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Mynnna for CSM8

First post
Author
Frying Doom
#21 - 2013-03-04 22:59:30 UTC
Vince Snetterton wrote:
Trebor Daehdoow wrote:
When I am evaluating CSM candidates, I look for thoughtful professionals who can communicate well and are willing to work hard. mynnna makes the cut with ease.



Errr...sorry Trebor.
You are wrong.

For those that want to get a real sense of what this guy is all about, go to the Zebra Crossings podcast interview.

When asked why he is running, his answer was, after a pause,"because my wife said so."
Also, listen throughout the interview for the long, long pauses where he has no clue what to say to simple, important questions, especially when asked about he current CSM.

He was unprepared, or truly had no way to express himself.
Good communicator indeed.

Mynnna is a lock for the number 1 spot on he CSM because of who is backing him.
But if he ran without the support of the null sec voting bloc, he would get lost in the noise of so many candidates who have nothing to add, nothing to say.

This guy is going to be in the forefront of destroying high sec, mostly for his own purposes and economic cabal, not for the crazed uninformed reasons trumpeted by the standard null sec zealot. The koch brothers behind the tea party.

I personally have never bothered with a crossing zebra interview of any candidate.

But what Myanna has posted on these forums was well thought out, clear and well communicated.

Maybe he is not a good speaker or maybe he likes to think before opening his mouth.

So the pauses might just be a pause for thought, and frankly that would be a good thing as too many people speak without thinking. And yes I know I just stood up for a Goon candidate but frankly I feel Myanna is the best one from Goonswarm so far and actually deserves of the seat he will get.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Angry Mustache
KarmaFleet
Goonswarm Federation
#22 - 2013-03-04 23:41:14 UTC  |  Edited by: Angry Mustache
Vince Snetterton wrote:


Errr...sorry Trebor.
You are wrong.

For those that want to get a real sense of what this guy is all about, go to the Zebra Crossings podcast interview.

When asked why he is running, his answer was, after a pause,"because my wife said so."
Also, listen throughout the interview for the long, long pauses where he has no clue what to say to simple, important questions, especially when asked about he current CSM.

He was unprepared, or truly had no way to express himself.
Good communicator indeed.

Mynnna is a lock for the number 1 spot on he CSM because of who is backing him.
But if he ran without the support of the null sec voting bloc, he would get lost in the noise of so many candidates who have nothing to add, nothing to say.

This guy is going to be in the forefront of destroying high sec, mostly for his own purposes and economic cabal, not for the crazed uninformed reasons trumpeted by the standard null sec zealot. The koch brothers behind the tea party.


If you have ever read Mynnna's published writings, or chatted with the guy, you would find his ability to communicate a principle, viewpoint, or idea is leagues ahead of an NPC alt everyone else.

Also consider this, if the evil goons destroy highsec, and tomorrow there are no carebears and stupids for us to mess around with and exploit, that doesn't do much good for us does it? Realize that EVE is an ecosystem and the health of one aspect directly affects the health of another, there is nothing better for us goons (besides a revamped nullsec) than a revamped Highsec to provide more "content". While Mynnna the market mastermind works to enrich ourselves at the expense of everyone else, Mynnna the CSM member/chair will be working for the health of all of EVE.

An official Member of the Goonswarm Federation Complaints Department.

Alavaria Fera
GoonWaffe
#23 - 2013-03-04 23:45:51 UTC
Angry Mustache wrote:
If you have ever read Mynnna's published writings, or chatted with the guy, you would find his ability to communicate a principle, viewpoint, or idea is leagues ahead of an NPC alt.

Are NPC alts the standard of excellence in these forums? You can probably do better than that.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vince Snetterton
#24 - 2013-03-05 00:04:28 UTC
Angry Mustache wrote:
Vince Snetterton wrote:


Errr...sorry Trebor.
You are wrong.

For those that want to get a real sense of what this guy is all about, go to the Zebra Crossings podcast interview.

When asked why he is running, his answer was, after a pause,"because my wife said so."
Also, listen throughout the interview for the long, long pauses where he has no clue what to say to simple, important questions, especially when asked about he current CSM.

He was unprepared, or truly had no way to express himself.
Good communicator indeed.

Mynnna is a lock for the number 1 spot on he CSM because of who is backing him.
But if he ran without the support of the null sec voting bloc, he would get lost in the noise of so many candidates who have nothing to add, nothing to say.

This guy is going to be in the forefront of destroying high sec, mostly for his own purposes and economic cabal, not for the crazed uninformed reasons trumpeted by the standard null sec zealot. The koch brothers behind the tea party.


If you have ever read Mynnna's published writings, or chatted with the guy, you would find his ability to communicate a principle, viewpoint, or idea is leagues ahead of an NPC alt.

Also consider this, if the evil goons destroy highsec, and tomorrow there are no carebears and stupids for us to mess around with and exploit, that doesn't do much good for us does it? Realize that EVE is an ecosystem and the health of one aspect directly affects the health of another, there is nothing better for us goons (besides a revamped nullsec) than a revamped Highsec to provide more "content". While Mynnna the market mastermind works to enrich ourselves at the expense of everyone else, Mynnna the CSM member/chair will be working for the health of all of EVE.


My comments are not meant for his sycophants, but for people who may have an open mind, and actually use it.
mynnna
State War Academy
Caldari State
#25 - 2013-03-05 00:19:09 UTC
Vince well and truly has made up his mind. He's said elsewhere that he has nothing to say to me and so conversely, I have nothing to say to him. While I of course can force nothing, I'd encourage my "syncophants" to take the same approach and so keep the thread clear for other posters more willing to engage.

Member of the Goonswarm Economic Warfare Cabal

Vince Snetterton
#26 - 2013-03-05 01:02:01 UTC
mynnna wrote:
Vince well and truly has made up his mind. He's said elsewhere that he has nothing to say to me and so conversely, I have nothing to say to him. While I of course can force nothing, I'd encourage my "syncophants" to take the same approach and so keep the thread clear for other posters more willing to engage.


I said I have nothing to say to you in Trebor's CSM thread, which you were attempting to hijack.
This is your CSM thread.

But you are correct, in I have little to say to someone whose views and plans for the game are diametrically opposed to mine, and whose claim to a CSM seat is assured.

I am simply trying to educate people about the true man behind the keyboard, as best as I can read and hear.
Trebor Daehdoow
The Scope
Gallente Federation
#27 - 2013-03-05 01:06:38 UTC
Fear not, mynnna and I have negotiated a reciprocal thread-hijacking agreement.

Private Citizen • CSM in recovery

Jeremy Soikutsu
Kite Co. Space Trucking
#28 - 2013-03-05 01:23:19 UTC
I'm just gonna cross post this from Jester's thread, and then post it into a couple of those candidates threads at that, because I'm lazy.

I wanted to ask about something that doesn't get the time it deserves. The Drone Regions, or I suppose more precisely the half-finished state of Rogue Drones. My question is basically how do you think they should be fixed, and do you think CCP is paying them enough attention?

I also expounded on what some of the specific problems that they have in a later post in Jester's thread if you care to read it. https://forums.eveonline.com/default.aspx?g=posts&m=2670163#post2670163 You even get a free side of pointless arguing with the New Order in that post.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Frying Doom
#29 - 2013-03-05 02:13:15 UTC
mynnna wrote:
Vince well and truly has made up his mind. He's said elsewhere that he has nothing to say to me and so conversely, I have nothing to say to him. While I of course can force nothing, I'd encourage my "syncophants" to take the same approach and so keep the thread clear for other posters more willing to engage.

Spoil Sport, I was hoping to be called a Goonsheep alt again Cry

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

mynnna
State War Academy
Caldari State
#30 - 2013-03-05 02:48:16 UTC
I approve of laziness; it's highly efficient, if appropriately applied. Bear

The state of rogue drones are one of those "derps" I hope we stop seeing from CCP, the "we're going to fix this and then come back to it Soon™" moves that players are entirely too familiar with. They've always been lacking in the red cross department, but when alloys dropped, no one cared. Then CCP moved to homogenize them and... didn't finish the job. So, they need to finish the job. You've lived there, I haven't, so you know the issues better; your list in Ripard's thread looks like a complete "to-do" list.

So what's hardest from that list? Faction loot, in my opinion. If drone anomalies are like every other anomaly where the equivalent tiers are identical, fixing the lack of them is a copy paste job (the fact that only 2-3 are worth doing is a separate issue and not unique to the drone lands). The lack of radar and mag sites wouldn't be much harder to fix, and terrible salvage, if you mean quantity like I think you do, is just adjusting numbers in a loot table.

But faction loot is another matter. There's a couple problems with it.

First, the item pool is ridiculously shallow. Five items total, only three of which would realistically see much use at all and probably only one of which that would see extensive use. One obvious solution there is invent new drone mods. For a more interesting solution, thematically speaking, the rogue drones are a sentient AI with advanced computer technology that are constantly evolving by assimilation of whatever technology they come across, and thus are a hilarious hodgepodge mix of technology. So lets make them a dumping ground of all sorts of random things. Are there things that don't yet exist? Cool, faction versions - tractor beams, salvagers (you laugh but if they were better than Tech II, imagine how well they'd sell to mission runners!), faction versions of the Inferno modules (ancillary armor and shield reppers, etc), faction warfare links (why not, with the idea of hives and queens and central control, it, too, makes thematic sense), etc. If we still don't have enough items, branch out further into things that do exist, but with a crazed machine AI twist. Cap Boosters with ultra high capacities, but lower cycle times, or Stasis Webifiers with a significantly longer base range but a much lower stasis factor are just a few (possibly bad) examples that come to mind. In theory, these two principles could be extended to populating not only drone faction spawns, but further populating officers and plexes as well.

Second, the drones are expensive and awful. Integrated aren't even worth mentioning, so we'll focus on Augmented. For their exorbitant price you get a 10% speed boost over Tech II, and a whopping 50% increase to hitpoints. At 3-5x the price of Tech II (closer to what you see from the Empire faction drones, in other words) that might start to be worthwhile. Realistically, they need to differentiate themselves further. Higher damage is the obvious one, but lower sig resolution (so larger drones are more effective against smaller ships) but longer optimal & activation range are a couple other ideas.

I know some people like the idea of reverting back to alloys, but, I don't. While they missed the mark on one of their stated goals (improving the value of nullsec mining) the first time around, they'll get their shot to do it again in the future, and drone alloys would get in the way.

Member of the Goonswarm Economic Warfare Cabal

Endeavour Starfleet
#31 - 2013-03-05 03:38:40 UTC
Hello there!

I would like to name several situations that I feel are detrimental to the game. Give a solution and ask you for your stance on both. I do need answers to all the situations for my vote(s)

POS those three letters bring nightmares to just about anyone having the misfortune of having to operate one. The solution in the long term is obviously modular POS. Yet CCP seems to be backpedaling on implementing this despite the MANY benefits. What is your stance on the possibility of a near term bandage of a form of player POS that is only designed to be the equilivant of a Secure Container for ships until modular POS is ready?

Overpowered passive cloaking. It is now to the point where people are now beyond AFK cloaking but running Twitch.tv streams of enemy stations and systems! Would you support balancing cloaking to punish those who go AFK (Eventually able to be scanned down for decloak) while maintaining the benefits to people actively cloaking (Remaining at their keyboard)

Lack of Ring Mining. Again with the CCP backpedaling despite the many benefits for nullsec and other areas for the game. What is your stand on the crap that is moon mining?

The silly push by some in the community to end or delay "Local" or any effective means for those in a nullsec system to determine if a hostile or unknown is in system in them. This obviously needs no solution but I want your thoughts.

The horrible state of missions in hisec. The solution in my opinion is a complete rewrite to allow for a more incursion like approach that rewards those who want to train up logistic frigs and cruisers or be a specific role in a fleet. Also providing a way for newer players to experience group play in EVE.

Incursion suckage. With the nerfs to Incursions fleets have slowed to a trickle and it was sad to see CCP willing to spend more development time nerfing entire expansions instead of doing what was right being making other aspects of EVE better. Modular POS and Ring mining need dev time sooner so I will admit this ought to be looked at later however I wanted to get your views on them and have this to be some context to the next aspect of Logi.

Logi suckage. Logis do not have the tools to do their job. They need to be able to tell who is locked and taking damage and in large fleets the watchlist can't handle that leading to dependence on broadcasts that most of EVE seems to not know or refuse to use right. Look at any average HQ incursion fleet where people don't broadcast right stressing out logi or in fleet fights where following FCs orders makes it harder to broadcast properly. A solution is a logi only screen that is completely configurable to show who is taking the most DPS and who has the most locks in fleet.

Logi Suckage #2 Reps don't get you on mails? Wut? Solution obviously is to have repping those in fleet land you on killmails generated from fleet.
Jeremy Soikutsu
Kite Co. Space Trucking
#32 - 2013-03-05 04:27:07 UTC
mynnna wrote:
I know some people like the idea of reverting back to alloys, but, I don't. While they missed the mark on one of their stated goals (improving the value of nullsec mining) the first time around, they'll get their shot to do it again in the future, and drone alloys would get in the way.

I just want to say that I'm not one of those people. Alloys probably wouldn't even fix anything at this point, and it would just re-**** up mining. Also they did technically improve null mining by taking out drone poo, it's just that doing so exposed new and exiting problems. The rest of your post has some pretty interesting ideas, I mean I can't wait to see the first marauder kill with officer tractors.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

mynnna
State War Academy
Caldari State
#33 - 2013-03-05 04:50:49 UTC  |  Edited by: mynnna
Given the particular loaded terms you used in some of your descriptions, you're not going to like around half my answers. Just a forewarning.

POS need work, and small bandaid fixes such as the one you characterized are an option to hold things over, hopefully until a more thorough revamp. Moon mining needs work, and I almost don't care whether that's a brand new system such as ring mining, where all the wealth is garnered from the bottom up, or merely a revamp of the existing top down system so that the wealth is somewhat more evenly distributed. There are merits to both approaches.

You'd need to elaborate more on what you mean by the "horrible state of missions" and "incursion suckage" if you want a real answer, else I'm left guessing.

Logistics should be on killmails and I recall hearing that CCP is working on it. Beyond that they're fine, I think that the cooperative "Hey I need reps/Okay here you go" system is far preferable to players simply receiving reps/heals a la WoW/GW/anything else. And beyond that, logistics are already far too mandatory for combat of virtually all types and scales as it is. Making logistics even easier to use is a step in the wrong direction there.

And then the big one - AFK cloaking and local. These are linked issues. AFK cloaking as a ratter deterrent especially is a "thing" because of the existence of perfect, instant and free intelligence in the form of local. Nullsec is not highsec and you are not entitled to any shred of safety there whatsoever, but for the one you can create. That makes an enemy alliance's ratters a very valid target. Unfortunately, these days, if I'm out to attack that target, attempting to undermine an enemy's ratter based income stream, I cannot effectively do this. Local alerts them to my presence instantly, perfectly, and these days even helpfully flashes to let them know of a new presence in system... I can't even use the trick of "jump into a heavily populated system and hope they don't notice I'm there". So that leaves two options. Option number one is I awox them. And, option number two, I camp them, and they either hide and don't rat (thus accomplishing my goal, albeit in the most boring way possible for all parties involved), or they risk my presence, and if I actually am not, in fact, AFK, they get ganked.

Needless to say, it's less than ideal.

So what's the solution here? It is not, as you say, "obviously not a problem". It's a very big one, especially if CCP were to move towards a bottom up sovereignty system, where part of the strength of your claim comes from your pilots using your space. Adjusting the intelligence offered by local is only one part of the puzzle, but my stance on that particular facet is that perfectly instant intel should not be something you can achieve, and whatever intel you do have should come as a result of working and paying for it. I've written in the past about another player's approach that I rather admire. Rather than local or local-like intel being free, perfect and instant, it would cost you based on quality, but quality would improve as you improved your space. The other facet here, though, is revamping the PvE activities themselves. Ultimately, the fact that PvE in nullsec is by and large a solo activity, performed in ships that are ill suited to PvP is what makes the threat of a hostile in a bomber or cloaked HAC so significant. If PvE were more like PvP and used PvP-like fits (a goal CCP has talked about pushing for), players would be more capable of defending themselves from attackers and would feel less threatened by a shadowy lurker. If the PvE system supported a higher player density per system, they'd have more friends close at hand to help them fight off attackers, and if there were more options in the way of group content, those friends would be even closer. So, while it is a problem, it's not a problem with an easy one-shot solution.

So no, at this time I absolutely do not support the removal of AFK cloaking, and I consider the push to adjust the intelligence that local offers to be neither silly nor unneeded.

Jeremy Soikutsu wrote:
Also they did technically improve null mining by taking out drone poo, it's just that doing so exposed new and exiting problems.


That's a good way of putting it, although a more careful examination of data that I know they had (as Diagoras was tweeting it) would have exposed those problems beforehand. Blink

Member of the Goonswarm Economic Warfare Cabal

Vince Snetterton
#34 - 2013-03-05 07:49:02 UTC
Really, that is the best you can do?
I was expecting something more to try to grief me out of the game.

I mean, c'mon, that is just a rounding error on your daily transactions.
Indahmawar Fazmarai
#35 - 2013-03-05 07:56:58 UTC
Endeavour Starfleet wrote:
(...)

The horrible state of missions in hisec. The solution in my opinion is a complete rewrite to allow for a more incursion like approach that rewards those who want to train up logistic frigs and cruisers or be a specific role in a fleet. Also providing a way for newer players to experience group play in EVE.


Huh. I guess we disagree in what's wong with hisec missions. They aren't wrong in providing a income stream for solo/casual players and thus forcing that people to gang together is a terrybad idea.

What's wrong is that they're too few, too repetitive, and haven't been looked upon since Apochrypha whereas the concept design is even older. And that means that in all likeliness, missions are a massive piece of outdated legacy code, undocumented as usual, and thus overhauling them will require 5x more manpower than usual and CCP has got bigger priorities for the next couple of years.

In short: missions will not be fixed in any way and more bandaids in the shape of drone AI "fixes" are to be expected until 2015.

Quote:
Incursion suckage. With the nerfs to Incursions fleets have slowed to a trickle and it was sad to see CCP willing to spend more development time nerfing entire expansions instead of doing what was right being making other aspects of EVE better. Modular POS and Ring mining need dev time sooner so I will admit this ought to be looked at later however I wanted to get your views on them and have this to be some context to the next aspect of Logi.(...).


Incursions are one of my favourite telltales on CCP's abbility to misstep by not getting the basics of human behavior. I recall when I started reading the devblog about incursions and it was like: "Hell yeah! Eventually I will be able to gang with others in hisec and have FUN!", and then I finished reading the devblog and knew that I would not even try them and they would become a niche feature farmed by a little bunch of elitistic powerplayers, instead of becoming an easy way to get into fleet fighting. I'm not a game designer nor anything like that, but certainly I knew that incursions would fail as soon as i read that "only the fleet dealing the more damage will get the bounty". What?

The part where the elitistic powerplayers who always got the reward where nerfed because they competed with nullsec in ISK/hour was unexpected, but also was a very valuable lesson on why CCP should start considering Human Behavior 101 before developing a large new feature, have it fail to accomplish its stated goals due to an obvious design flaw and eventually be forced to kill it in less than a year.
Vince Snetterton
#36 - 2013-03-05 15:05:42 UTC
Sigh, I see standard operating procedure is in place for goon CSM candidate as any one else in goons.
People annoy you by stating facts that make you look bad, you bounty them, try to shut them up with a griefing tactic.

Hey chum, if you are going to bounty me, at least push it to the top ten bounties.
5 billion is chump change for you.

It is also nice to see that I have struck some kind of nerve.
The truth must indeed twinge a bit.
Remnant Madeveda
Apex Mining and Industry
Caldari Alliance
#37 - 2013-03-05 15:16:11 UTC
Happy to bump this topic for someone that has a grasp on how things work. Good luck in the running Mynnna.
Dramaticus
State War Academy
Caldari State
#38 - 2013-03-05 22:03:39 UTC
mynnna is gonna drag EVE and by extension you shitlords into a new era

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Mallak Azaria
Caldari Provisions
Caldari State
#39 - 2013-03-05 23:13:48 UTC
Vince Snetterton wrote:
Sigh, I see standard operating procedure is in place for goon CSM candidate as any one else in goons.
People annoy you by stating facts that make you look bad, you bounty them, try to shut them up with a griefing tactic.

Hey chum, if you are going to bounty me, at least push it to the top ten bounties.
5 billion is chump change for you.

It is also nice to see that I have struck some kind of nerve.
The truth must indeed twinge a bit.


Oh look, a post full of butthurt from an NPC corp alt. What a surprise!

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Noisrevbus
#40 - 2013-03-06 02:42:17 UTC  |  Edited by: Noisrevbus
I'd like to entertain a notion regarding your response to Dyvim Slorm on the first page:

If the different securities of EVE Online are not to be in place to balance risk and reward, then what is the point of maintaining those securities at all? Why have a Highsec if it isn't about concessions and gradually easing players into the broad experience of the game?

The second we instead begin to look at the securities as containers for different gaming styles and player dispositions, do we then not also steer toward themeparking and isolating the interactions of our singular, interactive gameworld?

It's one of those things that both interest, entertain and frighten me about the game and it's heading today: there seems to be growing resentment looking upon eg., Lowsec as a place for players of intermittent age or semi-casual activity but common to look at it as a place for players of intermittent scale or profession (ie., "Lowsec is for small-gang PvP").

Both perspectives are isolationist, of course, but one is transient and the other static.

The age, experience or activity of a player changes constantly to meet risk and reward when you do play, but a player's disposition rarely do. That's also where Dyvim's question becomes interesting because such a world is infinately more conservative and stagnant.

A journey through lesser space is obviously more interactive than being lead to lesser space based on your disposition or profession and left there because that's your lot in space. Today we have corrected one at the expense of the other. Nullsec is far more inviting to newer and more casual players, but far more marginalized to smaller, younger player groups and fewer professions. Where is the daring, small, independent mining-group? Direction have likely sent them to a lower class WH, it's an area designed for their type of gameplay, and it's not very interactive. They don't graduate anywhere. They may be the best at what they do, but we will never know since they've hit their endgame only in interaction with their subset of players. There's no higher risk-reward, there's only changing their disposition - if they want to interact more.