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Is there a true high sec candidate?

Author
Cactusfrankie
GoonWaffe
Goonswarm Federation
#21 - 2013-03-04 22:03:35 UTC
Vince Snetterton wrote:
Typical responses from the chattering classes of null sec.

I just listened to the 48 minute state of the nation for test alliance.
It is tragic to read all these posts about how high sec is broken and must be nerfed, while also listening as Shadoo says that PL is giving away free dreads and carriers to all its members to replace caps that don't fit the current doctrine. And of course, how test is considering a supercap subsidy program, but upset how the capital sub program was a mess and the 180 people that took advantage of it are not using them, or left the alliance.

Yes, null sec is not making enough ISK and high sec too much.......

If you guys want to spam propaganda, you might want to make sure there are not facts out there that counter what you say.

Bottom line, high sec players have no interest in nerfing null sec, but null sec has an intense interest in nerfing high sec.

I'm sorry, there's a no cowards clause, you'll need to post from your main, or not be taken seriously.
Tom JBrokaw
Doomheim
#22 - 2013-03-04 22:06:03 UTC
what if that is his main? Shocked i mean, our researches indicate that he's been in an npc corp for 4+ years and that he's got no presence whatsoever on any killboard anywhere, but maybe he really is as pro-highsec as he sounds, right down to matching the stereotypical profile perfectly.
Frying Doom
#23 - 2013-03-04 22:40:08 UTC  |  Edited by: Frying Doom
Vince Snetterton wrote:
Typical responses from the chattering classes of null sec.

I just listened to the 48 minute state of the nation for test alliance.
It is tragic to read all these posts about how high sec is broken and must be nerfed, while also listening as Shadoo says that PL is giving away free dreads and carriers to all its members to replace caps that don't fit the current doctrine. And of course, how test is considering a supercap subsidy program, but upset how the capital sub program was a mess and the 180 people that took advantage of it are not using them, or left the alliance.

Yes, null sec is not making enough ISK and high sec too much.......

If you guys want to spam propaganda, you might want to make sure there are not facts out there that counter what you say.

Bottom line, high sec players have no interest in nerfing null sec, but null sec has an intense interest in nerfing high sec.

So where does that leave me as all of my manufacturing is done in Hi-sec, I have no characters in Null and I wish to see a nerfing of NPC facilities (in broad terms, as I want a price hike)?

To put it bluntly I would like to have a longer path as an industrialist.

Pilots Pve and Pvp have so many paths to chose from and skill for while as an industrialist I can mine via frigate=>cruiser=>Mining barge=>Exhumer or I can be purely manufacturing which is even less skilling and time PE 5=>construction skill=>construction skill=>construction skill.

Kind of flat and frankly boring, I would like to see industry have more depth where owning my own production facilities mattered. Where risking the isk I make Mattered. Where on logging on the things I chose to do above the casual manufacturer mattered.

PvP and PvE have so many paths to chose from in so many ships in the form of subcaps, caps and supers and all the T2 varieties, in those fields the more you risk the better your odds in industry it is the opposite, it is the less I risk.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Ustrello
Sebiestor Tribe
Minmatar Republic
#24 - 2013-03-05 00:52:55 UTC
But James 315 is fighting for a better high sec for you
rodyas
Tie Fighters Inc
#25 - 2013-03-05 09:35:19 UTC
Just do what Time magazine does and choose the AFK Mackinaw as the hi sec representative. Its hold is big enough to carry all its supports to a better pasture.

Signature removed for inappropriate language - CCP Eterne

Ai Shun
#26 - 2013-03-05 09:54:41 UTC
Malcanis wrote:
Have you read this?


That was a good read. Thank you Malcanis.
Vera Algaert
Republic University
Minmatar Republic
#27 - 2013-03-05 10:21:11 UTC  |  Edited by: Vera Algaert
Vince Snetterton wrote:
It is tragic to read all these posts about how high sec is broken and must be nerfed, while also listening as Shadoo says that PL is giving away free dreads and carriers to all its members to replace caps that don't fit the current doctrine.

Uncle Shadoo said it so it has to be true!

Sure the HBC is in a propaganda war with the CFC and could really use something to offset the impact GSF's "free carriers for everyone who can fly one" message had on morale...

But PL leadership would never let poltical motives get in the way of bringing the complete and unabridged truth to the peoples of New Eden!

.

Vince Snetterton
#28 - 2013-03-05 16:21:47 UTC
Frying Doom wrote:

So where does that leave me as all of my manufacturing is done in Hi-sec, I have no characters in Null and I wish to see a nerfing of NPC facilities (in broad terms, as I want a price hike)?

To put it bluntly I would like to have a longer path as an industrialist.

Pilots Pve and Pvp have so many paths to chose from and skill for while as an industrialist I can mine via frigate=>cruiser=>Mining barge=>Exhumer or I can be purely manufacturing which is even less skilling and time PE 5=>construction skill=>construction skill=>construction skill.

Kind of flat and frankly boring, I would like to see industry have more depth where owning my own production facilities mattered. Where risking the isk I make Mattered. Where on logging on the things I chose to do above the casual manufacturer mattered.

PvP and PvE have so many paths to chose from in so many ships in the form of subcaps, caps and supers and all the T2 varieties, in those fields the more you risk the better your odds in industry it is the opposite, it is the less I risk.


I grant you that the industrialist skill path could be a tad longer, and the current mfg/invention mechanic is an awful, awful clickfest. I gave up my mfg alts some time ago because I just could not bear any more spreadsheets and an hour of clicking every day, and then the .01 wars.

If I was in charge of CCP development, I would take a more real world view of mfg, and move all heavy industry to high sec. Outside of Russia, the world powers don't make aircraft carriers and nuclear subs in places like Alaska. (And Russia has a heluva good logistics chain to Murmansk by now, plus they have strategic reasons for being able to launch subs straight into the arctic). In the real world, massive ship projects require highly developed infrastructure, the kind that high sec represents in Eve.

You would not be able to actually use any systems on a titan in high sec of course, but you would be able to build them and jump them out of high sec.

Null sec whines about not having the industrial capabilities like high sec. That, of course is ridiculous. An enormous amount of minerals are sucked into supercap mfg, but that gets in the way of the campaign to guy high sec industry. I do completely agree,and I have stated elsewhere that null sec should have easily attainable 100% refine, and player owned stations should have as many mfg/science slots as high sec. But I have also stated elsewhere that will not satisfy the zealots, because that won't be enough to encourage people to replace far more lucrative activities such as belt ratting with clicking through an indy alt. Those slots given to null sec will stay empty.

Unless, of course, CCP grants the null sec cabal its wish and wipes out T2 mfg from high sec, and creates the superveld and superscordite. With a oligopoly on T2 production, like the tech moon goo cartel, they can inflate profits to a huge level, and mining becomes lucrative with these new null sec rocks giving 10 times the yield they do today.

Of course, the flip side of this is that high sec industry is gutted. It is a win-win for the null sec groups, as their chunk of the overall Eve income pie
Frying Doom
#29 - 2013-03-06 04:54:25 UTC  |  Edited by: Frying Doom
Vince Snetterton wrote:
Frying Doom wrote:

So where does that leave me as all of my manufacturing is done in Hi-sec, I have no characters in Null and I wish to see a nerfing of NPC facilities (in broad terms, as I want a price hike)?

To put it bluntly I would like to have a longer path as an industrialist.

Pilots Pve and Pvp have so many paths to chose from and skill for while as an industrialist I can mine via frigate=>cruiser=>Mining barge=>Exhumer or I can be purely manufacturing which is even less skilling and time PE 5=>construction skill=>construction skill=>construction skill.

Kind of flat and frankly boring, I would like to see industry have more depth where owning my own production facilities mattered. Where risking the isk I make Mattered. Where on logging on the things I chose to do above the casual manufacturer mattered.

PvP and PvE have so many paths to chose from in so many ships in the form of subcaps, caps and supers and all the T2 varieties, in those fields the more you risk the better your odds in industry it is the opposite, it is the less I risk.


I grant you that the industrialist skill path could be a tad longer, and the current mfg/invention mechanic is an awful, awful clickfest. I gave up my mfg alts some time ago because I just could not bear any more spreadsheets and an hour of clicking every day, and then the .01 wars.

If I was in charge of CCP development, I would take a more real world view of mfg, and move all heavy industry to high sec. Outside of Russia, the world powers don't make aircraft carriers and nuclear subs in places like Alaska. (And Russia has a heluva good logistics chain to Murmansk by now, plus they have strategic reasons for being able to launch subs straight into the arctic). In the real world, massive ship projects require highly developed infrastructure, the kind that high sec represents in Eve.

You would not be able to actually use any systems on a titan in high sec of course, but you would be able to build them and jump them out of high sec.

Null sec whines about not having the industrial capabilities like high sec. That, of course is ridiculous. An enormous amount of minerals are sucked into supercap mfg, but that gets in the way of the campaign to guy high sec industry. I do completely agree,and I have stated elsewhere that null sec should have easily attainable 100% refine, and player owned stations should have as many mfg/science slots as high sec. But I have also stated elsewhere that will not satisfy the zealots, because that won't be enough to encourage people to replace far more lucrative activities such as belt ratting with clicking through an indy alt. Those slots given to null sec will stay empty.

Unless, of course, CCP grants the null sec cabal its wish and wipes out T2 mfg from high sec, and creates the superveld and superscordite. With a oligopoly on T2 production, like the tech moon goo cartel, they can inflate profits to a huge level, and mining becomes lucrative with these new null sec rocks giving 10 times the yield they do today.

Of course, the flip side of this is that high sec industry is gutted. It is a win-win for the null sec groups, as their chunk of the overall Eve income pie

The location of manufacturing has more to do with geography than any other feature and also the security and want as well as ability) for the capital out lay.

For example car manufacturers always build close to an ocean (or sea connected to an ocean) for logistics.
Some manufacture is done despite security concerns due to the proximity of resources.

Now some manufacture is done at geographically undesirable locations either due to resources or government interference but what all these have in common is the want and ability to buy/build the manufacturing facilities. That is the underlying fact.

You can have the best geography in the world withe the most secure governments but if no one is willing to front the cash then it will not be done.

Now people in EvE want to spend the isk, so why should those with the cash not be able to gain rewards from their capital expenditures?

Why should people who do not own the facilities they use benefit more than those who do?

In this argument there are zealots on both sides with some wanting the destruction of Hi-sec and others wanting no changes at all.

This is a game of all the players of EvE.

As to the minerals used in Supercap production, where do you think they are mined? How many slots do you think super cap production is using?

As to T2 production, No it should not be just for null sec but the argument could easily be made for its removal from NPC stations as it would justify

Reward=Risk*Capital Expenditure. While still not removing a vital part of Industry from any area.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

progodlegend
Amok.
Goonswarm Federation
#30 - 2013-03-06 05:13:45 UTC
I'll be the high sec candidate, I lived in high sec for over a year.

questions?
Aiden Lynch
Aliastra
Gallente Federation
#31 - 2013-03-06 17:38:59 UTC  |  Edited by: Aiden Lynch
A CSM is supposed to be addressing concerns. "Everything is fine" is either stupid or useless for a CSM to run on.

Is anyone actually happy with High Sec? I mean, guys who never undock and play EVE Online as SIM Stock Market, sure. But the AFK miners aren't all jazzed up going YES. I am going to SHOOT SOME ROCKS. They just want ISK that they can use to fund whatever it is they are happy with. on their "real" account.

High sec, for the most part, is highly profitable and lowly interesting. A lot of null sec players want to make high sec less profitable, to get more people into null. This is because all their highsec complaints are actually nullsec complaints in disguise.

Some null sec players want to make high sec less interesting because they want more people in null sec and are apparently unaware of the existence of non-EVE activities.

And most of the people defending high sec are defending the guy with 50 alts lasers an iceberg, and ignoring the real issues with high sec (i.e., it's boring).

The purpose of High Sec is to be for
- New Players
- Casual players
- Hardcore players taking half a break but still wanting to play ISK/hour be damned
- Trading hubs.

But high sec is terrible for new players, because the PvE is both boring (scaring away potential new people) and useless as a training tool. It should be a controlledish, safeish environment for cute newbies who are uncomfortable losing ships and don't know any of the major alliances yet to practice PvP, but also one where these same newbies occasionally get killed by a battlecruiser for no reason because come on this is EVE. It shouldn't be a theme park, but it should be a kindergarten.

Example: There's some security mission where I have to break a gate camp. This involves flying to a spot, and pew pewing a few waves of dudes who do jack all damage. What does this accomplish not just for a new player playing the game, but for the game as a whole. It's boring, it gives the new player some ISK, and it teaches him nothing.

What if, instead, you went through the acceleration gate, and were instantly hit by all the mooks at once and one of them tackled you? This better resembles and actual gate camp down by players, and teaches the player "Oh, people can turn my warp off. Better equip some stabilizers, and pay more attention when going through gates". The ISK doesn't have to be increased. The ISK is fine, but the mission is useless busywork when it could be teaching a new player the proper mindset. Missions shouldn't be an ISK faucet. Missions should be PvP training disguised as PvE. (They should also scam you, and rats should be tougher, and etc and etc and etc. Level 1 missions are a new players first impression of Eve, and that chance is blown so spectacularly)

I know James 315 wants to take high level missions out of High Sec. I'd be all for that if there low level missions let you know what you were getting into.



And that's just the thing that ticks me off as a failure of game design. It's not even the issue bittervets are talking about, which is that 50 accounts are AFK mining, and the only thing to do is bump them, which has no real recourse. The entire AFK Miner vs Bumper mechanic is completely absurd. EVE isn't Rock 'Em Sock 'Em Spaceships. It's Star Wars with spreadsheets. All interactions between players that aren't friendly should something that would net you jail time in the real world. Shoot em. Scam em. Boil em in a stew. But chest bumping in an aggressive fashion is ludicrous, and its equally ludicrous that anti-miners don't have a better way of dissuading the multiboxers.

tl;dr: High-Sec needs to be less profitable, but more useful as a training tool and more interesting. Getting people into low/null can be solved by buffing low/null.
If you're good at this game, you're bad at this game.   If you're terrible at this game, you're great at this game. ISK is nothing. Pew pew everything.
Dersen Lowery
The Scope
#32 - 2013-03-06 21:18:57 UTC  |  Edited by: Dersen Lowery
Aiden Lynch wrote:
A CSM is supposed to be addressing concerns. "Everything is fine" is either stupid or useless for a CSM to run on.

Is anyone actually happy with High Sec? I mean, guys who never undock and play EVE Online as SIM Stock Market, sure. But the AFK miners aren't all jazzed up going YES. I am going to SHOOT SOME ROCKS. They just want ISK that they can use to fund whatever it is they are happy with. on their "real" account.


That may be true for some miners, but certainly not all of them. If you're serious about standing for CSM, you should realize that people have widely variegated reasons for logging in and doing what they do, and some of them will be baffling to you. That doesn't make them any less legitimate. As long as they accept the possibility of unplanned interactions with other players, it shouldn't matter whether they find mining to be a relaxing and enjoyable activity. AFK miners provide content for the New Order. Twisted

Also, there are more than a few null sec players, including some prominent ones, who finance their activities by playing the market (where by "the market" I mean "Jita").

As to the dullness of high sec, this is where the onus really falls on the new player. You can ask Solstice Project how boring high sec is for him. High sec, like EVE generally, can be perfectly fun for people who can take the initiative and assert a place for themselves. If you expect the game to provide something for you, well, at least the tutorial recommends factional warfare, right? Otherwise, yeah, it can be discouraging and disorienting, and the low level missions can be incredibly dull. It really helps to have friends.

Aiden Lynch wrote:
A lot of null sec players want to make high sec less profitable, to get more people into null. This is because all their highsec complaints are actually nullsec complaints in disguise.


Yes. I'd add that the people who do high sec PVE to enjoy it (or in my case, with a deliberate inefficiency to make it more challenging) tend to make much less income from it than the people for whom it's just a way to fund null sec activity. The latter have engineered the game down to a science, and they have optimized the ISK/hr ratio far beyond most casual PVE players, because they don't care at all about the content, just the ISK. These people, incidentally, are going to cry the loudest whenever there's a movement to make PVE "more interesting," or "more unpredictable," or "more like PVP," because all of those things break their carefully optimized (and, not infrequently, automated) ISK-printing machines.

Aiden Lynch wrote:
I know James 315 wants to take high level missions out of High Sec. I'd be all for that if there low level missions let you know what you were getting into.


Why not improve them, not in the sense of ISK/hr, because they don't need that, but in the sense of making them better and less easily farmed content? There are people who would likely just play something else if all the reasonably challenging content got moved out of high sec. It seems more than a little high handed to say good riddance to them.

These are all good questions to ask, because the right way to look at any part of the game is to look at how it interacts with the other parts of the game. EVE has to be considered as a whole. There are several areas where high sec is broken--maybe not from the point of view of someone who is only considering high sec gameplay, but from the more interesting view of the whole cluster. Rebalancing the game only makes sense. Is there any sense in outright redefining high sec as a kiddie pool, beyond some vague idea that sov nullsec should be the "endgame," and the other areas nothing more than stepping stones to that ultimate goal? Why not make high sec interesting on its own terms instead, and ensure that it's balanced relative to the rest of the game?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Aiden Lynch
Aliastra
Gallente Federation
#33 - 2013-03-07 08:43:17 UTC  |  Edited by: Aiden Lynch
Edit: Wow, this forum software rewrote my post :(
If you're good at this game, you're bad at this game.   If you're terrible at this game, you're great at this game. ISK is nothing. Pew pew everything.
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#34 - 2013-03-07 09:27:40 UTC
I'm a true highsec candidate. Big smile
Malcanis
Vanishing Point.
The Initiative.
#35 - 2013-03-07 10:02:57 UTC
progodlegend wrote:
I'll be the high sec candidate, I lived in high sec for over a year.

questions?


Is it true that you invented hi-sec candidates?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Anunzi
Solace Corp
#36 - 2013-03-07 11:36:07 UTC
Malcanis wrote:
progodlegend wrote:
I'll be the high sec candidate, I lived in high sec for over a year.

questions?


Is it true that you invented hi-sec candidates?



I heard he invented hi-Sec.

"It was the way she said it, Rimmer, to rhyme with scum"

TheGunslinger42
All Web Investigations
#37 - 2013-03-07 14:10:14 UTC
Vince Snetterton wrote:
I have been listening to the Zebra Crossings' podcasts, and reading the platforms here in this forum section.

I have yet to hear / see one candidate that says ", yes, I embrace the high sec game, and will fight to maintain it as is, since it needs no tweaking, let alone an overhaul."

Please tell me I am wrong, and such a candidate has declared.

Oh, even though I am positive this thread will be filled with troll posts of acolytes of the high sec griefer running as the "saviour", I will hopefully see a post from someone who can direct me to a high sec candidate.


a) not even the filthy lazy scum of highsec can bring themselves to utter such blatant lies about highsec being fine as is and not needing an overhaul
b) even if they agree with that sentiment, it's worth noting that filthy mindless bots and AFK players can't vote due to their very nature
c) James 315 is the true highsec candidate. His entire agenda is improving highsec for everyone.
Yeep
The Scope
Gallente Federation
#38 - 2013-03-07 14:53:24 UTC
Dersen Lowery wrote:
If you're serious about standing for CSM, you should realize that people have widely variegated reasons for logging in and doing what they do, and some of them will be baffling to you. That doesn't make them any less legitimate.


I could log in every day just to play with the breast size slider in the character generator. But if my ability to do so needs to be diminished or taken away in order for the game as a whole to improve I should accept that I'm using the game in an unintended way and that the CSM (and everyone else) will probably laugh at me if I demand my boob slider be left alone.
Dersen Lowery
The Scope
#39 - 2013-03-07 20:29:22 UTC
Yeep wrote:
Dersen Lowery wrote:
If you're serious about standing for CSM, you should realize that people have widely variegated reasons for logging in and doing what they do, and some of them will be baffling to you. That doesn't make them any less legitimate.


I could log in every day just to play with the breast size slider in the character generator. But if my ability to do so needs to be diminished or taken away in order for the game as a whole to improve I should accept that I'm using the game in an unintended way and that the CSM (and everyone else) will probably laugh at me if I demand my boob slider be left alone.


You aren't in the game with other people when you play with the character generator, and I made my statement in the context of playing the game. Nice try, though.

Also, I've seen enough female avatars to figure that there probably would be riots if they nerfed or took away the boob slider.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jensaro Koraka
Caldari Provisions
Caldari State
#40 - 2013-03-08 08:35:38 UTC
Frying Doom wrote:
Have you considered that so few people believe there is nothing wrong with hi-sec that any one running on that platform just would not be elected?

Not empty quoting.

"Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken

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