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Mynnna for CSM8

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mynnna
State War Academy
Caldari State
#41 - 2013-03-06 04:17:54 UTC  |  Edited by: mynnna
To make sure I'm following you here, your feeling is that certain activities and the rewards they offer should be denied from one type of space or another, so as to encourage graduation, in a sense, up (down?) through the various securities? Or is your stance a bit different? I apologize - from your post, I'm not entirely sure what direction you're coming from. Ugh

Member of the Goonswarm Economic Warfare Cabal

Indahmawar Fazmarai
#42 - 2013-03-06 14:22:19 UTC
mynnna wrote:
To make sure I'm following you here, your feeling is that certain activities and the rewards they offer should be denied from one type of space or another, so as to encourage graduation, in a sense, up (down?) through the various securities? Or is your stance a bit different? I apologize - from your post, I'm not entirely sure what direction you're coming from. Ugh


You're not alone... Question
Amyclas Amatin
SUNDERING
Goonswarm Federation
#43 - 2013-03-07 11:04:26 UTC
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Malcanis
Vanishing Point.
The Initiative.
#44 - 2013-03-07 11:39:19 UTC
Amyclas Amatin wrote:
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.


It seems extremely simple to me; have a post-refine NPC mineral tax charged by the faction themselves of, say 2.5% plus 0.5% per 0.1 sec level of the system the station is. Refine in a 0.5 sec Minmatar station? Then you lose a minimum of 5% of your refinery output to the Republic. Job done.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Leonardo Esil
Miner Pinball INC
#45 - 2013-03-07 11:59:42 UTC
Malcanis wrote:
Amyclas Amatin wrote:
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.


It seems extremely simple to me; have a post-refine NPC mineral tax charged by the faction themselves of, say 2.5% plus 0.5% per 0.1 sec level of the system the station is. Refine in a 0.5 sec Minmatar station? Then you lose a minimum of 5% of your refinery output to the Republic. Job done.


I think the question was referring to alliances/corps taxing mining income. Because the issue is, is that even if null mining was changed to to be ten times better than hi sec mining, any tax that tried to take more than a couple percent of that surplus from the miner, would be circumvented by rorquals + jump freighters, not to mention that without selective taxation, a large tax on refining also utterly fucks mineral compression.

Basically, any tax on refining in null cannot be more than 3-4% more than the effective high sec mining tax.

It seems to me, that the best way to allow the taxation of miners would be to track mining volume through the API, and let alliances tax it that way. (i.e. you mined 500m of ore? hand over tax or be kicked/killed. Tax shake-downs in eve, oh baby)
Wescro
Deep Core Mining Inc.
Caldari State
#46 - 2013-03-07 12:42:52 UTC  |  Edited by: Wescro
Leonardo Esil wrote:
It seems to me, that the best way to allow the taxation of miners would be to track mining volume through the API, and let alliances tax it that way. (i.e. you mined 500m of ore? hand over tax or be kicked/killed. Tax shake-downs in eve, oh baby)


I like the way you think. The day nullsec alliances start doing tax audits on their pubbie miners, is the day I join a nullsec alliance. All I ask of CCP is to introduce an in game "tea" commodity which I can jettison in to space in protest of the exorbitant taxes levied by alliance tyrants/bosses.

But unfortunately, it's unlikely. Under the current API, alliances can audit their members income and charge and income tax, but they don't. Who wants to be a space accountant anyway? Most players would prefer a text box where they can type a tax rate and let the backend figure out who gets what when where and how much of.
Malcanis
Vanishing Point.
The Initiative.
#47 - 2013-03-07 12:53:15 UTC
Leonardo Esil wrote:
Malcanis wrote:
Amyclas Amatin wrote:
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.


It seems extremely simple to me; have a post-refine NPC mineral tax charged by the faction themselves of, say 2.5% plus 0.5% per 0.1 sec level of the system the station is. Refine in a 0.5 sec Minmatar station? Then you lose a minimum of 5% of your refinery output to the Republic. Job done.


I think the question was referring to alliances/corps taxing mining income. Because the issue is, is that even if null mining was changed to to be ten times better than hi sec mining, any tax that tried to take more than a couple percent of that surplus from the miner, would be circumvented by rorquals + jump freighters, not to mention that without selective taxation, a large tax on refining also utterly fucks mineral compression.

Basically, any tax on refining in null cannot be more than 3-4% more than the effective high sec mining tax.

It seems to me, that the best way to allow the taxation of miners would be to track mining volume through the API, and let alliances tax it that way. (i.e. you mined 500m of ore? hand over tax or be kicked/killed. Tax shake-downs in eve, oh baby)


Well if you look at the article he's referring to, Mynnna explicitly refers to empire taxation because of the very effect you describe. If the minimum tax in empire is 5%, then as you say, alliances can charge 7.5% in their own stations.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Indahmawar Fazmarai
#48 - 2013-03-07 14:29:39 UTC
Malcanis wrote:
Amyclas Amatin wrote:
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.


It seems extremely simple to me; have a post-refine NPC mineral tax charged by the faction themselves of, say 2.5% plus 0.5% per 0.1 sec level of the system the station is. Refine in a 0.5 sec Minmatar station? Then you lose a minimum of 5% of your refinery output to the Republic. Job done.


Houm... this way, any new player learning to play will notice that he is losing money by refining his ore, as he is being taxed for being a noob (not high enough refining skills and standing) and being in hisec, whereas older players can drive him out of the market even hauling their minerals from nullsec.

I wonder what do you pretend with such a scheme. Question
Malcanis
Vanishing Point.
The Initiative.
#49 - 2013-03-07 14:44:15 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
Amyclas Amatin wrote:
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.


It seems extremely simple to me; have a post-refine NPC mineral tax charged by the faction themselves of, say 2.5% plus 0.5% per 0.1 sec level of the system the station is. Refine in a 0.5 sec Minmatar station? Then you lose a minimum of 5% of your refinery output to the Republic. Job done.


Houm... this way, any new player learning to play will notice that he is losing money by refining his ore, as he is being taxed for being a noob (not high enough refining skills and standing) and being in hisec, whereas older players can drive him out of the market even hauling their minerals from nullsec.

I wonder what do you pretend with such a scheme. Question


I hear that hauling low end minerals from nullsec is common and sensible (and free), not stupid and unknown (and expensive), so it's a good idea to factor it in when talking about game balance. Roll


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

GallowsCalibrator
Imperial Academy
Amarr Empire
#50 - 2013-03-07 15:34:29 UTC  |  Edited by: GallowsCalibrator
Set the post-refine tax as needing a maximum yield in order to take effect (the Minmatar republic skims from 95% up, post refine).

Look at how those newbies can refine now without impact!

Edit: The other alternative is >100% yield refines available in null, handwave it with some kind of advanced extraction and processing techniques or something, maybe have to install some relatively fragile station service to provide super-refines.
mynnna
State War Academy
Caldari State
#51 - 2013-03-07 16:40:55 UTC  |  Edited by: mynnna
Leonardo Esil wrote:
It seems to me, that the best way to allow the taxation of miners would be to track mining volume through the API, and let alliances tax it that way. (i.e. you mined 500m of ore? hand over tax or be kicked/killed. Tax shake-downs in eve, oh baby)


The biggest problem with this approach (or so I've been told by people who know more about the API than I do) is a decidedly large lack of granularity as far as how often the asset API in particular updates. Of course, the biggest problem mechanically is that we're then required to write an application to monitor it and then follow up appropriately, something we don't have to do with any other tax or fee.

There is, as Malcanis mentioned, the notion of eliminating perfect refines in empire, thus giving station owners the room to set a slightly higher tax. This may happen anyway (see CSM7 winter summit minutes for details) but is still imperfect, as it leaves a station owner shackled to the tax rates in Empire...they can't just set what they want.

Anyway, actual fixes. Nothing I've ever seen has ever been perfect; there's always issues with it. For example, the one I keep coming back to is that the Ore Prospecting Array (or another sov upgrade) collects a tax automatically. Make up whatever lore you want to explain it; perhaps "specialized warp capable mining drones that collect the dust and other fragments blown off of asteroids as they're mined" or something (we'll just ignore that it makes no sense that more or less of this is blown off the asteroids based on who controls the space.) The ore is either routed directly to the station (for convenience of the owner) or to the OPA (which, fitting in with the concept of bottom up sovereignty I wrote about, would be a potential target for raiders, who would have extra incentive to crack it open by letting the minerals inside drop as loot.)

The issues? You have to have an OPA deployed. It's an instant teleport mechanism to safety which is itself an argument for making the ore land in the OPA instead. But then the owner is stuck with moving a bunch of extra ore to actually get the taxes, as opposed to simply receiving isk as with PI or ratting.

Another commonly suggested approach is to simply tax the miners in isk taken from their wallet as they mine, based on the estimated value of the ore (or preferably, of the minerals the ore would refine into; that would be more accurate). But that has its own set of problems.

It's a tough issue, to say the least. What?

GallowsCalibrator wrote:

Edit: The other alternative is >100% yield refines available in null, handwave it with some kind of advanced extraction and processing techniques or something, maybe have to install some relatively fragile station service to provide super-refines.

Not really a fan of this idea, either. Creating material out of thin air isn't a good thing.

Member of the Goonswarm Economic Warfare Cabal

Rengerel en Distel
#52 - 2013-03-07 18:46:29 UTC
I still think a lot of the mining issues could be solved by moving minerals to PI. You could leave all the rocks in the game alone, but play with the ratios on the planets themselves as you move across the security space. It could even just be restricted to low ends, and restricted from high sec planets. Let the high sec population mine away, while the low/null/WHers can accrue more in space they have to defend.

With refining, instead of trying to limit the refining ability of high sec, the arbitrary restriction in the arrays, etc. should be removed. Doing anything else in POS is a bonus, but for some reason refining you have to take a hit. That seems like a design choice pulled from the air in order to balance a problem that didn't exist.

With the increase in shiptoasting, the Report timer needs to be shortened.

Indahmawar Fazmarai
#53 - 2013-03-07 20:36:16 UTC  |  Edited by: Indahmawar Fazmarai
Malcanis wrote:
Indahmawar Fazmarai wrote:
Malcanis wrote:
Amyclas Amatin wrote:
Referring to your article on the Mitanni: http://themittani.com/features/addressing-tritanium-problem

How would you propose to tax mining? Game-mechanics wise, it seems impossible.


It seems extremely simple to me; have a post-refine NPC mineral tax charged by the faction themselves of, say 2.5% plus 0.5% per 0.1 sec level of the system the station is. Refine in a 0.5 sec Minmatar station? Then you lose a minimum of 5% of your refinery output to the Republic. Job done.


Houm... this way, any new player learning to play will notice that he is losing money by refining his ore, as he is being taxed for being a noob (not high enough refining skills and standing) and being in hisec, whereas older players can drive him out of the market even hauling their minerals from nullsec.

I wonder what do you pretend with such a scheme. Question


I hear that hauling low end minerals from nullsec is common and sensible (and free), not stupid and unknown (and expensive), so it's a good idea to factor it in when talking about game balance. Roll




You still haven't said what do you intend to achieve with that scheme about doubletaxing novice players in hisec. I think that you are not delusional to pretend to force miners to move to lowsec or nullsec, and so i ask what's the goal of your idea. Make hisec refining worst, why, and for what?
mynnna
State War Academy
Caldari State
#54 - 2013-03-07 20:43:20 UTC
Rengerel en Distel wrote:
I still think a lot of the mining issues could be solved by moving minerals to PI. You could leave all the rocks in the game alone, but play with the ratios on the planets themselves as you move across the security space. It could even just be restricted to low ends, and restricted from high sec planets. Let the high sec population mine away, while the low/null/WHers can accrue more in space they have to defend.

Then you're duplicating existing gameplay. It's actually the same problem moving moon goo to PI would have. Minerals also present a unique challenge due to their volume...

Rengerel en Distel wrote:
With refining, instead of trying to limit the refining ability of high sec, the arbitrary restriction in the arrays, etc. should be removed. Doing anything else in POS is a bonus, but for some reason refining you have to take a hit. That seems like a design choice pulled from the air in order to balance a problem that didn't exist.


The restrictions should probably be lifted at the very least, yes. At least right now, though, there's no room to make POS refineries better.

Member of the Goonswarm Economic Warfare Cabal

Rengerel en Distel
#55 - 2013-03-07 21:16:30 UTC
mynnna wrote:
Rengerel en Distel wrote:
I still think a lot of the mining issues could be solved by moving minerals to PI. You could leave all the rocks in the game alone, but play with the ratios on the planets themselves as you move across the security space. It could even just be restricted to low ends, and restricted from high sec planets. Let the high sec population mine away, while the low/null/WHers can accrue more in space they have to defend.

Then you're duplicating existing gameplay. It's actually the same problem moving moon goo to PI would have. Minerals also present a unique challenge due to their volume...


P0 is the same volume as the minerals i believe. Could always have P1-P4 items made from it that compress it as well. You'll end up with the same refining problems, but at least it would be closer to where you live, and you'd have the option of leaving it as P0.

Personally, i'd remove mining, and repurpose the ships into new haulers, whatever, but that'd be a lot less popular.

With the increase in shiptoasting, the Report timer needs to be shortened.

Poetic Stanziel
The Scope
Gallente Federation
#56 - 2013-03-07 21:20:56 UTC
What is your stance on AFK skill training?
Scatim Helicon
State War Academy
Caldari State
#57 - 2013-03-07 21:23:32 UTC
Poetic Stanziel wrote:
What is your stance on AFK skill training?

As opposed to what? "Mine 10000 units of veldspar to level up"?

Every time you post a WiS thread, Hilmar strangles a kitten.

mynnna
State War Academy
Caldari State
#58 - 2013-03-07 21:52:50 UTC  |  Edited by: mynnna
Rengerel en Distel wrote:
mynnna wrote:
Rengerel en Distel wrote:
I still think a lot of the mining issues could be solved by moving minerals to PI. You could leave all the rocks in the game alone, but play with the ratios on the planets themselves as you move across the security space. It could even just be restricted to low ends, and restricted from high sec planets. Let the high sec population mine away, while the low/null/WHers can accrue more in space they have to defend.

Then you're duplicating existing gameplay. It's actually the same problem moving moon goo to PI would have. Minerals also present a unique challenge due to their volume...


P0 is the same volume as the minerals i believe. Could always have P1-P4 items made from it that compress it as well. You'll end up with the same refining problems, but at least it would be closer to where you live, and you'd have the option of leaving it as P0.

Personally, i'd remove mining, and repurpose the ships into new haulers, whatever, but that'd be a lot less popular.


Consider it this way. A well researched Rokh takes about 10.8m units of Trit to build. Now, an all-5s Mackinaw, supported by an all-5s orca with boosters and mindlinks and all that jazz will mine about 962k units of veld an hour; that works out to ~2.9 million units an hour. So, in about four hours, one lone miner has produced the tritanium content for a battleship.

Now think about that with PI. Is PI going to produce trit at the same rate? Many people do PI on a lazy mode schedule. Perhaps you empty your planets once every three days, or seven. So, come back three days later and you've got twenty million units of trit waiting for you.

That's what I mean by volume. To do anything with the minerals requires a higher volume of them. Now sure, you can change that...and then you're reducing the cost to build Tech I ships in turn, unless you're going to also do something (such as toy with the tax rates in this new PI) to ensure that the minerals remain valuable. But then, that brings us to another problem - namely, are there enough people doing PI to actually be able to supply the game with minerals at all? The size of the PI market is about 7T or so per month; the size of minerals, 18T or so (going by a month of Jita volume), which means the number of people doing PI would have to expand by 250%. Or perhaps people could be allowed to do both mineral lines and the existing PI lines...in which case we're increasing the value of running PI - a relatively passive activity - by 250%, on average. Do we want to do that? Given the fairly respectable income PI can already deliver, I suspect not.

Basically, think about moving minerals to sourcing via PI, and you open up an entire hornet's nest of issues. Blink

Poetic Stanziel wrote:
What is your stance on AFK skill training?


I'm going to suppress my incredulity at this question for a moment and ask if it's meant as a segue into comparisons to the training system of DUST which, as I understand it, is at least partially based on actual activity.

So... is it meant as a segue into comparisons to the training system of DUST?

Member of the Goonswarm Economic Warfare Cabal

Poetic Stanziel
The Scope
Gallente Federation
#59 - 2013-03-07 22:06:25 UTC
mynnna wrote:
So... is it meant as a segue into comparisons to the training system of DUST?
Sure. Why not. I know nothing about DUST, tho.
mynnna
State War Academy
Caldari State
#60 - 2013-03-07 22:45:36 UTC
So it's not, then. That's okay, I saw your comment in Malcanis' thread. "I find it reprehensible that someone can walk away from their computer during a 50 day skill train."

Yeah, sorry, but no. Not even going to debate it - just, no.

Member of the Goonswarm Economic Warfare Cabal