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Slowcats - are they worth it?

Author
Anthar Thebess
#1 - 2013-02-28 12:43:42 UTC
I play in games for a long time - and i see something in eve that i already saw few times in my "player life".
At some point there is something uncontrolled, unstoppable - brining a loot of fun to a wining side ... but at the end brining death to a game or at least leaving it with minimal player base.
It usually begins with "I win button".
For some time this fun - but at some point even "wining" side gets boored, and game begins to leak players faster and faster every day.
As far as know - eve had already few times this kind of "issue" but each time it was "managed" in some way.

With upcoming skill changes more, and more players will move to the capital ships - this is fun , but it can be also stab in a back for this game.

As already big fleet engagements are mostly :
- follow your anchor
- lock broadcasted target
- press f1 for primary
- press f2 for secondary
...We are approaching something more "fun" - slowcats - already growing , and growing on numbers , but still in "somewhat manageable numbers".

Simple calculations - i didn't check them : http://evenews24.com/2012/08/08/ask-dr-fit-what-is-a-slowcat/
"
- Bouncers max range: 120km – 2300 volley
- Gardes max range 60km – 2400 volley
- Wardens max 140km – 1800 volley
(...)
Having a 50 carrier fleet (...) achieve would mean a 120K volley, every ~4 seconds."
And of course the main thing - all of them are controlled by one fast tracking ship.

Now , after those few months (from 08/08/2012) the typical slowcat fleet grew to 100-150 carriers , and more pilots are on the way.

So lets talk about 150 slowcats ... shield ones ( after skill changes - they will be quite easy to get):
- Immense Tank - med slot based
- Immense DPS - low slot based
- Immense Remote Repair - we are talking about carriers after all

Will eve become.
- Jump to cyno
- Drop your sentries
- Assign to me
- Now rep fleet

400-500k alpha every 4 seconds.

Yes this will be fun - but for how long.
How long it will take for people to get bored?
And slowcats are only small part of the issue:
- BLOB!!! - fun as hell - 30% TDI
- Titan bridge - bigger bloob - 10% TDI
- Slowcats - additional 100 players on grid ... and over 1000 new sentries ....

Will CCP find solution for this - or do you see one?


Princess Saskia
Hyperfleet Industries
#2 - 2013-02-28 12:46:05 UTC
You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously

 ♥ 

Brooks Puuntai
Solar Nexus.
#3 - 2013-02-28 12:50:32 UTC
Need a new naming system.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Anthar Thebess
#4 - 2013-02-28 12:51:24 UTC
But changing from the armour carrier ( preferred now) to the shield one - will be at minimal effort.
If you look on skills - they are more "pilot friendly".

Additionally the main issue is with slowcat concept.
Carrier sentries - can shoot a frigate within a second after showing on the grid - how? As the drones are controlled by a T3 fast locking cruiser.
Cebraio
State War Academy
Caldari State
#5 - 2013-02-28 12:58:12 UTC
There are also counters to slowcats.

- You can try to damp/jam/kill the target caller
- You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.)
- You can bring slowcats
- ...
- You can bring Titans and supers

Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect.
Anthar Thebess
#6 - 2013-02-28 13:10:50 UTC
Cebraio wrote:
There are also counters to slowcats.

- You can try to damp/jam/kill the target caller
- You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.)
- You can bring slowcats
- ...
- You can bring Titans and supers

Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect.



Kill target caller - small signature heavy tanked T3 Cruiser - repped by carriers?
Damp/Jam - yes but just having few target callers negates this approach.
Smart bomb? 150 carriers against smart bomb BS fleet.
Typical smart bomb bs have 50k ehp tanked 80-90k This makes 5 BS dead every 4 seconds, and carrier can have few hundred sentries on board.
Slowcats against slowcats , dreads will do much better - but still this will lead to TDI 10% BLOB.
-Supers , yes this solve this ! Why i didn't think about this.
Let the only true solution be "BRING BIGGER SHIPS!!"

To be honest - big fights are super - but not on TDI 10%.

Why not CCP "negate" the slowcat concept? Rather than force "big bigger guns"?
War Kitten
Panda McLegion
#7 - 2013-02-28 13:10:52 UTC
Cebraio wrote:
There are also counters to slowcats.

- You can try to damp/jam/kill the target caller
- You can use smartbombs and bombs to destroy sentries (Destroying enough T2 sentries will at least make these fleets costly and will reduce DPS while pilots redeploy and reassign.)
- You can bring slowcats
- ...
- You can bring Titans and supers

Slowcats actually require more work for the average F1 fleet member, so I don't see a problem with that aspect.


Screw that adapting crap, CCP is supposed to fix it. Right OP?

*roll*

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Mallak Azaria
Caldari Provisions
Caldari State
#8 - 2013-02-28 13:11:16 UTC
Princess Saskia wrote:
You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously


Yep. No more hearing "I can fly a carrier, but I can't use capital logi mods or triage yet".

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#9 - 2013-02-28 13:12:36 UTC  |  Edited by: Wacktopia
"Are SlowCats worth it?" What do you mean? Are you referring to their performance vs price or is this a stealth nerf thread?

The question of how long something is to skill for or costs is a moot point when it comes to balance, which is kind of where I think you're going with this? Ultimately more players will be able to skill for and afford the ships required with the progression of time so it cannot really be used as a reliable limiting factor.

There are two things that make slow cats a very effective doctrine and I have summarised from your post.

1) The ships have high HP, saving them from alpha attacks, and are naturally able to spider-tank verses dps very well.

2) The ability to assign drones means that the FC only has to attack a target, there is no broadcasting, no reaction times, no human errors etc. In addition, when the drones attack their alpha is high and their dispersion can mean that tracking issues are often mitigated.

The result of which means it is a tricky tactic to counter if executed correctly.

Generally the tactic vs drones is to destroy the drones because most ships can only field a flight or two of the ones they are using to kill you. On a carrier this is true but only with Fighters. The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.

A wave of bombers, for example, would normally be enough to wipe out field of drones and would be an effective tactic were it not for the above fact.

I'm not entirely sure where I stand on this one but I think that perhaps if something were to be done then perhaps if fighters were made to be 2x the volume of a heavy/sentry drone and the carrier drone bay reduced accordingly [20 Fighters | 40 sentries] then it would mean that aoe-blapping the sentries was potentially a viable tactic. But, like I say, don't know how I feel about this.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Liam Inkuras
Furnace
Meta Reloaded
#10 - 2013-02-28 13:37:58 UTC
Quick, there's a strong and hard to counter tactic in nullsec fleets, nerf it to the ground!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Anthar Thebess
#11 - 2013-02-28 13:38:27 UTC  |  Edited by: Anthar Thebess
Wacktopia wrote:
"Are SlowCats worth it?" What do you mean? Are you referring to their performance vs price or is this a stealth nerf thread?


The result of which means it is a tricky tactic to counter if executed correctly.

Generally the tactic vs drones is to destroy the drones because most ships can only field a flight or two of the ones they are using to kill you. On a carrier this is true but only with Fighters. The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.

A wave of bombers, for example, would normally be enough to wipe out field of drones and would be an effective tactic were it not for the above fact.

I'm not entirely sure where I stand on this one but I think that perhaps if something were to be done then perhaps if fighters were made to be 2x the volume of a heavy/sentry drone and the carrier drone bay reduced accordingly [20 Fighters | 40 sentries] then it would mean that aoe-blapping the sentries was potentially a viable tactic. But, like I say, don't know how I feel about this.


Slowcats ARE worth it. That's the point. Hard to kill, unstoppable when it comes to fire power vs hp and repping power.
Any change will be connected to nerf of the slowcat doctrine.
"The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones. "
That is one of the reasons why big number of slowcats is so unstoppable. If you kill the drones - they have plenty more.

As for the bombing - have you tried?
When carriers are not moving - they can instantly scope drones - and redeploy them few seconds after bombs explode.
Cebraio
State War Academy
Caldari State
#12 - 2013-02-28 13:44:51 UTC
Anthar Thebess wrote:

Kill target caller - small signature heavy tanked T3 Cruiser - repped by carriers?

You just need a very high alpha. Cool
Or you kill the target caller before the reps are on him. It has been done before.

Anthar Thebess wrote:

Damp/Jam - yes but just having few target callers negates this approach.

Having a few target callers just requires "a few" more EWAR ships. Multiple target callers reduce the DPS. So usually it's just one target caller at a time. If the carriers are required to assist drones to another one, it will again reduce the DPS.

Anthar Thebess wrote:

Smart bomb? 150 carriers against smart bomb BS fleet.
Typical smart bomb bs have 50k ehp tanked 80-90k This makes 5 BS dead every 4 seconds, and carrier can have few hundred sentries on board.

If there is only one target caller, it's only 1 dead BS every 4 seconds. Also, bombs.

Anthar Thebess wrote:

Let the only true solution be "BRING BIGGER SHIPS!!"

It's not the only solution. See EWAR, bombs etc.


TiDi is unavoidable (currently) with big fights. Carriers with sentries surely add to that, but it's not like other fleet compositions don't cause TiDi.
Jassmin Joy
Pulling The Plug
PURPLE HELMETED WARRIORS
#13 - 2013-02-28 13:47:53 UTC
Princess Saskia wrote:
You may want to check the patch notes again. It is infact going to take longer to skill into a carrier than previously


If you can already fly a carrier, you'll be able to train the other race carriers much, much quicker.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#14 - 2013-02-28 13:48:58 UTC  |  Edited by: Wacktopia
Anthar Thebess wrote:
Wacktopia wrote:
*snip*


As for the bombing - have you tried?
When carriers are not moving - they can instantly scope drones - and redeploy them few seconds after bombs explode.


I think we're agreeing with each other on most of the points but on the bomb point I was merely citing an example. Smarties would be equally effective - what would happen if you, I dunno, dropped a gang of s-bombing carriers right on top of a slow-cat gang? Bomb-cats.

Slow cats are relatively new. I'd say see where it goes before calling for nerf.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Spurty
#15 - 2013-02-28 13:50:56 UTC
Only going to happen (nerf) if it comes to high sec

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tippia
Sunshine and Lollipops
#16 - 2013-02-28 13:53:50 UTC
Brooks Puuntai wrote:
Need a new naming system.
^^

Why cats?
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#17 - 2013-02-28 13:56:56 UTC
Tippia wrote:
Brooks Puuntai wrote:
Need a new naming system.
^^

Why cats?


IKR. I was thinking that the common cockerel would make an excellent collective naming convention.

Fast-cockerels
Slow-cockerels
Fat-cockerels.

Right?

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Cebraio
State War Academy
Caldari State
#18 - 2013-02-28 13:58:13 UTC
Wacktopia wrote:
... The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.

But they usually don't have that many. T2 sentries are expensive. Nobody carries 4000. Only a few hundred.

Wacktopia wrote:

I'm not entirely sure where I stand on this one but I think that perhaps if something were to be done then perhaps if fighters were made to be 2x the volume of a heavy/sentry drone and the carrier drone bay reduced accordingly [20 Fighters | 40 sentries] then it would mean that aoe-blapping the sentries was potentially a viable tactic. But, like I say, don't know how I feel about this.

I agree they could be nerfed with a drone bay size nerf. But where's the fun in that. Blink

Anthar Thebess wrote:

When carriers are not moving - they can instantly scope drones - and redeploy them few seconds after bombs explode.

You underestimate the amount of stupid within a fleet. Not all members will pull drones in time. ... And it reduces DPS for the duration of the bombing run.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#19 - 2013-02-28 14:00:56 UTC  |  Edited by: Wacktopia
Cebraio wrote:
Wacktopia wrote:
... The disproportional volume of fighters vs sentries is so great that a carrier can carry 4000 sentry drones.

But they usually don't have that many. T2 sentries are expensive. Nobody carries 4000. Only a few hundred.


Yes, of course. And T1 are the obvious choice given their expendability.

I was merely citing the number for completeness and to show that you can effectively have "unlimited" replacements.


Cebraio wrote:
Wacktopia wrote:

I'm not entirely sure where I stand on this one but I think that perhaps if something were to be done then perhaps if fighters were made to be 2x the volume of a heavy/sentry drone and the carrier drone bay reduced accordingly [20 Fighters | 40 sentries] then it would mean that aoe-blapping the sentries was potentially a viable tactic. But, like I say, don't know how I feel about this.

I agree they could be nerfed with a drone bay size nerf. But where's the fun in that. Blink
.


True. Big smile Perhaps killing the drones is not intended to be a counter option at this level..

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Jake Warbird
Republic Military School
Minmatar Republic
#20 - 2013-02-28 14:05:12 UTC
Tippia wrote:
Brooks Puuntai wrote:
Need a new naming system.
^^

Why cats?

Cats rule the Internet and hence Internet spaceships? Stupid I know...
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