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Largest problem with the EVE economy

Author
Ace 22
State War Academy
Caldari State
#1 - 2013-02-27 18:01:24 UTC
In your opinion, what is the largest problem with the eve online economy?
Blueprint Seller
Bring Me Sunshine
#2 - 2013-02-27 18:10:46 UTC
Lack of scarcity.
Ace 22
State War Academy
Caldari State
#3 - 2013-02-27 18:14:41 UTC
To much loot-generated goods, player produced, or both? Or am I not close to what you meant.
mynnna
State War Academy
Caldari State
#4 - 2013-02-27 18:22:48 UTC
Blueprint Seller wrote:
Lack of scarcity.


Technetium is what it is (and especially what it was pre-nerf) specifically because of scarcity. Mineral prices are what they are because of scarcity or lack thereof. Salvage prices are what they are because of scarcity or lack thereof.

Scarcity in Eve may be more of a relative than an absolute, but it absolutely is a thing.

Member of the Goonswarm Economic Warfare Cabal

Blueprint Seller
Bring Me Sunshine
#5 - 2013-02-27 18:27:17 UTC
mynnna wrote:
Blueprint Seller wrote:
Lack of scarcity.


Technetium is what it is (and especially what it was pre-nerf) specifically because of scarcity. Mineral prices are what they are because of scarcity or lack thereof. Salvage prices are what they are because of scarcity or lack thereof.

Scarcity in Eve may be more of a relative than an absolute, but it absolutely is a thing.

Indeed.

"Lack" was the wrong word to use.

I would like to see more scarcity in more things.
Ace 22
State War Academy
Caldari State
#6 - 2013-02-27 18:27:29 UTC
Scarcity is an absolute in any market, but are you saying there is an abundance of scarcity at this point in eve?
flakeys
Doomheim
#7 - 2013-02-27 18:50:56 UTC
Competition ... they should ALL be eliminated.

We are all born ignorant, but one must work hard to remain stupid.

Ace 22
State War Academy
Caldari State
#8 - 2013-02-27 20:26:19 UTC
To many suppliers for a limited scarcity is the issue then.
DarthNefarius
Minmatar Heavy Industries
#9 - 2013-02-27 20:46:28 UTC
Imbalance between sinks & faucets
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Thur Barbek
Republic University
Minmatar Republic
#10 - 2013-02-27 20:47:50 UTC
There is a problem with the economy?

Ace 22
State War Academy
Caldari State
#11 - 2013-02-27 20:48:38 UTC
To few sinks (consumers) for to few faucets (producers)?
Ace 22
State War Academy
Caldari State
#12 - 2013-02-27 20:50:15 UTC
Thur Barbek wrote:
There is a problem with the economy?



Not saying the market is broken. But nothing is perfect and I was wondering what imperfections you see.
shar'ra matcevsovski
Doomheim
#13 - 2013-02-27 20:51:50 UTC
aww I already prepared for a another T2 BPO-hate thread :( bummer

shar'ra phone home

Varius Xeral
Doomheim
#14 - 2013-02-27 21:03:02 UTC
My dong.

Official Representative of The Nullsec Zealot Cabal

Vincent Athena
Photosynth
#15 - 2013-02-27 21:20:36 UTC
The scarcity issue is related to that in many cases we cannot decide what resources to gather.

We do not decide what type of salvage to gather.
In null those mining grav sites do not get to decide what type of ore to mine, they got to strip belts in order to get the next one.
Moon mining material is limited to the available moons.

In many cases we cannot respond to the market by supplying more of what is scarce. The result is perpetual scarcity of some things and an oversupply of others.

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EmmaFromMarketing
Prospect Theory
#16 - 2013-02-27 21:24:46 UTC
Ace 22 wrote:
To much loot-generated goods, player produced, or both? Or am I not close to what you meant.


Ace 22 wrote:
To few sinks


Ace 22 wrote:
To many suppliers


too many spelling mistakes

Ace 22
State War Academy
Caldari State
#17 - 2013-02-27 21:32:06 UTC
Thanks for the help buddy, you are too helpful.
Ace 22
State War Academy
Caldari State
#18 - 2013-02-27 21:33:53 UTC
Vincent Athena wrote:
The scarcity issue is related to that in many cases we cannot decide what resources to gather.

We do not decide what type of salvage to gather.
In null those mining grav sites do not get to decide what type of ore to mine, they got to strip belts in order to get the next one.
Moon mining material is limited to the available moons.

In many cases we cannot respond to the market by supplying more of what is scarce. The result is perpetual scarcity of some things and an oversupply of others.


Best response. Thank you
Salpad
Carebears with Attitude
#19 - 2013-02-27 22:35:17 UTC
Ace 22 wrote:
In your opinion, what is the largest problem with the eve online economy?


Ore distribution/values.

The most abundant ores, the ones that occur even in 1.0 and 0.9, and in huge quantities, should be worth less per m3 than the slightly rarer ores that starts occuring towards the lower end of high sec (0.5 and 0.6), and the low-sec/grav ores should be worth more still, 0.0 ores more again, and premium 0.0 ores even more so.

Also, mining is boring (and) non-interactive, so most of us do it semi-AFK. And many may be tempted to bot, although I've never been. Making mining less of a routine activity, requiring the miner to actually think during the process, would greatly improve the game, including the economy.
Alex Grison
Grison Universal
#20 - 2013-02-27 23:40:08 UTC
Lack of candy :(

yes

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