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Exploration, Risk vs. Reward, T3 ships and DED 4/10s

Author
Kodama Ikari
Thragon
#161 - 2013-03-21 21:36:22 UTC
dexington wrote:
Makavelia wrote:
Just loged on, spent 30 min scanning high sec, found a 4/10 and got a 350mil shield booster.

What happened to this game ;p


fools, who think 350M made in 30 with exploration is the same as 700M every hour, started playing this game.


But that's more or less exactly how it is. In hisec you can log on and you're instantly good to go; nothing can stop your or interrupt you save your own bad luck. Sure the payouts are intermittent, but they will scale equally with the time you put in. Lowsec loot might be better, but you also have multiple bands to scan, the sites take much longer, you need to switch ships or refit to actually run sites (or worse, scan unbonused), or have a second account. In hisec you never need a scout, and you can sit on a gate with probes out watching tv. No need to strawman Makavelia with "hurr 700m per hour no wai noob," when he/she made a perfectly valid point.
Tauranon
Weeesearch
CAStabouts
#162 - 2013-03-21 23:15:06 UTC
Kodama Ikari wrote:
dexington wrote:
Makavelia wrote:
Just loged on, spent 30 min scanning high sec, found a 4/10 and got a 350mil shield booster.

What happened to this game ;p


fools, who think 350M made in 30 with exploration is the same as 700M every hour, started playing this game.


But that's more or less exactly how it is. In hisec you can log on and you're instantly good to go; nothing can stop your or interrupt you save your own bad luck. Sure the payouts are intermittent, but they will scale equally with the time you put in. Lowsec loot might be better, but you also have multiple bands to scan, the sites take much longer, you need to switch ships or refit to actually run sites (or worse, scan unbonused), or have a second account. In hisec you never need a scout, and you can sit on a gate with probes out watching tv. No need to strawman Makavelia with "hurr 700m per hour no wai noob," when he/she made a perfectly valid point.


(a) I've also scanned 70 systems in a row, and had some 4+ hours of game time without a ded4, and that was followed up by finding one that the person ahead of me had already gated (too far behind).

(b) current buy orders for gurista ded 6 loot
1,702,201,000.00 (invuln)
1,259,000,000.00 (booster)
Kodama Ikari
Thragon
#163 - 2013-03-22 04:01:28 UTC
Tauranon wrote:

(a) I've also scanned 70 systems in a row, and had some 4+ hours of game time without a ded4, and that was followed up by finding one that the person ahead of me had already gated (too far behind).

(b) current buy orders for gurista ded 6 loot
1,702,201,000.00 (invuln)
1,259,000,000.00 (booster)


neither one of these contradicts my argument in any way whatsoever. You even quoted the part that specifically addresses part b). If you're distracted by the big number and think you can run around lowsec cherry-picking the 6/10 the way you can the 4/10, you're very mistaken.
Inkarr Hashur
Skyline Federation
#164 - 2013-03-22 05:18:26 UTC
Tauranon wrote:
Inkarr Hashur wrote:


Touche. Regardless they are still between 6 and 3 times more expensive than c-type medium armor reps


Given that it repairs more hp/cap, more hp/sec, hits more frequently and hits at the start of the cycle not the end, when compared with a c-type med armor rep (any sort), one shouldn't really be suprised to find its favoured on the market.

There's a very powerful and valuable commodity available for highseccers that drops in one site in one area of eve.

"by all means dont target the module, just get rid of the site from highsec!"
"make people actually do more tedious scanning"

Meh. Screw this thread.
Tauranon
Weeesearch
CAStabouts
#165 - 2013-03-22 06:31:02 UTC  |  Edited by: Tauranon
Kodama Ikari wrote:
Tauranon wrote:

(a) I've also scanned 70 systems in a row, and had some 4+ hours of game time without a ded4, and that was followed up by finding one that the person ahead of me had already gated (too far behind).

(b) current buy orders for gurista ded 6 loot
1,702,201,000.00 (invuln)
1,259,000,000.00 (booster)


neither one of these contradicts my argument in any way whatsoever. You even quoted the part that specifically addresses part b). If you're distracted by the big number and think you can run around lowsec cherry-picking the 6/10 the way you can the 4/10, you're very mistaken.


Its clearly built into the prices.

IMO those prices represent the player taking 3x as long on average to find them (with 12hr streaks instead of 4hr streaks of not finding them), 3x as long average to clear them - losing them to competition (less) and pirates (added) at the same rate as highsec, rolling poor and no loot just as often and _still_ having a 200mil danger pay in the loot prices and valuable OPE cherry on top bonus too.
Kodama Ikari
Thragon
#166 - 2013-03-22 17:00:50 UTC  |  Edited by: Kodama Ikari
Tauranon wrote:

Its clearly built into the prices.

IMO those prices represent the player taking 3x as long on average to find them (with 12hr streaks instead of 4hr streaks of not finding them), 3x as long average to clear them - losing them to competition (less) and pirates (added) at the same rate as highsec, rolling poor and no loot just as often and _still_ having a 200mil danger pay in the loot prices and valuable OPE cherry on top bonus too.


Finding multiple 4/10s in a single night is normal. Finding multiple 6/10s in a week is lucky. The bounties are a pittance (i'd trade all the bounties away if it meant i could clear the site in 15 minutes). The 'danger pay' is the OPE, which is about 50 million. If you talk to anyone that explores regularly in lowsec or null, and describe the OPE as "cherry on top" they will laugh at you, especially if they've called a buddy so they can clear the site in less than an hour (this becomes a really attractive option when you find that 10/10 at 1am in the morning). Respectfully, I don't think you know what you're talking about, and you're distracted by the big numbers.

More generally, I'm trying to say that comparing the rewards of the 4/10 to the rewards of the 6/10 is a bad comparison, because in highsec its completely viable to search only for the 4/10 and never run out of systems to scan. Furthermore, while competition in highsec may be annoying, it insures that the cycle rate of 4/10s is rather high (repeating your loop/route isn't absolutely futile). In lowsec and null, a variety of factors combine so that you basically have a fixed set of systems within your area of operations that are viable for you to both scan and clear before the risks become untenable. Because the time investment of running a site is significant (both the site itself and to ensure safe travel), its much more often the case that you take some time to scan, find what you find, and pick the best thing to run based on site difficulty, ease of location, and rewards. In hisec you're basically just doing drive-bys on the 4/10s when you find them. This is possible in low/null with two skilled accounts, but this too has its downsides. If I could take a single covert tengu and clear a 6/10 in 20 minutes without refit, then going on an epic lowsec 6/10 hunt would be much more viable. Note, you can do this for lowsec 4/10s, which is exactly why i think taking 4/10s out of hisec wouldn't be so catastrophic to the casual, single-account explorer, who would prefer to spend his non-explo time in hisec. Breaking DSPs would also work, but I think this is a bad solution for a number of reasons.

On a COMPLETELY different subject, Deadspace shield boosters and the faction/deadspace invulns are ridiculously overpowered. This is reflected in the price, but that's not the point. I generally don't go in for the nerf-shield buff-armor arguments, but faction/deadspace armor modules are incrementally better (like 10% per meta lvl in terms of cap efficiency or hp/s) over their t2 counterparts. Faction/deadspace invulns and deadspace shield boosters cannot even compare to t2 shield mods in terms of how good they are. Pimping your armor mods lets you do the same thing better, pimping your shield mods lets you do things not otherwise possible (exacerbated by armor mods competing for lowslots with damage mods). This is not news in any way, these mods have been unchanged for at least 6-7 years. But this has had an undeniable distorting effect on all types of PvE, to a lesser extent PvP, particularly as the playerbase has gotten older and richer. I personally think the game would benefit if the aforementioned modules got a giant nerf/rebalance, but perhaps CCP feels that this is just another facet to differentiate shield and armor tanking, which is a valid design objective. Plus nerfing invulns or buffing EANMs would make shield capitals even less attractive (but who really cares about this, although officer/deadspace chimeras are fun).

Here's a short illustrative example showing the performance differences between the t2 versions and the closest upgrade

invuln t2 - 30% to all resistance
invuln DG/CN - 37.5% to all resistance upgrading t2 to faction is an ADDITIONAL 11% reduced damage for the first module

EANM t2 w/ lvl 5 comp skills - 25% to all resistance
imp navy EANM, same skills - 28.125% upgrading reduces damage taken by 4%

t2 med shield booster - 30hp/sec, 1.5hp/GJ
pithum c-type med booster - 54 hp/s, 2.7hp/GJ upgrading to the lowest deadspace module is an 80% boost by both metrics

t2 med armor repairer - 26.6 hp/s, 2hp/GJ
centum c-type - 33hp/s 2.2 hp/GJ 10% boost in efficiency, 25% boost in speed. Corelum version has less rep/s improvement but the same efficiency.

Anyway, over the years there have been dozens of threads by people that have documented this more extensively than me. Here's one that exclusively looks at small modules: http://eve-search.com/thread/154097-1/page/1
St Mio
Imperial Academy
Amarr Empire
#167 - 2013-03-22 17:37:55 UTC
I doff my hat at your impressive wall of text :>
Adam Leckuami
RICO LOGISTICS
#168 - 2013-03-22 18:26:03 UTC
As a relatively new player in the exploration game, i have a few thoughts:

So far, i have explored hi sec and low sec. I use an all-in one vexor. No guns, just drones, armour tank, cloak and exploration gear. I have had some pretty good finds. My best night was a hi sec serpentis watch which escalated into Jet-Set hooligans. I managed to get all 4 escalation triggers and in the first 3 i found over 850M worth of loot (mainly from 2x T2 implants). All of that was found in hi sec - i didn't do the final stage of the escalation as it is beyond my capabilities. Needless to say i was keen to repeat that performance.

I think most of hi-sec exploration is great as it is. It's extremely luck-based, which is not to everyone's taste but I enjoy it. I thnk any increases to loot payout would likely end up being countered in the long term by an influx of new explorers. Currently, those who try it out are going to be put off by any of the following

a) saturation (well-trodden systems are often bare or just have a few wormholes)
b) high number of "trash" sites - mag, grav, drone asteroids..etc
c) tengu speedrunners in ur sitez
d) general difficulty/learning curve of scanning down sites (may not be an issue for many)
e) tricky fitting requirements /or/ annoying ship-changes

These all act as a natural screening process which keeps numbers down. I think we have to think carefully about how changing these things might affect the viability of exploration as a career. Personally, if there are >35000 players logged into eve at the time that I log in, I prefer to do ninja looting in hi sec. Both careers (ninja and explorer) benefit from scanning skills so it's a nice dual-career.

Any other explorers here who do ninja'ing on the side? I was thinking of ninja'ing some incursions but wasn't sure if it was even possible
Kodama Ikari
Thragon
#169 - 2013-03-22 19:11:39 UTC
St Mio wrote:
I doff my hat at your impressive wall of text :>


well, I did tackle two different subjects. I saw someone talking about the price of shield boosters and i was off on my rant. Its more of a ships&modules thing, but I felt it did have a place here, as its the reason for lol-caldari-space-exploration and a motivator for this discussion about rewards balance. That said nerfing deadspace shield mods is a pretty toxic idea to explorers. There's no real upside for us in making the thing we 'produce' less valuable.

I hope you at least read it What?
St Mio
Imperial Academy
Amarr Empire
#170 - 2013-03-22 20:04:39 UTC
Yep, read it all, agreed with it all o7
Makavelia
National Industries
#171 - 2013-03-23 00:34:45 UTC
Kodama Ikari wrote:
St Mio wrote:
I doff my hat at your impressive wall of text :>


well, I did tackle two different subjects. I saw someone talking about the price of shield boosters and i was off on my rant. Its more of a ships&modules thing, but I felt it did have a place here, as its the reason for lol-caldari-space-exploration and a motivator for this discussion about rewards balance. That said nerfing deadspace shield mods is a pretty toxic idea to explorers. There's no real upside for us in making the thing we 'produce' less valuable.

I hope you at least read it What?


Angel space: Cane


AB
Large t2 SB
290 tank
1:30 cap time (ab off)
540 dps
*Fighting in fall off, always on the verge of running out of cap/braking into armor. Alternitaves.. arty setup with bad dps.. or armor tanking with bad dps.

After a few days in ''highsec'' getting the lootz It's now

DED mwd
DED Med SB
300 perma tank (mwd off)
650 dps
*AFK

Perma shield tank? more speed? more dps?. Whats armor?.

P.s, Whats low sec?.
Tauranon
Weeesearch
CAStabouts
#172 - 2013-03-23 02:29:03 UTC  |  Edited by: Tauranon
Kodama Ikari wrote:

Finding multiple 4/10s in a single night is normal. Finding multiple 6/10s in a week is lucky. The bounties are a pittance (i'd trade all the bounties away if it meant i could clear the site in 15 minutes). The 'danger pay' is the OPE, which is about 50 million. If you talk to anyone that explores regularly in lowsec or null, and describe the OPE as "cherry on top" they will laugh at you, especially if they've called a buddy so they can clear the site in less than an hour (this becomes a really attractive option when you find that 10/10 at 1am in the morning). Respectfully, I don't think you know what you're talking about, and you're distracted by the big numbers.



Respectfully you should stop insulting people that you are having a discussion with, and just have the discussion.

If you do 10 GTRCs in the time someone does 40 GSOs - a not unreasonable result for a dedicated hunter, you will have 690mil vs 60mil in OPEs. ie the OPEs in a GTRC wind up being worth a top of the table loot drop in a GSO over not too long a time frame. in fact the only point of concern is the relative drop rate of the faction tables, not the deadspace tables. I'll leave that as an exercise for the reader to tell us whether a faction cruiser with a 12th OPE has the same faction drop rates as faction cruiser with a 7th.

Quote:


More generally, I'm trying to say that comparing the rewards of the 4/10 to the rewards of the 6/10 is a bad comparison, because in highsec its completely viable to search only for the 4/10 and never run out of systems to scan.



this is exactly the discussion that should be had, and I've already pointed out one of the major compensations

Quote:


Furthermore, while competition in highsec may be annoying, it insures that the cycle rate of 4/10s is rather high (repeating your loop/route isn't absolutely futile). In lowsec and null, a variety of factors combine so that you basically have a fixed set of systems within your area of operations that are viable for you to both scan and clear before the risks become untenable. Because the time investment of running a site is significant (both the site itself and to ensure safe travel), its much more often the case that you take some time to scan, find what you find, and pick the best thing to run based on site difficulty, ease of location, and rewards. In hisec you're basically just doing drive-bys on the 4/10s when you find them.


sure and in gurista lowsec, you'll do the ded4s Roll and ded5s that spawn in within your safer area.

Quote:


This is possible in low/null with two skilled accounts, but this too has its downsides. If I could take a single covert tengu and clear a 6/10 in 20 minutes without refit, then going on an epic lowsec 6/10 hunt would be much more viable.



You'd have a 20bil isk weekend before too long.

Quote:

Deadspace shield boosters and the faction/deadspace invulns are ridiculously overpowered.


I know, I already posted the same point earlier. armor is (in the devs minds) balanced for the game overall because EANMS remain functional even if the target is fully neuted out.
Kodama Ikari
Thragon
#173 - 2013-03-23 06:20:04 UTC
my entire point was to say that its futile and arbitrary look at the loot values and summarize all of the complicating factors, time investments, isk/sp investments, risks, etc, into some nice, round, integer ratio of 3:1. To then respond by saying "ok 4:1 is 'not unreasonable' " is rather missing it entirely.
Sola Mercury
Republic Military School
Minmatar Republic
#174 - 2013-03-23 09:42:45 UTC
High sec DED 4/10's should respawn in low sec
Low Sec DED 4/10 should respawn at a 50% - 30% chance in high sec.

Tauranon
Weeesearch
CAStabouts
#175 - 2013-03-23 09:58:58 UTC
Kodama Ikari wrote:
my entire point was to say that its futile and arbitrary look at the loot values and summarize all of the complicating factors, time investments, isk/sp investments, risks, etc, into some nice, round, integer ratio of 3:1. To then respond by saying "ok 4:1 is 'not unreasonable' " is rather missing it entirely.


I don't believe it is futile - if any individual was to make an entirely rational isk based decision about which to run, those are the things that are an input factor. Also the optimal ded4 strategy (tengu - all in 1) isn't necessarily the optimal strategy for a ded6 or ded5 farming as a dedicated income strategy. Especially if one risks shiploss to boost completion rates.
blink alt
Doomheim
#176 - 2013-03-23 22:38:17 UTC
Maybe it is because I haven't explored caldari space but I really don't feel like 4/10s are a problem. Perhaps I am really unlucky but 66.6% of the time a 4/10 is just a crap drop for me.
Unezka Turigahl
Det Som Engang Var
#177 - 2013-03-24 02:12:45 UTC  |  Edited by: Unezka Turigahl
I think the previously mentioned idea of smaller, faster to run sites in lowsec was good. As well as the suggestion that we need more ships that are capable of combat as well as scanning. Right now we have flimsy T1 exploration frigates and uber T3 cruisers. T1 combat capable exploration cruisers and destroyers would be nice. Maybe T2 variants as well.

I don't see the issue with T3s and 4/10s in Caldari/Minmatar hisec. Right now I think hisec exploration works well. If you want the best hisec loot you will want to train for a T3, DSPs, fit specifically for blitzing 4/10s, and be prepared for competition. Because of DSPs, most T3s are focused on 4/10s and Watches. If DSPs and sig bands are removed, all these hisec T3s will show up in 3/10s and radars more than they already do. Because they will be running some of the lesser sites they find in the process of looking for 4/10s. Might hurt newer players even more.

If you ban T3s from hisec exploration then people will use Ishtars and Sleipnirs. If you ban T2s then well... that sucks. Can't use half the ships in hisec exploration. Why can shiny ships be used in hisec incursions and missions but not exploration?

And the competition in hisec 4/10s is half of the fun of doing them. You FINALLY find a 4/10 and are warping to it while spamming dscan. Is someone already there? Are they in the first room or the second room? Can I catch up? It adds another set of unknowns in addition to the RNG. Its what makes exploration fun and missions boring. And yeah, I'm one of those people that runs a hisec site even if theres already someone there. The idea that some people have that they own a site because they got there first is ridiculous. Even hisec exploration isn't free of player interference. Why is competition such a bad thing?

I'm not sure what the best solution would be to make lowsec exploration seem attractive compared to hisec exploration. Looks like maybe CCP has some ideas about it for summer.
Zircon Dasher
#178 - 2013-03-24 03:54:45 UTC
Unezka Turigahl wrote:
As well as the suggestion that we need more ships that are capable of combat as well as scanning.


If you mean more scanning bonused ships- for the luv of jeebus NO!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Makavelia
National Industries
#179 - 2013-03-24 11:22:28 UTC
I guess the problem will always be ''player owned market''.

What ever mods are foty (flavour of the year ;p) will ofc be most desireble in exploration ded counter parts. Incursion and mission running is likely the highest drive for buying such mods.. but unless something changes in pve where filling your lows with dmg.. and highs with tank changes, then i can't ever see armor mods in demand as is shield. Armor mods clearly have more use in pvp, but who faction fits pvp ships?. Not alot.

I think as somebody else said, if you spread mod drops so that any site in any space can drop any mod perhaps a lot of the issues go away. Amar space is a BIG place, but people who understand where the isk is don't go. Gal space is ''ok'' but you get armor mods.

It would realy help the game to spread all loot across eve. This would mean you get more armor mods and if theirs lots of them, they will sell even cheaper (becuase theirs more carebears than pvp players lowring demand), to the point pvp + faction is a regular thing for those who do it.

It would however also mean the shield mods become less common as theirs more dice roll and would in turn sell for more. The real bonus is that you can explore anywhere with the above changes.. fit a ship that can tank the lot, and just go nutz.
Seraph Castillon
Death Metal Frogs
Ribbit.
#180 - 2013-03-24 11:23:54 UTC
I believe I'm on topic with this:

Can you really probe so fast that you can do system after system looking for a DED 4/10 and eliminating the others? Can you put up a filter for these sites like you can with ships?