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Player Features and Ideas Discussion

 
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Give the harbinger a 3rd bonus.

First post
Author
Drake Doe
88Th Tax Haven
#41 - 2013-03-03 20:39:10 UTC
Commander Ted wrote:
Drake Doe wrote:

Which means a different bonus (I've never flown amarr so I don't know what bonus should go in it's place) would fix that


So your saying that the harbinger's guns should use more cap than a microwarp drive because 3 bonuses would make it look different from the other ships?

I'm saying that if it gets another bonus so should every other bc

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#42 - 2013-03-03 20:45:31 UTC  |  Edited by: Commander Ted
Drake Doe wrote:

I'm saying that if it gets another bonus so should every other bc


The other battlecruisers don't need 3rd bonuses.

Your argument boils down to "All of the descriptions should look the same regardless of the helpfulness of the bonus"

having only two bonuses is an arbitrary rule. The harbingers bonus is barely a bonus. Your argument is pointless.

Tell me what reason any of the other battlecruisers need a 3rd bonus?

I have listed tons of reasons why the harbinger NEEDS a 3rd bonus just to be on equal footing with the other ships.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Omega Crendraven
The Scope
Gallente Federation
#43 - 2013-03-03 21:49:21 UTC
Can't agree more, the harbinger and Amarrian ships in general need a bonus to decrease the consumption of cap in lasers
Drake Doe
88Th Tax Haven
#44 - 2013-03-04 01:49:38 UTC
So if it's barely a bonus, the bonus should be change but you say that the cap bonus is needed which contradicts your argument

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#45 - 2013-03-04 02:16:01 UTC  |  Edited by: Commander Ted
Drake Doe wrote:
So if it's barely a bonus, the bonus should be change but you say that the cap bonus is needed which contradicts your argument


ANGRY SMASHING ON KEYBOARDHAJLGSkagfluajkREPEATING MYSELF OVER AND OVER

IF THE BONUS IS NOT THEIR THE GUNS USE MORE CAP THAN A MICROWARPDRIVE K?

If you removed the cap recharge bonus and gave it a resist bonus then the ship would be a piece of ****.


Imagine for a second if the brutix was a laser boat, and you gave it the harbingers bonuses while removing the brutixes bonuses and adjusted the powergrid, would the ship be shittier despite have a nearly identical layout? YES.

What if you let the brutix keep its repair bonus what would you have? The exact same ship but with less dps, less cap stability, and more range. Nothing at all OP about that in any ******* way whatsoever.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Drake Doe
88Th Tax Haven
#46 - 2013-03-04 02:35:33 UTC
If it's bonuses are working that means it doesn't need a new one

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#47 - 2013-03-04 02:37:01 UTC  |  Edited by: Commander Ted
Drake Doe wrote:
If it's bonuses are working that means it doesn't need a new one

They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Drake Doe
88Th Tax Haven
#48 - 2013-03-04 02:48:42 UTC
Commander Ted wrote:
Drake Doe wrote:
If it's bonuses are working that means it doesn't need a new one

They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that.

Well **** you too, that just shows that the bonus is lower than where it should be since you just stated it's too small tp make a difference.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#49 - 2013-03-04 02:50:58 UTC
Drake Doe wrote:
Commander Ted wrote:
Drake Doe wrote:
If it's bonuses are working that means it doesn't need a new one

They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that.

Well **** you too, that just shows that the bonus is lower than where it should be since you just stated it's too small tp make a difference.

WHAT? How on earth would that fix anything? Even if the guns used 0 cap the harbinger would still suck.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

sabre906
The Scope
Gallente Federation
#50 - 2013-03-04 02:56:37 UTC
Commander Ted wrote:
Drake Doe wrote:
Commander Ted wrote:
Drake Doe wrote:
If it's bonuses are working that means it doesn't need a new one

They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that.

Well **** you too, that just shows that the bonus is lower than where it should be since you just stated it's too small tp make a difference.

WHAT? How on earth would that fix anything? Even if the guns used 0 cap the harbinger would still suck.


Scorch suck? Why don't you crosstrain to hybrids?Roll
Commander Ted
Caldari Provisions
Caldari State
#51 - 2013-03-04 03:00:48 UTC  |  Edited by: Commander Ted
sabre906 wrote:


Scorch suck? Why don't you crosstrain to hybrids?Roll

Exactly what I did. Hope ya like a 700dps thorax.

Scorch on a harby is meh as ****. How about I just fly an omen or caracal.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Drake Doe
88Th Tax Haven
#52 - 2013-03-04 03:08:53 UTC
Commander Ted wrote:
Drake Doe wrote:
Commander Ted wrote:
Drake Doe wrote:
If it's bonuses are working that means it doesn't need a new one

They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that.

Well **** you too, that just shows that the bonus is lower than where it should be since you just stated it's too small tp make a difference.

WHAT? How on earth would that fix anything? Even if the guns used 0 cap the harbinger would still suck.

Then fit cap mods, ask for the bonus to get changed and stop complaining

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#53 - 2013-03-04 03:22:25 UTC
Drake Doe wrote:

Then fit cap mods, ask for the bonus to get changed and stop complaining

ShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShocked
Do you even know how to fit for pvp?
Alright so I fit a cap booster now I just have a ship that is outperformed by every other battlecruiser.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nevyn Auscent
Broke Sauce
#54 - 2013-03-04 04:11:46 UTC
The Harbie has issues itself, it's a mediocre ship and didn't get enough change to give it a role anywhere.

But that doesn't affect the laser issue in general, which is really the crux of the thread, people are getting tied down on this 'Third bonus for harbies' thing and not looking at fixing the real problem.

If you fold the 50% ship bonus into Lasers themselves, LASERS STILL USE THE MOST CAP OF ANY WEAPONS.
Bolded to make the point. They still use significantly more cap than the equivilent Hybrids while at -50% cap use.

So the 'bonus' should be folded into the weapon. Maybe at only 40% to reflect the fact a lot of people only train ships to lvl 4, while 5 is 'specialisation'. That then frees up a 'bonus' (Which isn't a bonus since it is required to use lasers on any ship which isn't pirate, you can 'just' use lasers on the pirate ships, but since they have half the guns for the same DPS, they have a 50% cap reduction bonus already in that) that can actually be something interesting.
As well as allowing ships like the Maller & Abbadon to be viable as laser ships without capping out or requiring twin cap boosters just to shoot guns.
Drake Doe
88Th Tax Haven
#55 - 2013-03-04 04:13:54 UTC
Commander Ted wrote:
Drake Doe wrote:

Then fit cap mods, ask for the bonus to get changed and stop complaining

ShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShockedShocked
Do you even know how to fit for pvp?
Alright so I fit a cap booster now I just have a ship that is outperformed by every other battlecruiser.


Roll

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Commander Ted
Caldari Provisions
Caldari State
#56 - 2013-03-04 05:00:45 UTC
Nevyn Auscent wrote:
The Harbie has issues itself, it's a mediocre ship and didn't get enough change to give it a role anywhere.

But that doesn't affect the laser issue in general, which is really the crux of the thread, people are getting tied down on this 'Third bonus for harbies' thing and not looking at fixing the real problem.

If you fold the 50% ship bonus into Lasers themselves, LASERS STILL USE THE MOST CAP OF ANY WEAPONS.
Bolded to make the point. They still use significantly more cap than the equivilent Hybrids while at -50% cap use.

So the 'bonus' should be folded into the weapon. Maybe at only 40% to reflect the fact a lot of people only train ships to lvl 4, while 5 is 'specialisation'. That then frees up a 'bonus' (Which isn't a bonus since it is required to use lasers on any ship which isn't pirate, you can 'just' use lasers on the pirate ships, but since they have half the guns for the same DPS, they have a 50% cap reduction bonus already in that) that can actually be something interesting.
As well as allowing ships like the Maller & Abbadon to be viable as laser ships without capping out or requiring twin cap boosters just to shoot guns.

Well on some ships the heavy cap use works, like on fast kiting ships like omens and slicers.

Why not just give all laser brawlers 3 bonuses with 1 being the cap use bonus. The cap use bonus should be fixed at 50% and not be per level.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

tankus2
HeartVenom Inc.
#57 - 2013-03-04 05:05:38 UTC
I think someone mentioned giving the harby a speed buff, and while we're at it give it a buff to its mass and capacitor capacity. Slightly nerf the hull and shield hp (only a hundred or less hp just so that most don't look and call 'op')

What do we get?

A ship with some agility for once that is better able to manage its cap, a mid-ranged 'striker' that is supposed to have the flexibility of either getting close with long-range foes or kiting close-range targets. A ship that, as how most people have forgotten, is not supposed to fly alone.

Oh wait, it can already do that!

I really hate how most people shove ships into roles they were not intended for. One does not fit a cyclone to be a drake then rages out how the shield boost bonus is useless, because we know what the ship's role is. Not a long-range passive-tanked fleet ship but a small gang vessel or a mission boat.

The harby is not supposed to rush after targets, nor really run away. It's not meant to tank the world either. It is meant to stand its ground with its allies and grind fools to dust with its awesome damage projection, dictating the range that the enemy fights at, to which the fleet prepares accordingly. If they get close enough to shut down the harby, they are likely in web/scram range which then the brawlers can melt the attacker.

Where the science gets done

Commander Ted
Caldari Provisions
Caldari State
#58 - 2013-03-04 05:07:25 UTC  |  Edited by: Commander Ted
tankus2 wrote:
stuff

lolwut

how about I just fly an omen.

The harbinger is to slow to truly kite and to weak to brawl.

Interesting that you never see fleet compositions built around harbingers.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

To mare
Advanced Technology
#59 - 2013-03-04 05:14:17 UTC
what about ships like the hurricane who get only 1.3 bonus since the harby get a straight +10% on 6 turret and the hurricane waste 2x5% bonus (granted one is a rof and that the only reason i put 1.3 bonus) or what about the brutix who get only 1 useful bonus the 10% damage and the repair bonus its completely wasted since the ship perform much better as a shield gank boat than a armor repping bleeder.
DataRunner Attor
Doomheim
#60 - 2013-03-04 05:25:28 UTC
For prospective, here some different stats of basic weapons.

Dual Afocal Pulse Maser I

Optimal Range: 4.73km
activation cost: 2.5 (1.125 activation cost with standard ammo)
Ammo limited: T1 considered unlimited ammo, it been said that your cap is your ammo. T2 degrades very slowly
powergrid: 6
cpu: 7
Rate of fire: 3 s
damage for standard ammo as follows:
5 EM 3 thermal 7.4 shield 3.9 armor damage (using this ammo will give you a 45% reduction to cap us for this ammo.)

Light Electron Blaster I
Optimal range: 1km
activation cost: .9 (.45 activation cost with lead ammo)
ammo limit: true
Powergrid: 4
CPU: 9
rate of fire: 2 s
damage for lead ammo is as follows:
5 Kinetic 3 Thermal 5.4 shield 5.7 armor (Using this ammo will give a 50% reduction to cap bonus.)

125mm Gatling AutoCannon I

optimal range: .8 km
Activation cost: none
ammo limit: True
powergrid: 1
cpu: 3
rate of fire: 3 s
damage for Depleted Uranium is as follows:
3 explosive 2 kinetic 3 thermal 4.8 shield 6.1 armor (1.2 bonus to tracking speed)

So lets see what we come up with, okay

Lasers don't require ammo, and even their shortest range weapon as fing super range, and their ammo is as follows, more damage, takes up more cap, less damage, takes up less cap so you can choose to be an alpha burster, or a sustain firer
They are best for killing shield tanks

hybrids have average range, take up cap to use, have ammo that reduces cap drain like lasers, and their damage is about middle ground on shields and armor
they are for okay at killing both armor and shield tanks

projectiles: Have ammo, no cap charge, so their ammo choices can be to better range, less tracking or better tracking and less range and better tracking. so one can specialize their role further. Oh lets not forget that many of their ammo types can do three different types of damage.
best for killing armor tanks

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”