz wrote:
I think, more than anything else, that it's just bad gameplay. It's bizarre to me that people will rabidly defend a system that promotes sitting in one place and waiting for protracted periods of time. It's like mining, but with less action.
It seems you think sandbox means only your playstyle is valid and others should be nerfed.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Sentamon
Imperial Academy
Amarr Empire
#36 - 2013-03-05 02:55:04 UTC
Prekaz
The Exchange Collective
Solyaris Chtonium
#37 - 2013-03-05 02:57:07 UTC
Mag's wrote:
Prekaz wrote:
I think, more than anything else, that it's just bad gameplay. It's bizarre to me that people will rabidly defend a system that promotes sitting in one place and waiting for protracted periods of time. It's like mining, but with less action.
It seems you think sandbox means only your playstyle is valid and others should be nerfed.


And it seems that you think playing the "Why do you hate sandboxes?" card is a suitable substitute for a reasoned argument.

I think that everyone agrees that low-sec is a worthless waste of space in its present state. I also think that this has been the case for a number of years now, and that that warrants a consideration of options.

There's probably no fixing low-sec without stepping on someone's toes. Yours seems as deserving as anyone else's, so they certainly shouldn't be excluded from that consideration.
Eisen Kern
Doomheim
#38 - 2013-03-05 03:02:06 UTC
/signed

Gate camps are not fun from either perspective imo. It's also illogical that the large empires wouldn't at least protect the gates closer to their systems. Low sec shouldn't mean virtually no sec, a graduated reduction in gate gun effectiveness also matches the reduced reaction speed of concord in high sec.

I'm confident this would get a lot more noobs into low sec as the gate camps are the main problem. You can deal with people scanning you down by paying attention. You can't get your mission fit battleship through a gatecamp.
Alavaria Fera
GoonWaffe
#39 - 2013-03-05 03:04:13 UTC  |  Edited by: Alavaria Fera
Eisen Kern wrote:
/signed

Gate camps are not fun from either perspective imo. It's also illogical that the large empires wouldn't at least protect the gates closer to their systems. Low sec shouldn't mean virtually no sec, a graduated reduction in gate gun effectiveness also matches the reduced reaction speed of concord in high sec.

I'm confident this would get a lot more noobs into low sec as the gate camps are the main problem. You can deal with people scanning you down by paying attention. You can't get your mission fit battleship through a gatecamp.

Exactly. More protection equals more fun, more freedom, more prosperity, more PROGRESS.

A vote for CONCORD is a vote for good. A vote against CONCORD is treachery. Support the CONCORD humanitarian intervention in the bill AZZ-GateGun-NoCampZone.

Note: If the No Camp Zone does not successfully lead to the aforementioned objectives, additional options remain on the table. Up to and including use of force, occupation and outright control by CONCORD forces.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Corey Fumimasa
CFM Salvage
#40 - 2013-03-05 03:05:52 UTC  |  Edited by: Corey Fumimasa
Lowsec is an important part of understanding the dynamics in Eve. Being able to run camps and evade pirates while in that space is something people need to learn. Its not really that hard, once a pilot has developed an understanding of lock-times and time to warp and tackling they are ready to get into low and develop their D-scan and intel skills. These are real skills that will allow a player to operate in lowsec. They can be practiced in highsec and then tried out and perfected in low. Once that is done the pilot may wish to move further into the game and try nullsec.

There is a skill progression in Eve that actually works well if you allow it to. If on the other hand you want to go right to "end content" in null then do that; but in skipping the lessons learned in low a pilot very much cripples himself as far as understanding the game and being able to engage with the game in its entirety.

Prekaz wrote:
If the problem isn't with low, then why does it remain the single least relevant block of space in the game? Understand that people have been making the argument you just posited for a long, looooong time now - that Low is fine, nothing needs to be changed with Low - it's just that those STUPID other people won't come here! Roll

This thought betrays a profound lack of understanding and consideration for the game as it was designed. The lessons that I learned in lowsec; how to travel unseen, how to make a little ISK go a long way, when to talk to people and when not to, how to really look for ISK rather than follow the herd, those skills are some of the most important that you can learn in Eve.

Most players don't go there because they don't want to play the game as designed, they want easy rewards or whatever. That's fine, but don't make the assumption that Low is not relevant. That is just a failure to understand certain aspects of the game on your part.