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Exploration, Risk vs. Reward, T3 ships and DED 4/10s

Author
Holy Shizznit
Albireo Solem
Pandemic Horde
#101 - 2013-03-07 12:13:57 UTC
Ana Fox wrote:
Holy Shizznit wrote:
Highsec exploration profit > Lowsec exploration profit...

Hmmm what to do ... why not just nerf highsec exploration? Better yet move 4/10 to lowsec....


No matter how good DED sites are good in low sec ,profit will be same.Question is why players do less of them in low sec.
Risk is much bigger then doing it in null sec.Null sec if nothing is guarded by your alliance ,so it is easy to see when neutral is in system .Risk is to big for dice roll chance,so no matter how god DED sites are ,players will do them on same pace.

I do escalations on regular basis ,sometime I need like 30 minutes to kill one rat cause combat probes are all around me.What is funny I get usually nothing from those escalations.Math is simple ,you loose one hour for small chance of getting something and with really high chance loosing your ship.

You can buff low sec exploration with higher drop chance more then with moving fully some DED sites from high sec.Since you dont lack risk there buff reward it is simple.

Stories how things will change if you nerf high sec income are just pile of crap.You cant force players to do something if they dont want to.If they choose not to go low and null ,they will never go ,no matter how much you nerf high sec.

Sadly this thread is going in direction herf high buff low,and I dont think St Mio wanted that.



Was not my intention to force players to low/null, but ballance the rewards vs risk.
There is no risk in Highsec, there is slightly some competition and rng, i give you that, a lot of rng.

And because someone got ganked in highsec, thats really 1 out of 1000 cases.
Deus Vex
Phantom Psionics
#102 - 2013-03-07 13:48:05 UTC
St Mio wrote:
Spreadsheets don't kill sites! People do!


All it took is one explorer who can make a website and valued a shot at space-fame over their own profit, it was bound to happen one day.

Quote:


Because its important that probers get all the GSOs. Roll

Honestly if you are an enthusiast you will not lose your licence to probe by probing outside of caldari space, more than 15 jumps from jita, or in lowsec.

I have to say on the balance of things, I do not remember my first GSO, but I do remember my first sarpati enforcer.


What are you on about? Yes it is important that plex's belong to probers, as intended when CCP attempted to filter out low-skilled probers by using varying sig strengths (the best plex's usually being in lower bands), and the necessity of using probes in the first place.

The sig strength of plex's is no longer a valid filter to keep out non-explorers who do not value the mini game that is probing. The only fix is to randomize the sig strength of valuable sites. When that is done, low-sp'rs in combat ships will get their chance to run plex's, should they have put in the hard work to scan down the site in the first place, and if they do get it nicked off them by a T3, they'll know that T3 pilot has grafted for it by commiting their time to scan down the system rather than cherry picking.
Kodama Ikari
Thragon
#103 - 2013-03-07 14:59:44 UTC
I think this about sums up how clueless you are.
DeMichael Crimson wrote:

Anyway, Exploration was the reason I started playing this game and since my character is way older than your character, I'm gonna call your posted reply exactly what it is - a load of bullsh*t. I was doing exploration before you even started playing this game.


"I've been playing longer than you because my character is older." RollRollRoll
Deus Vex
Phantom Psionics
#104 - 2013-03-07 15:17:49 UTC
PS. Those flapping about being forced to go to LS/NS for plexing is hilarious. Personally I run plex's in LS, even with hostile combat probes out and closing in. Thanks to current acceleration gate mechanics, I have little fear other than warping out when hostiles enter the plex (assuming ive got past the first room), and im well equipped to hassle those warping in, thanks to a thorough understanding of the mechanics of the plex.

Locking gates is not the solution, if anything, gates should be nerfed to allow plex'rs to be ganked more easily.

I will reiterate my main point: plexing belongs to probers. If you're risk adverse and cant stomach going to LS/NS in the name of exploration, then quite simply, missions are that way -->

You will require balls to succed in this game, unavoidable fact. if you dont have any, then bai o/
St Mio
Imperial Academy
Amarr Empire
#105 - 2013-03-07 15:34:03 UTC
Deus Vex wrote:
PS. Those flapping about being forced to go to LS/NS for plexing is hilarious. Personally I run plex's in LS, even with hostile combat probes out and closing in. Thanks to current acceleration gate mechanics, I have little fear other than warping out when hostiles enter the plex (assuming ive got past the first room), and im well equipped to hassle those warping in, thanks to a thorough understanding of the mechanics of the plex.

Locking gates is not the solution, if anything, gates should be nerfed to allow plex'rs to be ganked more easily.

I will reiterate my main point: plexing belongs to probers. If you're risk adverse and cant stomach going to LS/NS in the name of exploration, then quite simply, missions are that way -->

You will require balls to succed in this game, unavoidable fact. if you dont have any, then bai o/

Which brings me back to my original point:

Many players wonder "Why should I bother going to low, where I have to pay attention to dodge gatecamps, be aware of players trying to blow up my ship, while being kept in one location in space like a sitting duck, in sites that are harder and take longer to run, when I can sit in high-sec and farm DED 4/10s instead?"
Zircon Dasher
#106 - 2013-03-07 15:57:03 UTC
St Mio wrote:
Many players wonder "Why should I bother going to low, where I have to pay attention to dodge gatecamps, be aware of players trying to blow up my ship, while being kept in one location in space like a sitting duck, in sites that are harder and take longer to run, when I can sit in high-sec and farm DED 4/10s instead?"


I was just wondering something similar yesterday.

Why should I bother going to high, where I have to pay attention to flag mechanics, have a harder time finding ships to blow up, all while being forced to move around a lot because the sites are so much quicker and easier to run, when I can farm plexers in low-sec?

The risk in high-sec is to high and the reward is too low.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Makavelia
National Industries
#107 - 2013-03-07 16:27:36 UTC
St Mio wrote:
Deus Vex wrote:
PS. Those flapping about being forced to go to LS/NS for plexing is hilarious. Personally I run plex's in LS, even with hostile combat probes out and closing in. Thanks to current acceleration gate mechanics, I have little fear other than warping out when hostiles enter the plex (assuming ive got past the first room), and im well equipped to hassle those warping in, thanks to a thorough understanding of the mechanics of the plex.

Locking gates is not the solution, if anything, gates should be nerfed to allow plex'rs to be ganked more easily.

I will reiterate my main point: plexing belongs to probers. If you're risk adverse and cant stomach going to LS/NS in the name of exploration, then quite simply, missions are that way -->

You will require balls to succed in this game, unavoidable fact. if you dont have any, then bai o/

Which brings me back to my original point:

Many players wonder "Why should I bother going to low, where I have to pay attention to dodge gatecamps, be aware of players trying to blow up my ship, while being kept in one location in space like a sitting duck, in sites that are harder and take longer to run, when I can sit in high-sec and farm DED 4/10s instead?"


Yes i agree. More T3 ranting ;p.

I'm all for ships that cost more to fly having an edge (T3 may cost more in isk.. the SP.. is a joke). The balance factor is that you have more to lose when things go wrong. Those ships don't need to leave high sec so IMO the balance is gone. They are OP.

They have plusses on all fronts, making mor eisk than a low sec player.. and risking nothing. Who in hell thinks this is good game balancing??

Worse still, if those players do ever get forced into low sec.. cov ops is complete CAKEMODE. They just win at everything.


Zircon Dasher
#108 - 2013-03-07 16:54:49 UTC  |  Edited by: Zircon Dasher
Makavelia wrote:

How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.


Makavelia wrote:
The balance factor is that you have more to lose when things go wrong..... the balance is gone.


Are imbalanced because people can scoop dah loot (and thus can be popped) or are they totally out of balance because nobody flags themselves for pew-pew fun time?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Makavelia
National Industries
#109 - 2013-03-07 17:44:10 UTC  |  Edited by: Makavelia
Zircon Dasher wrote:
Makavelia wrote:

How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.


Makavelia wrote:
The balance factor is that you have more to lose when things go wrong..... the balance is gone.


Are imbalanced because people can scoop dah loot (and thus can be popped) or are they totally out of balance because nobody flags themselves for pew-pew fun time?


Most people doing high sec exploration are solo. If they are not solo they have bad skills and need to team up. A single half decent T3 will wipe the floor with T1 of equal/more SP and will easily kill a few low SP cruisers or even 2 low sp BC's. That's assuming the T3 piolit can pvp, the others.. don't matter if they can or can't.


The way i see it.

If you gave 20mil sp to 2 differant charictors, one went into T3 training.. and the other went into BC training who would win in a fight?. Well, IMO the T3. Why?, base omni resistance. That's pretty much the top and bottom of it, although hull size ofc plays some part. The only justification of that automatic win is a price tag. And, as i pointed out, that price tag is not an issue when anybody not flying a T3 can't kill you (in an exploration setting). T3 is an outright IWIN 3.10/4.10 button in the current high sec settings and i have no respect for any T3 piolit who remains in high sec. It's realy nothing but a pay to win, as i keep saying.

Balieve it or not it should be ''accepteble'' for a T1 hull to engage a T3 hull, and.. PLAYER SKILL permitting, win. Not just auto lose thnx to fking base res and spoon fead dps buff.

So how can a T1 hull steal or defend loot vs a T3?. Fit a scram and web. Well, That's gune cripple any shield tank. Go armor tank?, that will cripple dps. T3 can hold onto all it's dps, a large portion of its tank, and still fit a scram/web to smash a t1 (even a t1 with no scram/web) to pieces.


It's not all rant, i do actualy have a suggestion in fixing OP T3 (and even a change to T2). Instead of giving such hulls massive resitence bonus, CCP can simply change how these ships handle shield/armor resistence mods. In a nut shell, the ships gain more % resistence from the modules than a T1 hull (who takes standard).

This does 1 simple thing, gives T1 hulls the ''chance'' to neut out the T3 ships resistence and actualy do some dmg. In return, theirs passive mod options and medium slot anti neut mods availeble.. should the T3 wish to counter the counter. Any player like me who does not wish to waste their time contesting OP ships just to likely lose.. goes low sec instead. That's not a fix to the problem though, it's just players like me choosing to avoid it. If T3 are ever forced into low sec I'll lose there too.. and likely be forced back to high sec again. I'm not personaly keen on blobbing.. but i realy see no other way to take down a T3 in low or high.. than that, unless you fly anohter T3. But, well.. if your T3 is fitted with tackle (for high sec), his has stronger tank or cap etc etc if his is not. He will make you warp.

It's all about options you see?. T3 remove 99% of them.
Ana Fox
Center for Advanced Studies
Gallente Federation
#110 - 2013-03-07 18:50:20 UTC  |  Edited by: Ana Fox
Makavelia wrote:

The only justification of that automatic win is a price tag. And, as i pointed out, that price tag is not an issue when anybody not flying a T3 can't kill you (in an exploration setting). T3 is an outright IWIN 3.10/4.10 button in the current high sec settings and i have no respect for any T3 piolit who remains in high sec. It's realy nothing but a pay to win, as i keep saying.

Balieve it or not it should be ''accepteble'' for a T1 hull to engage a T3 hull, and.. PLAYER SKILL permitting, win. Not just auto lose thnx to fking base res and spoon fead dps buff.

So how can a T1 hull steal or defend loot vs a T3?. Fit a scram and web. Well, That's gune cripple any shield tank. Go armor tank?, that will cripple dps. T3 can hold onto all it's dps, a large portion of its tank, and still fit a scram/web to smash a t1 (even a t1 with no scram/web) to pieces.


Are you aware that exploration T3s have barely 20 k HP?That much about they god like .You dont have clue what are you talking.Players use T3s cause they can make all in one explorer fit.They use subs to manipulate with slot layout .But since you are with your posts show severe lacking of knowledge it is non shocker reading all you wrote.Also all T3s that are in exploring have cap problem when ever they face neuting ship.But you didnt know that also.T3s in exploring also dont use oversized AB prop mods,so 100mn Tengu you will never see doing exploring ,in other words they are not so fast.

You also didnt know that Gila and Ishtar can do all same as T3s.Stop throwing around T1 hull are so under powered ,cause hello they are T1 hulls, starting model of one ship line.You would like to run in kitchen sick ship and earn billions.Well sorry that players over 20 mil SP are able to fly something you cant.It is a big sin ,curse on them.How they dare to fly those T3s and HACS .


Makavelia wrote:
It's not all rant, i do actualy have a suggestion in fixing OP T3 (and even a change to T2). Instead of giving such hulls massive resitence bonus, CCP can simply change how these ships handle shield/armor resistence mods. In a nut shell, the ships gain more % resistence from the modules than a T1 hull (who takes standard).

It is not rant ? Well it is I guess.

Pay to win you say ,sounds so hilarious.Then why players why pirate ships for missions? Is that pay to win too?

Pls stop posting in serious treads,cause when ever you posted something about ships it looked more like trolling (what is by me the case).
Kodama Ikari
Thragon
#111 - 2013-03-07 19:15:18 UTC
Ana Fox wrote:

Are you aware that exploration T3s have barely 20 k HP?That much about they god like .You dont have clue what are you talking.Players use T3s cause they can make all in one explorer fit.They use subs to manipulate with slot layout .But since you are with your posts show severe lacking of knowledge it is non shocker reading all you wrote.Also all T3s that are in exploring have cap problem when ever they face neuting ship.But you didnt know that also.T3s in exploring also dont use oversized AB prop mods,so 100mn Tengu you will never see doing exploring ,in other words they are not so fast.

You also didnt know that Gila and Ishtar can do all same as T3s.Stop throwing around T1 hull are so under powered ,cause hello they are T1 hulls, starting model of one ship line.You would like to run in kitchen sick ship and earn billions.Well sorry that players over 20 mil SP are able to fly something you cant.It is a big sin ,curse on them.How they dare to fly those T3s and HACS .


All of the risks and weaknesses of t3's compared to other ships vanish in hisec, leaving only their strengths, which was the point of the person you quoted. You can be 100% effective in hisec explo and 99.99% safe with a buffer fit t3, without using any fancy mods that would get you ganked anyway. 1 good 4/10 payout and you've paid for your ship.


Quote:

It is not rant ? Well it is I guess.
Pay to win you say ,sounds so hilarious.Then why players why pirate ships for missions? Is that pay to win too?


No because missions suck, and they aren't competitive anyway.
Inkarr Hashur
Skyline Federation
#112 - 2013-03-07 19:16:58 UTC
Makavelia wrote:
Zircon Dasher wrote:
Makavelia wrote:

How does that fix the problem when T3 will simply scan down faster than any other combat ship?. Even if they are slightly behind in finding the plex for random sig luck they still have a huge advantedge in rushing in and stealing the loot.


Makavelia wrote:
The balance factor is that you have more to lose when things go wrong..... the balance is gone.


Are imbalanced because people can scoop dah loot (and thus can be popped) or are they totally out of balance because nobody flags themselves for pew-pew fun time?


Most people doing high sec exploration are solo. If they are not solo they have bad skills and need to team up. A single half decent T3 will wipe the floor with T1 of equal/more SP and will easily kill a few low SP cruisers or even 2 low sp BC's. That's assuming the T3 piolit can pvp, the others.. don't matter if they can or can't.


The way i see it.

If you gave 20mil sp to 2 differant charictors, one went into T3 training.. and the other went into BC training who would win in a fight?. Well, IMO the T3. Why?, base omni resistance. That's pretty much the top and bottom of it, although hull size ofc plays some part. The only justification of that automatic win is a price tag. And, as i pointed out, that price tag is not an issue when anybody not flying a T3 can't kill you (in an exploration setting). T3 is an outright IWIN 3.10/4.10 button in the current high sec settings and i have no respect for any T3 piolit who remains in high sec. It's realy nothing but a pay to win, as i keep saying.

Balieve it or not it should be ''accepteble'' for a T1 hull to engage a T3 hull, and.. PLAYER SKILL permitting, win. Not just auto lose thnx to fking base res and spoon fead dps buff.

So how can a T1 hull steal or defend loot vs a T3?. Fit a scram and web. Well, That's gune cripple any shield tank. Go armor tank?, that will cripple dps. T3 can hold onto all it's dps, a large portion of its tank, and still fit a scram/web to smash a t1 (even a t1 with no scram/web) to pieces.


It's not all rant, i do actualy have a suggestion in fixing OP T3 (and even a change to T2). Instead of giving such hulls massive resitence bonus, CCP can simply change how these ships handle shield/armor resistence mods. In a nut shell, the ships gain more % resistence from the modules than a T1 hull (who takes standard).

This does 1 simple thing, gives T1 hulls the ''chance'' to neut out the T3 ships resistence and actualy do some dmg. In return, theirs passive mod options and medium slot anti neut mods availeble.. should the T3 wish to counter the counter. Any player like me who does not wish to waste their time contesting OP ships just to likely lose.. goes low sec instead. That's not a fix to the problem though, it's just players like me choosing to avoid it. If T3 are ever forced into low sec I'll lose there too.. and likely be forced back to high sec again. I'm not personaly keen on blobbing.. but i realy see no other way to take down a T3 in low or high.. than that, unless you fly anohter T3. But, well.. if your T3 is fitted with tackle (for high sec), his has stronger tank or cap etc etc if his is not. He will make you warp.

It's all about options you see?. T3 remove 99% of them.

A minmatar ranting incoherently, that sure is new.
Zircon Dasher
#113 - 2013-03-07 20:02:03 UTC
Kodama Ikari wrote:

No because missions suck, and they aren't competitive anyway.


I think limiting incursions to t1 BS is a great idea too. Make a F&I post and I will support it.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Goldnut Sachs
#114 - 2013-03-08 05:19:28 UTC
Calisto Thellere wrote:
DeMichael Crimson wrote:



Being able to fly and use a T3 Cruiser is the end game for an explorers equipment usage. If you want to encourage more players to go into low security and run the exploration sites there, then the sites need to be secure from gang invasions. Plain and simple. Getting there and finding the sites is where the PvP risk factor should be, not while inside the site dealing with PvE risk. Until that is changed, players are not going to do them.




DMC


Sorry to cut your post down to just this paragraph ( it was a good post btw ) but this part made me shout yes, yes this is what i too think would encourage more high sec dwellers to venture into low.

I currently fly round high sec specifically scanning for 4/10 GSO's for the SB drop or Invul drop.

I dont go into lowsec at all exploring as trying to deal with PVE while the threat of PVP in a PVE ship is thrust upon me just doesnt do it for me.

I would go for it if, and only if, once i'd scanned down a site and gone through the gate, it locks the gate to any other ships after 10 seconds or so. If those lowsec dwellers catch me on a gate or probe me down somewhere else, bravo and fair game to them, but if i knew once id risked being probed down, and got past the camps to scan down a site and entered it i'd be safe(ish) until its ended, then sure i'd start exploring in lowsec as would many others i'd imagine.

Cant see this ever happening so it's wishful thinking for now.



Hi can I get the #2 meal with a side of supersized instanced safety with fries thanks.
Tauranon
Weeesearch
CAStabouts
#115 - 2013-03-08 07:10:04 UTC
Makavelia wrote:


Most people doing high sec exploration are solo. If they are not solo they have bad skills and need to team up. A single half decent T3 will wipe the floor with T1 of equal/more SP and will easily kill a few low SP cruisers or even 2 low sp BC's. That's assuming the T3 piolit can pvp, the others.. don't matter if they can or can't.



meh - whenever I actually race a tengu with a brutix - it turns out to be 10mn ab, and the telescope pops under our combined fire with him 15kms away and me on top of it (mwd). Even if we travelled to the same system in the same warp bubble and he scanned down the site first, I will be aligned at the second gate before the last cruiser pops (if I was inclined to take others plexes, which I don't - I just defend the ones I found first).

I also go suspect and take the loot because the tengu will tag the container by firing from beyond blaster range, and the tengus still don't engage.

At the moment, a brutix hull costs 41 + 10mil for insurance and pays out 35mil insurance - so I maybe have 35mil skin on the table counting the t2 fit, picking up 0-500mil loot to fight over, and the tengu has 500mil-2bil skin on the table and ->doesn't know how much loot was in the box.<-

Which is why they don't engage much. Most all-in-one tengus in practice cannot risk being tested by a 1000 dps +overheat brutix that does have a scram, even if there are in theory tengus that can win that fight.

Quote:

The way i see it.

If you gave 20mil sp to 2 differant charictors, one went into T3 training.. and the other went into BC training who would win in a fight?. Well, IMO the T3. Why?, base omni resistance. That's pretty much the top and bottom of it, although hull size ofc plays some part. The only justification of that automatic win is a price tag. And, as i pointed out, that price tag is not an issue when anybody not flying a T3 can't kill you (in an exploration setting). T3 is an outright IWIN 3.10/4.10 button in the current high sec settings and i have no respect for any T3 piolit who remains in high sec. It's realy nothing but a pay to win, as i keep saying.

Balieve it or not it should be ''accepteble'' for a T1 hull to engage a T3 hull, and.. PLAYER SKILL permitting, win. Not just auto lose thnx to fking base res and spoon fead dps buff.



meh whatever - see risks and rewards for exactly why eve's original bully ship is perfectly fine for bullying tengus with. The very first time I went suspect, I was rewarded with 11 brutix losses worth of loot (after insurance) - its not like it would be remotely possible to get rid of me if I wanted to contest every GSO I could find.
dexington
Caldari Provisions
Caldari State
#116 - 2013-03-08 07:17:45 UTC
St Mio wrote:
Deus Vex wrote:
PS. Those flapping about being forced to go to LS/NS for plexing is hilarious. Personally I run plex's in LS, even with hostile combat probes out and closing in. Thanks to current acceleration gate mechanics, I have little fear other than warping out when hostiles enter the plex (assuming ive got past the first room), and im well equipped to hassle those warping in, thanks to a thorough understanding of the mechanics of the plex.

Locking gates is not the solution, if anything, gates should be nerfed to allow plex'rs to be ganked more easily.

I will reiterate my main point: plexing belongs to probers. If you're risk adverse and cant stomach going to LS/NS in the name of exploration, then quite simply, missions are that way -->

You will require balls to succed in this game, unavoidable fact. if you dont have any, then bai o/

Which brings me back to my original point:

Many players wonder "Why should I bother going to low, where I have to pay attention to dodge gatecamps, be aware of players trying to blow up my ship, while being kept in one location in space like a sitting duck, in sites that are harder and take longer to run, when I can sit in high-sec and farm DED 4/10s instead?"


If you only play eve to make isk, there is no point in going to low-sec, but most people who play eve only to make isk are not going to leave hi-sec, even if the rewards are greater in low-sec. There are people who just make to isk and fly expensive and insanely pimped out ships, and if that is your play style low-sec is not where you want to be.

If you want to go to low-sec it's not to make tons of isk, it's because you like the added risk of being in low-sec. If you want to make tons of isk outside hi-sec, you are going to null, it's safer and it's better rewards.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

St Mio
Imperial Academy
Amarr Empire
#117 - 2013-03-08 07:40:41 UTC
It was more a rhetorical questions :P

Currently we have DED 1 to 4 in high, 4 - 6* in low, and 6 to 10 in null.
(* And occasionally 3/10 if that's Working as Intended, but I digress)

They progress in required ship, loosely like this: DED 1/10 can be done in a frigate. By the time you get to 3/10, a cruiser makes it easier. 5/10 you'll probably want a BC or T3 or HAC. And so upwards.

However, this doesn't take into account that:
a) There are limited T3/BS "level" sites in high-sec, if you could call it that. This means older players who want to fly big/expensive/effectient/pimped ships end up running "lower" sites, so to say.
b) Low-sec requires you to fly bigger, slower, more expensive to lose ships.
c) Low-sec sites keep you in a probe-able site for longer periods of time, leaving you a sitting duck.

IMHO jumping from high- to low- is a big enough risk on it's own, there's no need to compound that by making the sites harder. Now I know I know, HTFU, adapt and run the harder sites. I'm not saying high-sec should have sites dropping 5/10 and 6/10 loot, or that those sites in low should be doable in a T1 frig.

My point is, why should the exploration sites' ship requirements scale with the sec status?
Why shouldn't low-sec have combat sites that you can run in an Assualt Frigate without being webbed to death and dying?
Why shouldn't high-sec have exploration sites that require battleships?

I'm not saying all *-sec space should be homogenized, but rather that whatever space in you're in, you would have the option of running exploration sites regardless of whether you prefer frig, cruiser, BC or BS hulls. I'm not lobbying for this to happen or saying it should happen, or begging CCP to change it, it's just something I was wondering and curious about: what was the design decision to have it this way?
dexington
Caldari Provisions
Caldari State
#118 - 2013-03-08 11:46:05 UTC
St Mio wrote:
b) Low-sec requires you to fly bigger, slower, more expensive to lose ships.
c) Low-sec sites keep you in a probe-able site for longer periods of time, leaving you a sitting duck.

You can clear most low-sec sites flying and battlecruiser, basically it's only 6/10 difficulty that require something better.

St Mio wrote:
Why shouldn't low-sec have combat sites that you can run in an Assualt Frigate without being webbed to death and dying?
Why shouldn't high-sec have exploration sites that require battleships?

Unless you change the gate mechanic to only allow frigs, people are still going to blitz them with bigger ships. Most people will stick to flying what allows you to enter the most sites.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Makavelia
National Industries
#119 - 2013-03-08 19:13:16 UTC
Tauranon wrote:
Makavelia wrote:


Most people doing high sec exploration are solo. If they are not solo they have bad skills and need to team up. A single half decent T3 will wipe the floor with T1 of equal/more SP and will easily kill a few low SP cruisers or even 2 low sp BC's. That's assuming the T3 piolit can pvp, the others.. don't matter if they can or can't.



meh - whenever I actually race a tengu with a brutix - it turns out to be 10mn ab, and the telescope pops under our combined fire with him 15kms away and me on top of it (mwd). Even if we travelled to the same system in the same warp bubble and he scanned down the site first, I will be aligned at the second gate before the last cruiser pops (if I was inclined to take others plexes, which I don't - I just defend the ones I found first).

I also go suspect and take the loot because the tengu will tag the container by firing from beyond blaster range, and the tengus still don't engage.

At the moment, a brutix hull costs 41 + 10mil for insurance and pays out 35mil insurance - so I maybe have 35mil skin on the table counting the t2 fit, picking up 0-500mil loot to fight over, and the tengu has 500mil-2bil skin on the table and ->doesn't know how much loot was in the box.<-

Which is why they don't engage much. Most all-in-one tengus in practice cannot risk being tested by a 1000 dps +overheat brutix that does have a scram, even if there are in theory tengus that can win that fight.

Quote:

The way i see it.

If you gave 20mil sp to 2 differant charictors, one went into T3 training.. and the other went into BC training who would win in a fight?. Well, IMO the T3. Why?, base omni resistance. That's pretty much the top and bottom of it, although hull size ofc plays some part. The only justification of that automatic win is a price tag. And, as i pointed out, that price tag is not an issue when anybody not flying a T3 can't kill you (in an exploration setting). T3 is an outright IWIN 3.10/4.10 button in the current high sec settings and i have no respect for any T3 piolit who remains in high sec. It's realy nothing but a pay to win, as i keep saying.

Balieve it or not it should be ''accepteble'' for a T1 hull to engage a T3 hull, and.. PLAYER SKILL permitting, win. Not just auto lose thnx to fking base res and spoon fead dps buff.



meh whatever - see risks and rewards for exactly why eve's original bully ship is perfectly fine for bullying tengus with. The very first time I went suspect, I was rewarded with 11 brutix losses worth of loot (after insurance) - its not like it would be remotely possible to get rid of me if I wanted to contest every GSO I could find.


Why would he help you take down the objective when he's not even in scram range. You just can't give hilariously bs examples like that and expect me to accept everything is balanced.



St Mio
Imperial Academy
Amarr Empire
#120 - 2013-03-09 19:53:00 UTC  |  Edited by: St Mio
dexington wrote:
St Mio wrote:
b) Low-sec requires you to fly bigger, slower, more expensive to lose ships.
c) Low-sec sites keep you in a probe-able site for longer periods of time, leaving you a sitting duck.

You can clear most low-sec sites flying and battlecruiser, basically it's only 6/10 difficulty that require something better.

St Mio wrote:
Why shouldn't low-sec have combat sites that you can run in an Assualt Frigate without being webbed to death and dying?
Why shouldn't high-sec have exploration sites that require battleships?

Unless you change the gate mechanic to only allow frigs, people are still going to blitz them with bigger ships. Most people will stick to flying what allows you to enter the most sites.

I dunno, the thought at the time was that people might be more willing to run mags and radars sites in low-sec using frigate hulls and AFs because they'd be less likely to get caught by players *shrug*