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PI in low sec

Author
Makavelia
National Industries
#1 - 2013-03-04 17:34:43 UTC
I'm interested in investing some time into low sec PI. I have not began to get into the details of it although i glanced over a youtube vid or 2.

My question is: Can my instalations simply be destroyed in low sec?. Must i have any kind of standings or pos positions in that system?.

Further more, is a T2 hauler the only way I'm going to get the tools into low sec?.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2013-03-04 17:39:29 UTC  |  Edited by: Krixtal Icefluxor
No, your facility cannot be destroyed, but the orbiting POCO can be destroyed halting the use of the planet.

Blockade Runners with Covops Cloak are excellent for Low Sec PI pickup. My old Bustard will have to rise from the grave to tell you what a bad idea it is to use T2 Deep Space Transports (they are slow paper bags).

No standings affect PI at all in any way.


EDIT: .1 and .2 systems have quite a bit more production capability than .3 and .4 systems.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Makavelia
National Industries
#3 - 2013-03-04 17:40:58 UTC
Krixtal Icefluxor wrote:
No, your facility cannot be destroyed, but the orbiting POCO can be destroyed halting the use of the planet.

Blockade Runners with Covops Cloak are excellent for Low Sec PI pickup.

No standings affect PI at all in any way.


So would you say it's worth my time to run a solo project in low sec?. I only plan on using 1 charictor.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2013-03-04 17:43:34 UTC  |  Edited by: Krixtal Icefluxor
Makavelia wrote:
Krixtal Icefluxor wrote:
No, your facility cannot be destroyed, but the orbiting POCO can be destroyed halting the use of the planet.

Blockade Runners with Covops Cloak are excellent for Low Sec PI pickup.

No standings affect PI at all in any way.


So would you say it's worth my time to run a solo project in low sec?. I only plan on using 1 charictor.



Yes. It's much more productive than High Sec PI. You can also find much lower taxed stations than the ones in High.

POS Fuel products tend to be lucrative (Enriched Uranium, Mechanical Parts, Robotics, Coolant).

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Batelle
Filthy Peasants
#5 - 2013-03-04 18:28:37 UTC
Krixtal Icefluxor wrote:

Blockade Runners with Covops Cloak are excellent for Low Sec PI pickup. My old Bustard will have to rise from the grave to tell you what a bad idea it is to use T2 Deep Space Transports (they are slow paper bags).


heh, I thought about the roles of BRs and DSTs for awhile. I decided that DSTs do have a good niche, and that is in places where you need iteron V sized cargo capacity, but that are considered relatively safe. For example, in a nullsec area where there is relatively good intel, a DST would be ideal for refueling poses or moving minerals. Capacity isneeded, but the danger is a lone interceptor or covops pilot, not a roaming gang or gatecamp or bubbles surprising you. The extra EHP, warp strength, and ability to fit 10mn mwd + t2 cloak could very well save you. That said, you're not immune from dying against something that can't point you. You're a fat target that can be bumped to death while dying. However, against a single ceptor (hope its not an ares with scram + 24km), you could use the cloak trick. If he decloaks you on his first flyby, he will probably do so without bumping you, and you'll enter warp before he can turn around and get the bump. DST is also probably good for moving through WHs, although not unscouted.

I would not use a DST unscouted in lowsec.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Andre Vauban
Federal Defense Union
Gallente Federation
#6 - 2013-03-04 20:42:19 UTC
Makavelia wrote:
I'm interested in investing some time into low sec PI. I have not began to get into the details of it although i glanced over a youtube vid or 2.

My question is: Can my instalations simply be destroyed in low sec?. Must i have any kind of standings or pos positions in that system?.

Further more, is a T2 hauler the only way I'm going to get the tools into low sec?.


Find yourself a 0.1 system, with a station, with lots of planets, and with POCOs with a low (<10%) tax rate. Then setup shop, use an unrigged/T1 fit Itty V to haul between station and the POCOs. You are only vulnerable on station and at the POCO. If you get caught at station, dock. If you get caught at the POCO, toss you PI back into the POCO and die losing just a T1 hauler. Then use a cloaky hauler/JF to haul from station back to Jita.

The command centers are cheap enough that you can try a T1 industrial ship using MWD/cloak trick in lowsec. If you get caught, you'll only lose 2-3M.

.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-03-04 21:13:42 UTC
Batelle wrote:
Krixtal Icefluxor wrote:

Blockade Runners with Covops Cloak are excellent for Low Sec PI pickup. My old Bustard will have to rise from the grave to tell you what a bad idea it is to use T2 Deep Space Transports (they are slow paper bags).


heh, I thought about the roles of BRs and DSTs for awhile. I decided that DSTs do have a good niche, and that is in places where you need iteron V sized cargo capacity, but that are considered relatively safe. For example, in a nullsec area where there is relatively good intel, a DST would be ideal for refueling poses or moving minerals. Capacity isneeded, but the danger is a lone interceptor or covops pilot, not a roaming gang or gatecamp or bubbles surprising you. The extra EHP, warp strength, and ability to fit 10mn mwd + t2 cloak could very well save you. That said, you're not immune from dying against something that can't point you. You're a fat target that can be bumped to death while dying. However, against a single ceptor (hope its not an ares with scram + 24km), you could use the cloak trick. If he decloaks you on his first flyby, he will probably do so without bumping you, and you'll enter warp before he can turn around and get the bump. DST is also probably good for moving through WHs, although not unscouted.

I would not use a DST unscouted in lowsec.



...and with Focused Interdiction, it's all over with. Believe me.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Carniflex
StarHunt
Mordus Angels
#8 - 2013-03-07 10:31:13 UTC
Batelle wrote:
Krixtal Icefluxor wrote:

Blockade Runners with Covops Cloak are excellent for Low Sec PI pickup. My old Bustard will have to rise from the grave to tell you what a bad idea it is to use T2 Deep Space Transports (they are slow paper bags).


heh, I thought about the roles of BRs and DSTs for awhile. I decided that DSTs do have a good niche, and that is in places where you need iteron V sized cargo capacity, but that are considered relatively safe. For example, in a nullsec area where there is relatively good intel, a DST would be ideal for refueling poses or moving minerals. Capacity isneeded, but the danger is a lone interceptor or covops pilot, not a roaming gang or gatecamp or bubbles surprising you. The extra EHP, warp strength, and ability to fit 10mn mwd + t2 cloak could very well save you. That said, you're not immune from dying against something that can't point you. You're a fat target that can be bumped to death while dying. However, against a single ceptor (hope its not an ares with scram + 24km), you could use the cloak trick. If he decloaks you on his first flyby, he will probably do so without bumping you, and you'll enter warp before he can turn around and get the bump. DST is also probably good for moving through WHs, although not unscouted.

I would not use a DST unscouted in lowsec.


I would rather use a jump capable ship for fueling towers TBH. Or, if you want to stick to a indy then use blocade runner and, perhaps, find a friendly black ops pilot to bridge you around. Assuming you have the cyno beacons up ofc. If not it would be more hassle as you would need a black ops cyno alt which is kinda SP intensive, but quite worth it if you have one. But I would prefer cyno beacons - easier.

Blocade runners are btw more agile and can also fit MWD (and cov ops cloak instead of the regular one).

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2013-03-07 10:57:50 UTC
Carniflex wrote:

Blocade runners are btw more agile and can also fit MWD (and cov ops cloak instead of the regular one).



I use the "Smokescreen" Meta variant of the Covops Cloak as it uses half the CPU allowing a better tank as a last-ditch survival tool.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Carniflex
StarHunt
Mordus Angels
#10 - 2013-03-07 12:53:36 UTC
Krixtal Icefluxor wrote:
Carniflex wrote:

Blocade runners are btw more agile and can also fit MWD (and cov ops cloak instead of the regular one).



I use the "Smokescreen" Meta variant of the Covops Cloak as it uses half the CPU allowing a better tank as a last-ditch survival tool.


I would rather not spend that much extra on it. Especially considering that blocade runners are not particularly CPU limited. The one my NPC corp alt is atm flying (as I'm myself in empire war atm) has 150 CPU left over. That is then with Cov Ops cloak, MWD, 3x passive hardeners, 2x nano ii in lows. Rigged for cargo ofc.

Even if you go all crazy with "tanking" it you will still have approx 50 CPU left with regular T2 cov ops cloak.

Besides, if you have MWD on there is not much left for tanking. Mine has 2.8 powergrid left with T1 named 10 mn MWD. That alt is flying the caldari blocade runner.

I'm myself usually flying the gallente blocade runner and thats not CPU limited either.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2013-03-07 13:29:30 UTC
Carniflex wrote:

I would rather not spend that much extra on it.r.



They seriously are not that expensive.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Carniflex
StarHunt
Mordus Angels
#12 - 2013-03-07 13:55:38 UTC
Krixtal Icefluxor wrote:
Carniflex wrote:

I would rather not spend that much extra on it.r.



They seriously are not that expensive.



Really ? When I took glance at the market on my way to Jita the "smokescreen" was ~200 mil and regular cov ops cloak ~9 mil. dunno what region it was exactly. That is in my book quite substantial price difference to save 50 CPU which you dont need to save on that particular ship.

According to eve-central the smokescreen is about 150 mil even in Jita, which is still substantial price hike over the regular cov ops cloak. http://eve-central.com/home/quicklook.html?typeid=20563

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Makavelia
National Industries
#13 - 2013-03-07 16:37:43 UTC
What I'm most interested in is nanite paste, but as i have been told it's P5 level. I'm guessing it will require some high level skills to reach that goal?. What i realy want to avoid is hauling mass amounts of P1 materials. I'd like to break them down enough so that i can fit the finished product/s into a monthly cov ops trip. PErhaps going upto p3 will achieve that?.

Do you know any good spread sheets or listings of all the production breakdowns?.
Rengerel en Distel
#14 - 2013-03-07 16:46:51 UTC
Makavelia wrote:
What I'm most interested in is nanite paste, but as i have been told it's P5 level. I'm guessing it will require some high level skills to reach that goal?. What i realy want to avoid is hauling mass amounts of P1 materials. I'd like to break them down enough so that i can fit the finished product/s into a monthly cov ops trip. PErhaps going upto p3 will achieve that?.

Do you know any good spread sheets or listings of all the production breakdowns?.


https://docs.google.com/spreadsheet/ccc?key=0Ar_YTOcXpvb9dGFIdHJlb0VmYXBORWRrcXFkeHNjcWc#gid=10

No such thing as P5. You'll never be able to do much with just one trip a month. I'd suggest reading up on PI before you start worrying about where you're going to do PI.

With the increase in shiptoasting, the Report timer needs to be shortened.

Makavelia
National Industries
#15 - 2013-03-07 17:57:24 UTC
Rengerel en Distel wrote:
Makavelia wrote:
What I'm most interested in is nanite paste, but as i have been told it's P5 level. I'm guessing it will require some high level skills to reach that goal?. What i realy want to avoid is hauling mass amounts of P1 materials. I'd like to break them down enough so that i can fit the finished product/s into a monthly cov ops trip. PErhaps going upto p3 will achieve that?.

Do you know any good spread sheets or listings of all the production breakdowns?.


https://docs.google.com/spreadsheet/ccc?key=0Ar_YTOcXpvb9dGFIdHJlb0VmYXBORWRrcXFkeHNjcWc#gid=10

No such thing as P5. You'll never be able to do much with just one trip a month. I'd suggest reading up on PI before you start worrying about where you're going to do PI.



I'm trying to read up ;p. Seems theirs been changes to this and that along with some wrong info (p3 is max?).

w/e the case, i will not try anything else than low sec PI at this moment in time. I don't like crowded places ;p.
Makavelia
National Industries
#16 - 2013-03-07 18:23:57 UTC
So far i worked out I'll need a plasma and a barren planet (no systems with 2x plasma near me) to stock pile goods to then produce robotics on a 3rd planet.

Since i don't want to haul all the time is it possible i can build more storedge on the 2 planets so that i only have to haul to the production planet once per week?. And, will the production planet be able to handle that much product?.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#17 - 2013-03-07 18:35:07 UTC
Makavelia wrote:
So far i worked out I'll need a plasma and a barren planet (no systems with 2x plasma near me) to stock pile goods to then produce robotics on a 3rd planet.

Since i don't want to haul all the time is it possible i can build more storedge on the 2 planets so that i only have to haul to the production planet once per week?. And, will the production planet be able to handle that much product?.



Why don't you just experiment and find out ?

It is a game after all.................

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Makavelia
National Industries
#18 - 2013-03-07 18:40:52 UTC
Krixtal Icefluxor wrote:
Makavelia wrote:
So far i worked out I'll need a plasma and a barren planet (no systems with 2x plasma near me) to stock pile goods to then produce robotics on a 3rd planet.

Since i don't want to haul all the time is it possible i can build more storedge on the 2 planets so that i only have to haul to the production planet once per week?. And, will the production planet be able to handle that much product?.



Why don't you just experiment and find out ?

It is a game after all.................


When my friend told me fire burns, i looked at the scar and took his word for it. Can i tell you something?, fire burns.. test if you like.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#19 - 2013-03-07 18:42:19 UTC
Makavelia wrote:
Krixtal Icefluxor wrote:
Makavelia wrote:
So far i worked out I'll need a plasma and a barren planet (no systems with 2x plasma near me) to stock pile goods to then produce robotics on a 3rd planet.

Since i don't want to haul all the time is it possible i can build more storedge on the 2 planets so that i only have to haul to the production planet once per week?. And, will the production planet be able to handle that much product?.



Why don't you just experiment and find out ?

It is a game after all.................


When my friend told me fire burns, i looked at the scar and took his word for it. Can i tell you something?, fire burns.. test if you like.



Drunk Poasting ?.......not recommended.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Makavelia
National Industries
#20 - 2013-03-07 18:43:02 UTC
Krixtal Icefluxor wrote:
Makavelia wrote:
Krixtal Icefluxor wrote:
Makavelia wrote:
So far i worked out I'll need a plasma and a barren planet (no systems with 2x plasma near me) to stock pile goods to then produce robotics on a 3rd planet.

Since i don't want to haul all the time is it possible i can build more storedge on the 2 planets so that i only have to haul to the production planet once per week?. And, will the production planet be able to handle that much product?.



Why don't you just experiment and find out ?

It is a game after all.................


When my friend told me fire burns, i looked at the scar and took his word for it. Can i tell you something?, fire burns.. test if you like.



Drunk Poasting ?.......not recommended.


At-least i have an excuse.
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