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Slowcats - are they worth it?

Author
Primary This Rifter
Mutual Fund of the Something
#81 - 2013-03-15 07:47:30 UTC
Princess Saskia wrote:
You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously

I don't know if anybody addressed this, but this is kind of a misconception.

True it will take longer to sit in a carrier than it did before, but whereas previously training for a carrier gave you none of the support skills required to fly it, now by the time you can fly a carrier you will have JDO 5, JDC 3, JFC 4, and Capital Ships 4.

The end result is that while it takes slightly longer, you will have more of the support skills than you did before.
So really if you put together a skill training plan including all of the support skills you need to fly a carrier (and that's exactly what this character is doing), you spend on the whole less time training than previously - the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3.
Primary This Rifter
Mutual Fund of the Something
#82 - 2013-03-15 07:48:49 UTC
LtTrog wrote:
Ok now Im confused... ive just read this on eveolapida

Sentry

Sentry Drones are more specialized drones designed for sniping, taking up the same space as heavy drones and requiring the same bandwidth. While the other drones orbit their target at high speed, sentries sit where they are deployed from and fire at enemies from long range. They have a long optimal and falloff as well as more damage and durability, but they have very low tracking speed and are immobile once deployed. Because of this, Sentry drones are best used against large targets or from long ranges. A sentry drone cannot attack targets that are outside its owner's drone control range, even if they are within its own optimal range.


can any1 confirm which is actually true in game?

Sentry drones cannot be ordered to engage targets beyond the owner's drone control range.
Quit Whining
Imperial Academy
Amarr Empire
#83 - 2013-03-15 09:48:24 UTC
CBA reading the whole thread but obviously the only course of action to take against this terrible proliferation of Carriers is to buff Supers.
baltec1
Bat Country
Pandemic Horde
#84 - 2013-03-15 10:02:23 UTC
Smartbombs, bombers, bloodthursty newbees in frigates or just shoot the sentries.
Antir
Republic Military School
Minmatar Republic
#85 - 2013-03-15 11:36:41 UTC
Your drones can shoot at a target, regardless of the drones position, as long as that target is within the drone control range of your ship.
Screenlag
Armaggedon Inc.
RAZOR Alliance
#86 - 2013-03-15 12:10:29 UTC
Immobile drones + immense lag

Counter? Drop a few bombs, kill assets worth a bil in drones
Anthar Thebess
#87 - 2013-03-15 12:35:48 UTC
Heh we did this ;)
Still it is a bit larger issue.

Slowcats have tons od EHP , we can incap their drones, do what ever is needed to kill them without our looses - but then "unexpected" enemy arrives.
Time dilatation.
100 slowcats against 300 subcaps ... and we have TD 10%.
TD 10% place us in very bad situation - why?
Like the Pandemic Legion high command stated
"Until CCP fix the TD - no one can do something to our coalition. 3 hours in game is about 10minutes in TD 10% - so enemy have 10 minutes to kill capitals while we have 3 hours to get reinforcements on place"

So how to say it - "long live the blooob"?
As sad as it is - this is true.

We done it few times already - we dominated all initial battlefields - we where killing their capitals for a whole 1-1.5 initial hour of a battle (but this is about 6 minutes in a TD 10%) - and during this 1 -1,5hour every possible ping is send - and you have on place 500 additional ships - that without TD - should never be there in a first place, and each time those ships where able to "save the day"


So thank you CCP for next "successful" add-on to the eve. Your plans where good , but the effect is quite sad.
Long live the BLOOB! TD 10% will always help you to win.
Ravcharas
Infinite Point
Pandemic Horde
#88 - 2013-03-15 12:59:36 UTC
Yeah you're right. Why can't our opponents blackscreen on jump-in and just let us massacre them? Dirty exploiting exploiters!

The game was so much better when it was about who got into system first. Roll that **** back Veritas, I want my guns to not cycle ever again!
Anthar Thebess
#89 - 2013-03-15 13:14:39 UTC
Why black screen?
This can be solved in many different ways.
To be honest - im not happy from TD - now i loose 90% of my time in a battle to achieve my goals.

How can it be solved? I posted somewhere some solution ( not the best one ).
Separate timer for a TD system and after (before) jumping by gate or titan - you have choice :
- wait the diffrence
or
- cancel the jump.

Is this perfect?
No.
But much fair and anty bloob.

Now you just send "few" pilots - and if it will escalate we will ping for new ones to login.
Velicitia
XS Tech
#90 - 2013-03-15 13:36:54 UTC
Primary This Rifter wrote:
... the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3.



Isn't is L4 across the board for the skills now?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

baltec1
Bat Country
Pandemic Horde
#91 - 2013-03-15 13:46:38 UTC
Anthar Thebess wrote:
Why black screen?
This can be solved in many different ways.
To be honest - im not happy from TD - now i loose 90% of my time in a battle to achieve my goals.

How can it be solved? I posted somewhere some solution ( not the best one ).
Separate timer for a TD system and after (before) jumping by gate or titan - you have choice :
- wait the diffrence
or
- cancel the jump.

Is this perfect?
No.
But much fair and anty bloob.

Now you just send "few" pilots - and if it will escalate we will ping for new ones to login.

Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.
Primary This Rifter
Mutual Fund of the Something
#92 - 2013-03-15 13:48:54 UTC
Velicitia wrote:
Primary This Rifter wrote:
... the time needed to train racial frigate 4, racial cruiser 4, racial battleship 5 is now replaced by racial frigate 3, racial destroyer 3, racial cruiser 3, racial BC 3, and racial BS 3.



Isn't is L4 across the board for the skills now?

No.
Velicitia
XS Tech
#93 - 2013-03-15 14:05:56 UTC
Primary This Rifter wrote:


Shocked

Big smileBig smileBig smile

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Anthar Thebess
#94 - 2013-03-15 14:15:44 UTC
baltec1 wrote:

Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.


No - this is not working this way.
TD is in favor of bigger coalitions - as it allow them to save assets.
The TD actually prevents the major assets to be destroyed.

Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed.

How much capitals , repped by other capitals , you can kill in 6 minutes?
How much frends you can call to help save your assets if you have more than an hour?

You could say - bring your reinforcements ... what for?
Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.
6 hours!

Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours.

This is a game not a work.
Primary This Rifter
Mutual Fund of the Something
#95 - 2013-03-15 14:21:44 UTC
You do realize TD also gives an advantage to attacking coalitions so they can bring more forces in to overcome the reinforcement brought by the defending coalitions?
Anthar Thebess
#96 - 2013-03-15 14:25:51 UTC
Yes TD allow any one from every point in eve to be on each battlefield that they need to be - as long they where ping, they have JB/Titans and few hours to sit and watch the slow motion battle.

Even if you logged 3 hours after the battle begin - you still going to be on time - as for the people that started the battle only 18 minutes passed.
Tialano Utrigas
Running with Dogs
Out of the Blue.
#97 - 2013-03-15 14:36:28 UTC
I'm assuming this thread has turned into another rant about TiDi?

Anthar Thebess wrote:

Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.
6 hours!


5 hours actually. 6 hours at 10% is 36 minutes P
Ranger 1
Ranger Corp
Vae. Victis.
#98 - 2013-03-15 14:37:13 UTC
Anthar Thebess wrote:
baltec1 wrote:

Jump umpteen people into system to cause tidi. Destroy target assets. Bug out before enemy fleet can enter system.


No - this is not working this way.
TD is in favor of bigger coalitions - as it allow them to save assets.
The TD actually prevents the major assets to be destroyed.

Ok you catch enemy with their pants down - but TD kicks in. You begin to pop capitals you do this for 6 minutes ... but wait , in the real world, and for the rest of the eve over an hour just passed.

How much capitals , repped by other capitals , you can kill in 6 minutes?
How much frends you can call to help save your assets if you have more than an hour?

You could say - bring your reinforcements ... what for?
Let say that we battle for over 30 minutes now in TD 10% - this is 6 hours in a Real Life.
6 hours!

Now ask yourself simple question how much damage you can do to a capital fleet within 30 minutes ... and how many people , big coalition can call to "HELP" within those 6 hours.

This is a game not a work.

Look carefully at my signature.

You have the same opportunity as your target to "make friends and allies" and get them to the scene of the battle.

If that is not an option you know you are on a time limit before their reinforcements arrive, and you need to plan accordingly. Pehaps you should consider hit and run tactics if you know their reinforcements will arrive relatively quickly... do massive damage at first, but out when reinforcements arrive, re-engage after reinforcements head back home, rinse and repeat.

You are both operating under the same set of game rules. They are going to try and leverage their advantages (presumably numbers), you need to try and leverage yours. From your description you can lure them into situations where you can do serious damage before reinforcements arrive, and then need to bug out. Plan your strategy around this principal and keep hammering them in that fashion.

Either their allies or reinforcements will get tired of dropping everything to respond so often, or they will get in the habit of dropping everything to come drive you off and get sloppy... which means you have opportunities to surprise them.

Either way, without Tidi your options would be limited to a black screen or so lagged out you can't do anything in response and simply die horribly. At least this way the engagement can happen, and you can still function to attack or retreat at your discretion.

Stop blaming universal game mechanics for placing you at a disadvantage, you both are playing under the same conditions.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ravcharas
Infinite Point
Pandemic Horde
#99 - 2013-03-15 14:50:33 UTC
CCP should just ban jabber, teamspeak, alliance forums, and coalitions and making friends and planning ahead and working together and whatever else they have to do until C0VEN: 794 members, can be relevant in nullsec on their own terms.
Alavaria Fera
GoonWaffe
#100 - 2013-03-15 15:23:26 UTC
Ravcharas wrote:
CCP should just ban jabber, teamspeak, alliance forums, and coalitions and making friends and planning ahead and working together and whatever else they have to do until C0VEN: 794 members, can be relevant in nullsec on their own terms.

794 isn't that bad. Now the 20-man alliance might have some issue.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?